forked from TERA_p3104/Client-Datasheets
50497 lines
3.2 MiB
50497 lines
3.2 MiB
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="52" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="1101" name="익사한선원_360도회전하며공격_Atk01_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="672" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="50" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1091" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-25" type="enemy" maxCount="6" maxHeight="60" maxRadius="45" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="270" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1102" name="익사한선원_강력한전방이동공격_Atk05_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1631" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-100" type="enemy" maxCount="6" maxHeight="60" maxRadius="85" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="55" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1103" name="익사한선원_찍어서주변지진공격_Atk02_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="120" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-25" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" name="익사한선원_전방범위공격_Atk03_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1224" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="32" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="16" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1105" name="익사한선원_강력한내려찍기공격_Atk04_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1626" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="3" type="enemy" maxCount="6" maxHeight="60" maxRadius="190" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1106" name="익사한선원_전방넓은범위공격_Atk06_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="852" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="185" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="익사한선원_헉헉50%" type="normal" category="" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="익사한선원_헉헉20%" type="normal" category="" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="익사한선원_사전동작_노멀" type="normal" category="" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="익사한선원_어그로체인지_노멀" type="normal" category="" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="익사한선원_사이드워크(좌)_노멀" type="normal" category="" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="익사한선원_사이드워크(우)_노멀" type="normal" category="" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="익사한선원_360도회전하며공격_Atk01_분노" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="672" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="50" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1091" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-25" type="enemy" maxCount="6" maxHeight="60" maxRadius="45" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="익사한선원_강력한전방이동공격_Atk05_분노" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1631" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="6" maxHeight="60" maxRadius="85" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="55" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="익사한선원_찍어서주변지진공격_Atk02_분노" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="120" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-25" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="익사한선원_전방범위공격_Atk03_분노" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1224" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="32" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="16" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="익사한선원_강력한내려찍기공격_Atk04_분노" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1626" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="3" type="enemy" maxCount="6" maxHeight="60" maxRadius="190" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2106" name="익사한선원_전방넓은범위공격_Atk06_분노" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="852" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="185" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="익사한선원_사전동작_분노" type="normal" category="" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="익사한선원_어그로체인지_분노" type="normal" category="" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="익사한선원_사이드워크(좌)_분노" type="normal" category="" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="익사한선원_사이드워크(우)_분노" type="normal" category="" templateId="1001" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="마을경비대원_일반공격_atk01_노말" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30122000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="1273039.55317571">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="75" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="마을경비대원_휘두르기공격_atk02_노말" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30122000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="2360306.55917789">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="976" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="65" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="마을경비대원_점프공격_atk03_노말" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30122000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="6253236.63253735">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="2" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="23" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1430" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="-10" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="23" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="마을경비대원_명령수신동작_commandreceive_노말" type="normal" category="" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="마을경비대원_좌걸음_sidewalk01_노말" type="normal" category="" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="마을경비대원_우걸음_sidewalk02_노말" type="normal" category="" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="마을경비대원_오른쪽회피_jumpevasion01_노말" type="normal" category="" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="마을경비대원_왼쪽회피_jumpevasion02_노말" type="normal" category="" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="마을경비대원_일반공격_atk01_분노" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="75" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="마을경비대원_휘두르기공격_atk02_분노" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="976" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="65" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="마을경비대원_점프공격_atk03_분노" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="2" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1430" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="-10" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="마을경비대원_명령수신동작_commandreceive_분노" type="normal" category="" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="마을경비대원_좌걸음_sidewalk01_분노" type="normal" category="" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="마을경비대원_우걸음_sidewalk02_분노" type="normal" category="" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="마을경비대원_오른쪽회피_jumpevasion01_분노" type="normal" category="" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="마을경비대원_왼쪽회피_jumpevasion02_분노" type="normal" category="" templateId="1002" nextSkill="0" parentId="30122000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="익사한선원_360도회전하며공격_Atk01_노멀" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="672" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="50" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1091" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-25" type="enemy" maxCount="6" maxHeight="60" maxRadius="45" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="익사한선원_강력한전방이동공격_Atk05_노멀" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1631" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="6" maxHeight="60" maxRadius="85" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="55" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="익사한선원_찍어서주변지진공격_Atk02_노멀" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="120" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-25" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="익사한선원_전방범위공격_Atk03_노멀" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1224" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="32" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="16" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="익사한선원_강력한내려찍기공격_Atk04_노멀" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1626" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="3" type="enemy" maxCount="6" maxHeight="60" maxRadius="190" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="익사한선원_전방넓은범위공격_Atk06_노멀" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="852" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="185" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="익사한선원_헉헉50%" type="normal" category="" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
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<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="익사한선원_헉헉20%" type="normal" category="" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
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</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="익사한선원_사전동작_노멀" type="normal" category="" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="익사한선원_어그로체인지_노멀" type="normal" category="" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
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</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="익사한선원_사이드워크(좌)_노멀" type="normal" category="" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="익사한선원_사이드워크(우)_노멀" type="normal" category="" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="익사한선원_360도회전하며공격_Atk01_분노" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="672" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="50" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1091" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-25" type="enemy" maxCount="6" maxHeight="60" maxRadius="45" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="익사한선원_강력한전방이동공격_Atk05_분노" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1631" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="6" maxHeight="60" maxRadius="85" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="55" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="익사한선원_찍어서주변지진공격_Atk02_분노" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="120" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-25" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="익사한선원_전방범위공격_Atk03_분노" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1224" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="32" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="16" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="익사한선원_강력한내려찍기공격_Atk04_분노" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1626" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="3" type="enemy" maxCount="6" maxHeight="60" maxRadius="190" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="익사한선원_전방넓은범위공격_Atk06_분노" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="852" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="185" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="익사한선원_사전동작_분노" type="normal" category="" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="익사한선원_어그로체인지_분노" type="normal" category="" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="익사한선원_사이드워크(좌)_분노" type="normal" category="" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="익사한선원_사이드워크(우)_분노" type="normal" category="" templateId="1003" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="좀포리인부_독쏘기_atk01_노말" type="normal" category="9012" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="200" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</TargetingList>
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</Skill>
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<Skill id="1103" name="좀포리인부_내려치기_atk02_노말" type="normal" category="9011" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1670" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="145" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" name="좀포리인부_(인던전용)범위폭발공격_wait_Atk01_노멀" type="normal" category="9012" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="5000" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="99002210" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="6697" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1205" name="좀포리인부_명령수신_commandreceive_노말" type="normal" category="" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1207" name="좀포리인부_좌걸음_sidewalk01_노말" type="normal" category="" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1208" name="좀포리인부_우걸음_sidewalk02_노말" type="normal" category="" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="2101" name="좀포리인부_독쏘기_atk01_분노" type="normal" category="9012" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="200" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="좀포리인부_내려치기_atk02_분노" type="normal" category="9011" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1670" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="145" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="좀포리인부_(인던전용)범위폭발공격_wait_Atk01_분노" type="normal" category="9012" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="5000" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="99002210" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="6697" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2205" name="좀포리인부_명령수신_commandreceive_분노" type="normal" category="" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="좀포리인부_좌걸음_sidewalk01_분노" type="normal" category="" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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<Action>
|
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<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="좀포리인부_우걸음_sidewalk02_분노" type="normal" category="" templateId="1004" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
|
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</Stage>
|
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="익사한선원_360도회전하며공격_Atk01_노멀" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
|
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="672" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="50" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1091" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
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<Area rotateAngle="-25" type="enemy" maxCount="6" maxHeight="60" maxRadius="45" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="270" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="1102" name="익사한선원_강력한전방이동공격_Atk05_노멀" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1631" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="6" maxHeight="60" maxRadius="85" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="55" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="익사한선원_찍어서주변지진공격_Atk02_노멀" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="120" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-25" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="익사한선원_전방범위공격_Atk03_노멀" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1224" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="32" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="16" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="익사한선원_강력한내려찍기공격_Atk04_노멀" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1626" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="3" type="enemy" maxCount="6" maxHeight="60" maxRadius="190" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="익사한선원_전방넓은범위공격_Atk06_노멀" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
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<Action>
|
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="852" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="185" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="익사한선원_헉헉50%" type="normal" category="" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="익사한선원_헉헉20%" type="normal" category="" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="익사한선원_사전동작_노멀" type="normal" category="" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="익사한선원_어그로체인지_노멀" type="normal" category="" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="익사한선원_사이드워크(좌)_노멀" type="normal" category="" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="익사한선원_사이드워크(우)_노멀" type="normal" category="" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="익사한선원_360도회전하며공격_Atk01_분노" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="672" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="50" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1091" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-25" type="enemy" maxCount="6" maxHeight="60" maxRadius="45" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="익사한선원_강력한전방이동공격_Atk05_분노" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1631" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="6" maxHeight="60" maxRadius="85" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="55" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="익사한선원_찍어서주변지진공격_Atk02_분노" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="120" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-25" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="익사한선원_전방범위공격_Atk03_분노" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1224" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="32" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="16" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="익사한선원_강력한내려찍기공격_Atk04_분노" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1626" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="3" type="enemy" maxCount="6" maxHeight="60" maxRadius="190" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="익사한선원_전방넓은범위공격_Atk06_분노" type="normal" category="9011" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="852" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="185" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="익사한선원_사전동작_분노" type="normal" category="" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="익사한선원_어그로체인지_분노" type="normal" category="" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="익사한선원_사이드워크(좌)_분노" type="normal" category="" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="익사한선원_사이드워크(우)_분노" type="normal" category="" templateId="1005" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="좀포리인부_독쏘기_atk01_노말" type="normal" category="9012" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="200" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1103" name="좀포리인부_내려치기_atk02_노말" type="normal" category="9011" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1670" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="145" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" name="좀포리인부_(인던전용)범위폭발공격_wait_Atk01_노멀" type="normal" category="9012" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="5000" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="99002210" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="6697" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="좀포리인부_명령수신_commandreceive_노말" type="normal" category="" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1207" name="좀포리인부_좌걸음_sidewalk01_노말" type="normal" category="" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="좀포리인부_우걸음_sidewalk02_노말" type="normal" category="" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="좀포리인부_독쏘기_atk01_분노" type="normal" category="9012" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="200" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="좀포리인부_내려치기_atk02_분노" type="normal" category="9011" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1670" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="145" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="좀포리인부_(인던전용)범위폭발공격_wait_Atk01_분노" type="normal" category="9012" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="5000" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="99002210" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
<Targeting id="-1" type="none" time="6697" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="좀포리인부_명령수신_commandreceive_분노" type="normal" category="" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="좀포리인부_좌걸음_sidewalk01_분노" type="normal" category="" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="좀포리인부_우걸음_sidewalk02_분노" type="normal" category="" templateId="1006" nextSkill="0" parentId="30039000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="JomporiPorter_ANI.Anim.JomporiPorter_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="익사한선원_360도회전하며공격_Atk01_노멀" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="672" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="50" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1091" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-25" type="enemy" maxCount="6" maxHeight="60" maxRadius="45" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="익사한선원_강력한전방이동공격_Atk05_노멀" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1631" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="6" maxHeight="60" maxRadius="85" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="55" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="익사한선원_찍어서주변지진공격_Atk02_노멀" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="120" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-25" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="익사한선원_전방범위공격_Atk03_노멀" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1224" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="32" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="16" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="익사한선원_강력한내려찍기공격_Atk04_노멀" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1626" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="3" type="enemy" maxCount="6" maxHeight="60" maxRadius="190" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="익사한선원_전방넓은범위공격_Atk06_노멀" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="852" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="185" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="익사한선원_헉헉50%" type="normal" category="" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="익사한선원_헉헉20%" type="normal" category="" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="익사한선원_사전동작_노멀" type="normal" category="" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="익사한선원_어그로체인지_노멀" type="normal" category="" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="익사한선원_사이드워크(좌)_노멀" type="normal" category="" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="익사한선원_사이드워크(우)_노멀" type="normal" category="" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="익사한선원_360도회전하며공격_Atk01_분노" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="672" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="50" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1091" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-25" type="enemy" maxCount="6" maxHeight="60" maxRadius="45" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="익사한선원_강력한전방이동공격_Atk05_분노" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1631" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="6" maxHeight="60" maxRadius="85" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="55" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="익사한선원_찍어서주변지진공격_Atk02_분노" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="120" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-25" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="익사한선원_전방범위공격_Atk03_분노" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1224" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="50" maxRadius="32" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="16" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="익사한선원_강력한내려찍기공격_Atk04_분노" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1626" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="3" type="enemy" maxCount="6" maxHeight="60" maxRadius="190" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="익사한선원_전방넓은범위공격_Atk06_분노" type="normal" category="9011" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="852" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="185" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="익사한선원_사전동작_분노" type="normal" category="" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="익사한선원_어그로체인지_분노" type="normal" category="" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="익사한선원_사이드워크(좌)_분노" type="normal" category="" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="익사한선원_사이드워크(우)_분노" type="normal" category="" templateId="1007" nextSkill="0" parentId="30113000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="덤퍼칸파이터_찌르기공격_Atk01_노말" type="normal" category="9011" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="150" until="900">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="75" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="덤퍼칸파이터 폭발공격_Atk02_노말" type="normal" category="9012" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="덤퍼칸파이터 투창공격_Atk03_노말" type="normal" category="9012" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="950" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="-100" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="덤퍼칸파이터 화염공격_Atk04_노말" type="normal" category="9012" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="500" until="1600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="57" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="덤퍼칸파이터_헉헉50%" type="normal" category="" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="덤퍼칸파이터_헉헉20%" type="normal" category="" templateId="1008" nextSkill="0" parentId="30119000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="덤퍼칸파이터_명령수신동작_commandreceive_노말" type="normal" category="" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="덤퍼칸파이터_좌걸음_sidestep01_노말" type="normal" category="" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="덤퍼칸파이터_우걸음_sidestep02_노말" type="normal" category="" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="덤퍼칸파이터 찌르기공격_Atk01_분노" type="normal" category="9011" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="150" until="900">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="75" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="덤퍼칸파이터 폭발공격_Atk02_분노" type="normal" category="9012" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="덤퍼칸파이터 투창공격_Atk03_분노" type="normal" category="9012" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="950" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="-100" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="덤퍼칸파이터 화염공격_Atk04_분노" type="normal" category="9012" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="500" until="1600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="57" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="덤퍼칸파이터_명령수신동작_commandreceive_분노" type="normal" category="" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="덤퍼칸파이터_좌걸음_sidestep01_분노" type="normal" category="" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="덤퍼칸파이터_우걸음_sidestep02_분노" type="normal" category="" templateId="1008" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드장군_돌려찍기_atk01_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="3962565.76907787">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="13081324.8243639">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="언데드장군_회전베기_atk03_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="7860939.36063566">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="언데드장군_1타데미지2타디버프공격_command02_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="3962565.76907787">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99001510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드장군_헉헉50%_dyingwait_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드장군_헉헉20%_dyingwait_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="언데드장군_명령내리기_command_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드장군_백점프회피_jumpevasion_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드장군_좌걸음_sidewalk01_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드장군_우걸음_sidewalk02_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="언데드장군_대기_wait_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드장군_돌려찍기_atk01_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="4059727.55716897">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="13402101.3088701">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="24" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="24" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="언데드장군_회전베기_atk03_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="8053695.94457363">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="언데드장군_1타데미지2타디버프공격_command02_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="4059727.55716897">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99001510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드장군_헉헉50%_dyingwait_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드장군_헉헉20%_dyingwait_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="언데드장군_명령내리기_command_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드장군_백점프회피_jumpevasion_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드장군_좌걸음_sidewalk01_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드장군_우걸음_sidewalk02_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="언데드장군_대기_wait_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드 호위병_기본공격_Atk01_노말" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30108000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="2433711.99415856">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="85.71429" maxRadius="42.857143" offsetDistance="28.57143" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드 호위병_원거리공격_Atk02_노말" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30108000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="2914297.42659605">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1762" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="490" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="140" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="21" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="언데드 호위병_명령수신_CommandReceive_노말" type="normal" category="" templateId="2002" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드 호위병_백회피_JumpEvasion_노말" type="normal" category="" templateId="2002" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드 호위병_좌걸음_SideWalk01_노말" type="normal" category="" templateId="2002" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드 호위병_우걸음_SideWalk02_노말" type="normal" category="" templateId="2002" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드 호위병_기본공격_Atk01_분노" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="85.71429" maxRadius="42.857143" offsetDistance="28.57143" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드 호위병_원거리공격_Atk02_분노" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1762" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="490" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="140" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="언데드 호위병_명령수신_CommandReceive_분노" type="normal" category="" templateId="2002" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드 호위병_백회피_JumpEvasion_분노" type="normal" category="" templateId="2002" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드 호위병_좌걸음_SideWalk01_분노" type="normal" category="" templateId="2002" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드 호위병_우걸음_SideWalk02_분노" type="normal" category="" templateId="2002" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드장군_돌려찍기_atk01_노말" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_노말" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="언데드장군_회전베기_atk03_노말" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="언데드장군_1타데미지2타디버프공격_command02_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드장군_헉헉50%_dyingwait_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드장군_헉헉20%_dyingwait_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="언데드장군_명령내리기_command_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드장군_백점프회피_jumpevasion_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드장군_좌걸음_sidewalk01_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드장군_우걸음_sidewalk02_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="언데드장군_대기_wait_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드장군_돌려찍기_atk01_분노" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.7">
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|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_분노" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="언데드장군_회전베기_atk03_분노" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="언데드장군_1타데미지2타디버프공격_command02_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드장군_헉헉50%_dyingwait_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드장군_헉헉20%_dyingwait_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="언데드장군_명령내리기_command_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드장군_백점프회피_jumpevasion_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드장군_좌걸음_sidewalk01_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드장군_우걸음_sidewalk02_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="언데드장군_대기_wait_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드 호위병_기본공격_Atk01_노말" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="85.71429" maxRadius="42.857143" offsetDistance="28.57143" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드 호위병_원거리공격_Atk02_노말" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1762" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="490" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="140" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="언데드 호위병_명령수신_CommandReceive_노말" type="normal" category="" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드 호위병_백회피_JumpEvasion_노말" type="normal" category="" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드 호위병_좌걸음_SideWalk01_노말" type="normal" category="" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드 호위병_우걸음_SideWalk02_노말" type="normal" category="" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드 호위병_기본공격_Atk01_분노" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="85.71429" maxRadius="42.857143" offsetDistance="28.57143" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드 호위병_원거리공격_Atk02_분노" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1762" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="490" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="140" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="언데드 호위병_명령수신_CommandReceive_분노" type="normal" category="" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드 호위병_백회피_JumpEvasion_분노" type="normal" category="" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드 호위병_좌걸음_SideWalk01_분노" type="normal" category="" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드 호위병_우걸음_SideWalk02_분노" type="normal" category="" templateId="2004" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드창병_전방내려찍기_Atk01_노멀" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30031000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="4780116.98048468">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="658" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="언데드창병_전방찌르기_Atk02_노멀" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30031000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="3855438.61376797">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="180" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드창병_기모아서휘둘러치기_Atk03_노멀" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30031000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="13526126.4877915">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="-5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="29" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드창병 헉헉(50%)" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드창병 헉헉(20%)" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="언데드창병 사전동작 (임시 대기 동작)" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="언데드창병 어그로 체인지" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드창병 회피" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드창병 왼쪽 사이드 워크" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드창병 오른쪽 사이드 워크" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드창병_전방내려찍기_Atk01_분노" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="5005127.9866572">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="658" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="언데드창병_전방찌르기_Atk02_분노" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="4036915.33740625">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="180" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드창병_기모아서휘둘러치기_Atk03_분노" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="14162793.0670742">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="-5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="14" miniRate="27" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드창병 헉헉(50%) (분노)" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드창병 헉헉(20%) (분노)" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="언데드창병 사전동작 (분노)" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="언데드창병 어그로 체인지 (분노)" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드창병 회피 (분노)" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드창병 왼쪽 사이드 워크 (분노)" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드창병 오른쪽 사이드 워크 (분노)" type="normal" category="" templateId="2005" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드기병_Atk02" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30061000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="4461421.57539474">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="438" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-5" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="222.22223" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="939" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="227.77779" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="언데드기병_Atk01 돌진" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30061000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="7630879.02442663">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="744" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="77.77778" maxRadius="233.33334" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드기병_Atk03" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30061000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="5917472.05470476">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1426" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="233.33334" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="29" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드기병_헉헉(50%)" type="normal" category="" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드기병_헉헉(20%)" type="normal" category="" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="언데드기병_Atk01/Atk02 사전동작" type="normal" category="" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="언데드기병_어그로 체인지" type="normal" category="" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드기병_사이드스텝_왼쪽" type="normal" category="" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드기병_사이드스텝_오른쪽" type="normal" category="" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드기병_Atk02 (분노)" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="4775629.39691618">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="438" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-5" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="222.22223" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="939" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="227.77779" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="언데드기병_Atk01_돌진 (분노)" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="8168289.76792121">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="744" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="77.77778" maxRadius="233.33334" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드기병_Atk03 (분노)" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="6334215.12197385">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1426" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="233.33334" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="14" miniRate="27" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="언데드기병_Atk01/Atk02 사전동작 (분노)" type="normal" category="" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="언데드기병_어그로 체인지 (분노)" type="normal" category="" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드기병_사이드스텝_왼쪽 (분노)" type="normal" category="" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드기병_사이드스텝_오른쪽 (분노)" type="normal" category="" templateId="2006" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드사육야수_칼베기" type="normal" category="9011" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="4938477.20872648">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-10" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1366" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="10" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="170" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="언데드사육야수_머리박기" type="normal" category="9011" templateId="2007" nextSkill="0" parentId="30030000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="6157496.62802855">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="570" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="470" offsetAngle="0" rangeAngle="9" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="600" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="470" offsetAngle="0" rangeAngle="9" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드사육야수_돌진공격_UltraAtk01_노멀" type="normal" category="9011" templateId="2007" nextSkill="0" parentId="30030000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="9680841.60411002">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="254" method="normal" endTime="0" startTime="0" interval="200" until="3200">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="530" offsetDistance="-450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드사육야수_헉헉(50%)" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드사육야수_헉헉(20%)" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="언데드사육야수_사전동작_노말" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="언데드사육야수_어그로 체인지" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드사육야수_디펜스" type="defence" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="defence" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4250" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1207" name="언데드사육야수_왼쪽 사이드 워크" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드사육야수_오른쪽 사이드 워크" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드사육야수_칼베기 (분노)" type="normal" category="9011" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1.28" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="5499919.29407671">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-10" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1366" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="10" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="170" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="언데드사육야수_머리박기 (분노)" type="normal" category="9011" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="6857531.21788267">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="570" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="470" offsetAngle="0" rangeAngle="9" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="470" offsetAngle="0" rangeAngle="9" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드사육야수_돌진공격_UltraAtk01_분노" type="normal" category="9011" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="10781410.7797049">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="254" method="normal" endTime="0" startTime="0" interval="200" until="3200">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="530" offsetDistance="-450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드사육야수_헉헉(50%) (분노)" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드사육야수_헉헉(20%) (분노)" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="언데드사육야수_사전동작_분노" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="언데드사육야수_어그로 체인지 (분노)" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드사육야수_디펜스 (분노)" type="defence" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="defence" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4250" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2207" name="언데드사육야수_왼쪽 사이드 워크 (분노)" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드사육야수_오른쪽 사이드 워크 (분노)" type="normal" category="" templateId="2007" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="바람의시레느_전방근접횡채찍공격_Atk01_노멀" type="normal" category="9011" templateId="2009" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="5316329.91065494">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="바람의시레느_디버프마법(빙속성Dot데미지 및 슬로우효과)_Atk05_노멀" type="normal" category="9012" templateId="2009" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="14236344.4497844">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="170" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000910" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="바람의시레느_전방근접종채찍공격_Atk02_노멀" type="normal" category="9011" templateId="2009" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="4757175.04303159">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="701" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="70" maxRadius="230" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="바람의시레느_채찍연타공격_Atk03_노멀" type="normal" category="9011" templateId="2009" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="6399770.30003647">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="726" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1101" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="바람의시레느_디버프마법(빙결)_Atk04_노멀" type="normal" category="9011" templateId="2009" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="1445832.51962295">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="바람의시레느_360도회전공격_Atk06_노멀" type="normal" category="9011" templateId="2009" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="3752813.34873709">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="855" method="normal" endTime="0" startTime="0" interval="500" until="1400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="111" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="바람의시레느_헉헉50%" type="normal" category="" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="바람의시레느_헉헉20%" type="normal" category="" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="바람의시레느_사전동작_노멀" type="normal" category="" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="바람의시레느_어그로체인지_노멀" type="normal" category="" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="바람의시레느_사이드워크(좌)_노멀" type="normal" category="" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="바람의시레느_사이드워크(우)_노멀" type="normal" category="" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="바람의시레느_전방근접횡채찍공격_atk01_분노" type="normal" category="9011" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="5759366.03942682">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="바람의시레느_디버프마법(빙속성Dot데미지 및 슬로우효과)_atk05_분노" type="normal" category="9012" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="15422722.777678">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="170" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000910" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="80" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="바람의시레느_전방근접종채찍공격_atk02_분노" type="normal" category="9011" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="5153617.5741001">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="701" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="70" maxRadius="230" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="바람의시레느_채찍연타공격_atk03_분노" type="normal" category="9011" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="6933073.0016121">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="726" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1101" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="바람의시레느_디버프마법(빙결)_atk04_분노" type="normal" category="9011" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="1566318.71020433">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="바람의시레느_360도회전공격_atk06_분노" type="normal" category="9011" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="4065548.17674482">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="855" method="normal" endTime="0" startTime="0" interval="500" until="1400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="111" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="바람의시레느_사전동작_분노" type="normal" category="" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="바람의시레느_어그로체인지_분노" type="normal" category="" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="바람의시레느_사이드워크(좌)_분노" type="normal" category="" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="바람의시레느_사이드워크(우)_분노" type="normal" category="" templateId="2009" nextSkill="0" parentId="30115000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="바람의시레느_전방근접횡채찍공격_Atk01_노멀" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="5316329.91065494">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="바람의시레느_디버프마법(빙속성Dot데미지 및 슬로우효과)_Atk05_노멀" type="normal" category="9012" templateId="2010" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="14236344.4497844">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="170" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000910" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="바람의시레느_전방근접종채찍공격_Atk02_노멀" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="4757175.04303159">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="701" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="70" maxRadius="230" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="바람의시레느_채찍연타공격_Atk03_노멀" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="6399770.30003647">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1101" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
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<Effect atk="0.5">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1105" name="바람의시레느_디버프마법(빙결)_Atk04_노멀" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="1445832.51962295">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1106" name="바람의시레느_360도회전공격_Atk06_노멀" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="3752813.34873709">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="855" method="normal" endTime="0" startTime="0" interval="500" until="1400">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="111" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1201" name="바람의시레느_헉헉50%" type="normal" category="" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2033" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="1202" name="바람의시레느_헉헉20%" type="normal" category="" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="3033" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="1203" name="바람의시레느_사전동작_노멀" type="normal" category="" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1204" name="바람의시레느_어그로체인지_노멀" type="normal" category="" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="바람의시레느_사이드워크(좌)_노멀" type="normal" category="" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="바람의시레느_사이드워크(우)_노멀" type="normal" category="" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="바람의시레느_전방근접횡채찍공격_atk01_분노" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="5759366.03942682">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="바람의시레느_디버프마법(빙속성Dot데미지 및 슬로우효과)_atk05_분노" type="normal" category="9012" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="15422722.777678">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="170" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000910" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="80" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="바람의시레느_전방근접종채찍공격_atk02_분노" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="5153617.5741001">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="701" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="70" maxRadius="230" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="바람의시레느_채찍연타공격_atk03_분노" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="6933073.0016121">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="Atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="726" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1101" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="바람의시레느_디버프마법(빙결)_atk04_분노" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="1566318.71020433">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="바람의시레느_360도회전공격_atk06_분노" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="4065548.17674482">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="855" method="normal" endTime="0" startTime="0" interval="500" until="1400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="60" maxRadius="111" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="바람의시레느_사전동작_분노" type="normal" category="" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="바람의시레느_어그로체인지_분노" type="normal" category="" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="바람의시레느_사이드워크(좌)_분노" type="normal" category="" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="바람의시레느_사이드워크(우)_분노" type="normal" category="" templateId="2010" nextSkill="0" parentId="30115000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SyreneOfWind_ANI.Anim.SyreneOfWind_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="아크투스_기본공격_akt05_노말" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30078000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="4792177.11610361">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="70.588234" offsetDistance="5.882353" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="23.529411" offsetAngle="-10" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="아크투스_대쉬해서치기(특수공격)_atk02_노말" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30078000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="7920171.93520956">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="195" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="130" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-35" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="아크투스_두번후려치기_atk01_노말" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30078000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="5084939.62052527">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="76.47058" offsetDistance="-17.647058" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="11.764706" offsetAngle="20" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="76.47058" offsetDistance="-5.882353" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="11.764706" offsetAngle="-40" rangeAngle="110" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="아크투스_덥치기공격_Atk04_노말" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30078000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="7920171.93520956">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="418" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="170" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="170" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="아크투스_인스턴스샷_Atk03_노말" type="instance" category="9012" templateId="2011" nextSkill="0" parentId="30078000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="5503489.8169608">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1105" createTime="200" detachTime="1184" flyingDuration="1000" startSkill="1105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2184" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="아크투스_HP회복자기버프(이상상태)_command01_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="0.62" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="아크투스_탈진동작50_Dyingwait" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="아크투스_탈진동작20_Dyingwait" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="아크투스_사전동작(임시)_command01_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="아크투스_큰명령동작_command01_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="아크투스_백회피_jumpevasion_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="아크투스_좌걸음_sidewalk01_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="아크투스_우걸음_sidewalk02_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="아크투스_작은명령동작_command02_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Command02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="아크투스_기본공격_akt05_분노" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="5191524.69423686">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="70.588234" offsetDistance="5.882353" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="23.529411" offsetAngle="-10" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="아크투스_대쉬해서치기(특수공격)_atk02_분노" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="8580197.47148484">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="195" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="130" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-35" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="아크투스_두번후려치기_atk01_분노" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="5508674.39513971">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="76.47058" offsetDistance="-17.647058" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="11.764706" offsetAngle="20" rangeAngle="70" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="8" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="76.47058" offsetDistance="-5.882353" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="11.764706" offsetAngle="-40" rangeAngle="110" crosshairRadius2="3">
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|
<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="8" miniRate="20" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="아크투스_덥치기공격_Atk04_분노" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="8580197.47148484">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="418" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="아크투스_인스턴스샷_Atk03_분노" type="instance" category="9012" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="5962113.37707481">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2105" createTime="200" detachTime="1184" flyingDuration="1000" startSkill="2105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2184" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="아크투스_HP회복자기버프(이상상태)_command01_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="0.74" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="아크투스_사전동작(임시)_command01_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="아크투스_큰명령동작_command01_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="아크투스_백회피_jumpevasion_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="아크투스_좌걸음_sidewalk01_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="아크투스_우걸음_sidewalk02_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="아크투스_작은명령동작_command02_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Command02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="그림자괴물_디버프(마비)_atk01_노멀" type="normal" category="9012" templateId="3001" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="5558572.86207364">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002310" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_노멀" type="normal" category="9012" templateId="3001" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="12298016.2500103">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="200" until="4600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.09">
|
|
<AbnormalityOnCommon id="99001210" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="23" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="그림자괴물_동료암흑강화버프_atk03_노멀" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="42.857143" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="그림자괴물_근거리마법_atk04_노멀" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="2808645.0905196">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="130" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="그림자괴물_원거리블랙홀마법_atk05_노멀" type="normal" category="9012" templateId="3001" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="7411430.48276485">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="그림자괴물_원거리공격_atk06_노멀" type="normal" category="9012" templateId="3001" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="5558572.86207364">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="그림자괴물_헉헉50%" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="그림자괴물_헉헉20%" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="그림자괴물_어그로체인지_노멀" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="그림자괴물_명령내리기_atk03_노멀" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="그림자괴물_사이드워크(좌)_노멀" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="그림자괴물_사이드워크(우)_노멀" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="그림자괴물_회피이동(좌)_노멀" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="그림자괴물_회피이동(우)_노멀" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1211" name="그림자괴물_부하소환_atk02_노멀" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="그림자괴물_디버프(마비)_atk01_분노" type="normal" category="9012" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="5723100.65978822">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002310" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_분노" type="normal" category="9012" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="12662024.3470666">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="200" until="4600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.09">
|
|
<AbnormalityOnCommon id="99001210" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="그림자괴물_동료암흑강화버프_atk03_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="42.857143" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="그림자괴물_근거리마법_atk04_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="2891777.97422398">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="100" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="10" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="그림자괴물_원거리블랙홀마법_atk05_분노" type="normal" category="9012" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="7630800.87971762">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="2800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="그림자괴물_원거리공격_atk06_분노" type="normal" category="9012" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="5723100.65978822">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="그림자괴물_어그로체인지_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="그림자괴물_명령내리기_atk03_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="그림자괴물_사이드워크(좌)_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="그림자괴물_사이드워크(우)_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="그림자괴물_회피이동(좌)_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="그림자괴물_회피이동(우)_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2211" name="그림자괴물_부하소환_atk02_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드시누스노예_종베기_노말" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30105000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="1472541.12928357">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="140" offsetDistance="-62.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="62.5" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드시누스노예_전진3연타_노말" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30105000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="2433711.99415856">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="625" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="193.75" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="137.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="21" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="193.75" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="137.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="21" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="62.5" maxRadius="200" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="21" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="언데드시누스노예_명령받기_노말" type="normal" category="" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드시누스노예_점프회피_노말" type="normal" category="" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드시누스노예_좌걸음_노말" type="normal" category="" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드시누스노예_우걸음_노말" type="normal" category="" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="언데드시누스노예_죽은척하기_노말" type="normal" category="" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="death01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드시누스노예_종베기_분노" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="140" offsetDistance="-62.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="62.5" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드시누스노예_전진3연타_분노" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
|
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<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="625" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="193.75" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="137.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="193.75" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="137.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="62.5" maxRadius="200" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="언데드시누스노예_명령받기_분노" type="normal" category="" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드시누스노예_점프회피_분노" type="normal" category="" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드시누스노예_좌걸음_분노" type="normal" category="" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드시누스노예_우걸음_분노" type="normal" category="" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="언데드시누스노예_죽은척하기_분노" type="normal" category="" templateId="3002" nextSkill="0" parentId="30105000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" animName="death01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드장군_돌려찍기_atk01_노말" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_노말" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="언데드장군_회전베기_atk03_노말" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="언데드장군_1타데미지2타디버프공격_command02_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드장군_헉헉50%_dyingwait_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드장군_헉헉20%_dyingwait_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="언데드장군_명령내리기_command_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드장군_백점프회피_jumpevasion_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드장군_좌걸음_sidewalk01_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드장군_우걸음_sidewalk02_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="언데드장군_대기_wait_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드장군_돌려찍기_atk01_분노" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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|
<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
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|
<Effect atk="0.7">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_분노" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="언데드장군_회전베기_atk03_분노" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="언데드장군_1타데미지2타디버프공격_command02_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드장군_헉헉50%_dyingwait_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드장군_헉헉20%_dyingwait_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="언데드장군_명령내리기_command_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드장군_백점프회피_jumpevasion_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드장군_좌걸음_sidewalk01_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드장군_우걸음_sidewalk02_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="언데드장군_대기_wait_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="시칸다리정예병_기본찌르기_atk01_노멀" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="567" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="158.33333" offsetDistance="-91.666664" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="91.666664" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="시칸다리정예병_돌진공격_atk02_노멀" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk02_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="469" method="normal" endTime="0" startTime="0" interval="250" until="1300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="191.66666" offsetDistance="-150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="146.66666" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="200" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="시칸다리정예병_기모아서푹찌르기_atk05_노멀" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="91.666664" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="시칸다리정예병_연속찌르기_atk04_노멀" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk04_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk04_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="166.66666" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="974" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="시칸다리정예병_공중에서검기발사공격_atk03_노멀" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1920" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="41.666664" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="시칸다리정예병_직선형검기발사_atk06_노멀" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2190" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="5" type="enemy" maxCount="10" maxHeight="40" maxRadius="416.66666" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="166.66666" offsetAngle="-5" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="시칸다리정예병_헉헉50%" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="시칸다리정예병_헉헉20%" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="시칸다리정예병_사전동작_노멀" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="시칸다리정예병_어그로체인지_노멀" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="시칸다리정예병_백점프회피_노멀" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="시칸다리정예병_사이드워크(좌)_노멀" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="시칸다리정예병_사이드워크(우)_노멀" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1211" name="시칸다리정예병_Idle_노멀" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="시칸다리정예병_기본찌르기_atk01_분노" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="567" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="158.33333" offsetDistance="-91.666664" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="91.666664" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="시칸다리정예병_돌진공격_atk02_분노" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk02_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="469" method="normal" endTime="0" startTime="0" interval="250" until="1300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="191.66666" offsetDistance="-150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="146.66666" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="200" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="시칸다리정예병_기모아서푹찌르기_atk05_분노" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="900" startTime="60" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="91.666664" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="시칸다리정예병_연속찌르기_atk04_분노" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk04_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk04_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="166.66666" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="974" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="시칸다리정예병_공중에서검기발사공격_atk03_분노" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1920" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="41.666664" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="시칸다리정예병_직선형검기발사_atk06_분노" type="normal" category="0" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2190" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="5" type="enemy" maxCount="10" maxHeight="40" maxRadius="416.66666" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="166.66666" offsetAngle="-5" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="시칸다리정예병_사전동작_분노" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="시칸다리정예병_어그로체인지_분노" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="시칸다리정예병_백점프회피_분노" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="시칸다리정예병_사이드워크(좌)_분노" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="시칸다리정예병_사이드워크(우)_분노" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2211" name="시칸다리정예병_Idle_분노" type="normal" category="" templateId="3004" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="시칸다리신관_근접후리기_atk01_노멀" type="normal" category="9011" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="80" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="시칸다리신관_연속마법공격_atk02_노멀" type="normal" category="9012" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1470" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="29.166666" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333332" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="시칸다리신관_주변번개마법6HIT_atk03_노멀" type="normal" category="9012" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="200" until="2600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333332" maxRadius="83.33333" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.17">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="시칸다리신관_전방근거리마법_atk04_노멀" type="normal" category="9012" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1155" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="183.33333" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="80" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="시칸다리신관_전방근거리범위마법_atk05_노멀" type="normal" category="9012" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1719" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="166.66666" offsetDistance="-41.666664" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="시칸다리신관_근거리범위힐_atk06_노멀" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="시칸다리신관_헉헉50%" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="시칸다리신관_헉헉20%" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="시칸다리신관_사전동작_노멀" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="시칸다리신관_어그로체인지_노멀" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="시칸다리신관_백점프회피_노멀" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="시칸다리신관_사이드워크(좌)_노멀" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="시칸다리신관_사이드워크(우)_노멀" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1211" name="시칸다리신관_Idle_노멀" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="시칸다리신관_근접후리기_atk01_분노" type="normal" category="9011" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="80" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="시칸다리신관_연속마법공격_atk02_분노" type="normal" category="9012" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1470" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="29.166666" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333332" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.25">
|
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="시칸다리신관_주변번개마법6HIT_atk03_분노" type="normal" category="9012" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="200" until="2600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333332" maxRadius="83.33333" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.17">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="시칸다리신관_전방근거리마법_atk04_분노" type="normal" category="9012" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1155" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="183.33333" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="80" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="시칸다리신관_전방근거리범위마법_atk05_분노" type="normal" category="9012" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1719" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="166.66666" offsetDistance="-41.666664" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="시칸다리신관_근거리범위힐_atk06_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="시칸다리신관_사전동작_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="시칸다리신관_어그로체인지_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="시칸다리신관_백점프회피_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="시칸다리신관_사이드워크(좌)_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="시칸다리신관_사이드워크(우)_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2211" name="시칸다리신관_Idle_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="어둠의 약탈자_할퀴기_atk01_노말" type="normal" category="9011" templateId="3006" nextSkill="0" parentId="30095000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="5361821.14662647">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="어둠의 약탈자_사전동작있는충격파(이펙트제작용)_atk02_노말" type="normal" category="9011" templateId="3006" nextSkill="0" parentId="30095000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="8030361.00536279">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_노말" type="instance" category="9012" templateId="3006" nextSkill="0" parentId="30095000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="2712720.98222533">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1103" createTime="331" detachTime="920" flyingDuration="340" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="14" miniRate="27" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="어둠의 약탈자_50% 탈진_노말" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="어둠의 약탈자_20% 탈진_노말" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="어둠의 약탈자_사전동작_ReadyAction_노말" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="어둠의 약탈자_명령내리기_노말" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="어둠의 약탈자_회피_노말" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="어둠의 약탈자_좌걸음_노말" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="어둠의 약탈자_우걸음_노말" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="어둠의 약탈자 자코 몹 소환" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1302" name="어둠의 약탈자 짧은 대기" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="어둠의 약탈자_할퀴기_atk01_분노" type="normal" category="9011" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="5374187.41249429">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="어둠의 약탈자_사전동작있는충격파_atk02_분노" type="normal" category="9011" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="8048892.48449043">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="30" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_분노" type="instance" category="9012" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="2718988.15124621">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2103" createTime="331" detachTime="920" flyingDuration="340" startSkill="2103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="14" miniRate="27" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="어둠의 약탈자_사전동작_ReadyAction_분노" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="어둠의 약탈자_명령내리기_분노" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="어둠의 약탈자_회피_분노" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="어둠의 약탈자_좌걸음_분노" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="어둠의 약탈자_우걸음_분노" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2301" name="어둠의 약탈자 자코 몹 소환(분노)" type="normal" category="" templateId="3006" nextSkill="0" parentId="30095000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드장군_돌려찍기_atk01_노말" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="6057224.22249964">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_노말" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="19996265.6031731">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="25" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="언데드장군_회전베기_atk03_노말" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="12016323.5342145">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="언데드장군_1타데미지2타디버프공격_command02_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="6057224.22249964">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99001510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드장군_헉헉50%_dyingwait_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드장군_헉헉20%_dyingwait_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="언데드장군_명령내리기_command_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드장군_백점프회피_jumpevasion_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드장군_좌걸음_sidewalk01_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드장군_우걸음_sidewalk02_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="언데드장군_대기_wait_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드장군_돌려찍기_atk01_분노" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="6205746.86429891">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
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|
<Effect atk="0.7">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_분노" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="20486608.2763778">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="24" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
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|
<Effect atk="0.35">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="24" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="언데드장군_회전베기_atk03_분노" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="12310973.4952035">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="9" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="언데드장군_1타데미지2타디버프공격_command02_분노" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="6205746.86429891">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99001510" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드장군_헉헉50%_dyingwait_분노" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드장군_헉헉20%_dyingwait_분노" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="언데드장군_명령내리기_command_분노" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드장군_백점프회피_jumpevasion_분노" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드장군_좌걸음_sidewalk01_분노" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드장군_우걸음_sidewalk02_분노" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="언데드장군_대기_wait_분노" type="normal" category="" templateId="4000" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="어둠의 약탈자_할퀴기_atk01_노말" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30095000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="어둠의 약탈자_사전동작있는충격파(이펙트제작용)_atk02_노말" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_노말" type="instance" category="9012" templateId="4001" nextSkill="0" parentId="30095000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1103" createTime="331" detachTime="920" flyingDuration="340" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="어둠의 약탈자_50% 탈진_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="어둠의 약탈자_20% 탈진_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="어둠의 약탈자_사전동작_ReadyAction_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="어둠의 약탈자_명령내리기_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="어둠의 약탈자_회피_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="어둠의 약탈자_좌걸음_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="어둠의 약탈자_우걸음_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="어둠의 약탈자 자코 몹 소환" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1302" name="어둠의 약탈자 짧은 대기" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="어둠의 약탈자_할퀴기_atk01_분노" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="어둠의 약탈자_사전동작있는충격파_atk02_분노" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_분노" type="instance" category="9012" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2103" createTime="331" detachTime="920" flyingDuration="340" startSkill="2103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="어둠의 약탈자_사전동작_ReadyAction_분노" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="어둠의 약탈자_명령내리기_분노" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="어둠의 약탈자_회피_분노" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="어둠의 약탈자_좌걸음_분노" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="어둠의 약탈자_우걸음_분노" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2301" name="어둠의 약탈자 자코 몹 소환(분노)" type="normal" category="" templateId="4001" nextSkill="0" parentId="30095000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="어둠의 약탈자_할퀴기_atk01_노말" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30095000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="8196142.30241901">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="어둠의 약탈자_사전동작있는충격파(이펙트제작용)_atk02_노말" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30095000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="12275303.4351325">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_노말" type="instance" category="9012" templateId="4002" nextSkill="0" parentId="30095000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="4146696.91305642">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1103" createTime="331" detachTime="920" flyingDuration="340" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="14" miniRate="27" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="어둠의 약탈자_50% 탈진_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="어둠의 약탈자_20% 탈진_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="어둠의 약탈자_사전동작_ReadyAction_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="어둠의 약탈자_명령내리기_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="어둠의 약탈자_회피_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="어둠의 약탈자_좌걸음_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="어둠의 약탈자_우걸음_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="어둠의 약탈자 자코 몹 소환" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1302" name="어둠의 약탈자 짧은 대기" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="어둠의 약탈자_할퀴기_atk01_분노" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="8215045.52056644">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="어둠의 약탈자_사전동작있는충격파_atk02_분노" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="12303630.870131">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_분노" type="instance" category="9012" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="4156276.98067221">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2103" createTime="331" detachTime="920" flyingDuration="340" startSkill="2103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="14" miniRate="27" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="어둠의 약탈자_사전동작_ReadyAction_분노" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="어둠의 약탈자_명령내리기_분노" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="어둠의 약탈자_회피_분노" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="어둠의 약탈자_좌걸음_분노" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="어둠의 약탈자_우걸음_분노" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2301" name="어둠의 약탈자 자코 몹 소환(분노)" type="normal" category="" templateId="4002" nextSkill="0" parentId="30095000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_Rook_Slayer_1콤보_combo1_노말" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_Rook_Slayer_회전베기_SwordDance_노말" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="16950445.8576877">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3079" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="-1" type="none" time="3945" method="normal" endTime="0" startTime="0" interval="270" until="4216">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="45" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" name="Dark_Rook_Slayer_후려치기_HandySlash_노말" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="16150854.6562494">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1399" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="40" maxRadius="50" offsetDistance="12" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-50" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1688" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="55" maxRadius="50" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="60" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1110" name="Dark_Rook_Slayer_2콤보_combo2_노말" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1111" name="Dark_Rook_Slayer_3콤보_combo3_노말" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="13846759.7510872">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.3">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.3">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2891" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1112" name="Dark_Rook_Slayer_4콤보_combo4_노말" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="13045689.1949746">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="2" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="3" type="none" time="2891" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="220" crosshairRadius2="3">
|
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" type="none" time="4073" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="110" type="enemy" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
|
|
<Effect atk="0.4">
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|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" type="none" time="4104" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="40" type="enemy" maxCount="10" maxHeight="60" maxRadius="65" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.4">
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|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="Dark_Rook_Slayer_헉헉50%_DyingWait" type="normal" category="" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
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<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="Dark_Rook_Slayer_헉헉20%_DyingWait" type="normal" category="" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="Dark_Rook_Slayer_회피_tumbling_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2800" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="280" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" category="0" templateId="5001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="Dark_Rook_Slayer_1콤보_combo1_분노" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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</TargetingList>
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</Skill>
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<Skill id="2103" name="Dark_Rook_Slayer_회전베기_SwordDance_분노" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="18362997.928534">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3945" method="normal" endTime="0" startTime="0" interval="270" until="4216">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="45" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2104" name="Dark_Rook_Slayer_후려치기_HandySlash_분노" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="17496743.5780977">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1399" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="40" maxRadius="50" offsetDistance="12" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-50" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1688" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="55" maxRadius="50" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="60" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2110" name="Dark_Rook_Slayer_2콤보_combo2_분노" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="-1" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.5">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2111" name="Dark_Rook_Slayer_3콤보_combo3_분노" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="15000658.1083796">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.3">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2891" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="2112" name="Dark_Rook_Slayer_4콤보_combo4_분노" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="14132841.1893904">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="220" crosshairRadius2="3">
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</Targeting>
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<Targeting id="4" type="none" time="4104" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="60" maxRadius="65" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="160" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
|
<Skill id="2206" name="Dark_Rook_Slayer_회피_tumbling_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
|
<Skill id="2208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
|
<Skill id="2300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="5001" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2800" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="280" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" category="0" templateId="5001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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<AbnormalityOnCommon id="47500250" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_Pawn_Archer_Normal Shot" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="1202478.62013922">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="285" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1101" createTime="1" detachTime="150" flyingDuration="200" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="2" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="29" maxRadius="200" offsetDistance="10" pierceDepth="1" minHeight="29" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="4" miniRate="5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_Pawn_Archer_Arrow Shower_Shot_1단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1103" createTime="192" detachTime="1890" flyingDuration="1000" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="Dark_Pawn_Archer_Arrow Shower_Shot_2단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1104" createTime="192" detachTime="2890" flyingDuration="1000" startSkill="1104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="16290118.2407609">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1105" createTime="192" detachTime="3890" flyingDuration="1000" startSkill="1105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="4890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1106" createTime="285" detachTime="2890" flyingDuration="1000" startSkill="1106" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1107" createTime="285" detachTime="3890" flyingDuration="1000" startSkill="1107" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="4890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="22943495.0222344">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1108" createTime="285" detachTime="4890" flyingDuration="1000" startSkill="1108" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="5890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1109" createTime="192" detachTime="2890" flyingDuration="1000" startSkill="1109" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="200" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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</TargetingList>
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</Skill>
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<Skill id="1110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="2066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="1110" createTime="192" detachTime="3890" flyingDuration="1000" startSkill="1110" />
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<Defence rootMotion="false" successAnimName="" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="200" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="20173227.8214073">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="3066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="1111" createTime="192" detachTime="4890" flyingDuration="1000" startSkill="1111" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="5890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="200" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="25" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1201" name="Dark_Pawn_Archer_헉헉50%_DyingWait" type="normal" category="" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2000" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="1202" name="Dark_Pawn_Archer_헉헉20%_DyingWait" type="normal" category="" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="3000" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
|
<Skill id="1204" name="Dark_Pawn_Archer_어그로체인지_노말" type="normal" category="" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="Dark_Pawn_Archer_회피" type="normal" category="" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_Pawn_Archer_좌걸음_노말" type="normal" category="" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
|
|
<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_Pawn_Archer_우걸음_노말" type="normal" category="" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="4066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Area>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1301" name="Dark_Pawn_Archer_무적버프_aggrochange_노말" type="normal" category="0" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2101" name="Dark_Pawn_Archer_Normal Shot" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="1302685.16474326">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="350" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="285" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2101" createTime="150" detachTime="150" flyingDuration="200" startSkill="2101" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="2" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="29" maxRadius="200" offsetDistance="10" pierceDepth="1" minHeight="29" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2103" name="Dark_Pawn_Archer_Arrow Shower_Shot_1단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="550" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2103" createTime="640" detachTime="1890" flyingDuration="1000" startSkill="2103" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="2890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2104" name="Dark_Pawn_Archer_Arrow Shower_Shot_2단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="1833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2104" createTime="640" detachTime="2890" flyingDuration="1000" startSkill="2104" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="17647640.8236332">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="550" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="2833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="2105" createTime="640" detachTime="3890" flyingDuration="1000" startSkill="2105" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="4890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="25" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="550" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="2106" createTime="1517" detachTime="2890" flyingDuration="1000" startSkill="2106" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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|
<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="550" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="1833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2107" createTime="1517" detachTime="3890" flyingDuration="1000" startSkill="2107" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="4890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="24855452.8057764">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="550" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="2833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2108" createTime="1517" detachTime="4890" flyingDuration="1000" startSkill="2108" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="5890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="25" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
</TargetingList>
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</Skill>
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|
<Skill id="2109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="550" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="1066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2109" createTime="192" detachTime="2890" flyingDuration="1000" startSkill="2109" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="550" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="2066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="2110" createTime="192" detachTime="3890" flyingDuration="1000" startSkill="2110" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="4890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="21854330.021178">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="550" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2111" createTime="192" detachTime="4890" flyingDuration="1000" startSkill="2111" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="5890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="Dark_Pawn_Archer_어그로체인지_분노" type="normal" category="" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="Dark_Pawn_Archer_회피_분노" type="normal" category="" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="Dark_Pawn_Archer_좌걸음_분노" type="normal" category="" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="Dark_Pawn_Archer_우걸음_분노" type="normal" category="" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="2300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="5002" nextSkill="0" parentId="30149000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="4066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2301" name="Dark_Pawn_Archer_무적버프_aggrochange_노말" type="normal" category="0" templateId="5002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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<AbnormalityOnCommon id="47500250" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_King_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" templateId="5003" nextSkill="0" parentId="30144000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="3366450.26499332">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1101" createTime="100" detachTime="444" flyingDuration="580" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1024" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="170" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="15" miniRate="2" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_King_재생의 바람_Wide Heal_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<HitCylinderList />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2000" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="3942" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="200" offsetDistance="150" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000310" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="Dark_King_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="80" offsetDistance="62" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99001310" />
|
|
<HpDiff value="250" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="Dark_King_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="45" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000210" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="Dark_King_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="45" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000110" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="Dark_King_각성_Recovery_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="purify" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="45" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="99002010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="Dark_King_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="1109" detachAngle="0" detachDistance="30.000000" detachHeight="50.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="Dark_King_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" templateId="5003" nextSkill="0" parentId="30144000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="4635900.67499684">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="17" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99001910" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="Dark_King_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="9011" templateId="5003" nextSkill="0" parentId="30144000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="3366450.26499332">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="100" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="30" miniRate="2" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="170" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="30" miniRate="2" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="Dark_King_신성 폭발_Holy Blast_Cast 01" type="normal" category="9011" templateId="5003" nextSkill="0" parentId="30144000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="5049675.39748999">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="200" until="1000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="55" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="2" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="Dark_King_탈진 50HP_Dyingwait" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="Dark_King_탈진 20HP_Dyingwait" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="Dark_King_명령동작_agrroChange" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_King_사이드스텝L_SideWalk01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_King_사이드스텝R_SideWalk01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="Dark_King_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="3646987.45002095">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="2101" createTime="100" detachTime="444" flyingDuration="580" startSkill="2101" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1024" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="170" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="15" miniRate="2" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="Dark_King_재생의 바람_Wide Heal_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<HitCylinderList />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2000" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="3942" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="200" offsetDistance="150" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000310" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="Dark_King_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="80" offsetDistance="62" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99001310" />
|
|
<HpDiff value="250" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="Dark_King_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="45" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000210" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="Dark_King_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="45" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000110" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="Dark_King_각성_Recovery_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="purify" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="45" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99002010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="Dark_King_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2109" detachAngle="0" detachDistance="30.000000" detachHeight="50.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="Dark_King_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="5022216.4716009">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="17" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99001910" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="Dark_King_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="9011" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="3646987.45002095">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="100" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="30" miniRate="2" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="170" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="30" miniRate="2" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="Dark_King_신성 폭발_Holy Blast_Cast 01" type="normal" category="9011" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="5470481.17503143">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="200" until="1000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="55" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="2" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="Dark_King_명령동작_agrroChange" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="Dark_King_사이드스텝L_SideWalk01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="Dark_King_사이드스텝R_SideWalk01" type="normal" category="" templateId="5003" nextSkill="0" parentId="30144000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_Queen_화염구_FireBall_노말" type="instance" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="2388345.89952777">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1101" createTime="136" detachTime="577" flyingDuration="450" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_Queen_얼음송곳모션_BlastSoil_노말" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="512" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="Dark_Queen_얼음송곳발사체_노말" type="projectile" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="3184461.19937036">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="-5" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="Dark_Queen_번개의덫모션_ShockTrap_노말" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="Dark_Queen_번개의덫발사체_노말" type="projectile" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="6830408.70088891">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="Dark_Queen_지옥불소환_BlastBall_노말" type="normal" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="24435116.840862">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3200" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="Dark_Queen_영기태우기_AuraBurn_노말" type="normal" category="9011" templateId="5004" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="6264693.69454082">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.17">
|
|
<AbnormalityOnCommon id="99001010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="Dark_Queen_방어력 버프_ManaShield_노말" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000210" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1121" name="Dark_Queen_1차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1122" name="Dark_Queen_1차지폭렬구발사체_노말" type="projectile" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1123" name="Dark_Queen_2차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1124" name="Dark_Queen_2차지폭렬구_노말" type="projectile" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1125" name="Dark_Queen_3차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1126" name="Dark_Queen_3차지폭렬구_노말" type="projectile" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="17153850.4227926">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="Dark_Queen_헉헉50%_DyingWait" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="Dark_Queen_헉헉20%_DyingWait" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="Dark_Queen_어그로체인지_aggrochange_노말" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="Dark_Queen_물러서기(회피)_BackDash_노말" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_Queen_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_Queen_우걸음_SideWalk_Right_노말" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1300" name="Dark_Queen_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3666" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" category="0" templateId="5004" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500250" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2101" name="Dark_Queen_화염구_FireBall_분노" type="instance" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="2511940.55645763">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2101" createTime="136" detachTime="577" flyingDuration="450" startSkill="2101" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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|
</Skill>
|
|
<Skill id="2103" name="Dark_Queen_얼음송곳모션_BlastSoil_분노" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="512" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
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|
<ProjectileSkillList>
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|
<ProjectileSkill id="2104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" />
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|
</ProjectileSkillList>
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="Dark_Queen_얼음송곳발사체_분노" type="projectile" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="3349254.07527683">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="-5" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="99000510" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="Dark_Queen_번개의덫모션_ShockTrap_분노" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
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|
<ProjectileSkillList>
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|
<ProjectileSkill id="2106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="Dark_Queen_번개의덫발사체_분노" type="projectile" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="7183886.03216831">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="Dark_Queen_지옥불소환_BlastBall_분노" type="normal" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="25699627.051904">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3200" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="Dark_Queen_영기태우기_AuraBurn_분노" type="normal" category="9011" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="6588874.16960895">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.17">
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<AbnormalityOnCommon id="99001010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="Dark_Queen_방어력 버프_ManaShield_분노" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="99000210" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2121" name="Dark_Queen_1차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2122" name="Dark_Queen_1차지폭렬구발사체_분노" type="projectile" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2123" name="Dark_Queen_2차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2124" name="Dark_Queen_2차지폭렬구_분노" type="projectile" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2125" name="Dark_Queen_3차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2126" name="Dark_Queen_3차지폭렬구_분노" type="projectile" category="9012" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="20296752.3098814">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="Dark_Queen_어그로체인지_aggrochange_분노" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="Dark_Queen_물러서기(회피)_BackDash_분노" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="Dark_Queen_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="Dark_Queen_우걸음_SideWalk_Right_분노" type="normal" category="" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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<StageList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2300" name="Dark_Queen_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="5004" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="3666" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" category="0" templateId="5004" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500250" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="뿔소_뒷걸음질후전진들이받기_Atk01" type="normal" category="9011" templateId="6001" nextSkill="0" parentId="30158000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="1937734.14573552">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Rhinoceros_ANI.Anim.Rhinoceros_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="300" until="1400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.33">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.1" miniRate="0.1" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="뿔소_소셜행동_Idle" type="normal" category="" templateId="6001" nextSkill="0" parentId="30158000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Rhinoceros_ANI.Anim.Rhinoceros_Anim" animName="Idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="노예 관리인_휘두르며전진공격_atk01" type="normal" category="9011" templateId="6002" nextSkill="0" parentId="30011000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="3787684.35972184">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="973" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="-130" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="110" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="1102" name="노예 관리인_박수치기_atk04" type="normal" category="9011" templateId="6002" nextSkill="0" parentId="30011000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="8872643.17414809">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="노예 관리인_제자리지진_atk02" type="normal" category="9011" templateId="6002" nextSkill="0" parentId="30011000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="6337602.26724864">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1790" power="1" innerRadius="0" outerRadius="200" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="729">
|
|
<Cylinder radius="25" locAngle="-20" locDistance="10" locZ="0" height="60" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1910">
|
|
<Cylinder radius="35" locAngle="0" locDistance="15" locZ="0" height="60" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2820">
|
|
<Cylinder radius="30" locAngle="0" locDistance="-1" locZ="0" height="55" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1790" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="45" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="노예 관리인_점프하여대지진_atk03" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="12619415.7821447">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="3600" power="1.5" innerRadius="0" outerRadius="200" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="2800" power="0.5" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3000">
|
|
<Cylinder radius="18.666668" locAngle="0" locDistance="0" locZ="70" height="53.333336" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3600">
|
|
<Cylinder radius="18.666668" locAngle="0" locDistance="0" locZ="0" height="53.333336" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="16.666668" locAngle="0" locDistance="0" locZ="0" height="53.333336" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3600">
|
|
<Cylinder radius="16.666668" locAngle="0" locDistance="0" locZ="0" height="53.333336" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="23" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="노예 관리인_50% 탈진_Dyingwait" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="노예 관리인_20% 탈진_Dyingwait" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="노예 관리인_사전 동작" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="노예 관리인_단체공격명령_Command" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="노예 관리인_부하소환명령_command01" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="command01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="노예 관리인_좌걸음_sidewalk01" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="노예 관리인_우걸음_sidewalk02" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="노예 관리인_배 두드리기_idle" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="노예 관리인_휘두르며전진공격_atk01_분노" type="normal" category="9011" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="4116305.2986057">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="973" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="-130" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="110" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="25" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="노예 관리인_박수치기_atk04_분노" type="normal" category="9011" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="9642421.92898533">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="노예 관리인_제자리지진_atk02_분노" type="normal" category="9011" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="6887444.23498952">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1790" power="1" innerRadius="0" outerRadius="200" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList />
|
|
<MoveCylinderList>
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|
<MoveCylinder startTime="729">
|
|
<Cylinder radius="25" locAngle="-20" locDistance="10" locZ="0" height="60" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1910">
|
|
<Cylinder radius="35" locAngle="0" locDistance="15" locZ="0" height="60" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2820">
|
|
<Cylinder radius="30" locAngle="0" locDistance="-1" locZ="0" height="55" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1790" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="45" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="8" miniRate="18" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="노예 관리인_점프하여대지진_atk03_분노" type="normal" category="9011" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="13714259.5594598">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="2800" power="0.5" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="3600" power="1.5" innerRadius="0" outerRadius="200" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3000">
|
|
<Cylinder radius="18.666668" locAngle="0" locDistance="0" locZ="70" height="53.333336" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3600">
|
|
<Cylinder radius="18.666668" locAngle="0" locDistance="0" locZ="0" height="53.333336" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="16.666668" locAngle="0" locDistance="0" locZ="0" height="53.333336" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3600">
|
|
<Cylinder radius="16.666668" locAngle="0" locDistance="0" locZ="0" height="53.333336" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="11" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="노예 관리인_사전 동작_분노" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="노예 관리인_단체공격명령_Command_분노" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="노예 관리인_부하소환명령_command01_분노" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="command01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="노예 관리인_좌걸음_sidewalk01_분노" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="노예 관리인_우걸음_sidewalk02_분노" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="노예 관리인_배 두드리기_idle_분노" type="normal" category="" templateId="6002" nextSkill="0" parentId="30011000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SlaveManager_ANI.Anim.SlaveManager_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SlaveManager_ANI.Anim.SlaveManager_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="어둠의 약탈자_할퀴기_atk01_노말" type="normal" category="9011" templateId="6003" nextSkill="0" parentId="30095000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="어둠의 약탈자_사전동작있는충격파(이펙트제작용)_atk02_노말" type="normal" category="9011" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_노말" type="instance" category="9012" templateId="6003" nextSkill="0" parentId="30095000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1103" createTime="331" detachTime="920" flyingDuration="340" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="어둠의 약탈자_50% 탈진_노말" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="어둠의 약탈자_20% 탈진_노말" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="어둠의 약탈자_사전동작_ReadyAction_노말" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="어둠의 약탈자_명령내리기_노말" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="어둠의 약탈자_회피_노말" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="어둠의 약탈자_좌걸음_노말" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="어둠의 약탈자_우걸음_노말" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="어둠의 약탈자 자코 몹 소환" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1302" name="어둠의 약탈자 짧은 대기" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="어둠의 약탈자_할퀴기_atk01_분노" type="normal" category="9011" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="어둠의 약탈자_사전동작있는충격파_atk02_분노" type="normal" category="9011" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_분노" type="instance" category="9012" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2103" createTime="331" detachTime="920" flyingDuration="340" startSkill="2103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="어둠의 약탈자_사전동작_ReadyAction_분노" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="어둠의 약탈자_명령내리기_분노" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="어둠의 약탈자_회피_분노" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="어둠의 약탈자_좌걸음_분노" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="어둠의 약탈자_우걸음_분노" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2301" name="어둠의 약탈자 자코 몹 소환(분노)" type="normal" category="" templateId="6003" nextSkill="0" parentId="30095000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드창병_전방내려찍기_Atk01_노멀" type="normal" category="9011" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="658" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="언데드창병_전방찌르기_Atk02_노멀" type="normal" category="9011" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="180" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드창병_기모아서휘둘러치기_Atk03_노멀" type="normal" category="9011" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="-5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드창병 헉헉(50%)" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드창병 헉헉(20%)" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="언데드창병 사전동작 (임시 대기 동작)" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="언데드창병 어그로 체인지" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드창병 회피" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드창병 왼쪽 사이드 워크" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드창병 오른쪽 사이드 워크" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드창병_전방내려찍기_Atk01_분노" type="normal" category="9011" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="658" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="언데드창병_전방찌르기_Atk02_분노" type="normal" category="9011" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="180" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드창병_기모아서휘둘러치기_Atk03_분노" type="normal" category="9011" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="-5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드창병 헉헉(50%) (분노)" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드창병 헉헉(20%) (분노)" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="언데드창병 사전동작 (분노)" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="언데드창병 어그로 체인지 (분노)" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드창병 회피 (분노)" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드창병 왼쪽 사이드 워크 (분노)" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드창병 오른쪽 사이드 워크 (분노)" type="normal" category="" templateId="6004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드창병_전방내려찍기_Atk01_노멀" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="658" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="언데드창병_전방찌르기_Atk02_노멀" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="180" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드창병_기모아서휘둘러치기_Atk03_노멀" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="-5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드창병 헉헉(50%)" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드창병 헉헉(20%)" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="언데드창병 사전동작 (임시 대기 동작)" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="언데드창병 어그로 체인지" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드창병 회피" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드창병 왼쪽 사이드 워크" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드창병 오른쪽 사이드 워크" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드창병_전방내려찍기_Atk01_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="658" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="언데드창병_전방찌르기_Atk02_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="180" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드창병_기모아서휘둘러치기_Atk03_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="-5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드창병 헉헉(50%) (분노)" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드창병 헉헉(20%) (분노)" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="3000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="언데드창병 사전동작 (분노)" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="언데드창병 어그로 체인지 (분노)" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드창병 회피 (분노)" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드창병 왼쪽 사이드 워크 (분노)" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드창병 오른쪽 사이드 워크 (분노)" type="normal" category="" templateId="7001" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드기병_Atk02" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30061000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="5001143.04714013">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="438" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-5" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="222.22223" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="939" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="227.77779" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="언데드기병_Atk01 돌진" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30061000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="8554026.31911153">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="744" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="77.77778" maxRadius="233.33334" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드기병_Atk03" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30061000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="6633339.55845996">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1426" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="233.33334" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="15" miniRate="29" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드기병_헉헉(50%)" type="normal" category="" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드기병_헉헉(20%)" type="normal" category="" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="언데드기병_Atk01/Atk02 사전동작" type="normal" category="" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="언데드기병_어그로 체인지" type="normal" category="" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드기병_사이드스텝_왼쪽" type="normal" category="" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드기병_사이드스텝_오른쪽" type="normal" category="" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드기병_Atk02 (분노)" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="5353362.23006277">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="438" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-5" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="222.22223" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="939" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="227.77779" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="언데드기병_Atk01_돌진 (분노)" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="9156450.44735559">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="744" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="77.77778" maxRadius="233.33334" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드기병_Atk03 (분노)" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="7100498.2113905">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1426" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="66.66667" maxRadius="233.33334" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="14" miniRate="27" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="언데드기병_Atk01/Atk02 사전동작 (분노)" type="normal" category="" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="언데드기병_어그로 체인지 (분노)" type="normal" category="" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드기병_사이드스텝_왼쪽 (분노)" type="normal" category="" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드기병_사이드스텝_오른쪽 (분노)" type="normal" category="" templateId="7002" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드사육야수_칼베기" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="5535943.47124468">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-10" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1366" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="10" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="170" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="언데드사육야수_머리박기" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30030000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="6902442.15300048">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="570" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="470" offsetAngle="0" rangeAngle="9" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="600" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="470" offsetAngle="0" rangeAngle="9" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드사육야수_돌진공격_UltraAtk01_노멀" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30030000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="10852048.0320789">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="254" method="normal" endTime="0" startTime="0" interval="200" until="3200">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="530" offsetDistance="-450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드사육야수_헉헉(50%)" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드사육야수_헉헉(20%)" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="언데드사육야수_사전동작_노말" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="언데드사육야수_어그로 체인지" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드사육야수_디펜스" type="defence" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="defence" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4250" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1207" name="언데드사육야수_왼쪽 사이드 워크" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드사육야수_오른쪽 사이드 워크" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드사육야수_칼베기 (분노)" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1.28" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="6165309.8762135">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-10" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1366" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="10" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="170" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="3" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="언데드사육야수_머리박기 (분노)" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="7687168.24437546">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="570" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="470" offsetAngle="0" rangeAngle="9" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="470" offsetAngle="0" rangeAngle="9" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="18" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드사육야수_돌진공격_UltraAtk01_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="12085766.1368262">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="254" method="normal" endTime="0" startTime="0" interval="200" until="3200">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="530" offsetDistance="-450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="150" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드사육야수_헉헉(50%) (분노)" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드사육야수_헉헉(20%) (분노)" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="언데드사육야수_사전동작_분노" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="언데드사육야수_어그로 체인지 (분노)" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드사육야수_디펜스 (분노)" type="defence" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="defence" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4250" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2207" name="언데드사육야수_왼쪽 사이드 워크 (분노)" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드사육야수_오른쪽 사이드 워크 (분노)" type="normal" category="" templateId="7003" nextSkill="0" parentId="30030000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드장군_돌려찍기_atk01_노말" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="6057224.22249964">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.7">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_노말" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="19996265.6031731">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="언데드장군_회전베기_atk03_노말" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="12016323.5342145">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="언데드장군_1타데미지2타디버프공격_command02_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="6057224.22249964">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99001510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드장군_헉헉50%_dyingwait_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드장군_헉헉20%_dyingwait_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="언데드장군_명령내리기_command_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드장군_백점프회피_jumpevasion_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드장군_좌걸음_sidewalk01_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드장군_우걸음_sidewalk02_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="언데드장군_대기_wait_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드장군_돌려찍기_atk01_분노" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="6205746.86429891">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.7">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_분노" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="20486608.2763778">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="24" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="24" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="언데드장군_회전베기_atk03_분노" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="12310973.4952035">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="언데드장군_1타데미지2타디버프공격_command02_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="6205746.86429891">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99001510" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드장군_헉헉50%_dyingwait_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드장군_헉헉20%_dyingwait_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="언데드장군_명령내리기_command_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드장군_백점프회피_jumpevasion_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드장군_좌걸음_sidewalk01_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드장군_우걸음_sidewalk02_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="언데드장군_대기_wait_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="그림자괴물_디버프(마비)_atk01_노멀" type="normal" category="9012" templateId="8001" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002310" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_노멀" type="normal" category="9012" templateId="8001" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="17831137.9307214">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="200" until="4600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.09">
|
|
<AbnormalityOnCommon id="99001210" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="그림자괴물_동료암흑강화버프_atk03_노멀" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="42.857143" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000210" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="그림자괴물_근거리마법_atk04_노멀" type="normal" category="9011" templateId="8001" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="6205425.18968341">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="130" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="그림자괴물_원거리블랙홀마법_atk05_노멀" type="normal" category="9012" templateId="8001" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="15351400.2950356">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="그림자괴물_원거리공격_atk06_노멀" type="normal" category="9012" templateId="8001" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="12281120.2360285">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="그림자괴물_헉헉50%" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="그림자괴물_헉헉20%" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="그림자괴물_어그로체인지_노멀" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="그림자괴물_명령내리기_atk03_노멀" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="그림자괴물_사이드워크(좌)_노멀" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="그림자괴물_사이드워크(우)_노멀" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="그림자괴물_회피이동(좌)_노멀" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="그림자괴물_회피이동(우)_노멀" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1211" name="그림자괴물_부하소환_atk02_노멀" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="그림자괴물_디버프(마비)_atk01_분노" type="normal" category="9012" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002310" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_분노" type="normal" category="9012" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="22545054.5852974">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="200" until="4600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.09">
|
|
<AbnormalityOnCommon id="99001210" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="그림자괴물_동료암흑강화버프_atk03_분노" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="42.857143" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000210" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="그림자괴물_근거리마법_atk04_분노" type="normal" category="9011" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="6178660.58289901">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="100" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="그림자괴물_원거리블랙홀마법_atk05_분노" type="normal" category="9012" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="14945517.3526725">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="2800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="그림자괴물_원거리공격_atk06_분노" type="normal" category="9012" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="12228150.5612775">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="그림자괴물_어그로체인지_분노" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="그림자괴물_명령내리기_atk03_분노" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="그림자괴물_사이드워크(좌)_분노" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="그림자괴물_사이드워크(우)_분노" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="그림자괴물_회피이동(좌)_분노" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="그림자괴물_회피이동(우)_분노" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2211" name="그림자괴물_부하소환_atk02_분노" type="normal" category="" templateId="8001" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="군인장교(아만 남자 광전사)_기본 공격1_Combo1_노말" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="군인장교(아만 남자 광전사)_무기방어_Axe Defence_노말" type="defence" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2000" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="군인장교(아만 남자 광전사)_대지치기_Weapon Bash_노말" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="10440157.9042985">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="군인장교(아만 남자 광전사)_모아치기_Blast Slash_노말" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="13458541.087937">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="blastSlashStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2443" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="220" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2490" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="군인장교(아만 남자 광전사)_광폭화_Berserk_노말" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="군인장교(아만 남자 광전사)_기본 공격2_Combo2_노말" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="군인장교(아만 남자 광전사)_기본 공격3_Combo3_노말" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="13488052.8693066">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="75" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" type="none" time="3490" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="군인장교(아만 남자 광전사)_기본 공격4_Combo4_노말" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="16367643.0217517">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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|
<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="6" miniRate="17" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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|
<Effect atk="0.25">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="6" miniRate="17" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="6" miniRate="17" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="75" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="6" miniRate="17" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" type="none" time="3490" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="6" miniRate="17" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" type="none" time="4719" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="15" maxHeight="105" maxRadius="210" offsetDistance="-175" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="6" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" type="none" time="4801" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="75" maxRadius="215" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="6" miniRate="17" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="군인장교(아만 남자 광전사)_기본 공격1_Combo1_분노" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="군인장교(아만 남자 광전사)_무기방어_Axe Defence_분노" type="defence" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2000" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="군인장교(아만 남자 광전사)_대지치기_Weapon Bash_분노" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="11281856.2855379">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="군인장교(아만 남자 광전사)_모아치기_Blast Slash_분노" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="14398151.387593">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="blastSlashStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2443" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="220" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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|
<Effect atk="0.1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
<Targeting id="1" type="none" time="2490" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="군인장교(아만 남자 광전사)_광폭화_Berserk_분노" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="군인장교(아만 남자 광전사)_기본 공격2_Combo2_분노" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="0.6">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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|
<Effect atk="0.6">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="군인장교(아만 남자 광전사)_기본 공격3_Combo3_분노" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="14575502.3470928">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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|
<Effect atk="0.35">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="75" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" type="none" time="3490" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="군인장교(아만 남자 광전사)_기본 공격4_Combo4_분노" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" totalAtk="17908330.8749437">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="75" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="3" type="none" time="3490" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
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<Targeting id="4" type="none" time="4719" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
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<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="15" maxHeight="105" maxRadius="210" offsetDistance="-175" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="6" miniRate="17" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
<Targeting id="4" type="none" time="4801" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="75" maxRadius="215" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="3000" name="군인장교(아만 남자 광전사)_폭탄 던지기" type="normal" category="" templateId="9001" nextSkill="0" parentId="51053000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_M_Ani.Anim.Aman_M_Share_Anim" animName="Throw_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="675" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
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<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="군인장교(아만 여자 무사)_1콤보_combo1_노말" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="80" type="enemy" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-80" type="enemy" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="군인장교(아만 여자 무사)_회전베기_SwordDance_노말" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="15121070.3253662">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="swordDanceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="swordDanceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="swordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="3137" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="4150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="45" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="군인장교(아만 여자 무사)_후려치기_HandySlash_노말" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="14407774.94128">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="handyslash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1569" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-70" type="enemy" maxCount="20" maxHeight="65" maxRadius="65" offsetDistance="20" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1688" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="110" type="enemy" maxCount="20" maxHeight="55" maxRadius="65" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="군인장교(아만 여자 무사)_2콤보_combo2_노말" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="80" type="enemy" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-80" type="enemy" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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</Area>
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</Targeting>
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<Targeting id="2" type="none" time="1711" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="2" type="none" time="1895" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6" crosshairRadius2="3">
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<Effect atk="0.5">
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1111" name="군인장교(아만 여자 무사)_3콤보_combo3_노말" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="12352349.2970351">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="80" type="enemy" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-80" type="enemy" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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<Effect atk="0.2">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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<Cost hp="0" mp="0" />
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="0.2">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="2" type="none" time="1895" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6" crosshairRadius2="3">
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<Effect atk="0.2">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="3" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-90" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="25" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.6">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="3" type="none" time="3070" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="90" type="enemy" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="25" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.6">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1112" name="군인장교(아만 여자 무사)_4콤보_combo4_노말" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="11637734.2175111">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="80" type="enemy" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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<Effect atk="0.1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-80" type="enemy" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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<Effect atk="0.1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6" crosshairRadius2="3">
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</Area>
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<Area rotateAngle="-90" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="25" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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</Effect>
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</Area>
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<Targeting id="3" type="none" time="3070" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="90" type="enemy" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="25" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="4" type="none" time="4143" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.6">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" type="none" time="4473" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.6">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1206" name="군인장교(아만 여자 무사)_회피_tumbling_노말" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="군인장교(아만 여자 무사)_1콤보_combo1_분노" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="80" type="enemy" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-80" type="enemy" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="군인장교(아만 여자 무사)_회전베기_SwordDance_분노" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="16381172.8253734">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="swordDanceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="swordDanceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="swordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="3137" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="4150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="45" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="군인장교(아만 여자 무사)_후려치기_HandySlash_분노" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="15608408.9073871">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="handyslash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1569" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-70" type="enemy" maxCount="20" maxHeight="65" maxRadius="65" offsetDistance="20" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1688" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="110" type="enemy" maxCount="20" maxHeight="55" maxRadius="65" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="군인장교(아만 여자 무사)_2콤보_combo2_분노" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="80" type="enemy" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-80" type="enemy" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="2" type="none" time="1711" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1895" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="군인장교(아만 여자 무사)_3콤보_combo3_분노" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="13381713.2651238">
|
|
<Action>
|
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="80" type="enemy" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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<Effect atk="0.1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-80" type="enemy" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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<Effect atk="0.1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="1711" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="0.1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="1895" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6" crosshairRadius2="3">
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<Effect atk="0.1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="3" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="-90" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="25" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="3" type="none" time="3070" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="90" type="enemy" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="25" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="군인장교(아만 여자 무사)_4콤보_combo4_분노" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="12607555.4186724">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="80" type="enemy" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="15" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="-80" type="enemy" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="2" type="none" time="1711" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="2" type="none" time="1895" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6" crosshairRadius2="3">
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|
<Effect atk="0.05">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="3" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="25" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="0.15">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" type="none" time="3070" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="90" type="enemy" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="25" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" type="none" time="4143" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" type="none" time="4473" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2206" name="군인장교(아만 여자 무사)_회피_tumbling_분노" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Class03_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="3000" name="군인장교(아만 여자 무사)_폭탄 던지기" type="normal" category="" templateId="9002" nextSkill="0" parentId="51054000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Aman_F_Ani.Anim.Aman_F_Share_Anim" animName="Throw_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="675" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="1101" name="언데드장군_돌려찍기_atk01_노말" type="normal" category="9011" templateId="9003" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="5403498.77601528">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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|
<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_노말" type="normal" category="9011" templateId="9003" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="17838170.2150417">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="25" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
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|
<Effect atk="0.35">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="25" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="언데드장군_회전베기_atk03_노말" type="normal" category="9011" templateId="9003" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="10719462.7645032">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="언데드장군_1타데미지2타디버프공격_command02_노말" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="5403498.77601528">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99001510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드장군_헉헉50%_dyingwait_노말" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드장군_헉헉20%_dyingwait_노말" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="언데드장군_명령내리기_command_노말" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드장군_백점프회피_jumpevasion_노말" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드장군_좌걸음_sidewalk01_노말" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드장군_우걸음_sidewalk02_노말" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="언데드장군_대기_wait_노말" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드장군_돌려찍기_atk01_분노" type="normal" category="9011" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="5535992.12341223">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1423" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_분노" type="normal" category="9011" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="18275592.6939138">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="24" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2405" method="normal" endTime="0" startTime="0" interval="1100" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="24" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="언데드장군_회전베기_atk03_분노" type="normal" category="9011" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="10982312.6516913">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1896" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-100" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2102" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="언데드장군_1타데미지2타디버프공격_command02_분노" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="5535992.12341223">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
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</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="99001510" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드장군_헉헉50%_dyingwait_분노" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드장군_헉헉20%_dyingwait_분노" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="언데드장군_명령내리기_command_분노" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드장군_백점프회피_jumpevasion_분노" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드장군_좌걸음_sidewalk01_분노" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드장군_우걸음_sidewalk02_분노" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="언데드장군_대기_wait_분노" type="normal" category="" templateId="9003" nextSkill="0" parentId="30114000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="언데드창병_전방내려찍기_Atk01_노멀" type="normal" category="9011" templateId="9004" nextSkill="0" parentId="30031000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="4780116.98048468">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="658" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="언데드창병_전방찌르기_Atk02_노멀" type="normal" category="9011" templateId="9004" nextSkill="0" parentId="30031000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="3855438.61376797">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="180" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="30" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="언데드창병_기모아서휘둘러치기_Atk03_노멀" type="normal" category="9011" templateId="9004" nextSkill="0" parentId="30031000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="13526126.4877915">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="-5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="29" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="언데드창병 헉헉(50%)" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="언데드창병 헉헉(20%)" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="언데드창병 사전동작 (임시 대기 동작)" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="언데드창병 어그로 체인지" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="언데드창병 회피" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="언데드창병 왼쪽 사이드 워크" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="언데드창병 오른쪽 사이드 워크" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="언데드창병_전방내려찍기_Atk01_분노" type="normal" category="9011" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="5005127.9866572">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="658" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="언데드창병_전방찌르기_Atk02_분노" type="normal" category="9011" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="4036915.33740625">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="180" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="언데드창병_기모아서휘둘러치기_Atk03_분노" type="normal" category="9011" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="14162793.0670742">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="175" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="-5" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="14" miniRate="27" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="언데드창병 헉헉(50%) (분노)" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="언데드창병 헉헉(20%) (분노)" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="언데드창병 사전동작 (분노)" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="언데드창병 어그로 체인지 (분노)" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="언데드창병 회피 (분노)" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="언데드창병 왼쪽 사이드 워크 (분노)" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="언데드창병 오른쪽 사이드 워크 (분노)" type="normal" category="" templateId="9004" nextSkill="0" parentId="30031000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_Rook_Warrior_기본 공격_combo1_노말" type="normal" category="9011" templateId="9006" nextSkill="0" parentId="30146000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="449" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_Rook_Warrior_몰아치기_Concentrate Attack_노말" type="normal" category="9011" templateId="9006" nextSkill="0" parentId="30146000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" totalAtk="12933936.2328258">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" animName="pointAttack1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Skill id="1204" name="Dark_Rook_Warrior_어그로체인지_arrgochange_노말" type="normal" category="" templateId="9006" nextSkill="0" parentId="30146000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" totalAtk="0">
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<Skill id="1206" name="Dark_Rook_Warrior_회피_tumbling_노말" type="normal" category="" templateId="9006" nextSkill="0" parentId="30146000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" totalAtk="0">
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<Skill id="1207" name="Dark_Rook_Warrior_좌측 사이드 워크_sideWalk_left_노말" type="normal" category="" templateId="9006" nextSkill="0" parentId="30146000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" totalAtk="0">
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<Skill id="1208" name="Dark_Rook_Warrior_우측 사이드 워크_sideWalk_right_노말" type="normal" category="" templateId="9006" nextSkill="0" parentId="30146000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" totalAtk="0">
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<Skill id="2103" name="Dark_Rook_Warrior_몰아치기_Concentrate Attack_분노" type="normal" category="9011" templateId="9006" nextSkill="0" parentId="30146000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" totalAtk="14011775.176626">
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<Action>
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<AnimSeq duration="0" animSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" animName="pointAttack2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Skill id="2204" name="Dark_Rook_Warrior_어그로체인지_arrgochange_노말" type="normal" category="" templateId="9006" nextSkill="0" parentId="30146000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" totalAtk="0">
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</Action>
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<Skill id="2206" name="Dark_Rook_Warrior_회피_tumbling_분노" type="normal" category="" templateId="9006" nextSkill="0" parentId="30146000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" totalAtk="0">
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</Skill>
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<Skill id="2207" name="Dark_Rook_Warrior_좌측 사이드 워크_sideWalk_left_분노" type="normal" category="" templateId="9006" nextSkill="0" parentId="30146000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" totalAtk="0">
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<Action>
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</Skill>
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<Skill id="2208" name="Dark_Rook_Warrior_우측 사이드 워크_sideWalk_right_분노" type="normal" category="" templateId="9006" nextSkill="0" parentId="30146000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Warrior_ANI.Anim.Dark_Rook_Warrior_Anim" totalAtk="0">
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<Skill id="1101" name="Dark_Pawn_Berserker_기본 공격1_Combo1_노말" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Skill id="1103" name="Dark_Pawn_Berserker_무기방어_Axe Defence_노말" type="defence" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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</Skill>
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<Skill id="1104" name="Dark_Pawn_Berserker_대지치기_Weapon Bash_노말" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="11703227.8466198">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1428" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="45" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<Reaction basicRate="80" miniRate="17" />
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</Area>
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</Targeting>
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</Skill>
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<Skill id="1105" name="Dark_Pawn_Berserker_모아치기_Blast Slash_노말" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="15086780.7057181">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2443" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="38" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-7" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1106" name="Dark_Pawn_Berserker_광폭화_Berserk_노말" type="normal" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="99001510" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1110" name="Dark_Pawn_Berserker_기본 공격2_Combo2_노말" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Effect atk="0.6">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1820" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1111" name="Dark_Pawn_Berserker_기본 공격3_Combo3_노말" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="15119862.8779126">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" type="none" time="1820" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3127" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3215" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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<Effect atk="0.2">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1112" name="Dark_Pawn_Berserker_기본 공격4_Combo4_노말" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="18347831.2638191">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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</AreaList>
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<Skill id="1201" name="Dark_Pawn_Berserker_헉헉50%_Dyingwait_노말" type="normal" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2000" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1202" name="Dark_Pawn_Berserker_헉헉20%_Dyingwait_노말" type="normal" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="3000" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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</Precondition>
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1204" name="Dark_Pawn_Berserker_어그로체인지_aggrochange_노말" type="normal" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1207" name="Dark_Pawn_Berserker_좌측 사이드 워크_sideWalk_left_노말" type="normal" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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</Property>
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</Skill>
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<Skill id="1208" name="Dark_Pawn_Berserker_우측 사이드 워크_sideWalk_right_노말" type="normal" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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</Property>
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</Skill>
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<Skill id="2101" name="Dark_Pawn_Berserker_기본 공격1_Combo1_분노" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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</Property>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Skill>
|
|
<Skill id="2103" name="Dark_Pawn_Berserker_무기방어_Axe Defence_분노" type="defence" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<AnimSeq duration="2000" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2104" name="Dark_Pawn_Berserker_대지치기_Weapon Bash_분노" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="12646756.4813467">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="45" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
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</Skill>
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<Skill id="2105" name="Dark_Pawn_Berserker_모아치기_Blast Slash_분노" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="16140066.8269345">
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<Action>
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="38" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-7" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
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</Skill>
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<Skill id="2106" name="Dark_Pawn_Berserker_광폭화_Berserk_분노" type="normal" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="2110" name="Dark_Pawn_Berserker_기본 공격2_Combo2_분노" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Skill>
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<Skill id="2111" name="Dark_Pawn_Berserker_기본 공격3_Combo3_분노" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="16338874.0391308">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Effect atk="0.4">
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</Effect>
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</Targeting>
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<Targeting id="-1" type="none" time="3215" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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</TargetingList>
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</Skill>
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<Skill id="2112" name="Dark_Pawn_Berserker_기본 공격4_Combo4_분노" type="normal" category="9011" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="20074914.4316897">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Skill id="2204" name="Dark_Pawn_Berserker_어그로체인지_aggrochange_분노" type="normal" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2207" name="Dark_Pawn_Berserker_좌측 사이드 워크_sideWalk_left_분노" type="normal" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2208" name="Dark_Pawn_Berserker_우측 사이드 워크_sideWalk_right_분노" type="normal" category="" templateId="9007" nextSkill="0" parentId="30150000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="4929274.4471282">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="1101" createTime="100" detachTime="577" flyingDuration="450" startSkill="1101" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
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</Skill>
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<Skill id="1103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.9" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="1104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.9" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="1105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" detachAngle="0" detachDistance="40.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="2437040.07980326">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="8" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="80" offsetDistance="62" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000310" />
|
|
<HpDiff value="400" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1109" detachAngle="0" detachDistance="40.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="8935813.62594529">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="8" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="4929274.4471282">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="100" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="170" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1112" detachAngle="0" detachDistance="20.000000" detachHeight="45.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="5" maxRadius="8" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99002010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="25581844.6472263">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="10000" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="1000" until="11000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.1" abnormalityRate="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="Dark_Bishop_탈진 50HP_Dyingwait" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="Dark_Bishop_탈진 20HP_Dyingwait" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
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</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="Dark_Bishop_명령동작_agrroChange" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_Bishop_사이드스텝L_SideWalk01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_Bishop_사이드스텝R_SideWalk02" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1300" name="Dark_Bishop_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="4266" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="Dark_Bishop_무적버프_aggrochange_노말" type="normal" category="0" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.335" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="5392648.79379516">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2101" createTime="100" detachTime="577" flyingDuration="450" startSkill="2101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.9" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="960" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000110" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.9" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
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<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="99000810" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2106" detachAngle="0" detachDistance="40.000000" detachHeight="40.000000" flyingDistance="400.000000" />
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|
</ProjectileSkillList>
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.335" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="2665966.5991843">
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<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="8" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.335" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="80" offsetDistance="62" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000310" />
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|
<HpDiff value="400" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList />
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|
<Cost hp="0" mp="0" />
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|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2109" detachAngle="0" detachDistance="40.000000" detachHeight="40.000000" flyingDistance="400.000000" />
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|
</ProjectileSkillList>
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.335" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="9775210.86367576">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="8" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.335" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="5392648.79379516">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="100" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="170" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2112" detachAngle="0" detachDistance="20.000000" detachHeight="40.000000" flyingDistance="400.000000" />
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|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="5" maxRadius="8" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99002010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.335" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="27990502.7804857">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="10000" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="1000" until="11000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.1" abnormalityRate="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="Dark_Bishop_명령동작_agrroChange_분노" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="Dark_Bishop_사이드스텝L_SideWalk01_분노" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="Dark_Bishop_사이드스텝R_SideWalk02_분노" type="normal" category="" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2300" name="Dark_Bishop_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="9008" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2800" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2301" name="Dark_Bishop_무적버프_aggrochange_노말" type="normal" category="0" templateId="9008" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_Rook_Slayer_1콤보_combo1_노말" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_Rook_Slayer_회전베기_SwordDance_노말" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="19001029.8319767">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3079" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="3945" method="normal" endTime="0" startTime="0" interval="270" until="4216">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="45" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" name="Dark_Rook_Slayer_후려치기_HandySlash_노말" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="18104707.9063192">
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<Action>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1399" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="40" maxRadius="50" offsetDistance="12" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-50" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1688" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="55" maxRadius="50" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="60" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1110" name="Dark_Rook_Slayer_2콤보_combo2_노말" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="-1" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.5">
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</Area>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1111" name="Dark_Rook_Slayer_3콤보_combo3_노말" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="15521874.6052803">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.3">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.3">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2891" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1112" name="Dark_Rook_Slayer_4콤보_combo4_노말" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="14623894.3596864">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="2" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="3" type="none" time="2891" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="220" crosshairRadius2="3">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
|
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</Area>
|
|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" type="none" time="4073" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="110" type="enemy" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
|
|
<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" type="none" time="4104" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="40" type="enemy" maxCount="10" maxHeight="60" maxRadius="65" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="Dark_Rook_Slayer_헉헉50%_DyingWait" type="normal" category="" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="Dark_Rook_Slayer_헉헉20%_DyingWait" type="normal" category="" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="Dark_Rook_Slayer_회피_tumbling_노말" type="normal" category="" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_노말" type="normal" category="" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2800" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="280" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" category="0" templateId="9009" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="Dark_Rook_Slayer_1콤보_combo1_분노" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2103" name="Dark_Rook_Slayer_회전베기_SwordDance_분노" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="20584465.7051516">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3079" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3945" method="normal" endTime="0" startTime="0" interval="270" until="4216">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="45" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2104" name="Dark_Rook_Slayer_후려치기_HandySlash_분노" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="19613416.0411539">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1399" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="40" maxRadius="50" offsetDistance="12" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-50" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1688" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="55" maxRadius="50" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="60" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2110" name="Dark_Rook_Slayer_2콤보_combo2_분노" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2111" name="Dark_Rook_Slayer_3콤보_combo3_분노" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="16815366.074122">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
|
|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
|
|
<Targeting id="-1" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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|
<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" type="none" time="2891" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="220" crosshairRadius2="3">
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|
<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
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</Targeting>
|
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="Dark_Rook_Slayer_4콤보_combo4_분노" type="normal" category="9011" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="15842564.8094916">
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<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
|
|
</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="3" type="none" time="2891" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
|
|
<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="4" type="none" time="4073" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="110" type="enemy" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="4" type="none" time="4104" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="60" maxRadius="65" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="160" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="Dark_Rook_Slayer_회피_tumbling_분노" type="normal" category="" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
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</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_분노" type="normal" category="" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="9009" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2800" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="280" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" category="0" templateId="9009" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="비열한 말리고스_강공격_atk01_노말" type="normal" category="9011" templateId="9010" nextSkill="0" parentId="30051000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="3926253.02075477">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="비열한 말리고스_자기범위공격_atk03_노말" type="normal" category="9011" templateId="9010" nextSkill="0" parentId="30051000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="6369610.15305183">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="비열한 말리고스_투척_atk02_노말" type="normal" category="9012" templateId="9010" nextSkill="0" parentId="30051000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="8730477.60461968">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="비열한 말리고스_50% 탈진" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="비열한 말리고스_20% 탈진" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="비열한 말리고스_사전동작_노말" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="비열한 말리고스_명령내리기_노말" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="비열한 말리고스_백점프_노말" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="비열한 말리고스_좌걸음_노말" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="비열한 말리고스_우걸음_노말" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="비열한 말리고스_명령내리기01_노말" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="command01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="(인던전용)비열한말리고스_주변강화버프_" type="normal" category="0" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="party" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="비열한 말리고스_강공격_atk01_분노" type="normal" category="9011" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="4253452.39984239">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="비열한 말리고스_자기범위공격_atk03_분노" type="normal" category="9011" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="6900421.57922124">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="비열한 말리고스_투척_atk02_분노" type="normal" category="9012" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="9458006.14410532">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="비열한 말리고스_50% 탈진_분노" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="비열한 말리고스_20% 탈진_분노" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="비열한 말리고스_사전동작_분노" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="비열한 말리고스_명령내리기_분노" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="비열한 말리고스_백점프_분노" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="비열한 말리고스_좌걸음_분노" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="비열한 말리고스_우걸음_분노" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="비열한 말리고스_명령내리기01_분노" type="normal" category="" templateId="9010" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="command01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="광포한말리고스_후려치기_atk01_노말" type="normal" category="9011" templateId="9011" nextSkill="0" parentId="30042000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="3538914.16669212">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="40" locAngle="45" locDistance="-10" locZ="0" height="40" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="578" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-60" type="enemy" maxCount="10" maxHeight="70" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="16" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="광포한말리고스_사전동작있는돌격_atk02_노말" type="normal" category="9011" templateId="9011" nextSkill="0" parentId="30042000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="8201750.58502099">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="150" until="830">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="185" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="광포한말리고스_내려찍기_atk03_노말" type="normal" category="9011" templateId="9011" nextSkill="0" parentId="30042000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="5923934.82170384">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="800" targetType="all" startTime="1466" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="800" targetType="all" startTime="1833" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1466" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="70" maxRadius="55" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="19" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1833" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="45" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-45" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="19" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="광포한말리고스_자신한테쓰는버프_command_노말" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="678" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="70" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="광포한말리고스_강력한돌격_atk02_노말" type="normal" category="9011" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="355" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="121" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="792" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="195" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="121" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="광포한말리고스_헉헉50%_dyingwait_노말" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="광포한말리고스_헉헉20%_dyingwait_노말" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="광포한말리고스_사전동작_ReadyAction_노말" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="광포한말리고스_명령내리기_command_노말" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="광포한말리고스_백점프회피_jumpevasion_노말" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="광포한말리고스_좌걸음_sidewalk01_노말" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="광포한말리고스_우걸음_sidewalk02_노말" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="광포한말리고스_대기_wait_노말" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="광포한말리고스_후려치기_atk01_분노" type="normal" category="9011" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="3653208.14315634">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="40" locAngle="45" locDistance="-10" locZ="0" height="40" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="578" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-60" type="enemy" maxCount="10" maxHeight="70" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="17" miniRate="16" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="광포한말리고스_사전동작있는돌격_atk02_분노" type="normal" category="9011" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="8278479.68480217">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="220" method="normal" endTime="0" startTime="0" interval="150" until="830">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="185" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="19" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="광포한말리고스_내려찍기_atk03_분노" type="normal" category="9011" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="6039732.93021929">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="800" targetType="all" startTime="1466" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="800" targetType="all" startTime="1833" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1466" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="70" maxRadius="55" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.6">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="19" miniRate="18" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
<Targeting id="-1" type="none" time="1833" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="45" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-45" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="19" miniRate="18" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2104" name="광포한말리고스_자신한테쓰는버프_command_분노" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
|
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
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</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="678" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="70" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
|
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<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="광포한말리고스_강력한돌격_atk02_분노" type="normal" category="9011" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="355" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="121" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="792" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="195" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="121" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="광포한말리고스_헉헉50%_dyingwait_분노" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="광포한말리고스_헉헉20%_dyingwait_분노" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="광포한말리고스_사전동작_ReadyAction_분노" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="광포한말리고스_명령내리기_command_분노" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="광포한말리고스_백점프회피_jumpevasion_분노" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="광포한말리고스_좌걸음_sidewalk01_분노" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="광포한말리고스_우걸음_sidewalk02_분노" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="광포한말리고스_대기_wait_분노" type="normal" category="" templateId="9011" nextSkill="0" parentId="30042000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="칼란중갑병_기본공격_atk01_노멀" type="normal" category="9011" templateId="9012" nextSkill="0" parentId="30097000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="6806557.60385967">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="150" crosshairRadius2="3">
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|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="칼란중갑병_내려치고전기공격_atk02_노멀" type="normal" category="9011" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="18030920.2695077">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="135" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="80" miniRate="20" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="200" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="66" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="99001210" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="80" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="칼란중갑병_전진베기공격_atk03_노멀" type="normal" category="9011" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="10836919.8224206">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2240" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="칼란중갑병_인스턴스샷공격_atk04_노멀" type="instance" category="9012" templateId="9012" nextSkill="0" parentId="30097000" timeRate="0.58" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="6725242.43923169">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1104" createTime="300" detachTime="850" flyingDuration="1000" startSkill="1104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="60" maxRadius="350" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="3" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="칼란중갑병_헉헉50%" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="칼란중갑병_헉헉20%" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="칼란중갑병_사전동작_노멀" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="ReadyAction" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="칼란중갑병_어그로체인지_노멀" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="칼란중갑병_백점프회피_노멀" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="칼란중갑병_사이드워크(좌)_노멀" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="칼란중갑병_사이드워크(우)_노멀" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="칼란중갑병_기본공격_atk01_분노" type="normal" category="9011" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="6422287.71314963">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="150" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="칼란중갑병_내려치고전기공격_atk02_분노" type="normal" category="9011" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1.28" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="17012960.146795">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="135" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="200" until="3700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="66" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="99001210" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="칼란중갑병_전진베기공격_atk03_분노" type="normal" category="9011" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1.28" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="10225108.9291528">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2240" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="칼란중갑병_인스턴스샷공격_atk04_분노" type="instance" category="9012" templateId="9012" nextSkill="0" parentId="30097000" timeRate="0.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="6345561.56656752">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2104" createTime="300" detachTime="850" flyingDuration="1000" startSkill="2104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="60" maxRadius="350" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="3" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="칼란중갑병_사전동작_분노" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="ReadyAction" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="칼란중갑병_어그로체인지_분노" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="칼란중갑병_백점프회피_분노" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="칼란중갑병_사이드워크(좌)_분노" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="칼란중갑병_사이드워크(우)_분노" type="normal" category="" templateId="9012" nextSkill="0" parentId="30097000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="칼라쉬경비대장_기본휘두르기공격_atk01_노말" type="normal" category="9011" templateId="9013" nextSkill="0" parentId="30079000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="3501561.0294888">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1120" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="70" maxRadius="120" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="120" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="칼라쉬경비대장_연속회전베기(특수공격1)_atk02_노말" type="normal" category="9011" templateId="9013" nextSkill="0" parentId="30079000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="24894811.1301449">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2190">
|
|
<Cylinder radius="29.166666" locAngle="20" locDistance="175" locZ="0" height="83.33333" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3240">
|
|
<Cylinder radius="29.166666" locAngle="-55" locDistance="120" locZ="0" height="83.33333" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4260">
|
|
<Cylinder radius="29.166666" locAngle="55" locDistance="105" locZ="0" height="83.33333" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5150">
|
|
<Cylinder radius="29.166666" locAngle="-20" locDistance="180" locZ="0" height="83.33333" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6160">
|
|
<Cylinder radius="29.166666" locAngle="0" locDistance="0" locZ="0" height="83.33333" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2190">
|
|
<Cylinder radius="27.5" locAngle="20" locDistance="175" locZ="0" height="83.33333" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3240">
|
|
<Cylinder radius="27.5" locAngle="-55" locDistance="120" locZ="0" height="83.33333" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4260">
|
|
<Cylinder radius="27.5" locAngle="55" locDistance="105" locZ="0" height="83.33333" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5150">
|
|
<Cylinder radius="27.5" locAngle="-20" locDistance="180" locZ="0" height="83.33333" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6160">
|
|
<Cylinder radius="27.5" locAngle="0" locDistance="0" locZ="0" height="83.33333" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2190" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="100" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="130" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="25" rangeAngle="330" crosshairRadius2="3">
|
|
<Effect atk="0.19">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3240" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-190" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-60" rangeAngle="330" crosshairRadius2="3">
|
|
<Effect atk="0.19">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4260" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="250" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="50" rangeAngle="330" crosshairRadius2="3">
|
|
<Effect atk="0.24">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="5150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-50" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.19">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="6160" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-182" type="enemy" maxCount="10" maxHeight="60" maxRadius="405" offsetDistance="320" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="180" offsetAngle="-8" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="0.19">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="칼라쉬경비대장_원거리공격인스샷_atk03_노말" type="instance" category="9012" templateId="9013" nextSkill="0" parentId="30079000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="5224746.05450868">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="1103" createTime="1300" detachTime="1800" flyingDuration="1000" startSkill="1103" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" name="칼라쉬경비대장_전진회전공격(특수공격2)_atk04" type="normal" category="9011" templateId="9013" nextSkill="0" parentId="30079000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="16960187.9846886">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk04_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk04_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk04_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="2470" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.2">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.16">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="3150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.16">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="3" type="none" time="3550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.16">
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</Effect>
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</Area>
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</Targeting>
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<Targeting id="3" type="none" time="3810" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.16">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="4" type="none" time="4240" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.16">
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</Effect>
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="4" type="none" time="4500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.16">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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<Targeting id="5" type="none" time="4900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.16">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</Targeting>
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<Targeting id="5" type="none" time="5150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.16">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="6" type="none" time="5520" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.16">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="6" type="none" time="5830" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.16">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1201" name="갈라쉬경비대장_탈진50_Dyingwait_노말" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="2000" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="갈라쉬경비대장_탈진20_Dyingwait_노말" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1203" name="칼라쉬경비대장_사전동작(임시)_command_노말" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="ReadyAction" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
|
<Skill id="1205" name="칼라쉬경비대장_기본명령동작_command_노말" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="칼라쉬경비대장_좌걸음_sidewalk01_노말" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="칼라쉬경비대장_우걸음_sidewalk02_노말" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="칼라쉬경비대장_명령동작01_command01_노말" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="command01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="칼라쉬경비대장_기본휘두르기공격_atk01_분노" type="normal" category="9011" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="3571543.85300418">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1120" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="70" maxRadius="120" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="120" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="칼라쉬경비대장_연속회전베기(특수공격1)_atk02_분노" type="normal" category="9011" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="25392407.7374142">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2190">
|
|
<Cylinder radius="29.166666" locAngle="20" locDistance="175" locZ="0" height="83.33333" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3240">
|
|
<Cylinder radius="29.166666" locAngle="-55" locDistance="120" locZ="0" height="83.33333" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4260">
|
|
<Cylinder radius="29.166666" locAngle="55" locDistance="105" locZ="0" height="83.33333" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5150">
|
|
<Cylinder radius="29.166666" locAngle="-20" locDistance="180" locZ="0" height="83.33333" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6160">
|
|
<Cylinder radius="29.166666" locAngle="0" locDistance="0" locZ="0" height="83.33333" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2190">
|
|
<Cylinder radius="27.5" locAngle="20" locDistance="175" locZ="0" height="83.33333" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3240">
|
|
<Cylinder radius="27.5" locAngle="-55" locDistance="120" locZ="0" height="83.33333" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4260">
|
|
<Cylinder radius="27.5" locAngle="55" locDistance="105" locZ="0" height="83.33333" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5150">
|
|
<Cylinder radius="27.5" locAngle="-20" locDistance="180" locZ="0" height="83.33333" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6160">
|
|
<Cylinder radius="27.5" locAngle="0" locDistance="0" locZ="0" height="83.33333" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2190" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="100" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="130" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="25" rangeAngle="330" crosshairRadius2="3">
|
|
<Effect atk="0.19">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3240" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-190" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-60" rangeAngle="330" crosshairRadius2="3">
|
|
<Effect atk="0.19">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4260" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="250" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="50" rangeAngle="330" crosshairRadius2="3">
|
|
<Effect atk="0.24">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="5150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-50" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.19">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="6160" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-182" type="enemy" maxCount="10" maxHeight="60" maxRadius="405" offsetDistance="320" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="180" offsetAngle="-8" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="0.19">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="칼라쉬경비대장_원거리공격인스샷_atk03_분노" type="instance" category="9012" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="5329178.09446174">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2103" createTime="1300" detachTime="1800" flyingDuration="1000" startSkill="2103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk04_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk04_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk04_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="0.16">
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</Effect>
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</Area>
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</Targeting>
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<Targeting id="6" type="none" time="5830" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="70" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2203" name="칼라쉬경비대장_사전동작(임시)_command_분노" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="ReadyAction" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2205" name="칼라쉬경비대장_기본명령동작_command_분노" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2207" name="칼라쉬경비대장_좌걸음_sidewalk01_분노" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2208" name="칼라쉬경비대장_우걸음_sidewalk02_분노" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="칼라쉬경비대장_명령동작01_command01_분노" type="normal" category="" templateId="9013" nextSkill="0" parentId="30079000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="command01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="아르곤켈바노동자_3연타공격_atk01_노말" type="normal" category="9011" templateId="9014" nextSkill="0" parentId="30090000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="1924301.4710589">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="390" method="normal" endTime="0" startTime="0" interval="370" until="1000">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="72" offsetAngle="0" rangeAngle="23" crosshairRadius2="3">
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|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="72" offsetAngle="0" rangeAngle="23" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="아르곤켈바노동자_회전구르기공격_atk02_노말" type="normal" category="9011" templateId="9014" nextSkill="0" parentId="30090000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="5181775.68304023">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="150" until="1290">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="110" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="7" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="16" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="230" until="2610">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="16" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="아르곤켈바노동자_광역 전기공격_atk03_노말" type="normal" category="9011" templateId="9014" nextSkill="0" parentId="30090000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="5955519.27475814">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="200" until="3600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="85" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="아르곤켈바노동자_빔공격_atk04_노말" type="normal" category="9012" templateId="9014" nextSkill="0" parentId="30090000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="4294608.67383488">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2965" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="330" offsetDistance="350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="아르곤켈바노동자_명령수신동작_commandreceive_노말" type="normal" category="" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="아르곤켈바노동자_백점프회피_jumpevasion_노말" type="normal" category="" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="아르곤켈바노동자_좌걸음_sidewalk01_노말" type="normal" category="" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="아르곤켈바노동자_우걸음_sidewalk02_노말" type="normal" category="" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="아르곤켈바노동자_3연타공격_atk01_분노" type="normal" category="9011" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="390" method="normal" endTime="0" startTime="0" interval="370" until="1000">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="72" offsetAngle="0" rangeAngle="23" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="72" offsetAngle="0" rangeAngle="23" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="아르곤켈바노동자_회전구르기공격_atk02_분노" type="normal" category="9011" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="150" until="1290">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="110" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="7" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="230" until="2610">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="아르곤켈바노동자_광역 전기공격_atk03_분노" type="normal" category="9011" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="200" until="3600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="85" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="아르곤켈바노동자_빔공격_atk04_분노" type="normal" category="9012" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2965" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="330" offsetDistance="350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="아르곤켈바노동자_명령수신동작_commandreceive_분노" type="normal" category="" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="아르곤켈바노동자_백점프회피_jumpevasion_분노" type="normal" category="" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="아르곤켈바노동자_좌걸음_sidewalk01_분노" type="normal" category="" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="아르곤켈바노동자_우걸음_sidewalk02_분노" type="normal" category="" templateId="9014" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="아르곤샤말란사제_기본인스샷_atk01_노멀" type="instance" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="5766292.69794405">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1101" createTime="1250" detachTime="1983" flyingDuration="1000" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2983" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="아르곤샤말란사제_배리어공격_atk03_노멀" type="normal" category="9011" templateId="9015" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="22991986.7490736">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="200" until="2900">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="아르곤샤말란사제_누킹공격_atk02_노멀" type="normal" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="14788767.073636">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="아르곤샤말란사제_마법인스샷_atk04_노멀" type="instance" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="8450724.04207771">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1104" createTime="1810" detachTime="2110" flyingDuration="1000" startSkill="1104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3110" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="아르곤샤말란사제_연속인스샷1타_atk051_노멀" type="instance" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="7594369.09795329">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk5_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1105" createTime="1800" detachTime="2010" flyingDuration="200" startSkill="1105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2210" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="아르곤샤말란사제_연속인스샷2타_atk052_노멀" type="instance" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="7594369.09795329">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk5_2" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1106" createTime="0" detachTime="180" flyingDuration="200" startSkill="1106" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="아르곤샤말란사제_연속인스샷3타_atk053_노멀" type="instance" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="7594369.09795329">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk5_3" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1107" createTime="500" detachTime="650" flyingDuration="200" startSkill="1107" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="아르곤샤말란사제_(인던전용)이상상태공격_Atk03*5_노멀" type="normal" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="25165" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="5033" until="22300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="1000" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="아르곤샤말란사제_(인던전용)Hp회복이상상태_Atk03*1_노멀" type="normal" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="아르곤샤말란사제_헉헉50%" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="아르곤샤말란사제_헉헉20%" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="아르곤샤말란사제_사전동작_노멀" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="ReadyAction" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="아르곤샤말란사제_어그로체인지_노멀" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="아르곤샤말란사제_사이드워크(좌)_노멀" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="아르곤샤말란사제_사이드워크(우)_노멀" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="아르곤샤말란사제_회피이동(좌)_노멀" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="아르곤샤말란사제_회피이동(우)_노멀" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="아르곤샤말란사제_기본인스샷_atk01_분노" type="instance" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="6677901.66963432">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2101" createTime="1250" detachTime="1983" flyingDuration="1000" startSkill="2101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2983" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="아르곤샤말란사제_배리어공격_atk03_분노" type="normal" category="9011" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="26626824.6088808">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="200" until="2900">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="아르곤샤말란사제_누킹공격_atk02_분노" type="normal" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="17126762.0434331">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="아르곤샤말란사제_마법인스샷_atk04_분노" type="instance" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="9786721.16767603">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2104" createTime="1810" detachTime="2110" flyingDuration="1000" startSkill="2104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3110" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="아르곤샤말란사제_연속인스샷1타_atk051_분노" type="instance" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="8794967.2990409">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk5_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2105" createTime="1800" detachTime="2010" flyingDuration="200" startSkill="2105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2210" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="아르곤샤말란사제_연속인스샷2타_atk052_분노" type="instance" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="8794967.2990409">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk5_2" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2106" createTime="0" detachTime="180" flyingDuration="200" startSkill="2106" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="아르곤샤말란사제_연속인스샷3타_atk053_분노" type="instance" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="8794967.2990409">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk5_3" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2107" createTime="500" detachTime="650" flyingDuration="200" startSkill="2107" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="아르곤샤말란사제_(인던전용)이상상태공격_Atk03*5_분노" type="normal" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="5033" until="22300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="1000" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="아르곤샤말란사제_(인던전용)Hp회복이상상태_Atk03*1_분노" type="normal" category="9012" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="아르곤샤말란사제_사전동작_분노" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="ReadyAction" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="아르곤샤말란사제_어그로체인지_분노" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="아르곤샤말란사제_사이드워크(좌)_분노" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="아르곤샤말란사제_사이드워크(우)_분노" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="아르곤샤말란사제_회피이동(좌)_분노" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="아르곤샤말란사제_회피이동(우)_분노" type="normal" category="" templateId="9015" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="검은약탈자_할퀴기_atk01_노말" type="normal" category="9011" templateId="9018" nextSkill="0" parentId="30096000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="1349334.37587384">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333336" maxRadius="72.22223" offsetDistance="-16.666668" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="22.222223" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="검은약탈자_연속할퀴기_atk02_노말" type="normal" category="9011" templateId="9018" nextSkill="0" parentId="30096000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="3216551.95008213">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="230" method="normal" endTime="0" startTime="0" interval="345" until="1700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333336" maxRadius="72.22223" offsetDistance="-16.666668" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="22.222223" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="검은약탈자_명령수신" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="검은약탈자_좌걸음" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="검은약탈자_우걸음" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="검은약탈자_idle" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="검은약탈자_회피(좌)" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1211" name="검은약탈자_회피(우)" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="jumpevasion01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="검은약탈자_할퀴기_atk01_분노" type="normal" category="9011" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333336" maxRadius="72.22223" offsetDistance="-16.666668" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="22.222223" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="검은약탈자_연속할퀴기_atk02_분노" type="normal" category="9011" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="230" method="normal" endTime="0" startTime="0" interval="345" until="1700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333336" maxRadius="72.22223" offsetDistance="-16.666668" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="22.222223" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="검은약탈자_명령수신" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="검은약탈자_좌걸음" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="검은약탈자_우걸음" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="검은약탈자_idle" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="검은약탈자 회피(좌)" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2211" name="검은약탈자 회피(우)" type="normal" category="" templateId="9018" nextSkill="0" parentId="30096000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="BlackMarauder_ANI.Anim.BlackMarauder_Anim" animName="jumpevasion01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_Knight_1콤보_combo1_노말" type="normal" category="9011" templateId="9019" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_Knight_방패방어_Defence_노말" type="defence" category="" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2500" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="3400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="Dark_Knight_강력한돌진_screwThrough_노말" type="normal" category="9011" templateId="9019" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="11841710.1381344">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1060" method="normal" endTime="0" startTime="0" interval="300" until="2200">
|
|
<AreaList>
|
|
<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="85" offsetDistance="25" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2160" method="normal" endTime="0" startTime="0" interval="300" until="2900">
|
|
<AreaList>
|
|
<Area rotateAngle="1" type="enemy" maxCount="10" maxHeight="60" maxRadius="305" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="Dark_Knight_방패치기_ShieldStrike_노말" type="normal" category="9011" templateId="9019" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="2869850.84668153">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="320" offsetDistance="-280" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1106" name="Dark_Knight_반격찌르기_Riposte_노말" type="normal" category="9011" templateId="9019" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="7404335.24710449">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="330" offsetDistance="-280" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="1090" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="325" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
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<Effect atk="0.6">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.6">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1110" name="Dark_Knight_2콤보_combo2_노말" type="normal" category="9011" templateId="9019" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="305" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1111" name="Dark_Knight_3콤보_combo3_노말" type="normal" category="9011" templateId="9019" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="14596795.2009878">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
<Targeting id="2" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="305" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="0" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="3" type="none" time="3160" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="-1" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
|
|
<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="Dark_Knight_헉헉50%_DyingWait" type="normal" category="" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="Dark_Knight_헉헉20%_DyingWait" type="normal" category="" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="3000" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_Knight_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
|
|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_Knight_우걸음_SideWalk_right_노말" type="normal" category="" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1300" name="Dark_Knight_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="4066" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
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</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="Dark_Knight_무적버프_Wait_노말" type="normal" category="0" templateId="9019" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
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<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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<AbnormalityOnCommon id="47500250" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="Dark_Knight_1콤보_combo1_분노" type="normal" category="9011" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="Dark_Knight_방패방어_Defence_분노" type="defence" category="" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2500" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="3400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="Dark_Knight_강력한돌진_screwThrough_분노" type="normal" category="9011" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="13553569.11671">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1250" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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<Skill id="2105" name="Dark_Knight_방패치기_ShieldStrike_분노" type="normal" category="9011" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="3378570.85228133">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="320" offsetDistance="-280" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="2106" name="Dark_Knight_반격찌르기_Riposte_분노" type="normal" category="9011" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="8580666.39352013">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Skill>
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<Skill id="2110" name="Dark_Knight_2콤보_combo2_분노" type="normal" category="9011" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.5">
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
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</Targeting>
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="305" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
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<Effect atk="0.5">
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2111" name="Dark_Knight_3콤보_combo3_분노" type="normal" category="" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="15036229.1812698">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.3">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="305" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="3" type="none" time="3160" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-1" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="2204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="Dark_Knight_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="Dark_Knight_우걸음_SideWalk_right_분노" type="normal" category="" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2300" name="Dark_Knight_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="9019" nextSkill="0" parentId="30148000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="4066" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2301" name="Dark_Knight_무적버프_Wait_노말" type="normal" category="0" templateId="9019" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500250" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="포포리 남 로브5(정령사)_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1101" createTime="1050" detachTime="1050" flyingDuration="200" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333332" maxRadius="291.66666" offsetDistance="33.333332" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="포포리 남 로브5(정령사)_광기의 정령_Rage Bless_Cast 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="960" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="포포리 남 로브5(정령사)_신속의 정령_Haste Bless_Cast 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="포포리 남 로브5(정령사)_구속탄_Slow Ball_Cast 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="30.000000" flyingDistance="500.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="포포리 남 로브5(정령사)_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="100" until="1500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="525" offsetDistance="-470" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="2" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="포포리 남 로브5(정령사)_회복탄_Heal_Cast 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="healShot" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="80" offsetDistance="62" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="400" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="포포리 남 로브5(정령사)_섬광탄_Flash Bomb_Cast 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1109" detachAngle="0" detachDistance="55.000000" detachHeight="30.000000" flyingDistance="500.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="포포리 남 로브5(정령사)_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="100" until="2100">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="525" offsetDistance="-500" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="2" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="포포리 남 로브5(정령사)_징벌의 장막_elementalStrike 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="Elementalstrike" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="110" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="550" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="포포리 남 로브5(정령사)_정화탄_purify_Cast A 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1112" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="500.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="포포리 남 로브5(정령사)_정화탄_purify_Projectile A 01" type="projectile" category="9012" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="100" until="1650">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="40" maxRadius="525" offsetDistance="-500" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="2" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1113" name="포포리 남 로브5(정령사)_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="suckHpStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="10000" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="suckHpLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="suckHpEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="1000" until="11000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.1" abnormalityRate="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="포포리 남 로브5(정령사)_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1101" createTime="1050" detachTime="1050" flyingDuration="200" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333332" maxRadius="291.66666" offsetDistance="33.333332" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="포포리 남 로브5(정령사)_광기의 정령_Rage Bless_Cast 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="960" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="포포리 남 로브5(정령사)_신속의 정령_Haste Bless_Cast 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="포포리 남 로브5(정령사)_구속탄_Slow Ball_Cast 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="30.000000" flyingDistance="500.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="포포리 남 로브5(정령사)_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="100" until="1500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="525" offsetDistance="-470" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="2" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="포포리 남 로브5(정령사)_회복탄_Heal_Cast 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="healShot" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="80" offsetDistance="62" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="400" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="포포리 남 로브5(정령사)_섬광탄_Flash Bomb_Cast 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1109" detachAngle="0" detachDistance="55.000000" detachHeight="30.000000" flyingDistance="500.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="포포리 남 로브5(정령사)_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="100" until="2100">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="525" offsetDistance="-500" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="2" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="포포리 남 로브5(정령사)_징벌의 장막_elementalStrike 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="Elementalstrike" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="110" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="550" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="포포리 남 로브5(정령사)_정화탄_purify_Cast A 01" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1112" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="500.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="포포리 남 로브5(정령사)_정화탄_purify_Projectile A 01" type="projectile" category="9012" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="100" until="1650">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="40" maxRadius="525" offsetDistance="-500" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="2" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2113" name="포포리 남 로브5(정령사)_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="suckHpStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="10000" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="suckHpLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" animName="suckHpEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="1000" until="11000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.1" abnormalityRate="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="3000" name="포포리 남 로브5(정령사)_폭탄 던지기" type="normal" category="" templateId="9021" nextSkill="0" parentId="53072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Throw_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="675" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="고원의포식자_기본공격_Atk01_노말" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="12299986.4660275">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="2017" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2017" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-5" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="240" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="고원의포식자_사전동작있는점프어택_MoveAtk01_노말" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="43998913.0112644">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="2120" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1000">
|
|
<Cylinder radius="105" locAngle="0" locDistance="-50" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="0" locDistance="50" locZ="0" height="120" />
|
|
<Cylinder radius="65" locAngle="-5" locDistance="-300" locZ="0" height="100" />
|
|
<Cylinder radius="55" locAngle="-2" locDistance="-200" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1000">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="0" locDistance="50" locZ="0" height="120" />
|
|
<Cylinder radius="60" locAngle="-5" locDistance="-300" locZ="0" height="100" />
|
|
<Cylinder radius="50" locAngle="-2" locDistance="-200" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2120" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.8">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2420" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="175" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="고원의포식자_바닥긁기_Atk02_노말" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="14191824.147004">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1580" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2040" power="3" innerRadius="0" outerRadius="250" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1570" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-149" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="180" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="110" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="고원의포식자_뒤공격_BackAtk_노말" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="30579639.9429871">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="2900" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2800">
|
|
<Cylinder radius="105" locAngle="-160" locDistance="20" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="-45" locDistance="100" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="0" locDistance="-250" locZ="0" height="100" />
|
|
<Cylinder radius="55" locAngle="0" locDistance="-150" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2800">
|
|
<Cylinder radius="100" locAngle="-160" locDistance="20" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="-45" locDistance="100" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="0" locDistance="-250" locZ="0" height="100" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-150" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="backAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="390" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="270" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="178" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="고원의포식자_헤비어택_HeavyAtk_노말" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="14191824.147004">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="1980" power="4" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1980" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="고원의포식자_대시공격_MoveAtk02_노말" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="27258278.6123981">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="2150" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="2700" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="600">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="0" height="120" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2200">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="0" locDistance="90" locZ="0" height="150" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="0" height="120" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="600">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2200">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="0" locDistance="90" locZ="0" height="150" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2150" method="normal" endTime="0" startTime="0" interval="200" until="2800">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="고원의포식자_회전공격_RoundAtk_노말" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="24533059.0590943">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="2300" power="6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1200">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1200">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2230" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="165" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="140" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2580" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="130" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="고원의포식자_리액션유발포효공격_ReactionAtk_노말" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="45909868.9416582">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2200" targetType="all" startTime="2300" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="400" until="4300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="240" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="고원의포식자_롱무브(근/착지시공격)_LongMove_노말" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="24533059.0590943">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1350" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="2180" power="5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1500">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="150" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="0" locDistance="100" locZ="0" height="150" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="70" height="160" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1500">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="0" locDistance="100" locZ="0" height="150" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2180" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="고원의포식자_롱무브(원/착지시공격)_LongMove_노말" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="24533059.0590943">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1350" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="2180" power="5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1500">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="150" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="0" locDistance="100" locZ="0" height="150" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="70" height="160" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1500">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="0" locDistance="100" locZ="0" height="150" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2180" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="고원의 포식자_원거리 누킹 공격_노말" type="normal" category="0" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="1300" power="0.5" innerRadius="0" outerRadius="300" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1400" targetType="all" startTime="4120" power="2" innerRadius="0" outerRadius="300" speed="8" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_LockOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="4120" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="고원의 포식자_턱으로 내려찍기(기본)_노말" type="normal" category="0" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2000" targetType="all" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1113" name="고원의 포식자_턱으로 내려찍기 후 연속 공격_노말" type="normal" category="0" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2000" targetType="all" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2000" targetType="all" startTime="3378" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2000" targetType="all" startTime="4000" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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|
<Effect atk="0.4">
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|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3378" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="400" offsetAngle="-35" rangeAngle="22" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="400" offsetAngle="35" rangeAngle="22" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1114" name="고원의 포식자_턱으로 내려찍기(단기적 타겟 공격으로 이어짐)_노말" type="normal" category="0" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2000" targetType="all" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1115" name="고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_노말" type="instance" category="0" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2000" targetType="all" startTime="1085" power="1.8" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2000" targetType="all" startTime="1950" power="2.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1115" createTime="1200" detachTime="1200" flyingDuration="500" startSkill="1115" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1150" name="고원의포식자_액티브무브공격판정_Run_노말" type="normal" category="9011,20000" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="2867737.41259648">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="100" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="616" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="220" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="고원의포식자_헉헉동작30%_Groggy" type="normal" category="" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="고원의포식자_사전동작(임시등록_제작 미완료)_노말" type="normal" category="" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1500" targetType="all" startTime="297" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="고원의포식자_어그로체인지_AggroChange_노말" type="normal" category="" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="고원의포식자_아이들동작_Idle_노말" type="normal" category="" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="고원의포식자_모드알람_ModeAlarm_노말" type="normal" category="" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1212" name="고원의포식자_백무브_BackMove_노멀" type="normal" category="" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7471759.47681956">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="300" power="0.7" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1600" power="1.2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2000" power="1.7" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="-390" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="180" rangeAngle="27" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="300" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="-390" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="180" rangeAngle="27" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="고원의포식자_기본공격_Atk01_분노" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="13783251.2799447">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="2017" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2017" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-5" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="240" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="고원의포식자_사전동작있는점프어택_MoveAtk01_분노" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="34569164.0587228">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="2120" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1000">
|
|
<Cylinder radius="105" locAngle="0" locDistance="-50" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="0" locDistance="50" locZ="0" height="120" />
|
|
<Cylinder radius="65" locAngle="-5" locDistance="-300" locZ="0" height="100" />
|
|
<Cylinder radius="55" locAngle="-2" locDistance="-200" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1000">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="0" locDistance="50" locZ="0" height="120" />
|
|
<Cylinder radius="60" locAngle="-5" locDistance="-300" locZ="0" height="100" />
|
|
<Cylinder radius="50" locAngle="-2" locDistance="-200" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2120" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.8">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="2420" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="175" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="고원의포식자_바닥긁기_Atk02_분노" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="16365451.8643454">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="200" targetType="all" startTime="1580" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2040" power="3" innerRadius="0" outerRadius="250" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1570" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="20" miniRate="30" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="2" type="none" time="2030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="-149" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="180" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="110" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="20" miniRate="30" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="고원의포식자_뒤공격_BackAtk_분노" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="32558181.2815737">
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|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="2900" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2800">
|
|
<Cylinder radius="105" locAngle="-160" locDistance="20" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="-45" locDistance="100" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="0" locDistance="-250" locZ="0" height="100" />
|
|
<Cylinder radius="55" locAngle="0" locDistance="-150" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2800">
|
|
<Cylinder radius="100" locAngle="-160" locDistance="20" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="-45" locDistance="100" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="0" locDistance="-250" locZ="0" height="100" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-150" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="backAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="390" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="270" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="178" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="고원의포식자_헤비어택_HeavyAtk_분노" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="16365451.8643454">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="1980" power="4" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1980" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="고원의포식자_대시공격_MoveAtk02_분노" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.15" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="30278244.9796279">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="2150" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="2700" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="600">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="0" height="120" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2200">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="0" locDistance="90" locZ="0" height="150" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="0" height="120" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="600">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2200">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="0" locDistance="90" locZ="0" height="150" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2150" method="normal" endTime="0" startTime="0" interval="200" until="2800">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="고원의포식자_회전공격_RoungAtk_분노" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.35" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="25796097.4769391">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="2300" power="6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1200">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1200">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2230" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="165" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="140" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2580" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="130" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="고원의포식자_리액션유발포효공격_ReactionAtk_분노" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="37243894.5255076">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2200" targetType="all" startTime="2300" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="400" until="4300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="240" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="고원의포식자_롱무브(근/착지시공격)_LongMove_분노" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="24872032.3848627">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1350" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="2180" power="5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1500">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="150" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="0" locDistance="100" locZ="0" height="150" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="70" height="160" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1500">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="0" locDistance="100" locZ="0" height="150" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2180" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="고원의포식자_롱무브(원/착지시공격)_LongMove_분노" type="normal" category="9011" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="24872032.3848627">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1350" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="2180" power="5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1500">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="150" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="85" locAngle="0" locDistance="100" locZ="0" height="150" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="70" height="160" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1500">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="80" locAngle="0" locDistance="100" locZ="0" height="150" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2180" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="고원의 포식자_원거리 누킹 공격_분노" type="normal" category="0" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="1300" power="0.5" innerRadius="0" outerRadius="300" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1400" targetType="all" startTime="4120" power="2" innerRadius="0" outerRadius="300" speed="8" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_LockOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="4120" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="고원의 포식자_턱으로 내려찍기(기본)_분노" type="normal" category="0" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2000" targetType="all" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
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<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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<Effect atk="1">
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2113" name="고원의 포식자_턱으로 내려찍기 후 연속 공격_분노" type="normal" category="0" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList>
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<CameraShake duration="2000" targetType="all" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="2000" targetType="all" startTime="3378" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="2000" targetType="all" startTime="4000" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="3378" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="400" offsetAngle="-35" rangeAngle="22" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="400" offsetAngle="35" rangeAngle="22" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2114" name="고원의 포식자_턱으로 내려찍기(단기적 타겟 공격으로 이어짐)_분노" type="normal" category="0" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
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|
<Action>
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<CameraShakeList>
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<CameraShake duration="2000" targetType="all" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2115" name="고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_분노" type="instance" category="0" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="2000" targetType="all" startTime="1085" power="1.8" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="2000" targetType="all" startTime="1950" power="2.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="1115" createTime="1200" detachTime="1200" flyingDuration="500" startSkill="1115" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
</TargetingList>
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|
</Skill>
|
|
<Skill id="2150" name="고원의포식자_액티브무브공격판정_Run_분노" type="normal" category="9011,20000" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="3701195.29536647">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="200" targetType="all" startTime="100" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="616" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="220" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="30" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="고원의포식자_사전동작(임시등록_제작 미완료)_분노" type="normal" category="" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1500" targetType="all" startTime="297" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="고원의포식자_어그로체인지_AggroChange_분노" type="normal" category="" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="고원의포식자_아이들동작_Idle_분노" type="normal" category="" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="고원의포식자_모드알람_ModeAlarm_분노" type="normal" category="" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2212" name="고원의포식자_백무브_BackMove_분노" type="normal" category="" templateId="9050" nextSkill="0" parentId="30072000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7576346.76961516">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="300" power="0.7" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1600" power="1.2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2000" power="1.7" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="-390" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="180" rangeAngle="27" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="300" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="-390" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="180" rangeAngle="27" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
</SkillData>
|