forked from TERA_p3104/Client-Datasheets
15724 lines
1.2 MiB
15724 lines
1.2 MiB
<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" class="Berserker" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
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<SkillEffect skillId="10100" templateId="10104">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="0" detach="false" direction="-110" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="0" detach="false" direction="-115" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
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</HitEffectList>
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<Normal scale="55" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10101" templateId="10104">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="0" detach="false" direction="210" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10102" templateId="10104">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="0" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
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</HitEffectList>
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10103" templateId="10104">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="0" detach="false" direction="250" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="0" detach="false" direction="235" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
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</HitEffectList>
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="28" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="950" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10200" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10201" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10202" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10203" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10300" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10301" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10302" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10303" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10400" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10401" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10402" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10403" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10500" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10501" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10502" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10503" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10600" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10601" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10602" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10603" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10700" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10701" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10702" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10703" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10800" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10801" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10802" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10803" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10900" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10901" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10902" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10903" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11000" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11001" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11002" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11003" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11100" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11101" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11102" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11103" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11200" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11201" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11202" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11203" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11300" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11301" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11302" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11303" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11400" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11401" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11402" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11403" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11500" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11501" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11502" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11503" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="20100" templateId="10104">
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<ChargeList />
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<Defence detach="true" successEffectId="5021" />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="20200" templateId="10104">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="30100" templateId="10104">
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<ChargeList>
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<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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</ChargeList>
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="30110" templateId="10104">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="40913001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="40913001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
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</HitEffectList>
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<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="57" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="30111" templateId="10104">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="40913001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="40913001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
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</HitEffectList>
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<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="57" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="30112" templateId="10104">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="40913001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="40913001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
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</HitEffectList>
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="57" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="57" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="10" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="15" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="25" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-10" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="10" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-10" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<HitEffect id="0" detach="false" direction="240" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="950" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="true" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.75" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="25" posY="-3" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.75" bGround="false" boneName="FxCenter" detach="true" playRate="1.33" posX="20" posY="-3" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-7" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="true" playRate="1.33" posX="18" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.85" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
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<SkillEffect skillId="270100" templateId="10204">
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.15" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="45" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="630" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="30411" templateId="10304">
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<SkillEffect skillId="100211" templateId="10304">
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<SkillEffect skillId="100212" templateId="10304">
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<SkillEffect skillId="100213" templateId="10304">
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<SkillEffect skillId="100300" templateId="10304">
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<SkillEffect skillId="100310" templateId="10304">
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<SkillEffect skillId="100311" templateId="10304">
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<SkillEffect skillId="100312" templateId="10304">
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<SkillEffect skillId="100313" templateId="10304">
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<SkillEffect skillId="100400" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100410" templateId="10304">
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<SkillEffect skillId="100411" templateId="10304">
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<ChargeList />
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<HitEffectList />
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<SkillEffect skillId="100412" templateId="10304">
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<SkillEffect skillId="100413" templateId="10304">
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<SkillEffect skillId="100500" templateId="10304">
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<ChargeList />
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<ChargeList />
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<SkillEffect skillId="100511" templateId="10304">
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<SkillEffect skillId="100512" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100513" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100600" templateId="10304">
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<SkillEffect skillId="100610" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100611" templateId="10304">
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<SkillEffect skillId="100612" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100613" templateId="10304">
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<SkillEffect skillId="100700" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100710" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100711" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100712" templateId="10304">
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<SkillEffect skillId="100713" templateId="10304">
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<SkillEffect skillId="100800" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100810" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100811" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100812" templateId="10304">
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<ChargeList />
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<HitEffectList />
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<SkillEffect skillId="100813" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100900" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100910" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100911" templateId="10304">
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<ChargeList />
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<HitEffectList />
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<SkillEffect skillId="100912" templateId="10304">
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<ChargeList />
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<SkillEffect skillId="100913" templateId="10304">
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<SkillEffect skillId="101010" templateId="10304">
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<SkillEffect skillId="101011" templateId="10304">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="0" rotY="23" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="8" posY="0" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<ChargeList>
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<HitEffect id="65172" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10011" targetingIndex="1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<HitEffect id="65172" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10012" targetingIndex="0" />
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<HitEffect id="65172" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10012" targetingIndex="1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="13" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="10" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="13" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="10" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="13" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="10" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="13" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="10" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.95" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="25" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-7" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.95" bGround="false" boneName="FxCenter" detach="true" playRate="1.45" posX="15" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-7" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="10" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.95" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
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</SkillEffect>
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<SkillEffect skillId="270100" templateId="10304">
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</HitEffectList>
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<Normal scale="0.88" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_001522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<Normal scale="40" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="10102" templateId="10404">
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<HitEffect id="0" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10103" templateId="10404">
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<ChargeList />
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<HitEffect id="0" detach="false" direction="240" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="0" detach="false" direction="230" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="17" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="37" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="10401" templateId="10404">
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<SkillEffect skillId="10402" templateId="10404">
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<SkillEffect skillId="10403" templateId="10404">
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<SkillEffect skillId="11001" templateId="10404">
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<Defence detach="true" successEffectId="5021" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="100313" templateId="10404">
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<SkillEffect skillId="100400" templateId="10404">
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<SkillEffect skillId="100410" templateId="10404">
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<SkillEffect skillId="100411" templateId="10404">
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<SkillEffect skillId="100412" templateId="10404">
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<SkillEffect skillId="100500" templateId="10404">
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<ChargeList />
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<SkillEffect skillId="100510" templateId="10404">
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<ChargeList />
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<SkillEffect skillId="100511" templateId="10404">
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<SkillEffect skillId="100512" templateId="10404">
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<ChargeList />
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<SkillEffect skillId="100513" templateId="10404">
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<ChargeList />
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<SkillEffect skillId="100600" templateId="10404">
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<ChargeList />
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<SkillEffect skillId="100610" templateId="10404">
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<ChargeList />
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<SkillEffect skillId="100611" templateId="10404">
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<SkillEffect skillId="100612" templateId="10404">
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<ChargeList />
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<SkillEffect skillId="100613" templateId="10404">
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<SkillEffect skillId="100700" templateId="10404">
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<SkillEffect skillId="100710" templateId="10404">
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<SkillEffect skillId="100711" templateId="10404">
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<SkillEffect skillId="100712" templateId="10404">
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<SkillEffect skillId="100713" templateId="10404">
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<SkillEffect skillId="100812" templateId="10404">
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<SkillEffect skillId="100813" templateId="10404">
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<ChargeList />
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<ChargeList />
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<SkillEffect skillId="100910" templateId="10404">
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<ChargeList />
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<SkillEffect skillId="100911" templateId="10404">
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<ChargeList />
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<SkillEffect skillId="100912" templateId="10404">
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<ChargeList />
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<SkillEffect skillId="100913" templateId="10404">
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<SkillEffect skillId="101010" templateId="10404">
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<SkillEffect skillId="101011" templateId="10404">
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<SkillEffect skillId="101100" templateId="10404">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="0" rotY="14" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="9" posY="2" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<ChargeList>
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Normal scale="1.2" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="240113" templateId="10404">
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<ChargeList />
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<HitEffect id="65338" detach="true" direction="230" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="65338" detach="true" direction="220" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="25" posY="-2" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-7" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="360" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="10" posY="-2" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-7" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
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</SkillEffect>
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<SkillEffect skillId="270100" templateId="10404">
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<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="3" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.2" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="9010100" templateId="10404">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="9020100" templateId="10404">
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</HitEffectList>
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<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_001522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<HitEffect id="0" detach="false" direction="300" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="0" detach="false" direction="310" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10101" templateId="10504">
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<ChargeList />
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<HitEffect id="0" detach="false" direction="310" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10102" templateId="10504">
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<ChargeList />
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<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="0" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
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</HitEffectList>
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10103" templateId="10504">
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<ChargeList />
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<HitEffect id="0" detach="false" direction="300" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="0" detach="false" direction="310" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
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</HitEffectList>
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10200" templateId="10504">
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<SkillEffect skillId="10201" templateId="10504">
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<SkillEffect skillId="10202" templateId="10504">
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<SkillEffect skillId="10203" templateId="10504">
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<SkillEffect skillId="10300" templateId="10504">
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<SkillEffect skillId="10301" templateId="10504">
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<SkillEffect skillId="10302" templateId="10504">
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<SkillEffect skillId="10303" templateId="10504">
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<SkillEffect skillId="10400" templateId="10504">
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<SkillEffect skillId="10401" templateId="10504">
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<SkillEffect skillId="10402" templateId="10504">
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<SkillEffect skillId="10403" templateId="10504">
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<SkillEffect skillId="10500" templateId="10504">
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<SkillEffect skillId="10502" templateId="10504">
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<SkillEffect skillId="10600" templateId="10504">
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<SkillEffect skillId="10602" templateId="10504">
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<SkillEffect skillId="10603" templateId="10504">
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<SkillEffect skillId="10700" templateId="10504">
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<SkillEffect skillId="10702" templateId="10504">
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</SkillEffect>
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<SkillEffect skillId="100213" templateId="10504">
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<SkillEffect skillId="100300" templateId="10504">
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<SkillEffect skillId="100310" templateId="10504">
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<SkillEffect skillId="100311" templateId="10504">
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<SkillEffect skillId="100312" templateId="10504">
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<SkillEffect skillId="100313" templateId="10504">
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<SkillEffect skillId="100400" templateId="10504">
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<SkillEffect skillId="100410" templateId="10504">
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<SkillEffect skillId="100411" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100412" templateId="10504">
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<SkillEffect skillId="100500" templateId="10504">
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<ChargeList />
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<ChargeList />
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<SkillEffect skillId="100511" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100512" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100513" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100600" templateId="10504">
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<SkillEffect skillId="100610" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100611" templateId="10504">
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<SkillEffect skillId="100612" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100613" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100700" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100710" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100711" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100712" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100713" templateId="10504">
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<SkillEffect skillId="100800" templateId="10504">
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<SkillEffect skillId="100810" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100811" templateId="10504">
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<SkillEffect skillId="100812" templateId="10504">
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<SkillEffect skillId="100813" templateId="10504">
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<ChargeList />
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<ChargeList />
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<SkillEffect skillId="100910" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100911" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100912" templateId="10504">
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<ChargeList />
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<SkillEffect skillId="100913" templateId="10504">
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<SkillEffect skillId="101010" templateId="10504">
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<SkillEffect skillId="101011" templateId="10504">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="17" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="180" rotY="14" rotZ="-70" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="8" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="3" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="340" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="75" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<HitEffect id="65172" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10012" targetingIndex="1" />
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<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="280" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="32" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-10" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-10" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-10" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-10" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.1" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="25" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-10" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
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</SkillEffect>
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<SkillEffect skillId="270100" templateId="10504">
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<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.15" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.3" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<ChargeList />
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<HitEffect id="0" detach="false" direction="240" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="0" detach="false" direction="230" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="950" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="10403" templateId="10604">
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="48" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="28" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-40" posY="35" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-40" posY="35" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-40" posY="35" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.82" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="25" posY="-3" posZ="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="45" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="17" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-25" posY="22" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-25" posY="22" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.72" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="27" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.72" bGround="false" boneName="FxCenter" detach="true" playRate="1.45" posX="17" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.2" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1.5" rescaleMethod="followShape" resource="FX_A.PS.A_0341_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="20" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-25" rescaleMethod="followShape" resource="FX_D.PS.D_3011_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="750" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="55" posY="15" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="30" posZ="-2" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="40" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.15" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="35" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="72" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="530" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11100" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11101" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11102" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11103" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11200" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11201" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11202" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11203" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11300" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11301" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11302" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11303" templateId="11004">
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<ChargeList />
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<HitEffectList />
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<SkillEffect skillId="11400" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11401" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11402" templateId="11004">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11403" templateId="11004">
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<ChargeList />
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<HitEffectList />
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<SkillEffect skillId="11500" templateId="11004">
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<ChargeList />
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<HitEffectList />
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<SkillEffect skillId="11501" templateId="11004">
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<ChargeList />
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<SkillEffect skillId="11502" templateId="11004">
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<ChargeList />
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<SkillEffect skillId="11503" templateId="11004">
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<ChargeList />
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<HitEffectList />
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<SkillEffect skillId="20100" templateId="11004">
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<ChargeList />
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<Defence detach="true" successEffectId="5021" />
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<HitEffectList />
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<SkillEffect skillId="20200" templateId="11004">
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<ChargeList />
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<HitEffectList />
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<SkillEffect skillId="30100" templateId="11004">
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<ChargeList>
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="fixed" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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</ChargeList>
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<SkillEffect skillId="30110" templateId="11004">
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="18" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="58" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="18" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="58" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="18" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="58" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="30113" templateId="11004">
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<HitEffect id="40913001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="40913001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="18" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="58" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="30200" templateId="11004">
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<SkillEffect skillId="30210" templateId="11004">
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<ChargeList />
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<SkillEffect skillId="30211" templateId="11004">
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<SkillEffect skillId="30213" templateId="11004">
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<SkillEffect skillId="30300" templateId="11004">
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<ChargeList />
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<SkillEffect skillId="30310" templateId="11004">
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<ChargeList />
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<SkillEffect skillId="30311" templateId="11004">
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<SkillEffect skillId="30312" templateId="11004">
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<SkillEffect skillId="30313" templateId="11004">
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<SkillEffect skillId="30400" templateId="11004">
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<SkillEffect skillId="30410" templateId="11004">
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<SkillEffect skillId="30411" templateId="11004">
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<SkillEffect skillId="30412" templateId="11004">
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<SkillEffect skillId="30413" templateId="11004">
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<SkillEffect skillId="30500" templateId="11004">
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<SkillEffect skillId="30510" templateId="11004">
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<SkillEffect skillId="30511" templateId="11004">
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<SkillEffect skillId="30512" templateId="11004">
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<SkillEffect skillId="30513" templateId="11004">
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<SkillEffect skillId="30600" templateId="11004">
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<SkillEffect skillId="30610" templateId="11004">
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<SkillEffect skillId="30700" templateId="11004">
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<SkillEffect skillId="30710" templateId="11004">
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<SkillEffect skillId="30713" templateId="11004">
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<SkillEffect skillId="30800" templateId="11004">
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<SkillEffect skillId="30810" templateId="11004">
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<SkillEffect skillId="30811" templateId="11004">
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<SkillEffect skillId="30812" templateId="11004">
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<SkillEffect skillId="30813" templateId="11004">
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<SkillEffect skillId="30900" templateId="11004">
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<SkillEffect skillId="30910" templateId="11004">
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<SkillEffect skillId="30911" templateId="11004">
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<SkillEffect skillId="30912" templateId="11004">
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<SkillEffect skillId="30913" templateId="11004">
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<SkillEffect skillId="31000" templateId="11004">
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<SkillEffect skillId="31010" templateId="11004">
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<SkillEffect skillId="31011" templateId="11004">
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<Normal scale="0.7" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="0" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.72" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="25" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-10" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.43" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Defence detach="true" successEffectId="5021" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="90" posY="-15" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="90" posY="-15" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="30" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="20" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="30" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="20" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.1" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="25" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.1" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="15" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.1" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="3" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
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</SkillEffect>
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<SkillEffect skillId="270100" templateId="11104">
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="0.8" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_00152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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