forked from TERA_p3104/Client-Datasheets
16 lines
1.4 KiB
XML
16 lines
1.4 KiB
XML
<QuestDialog xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/QuestDialog QuestDialog.xsd" id="24" huntingZoneId="11" voiceTypeId="0" xmlns="https://vezel.dev/novadrop/dc/QuestDialog">
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<Text id="1" huntingZoneId="0" prevId="0" villagerId="0" />
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<Text id="100" huntingZoneId="211" prevId="0" villagerId="1005">
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<Page social="0" />
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</Text>
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<Text id="2" huntingZoneId="211" prevId="0" villagerId="1005">
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<Page social="4">The Red Lash pirates are getting close to our perimeter. Too close, if you ask me.<BR><BR>After all, why call it a perimeter if you're not going to enforce it?<BR><BR>Make sure the {@LinkCreature:11#4001#Red Lash crushers} and {@LinkCreature:11#4002#rovers} southwest of here stay away from our base. Heck, paint 'em a boundary line in their blood if you like.</Page>
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</Text>
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<Text id="3" huntingZoneId="211" prevId="2" villagerId="1005">
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<Page social="4">What a find! The code is simple...It might take a while, but there shouldn't be a problem decoding it. Thank you, <PCNAME>!</Page>
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</Text>
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<Text id="4" huntingZoneId="211" villagerId="1005">
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<Page social="0">See, it's all about setting boundaries—and then enforcing them in a bloody, brutal way.<BR><BR>Reminds me of my childhood, actually.</Page>
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</Text>
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</QuestDialog>
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