forked from TERA_p3104/Client-Datasheets
16 lines
1.5 KiB
XML
16 lines
1.5 KiB
XML
<QuestDialog xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/QuestDialog QuestDialog.xsd" id="45" huntingZoneId="11" voiceTypeId="0" xmlns="https://vezel.dev/novadrop/dc/QuestDialog">
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<Text id="1" huntingZoneId="0" prevId="0" villagerId="0" />
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<Text id="100" huntingZoneId="211" prevId="0" villagerId="1018">
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<Page social="0" />
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</Text>
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<Text id="2" huntingZoneId="211" prevId="0" villagerId="1018">
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<Page social="4">A ring of bodyguards surrounds Orless at all times. They're tough stuff: {@LinkCreature:11#1011#Red Lash petty officers}, {@LinkCreature:11#2008#buccaneers}, and {@LinkCreature:11#4005#overseers}.<BR><BR>Deplete the bodyguard supply, and you make Orless vulnerable. And you simultaneously make sure there's no one to take over when Orless dies.<BR><BR>Bring back their tags. I have an idea...</Page>
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</Text>
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<Text id="3" huntingZoneId="211" prevId="2" villagerId="1018">
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<Page social="4">That's a lot of tags! I'll pass these out to the lads—they'll get a kick out of it.<BR><BR>Well done, <PCNAME>.</Page>
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</Text>
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<Text id="4" huntingZoneId="211" villagerId="1018">
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<Page social="0">{@LinkCreature:11#1011#Red Lash petty officers}, {@LinkCreature:11#2008#buccaneers}, and {@LinkCreature:11#4005#overseers} guard the captain. Keep them from doing that...by killing them.</Page>
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</Text>
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</QuestDialog>
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