Files
Min-Client-Datasheets/DataCenter_Final_RUS/SkillData/SkillData-00110.xml
2025-03-03 19:44:55 -05:00

70394 lines
4.6 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="19" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1101" type="normal" templateId="700" name="슈리안의소환수_기본공격_atk01_노말" parentId="30112000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="0.89" totalAtk="751220.43">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="-20" offsetDistance="30" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="700" name="슈리안의소환수_원거리공격_atk02_노말" parentId="30112000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="0.89" totalAtk="1990273.67">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="20">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="20">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="700" name="슈리안의소환수_마법공격_atk03_노말" parentId="30112000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="0.89" totalAtk="2169724.58">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="1800">
<Move duration="0.2" distance="250" maxHeight="80" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" type="normal" templateId="700" name="슈리안의 소환수_명령수신" parentId="30112000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="700" name="슈리안의 소환수_왼쪽이동" parentId="30112000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="700" name="슈리안의 소환수_오른쪽이동" parentId="30112000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="700" name="슈리안의소환수_기본공격_atk01_분노" parentId="30112000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="1.07" totalAtk="813820.53">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="-20" offsetDistance="30" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="700" name="슈리안의소환수_원거리공격_atk02_분노" parentId="30112000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="1.07" totalAtk="2156131.61">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="20">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="20">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="700" name="슈리안의소환수_마법공격_atk03_분노" parentId="30112000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="1.07" totalAtk="2350536.43">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="1800">
<Move duration="0.2" distance="250" maxHeight="80" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" type="normal" templateId="700" name="슈리안의 소환수_명령수신" parentId="30112000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="700" name="슈리안의 소환수_왼쪽이동" parentId="30112000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="700" name="슈리안의 소환수_오른쪽이동" parentId="30112000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="instance" templateId="701" name="Dark_Queen_화염구_FireBall_노말" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="0.89" totalAtk="813822.2">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="136" detachTime="577" flyingDuration="450" shotSkill="1101" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1027" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="4" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="9" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="701" name="Dark_Queen_얼음송곳모션_BlastSoil_노말" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="projectile" templateId="701" name="Dark_Queen_얼음송곳발사체_노말" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="0.89" totalAtk="1609419.27">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="35" minHeight="15" maxRadius="95" offsetAngle="0" offsetDistance="-75" pierceDepth="3" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="99000540" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="701" name="Dark_Queen_번개의덫모션_ShockTrap_노말" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="projectile" templateId="701" name="Dark_Queen_번개의덫발사체_노말" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="0.89" totalAtk="3324918.15">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="10000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-20" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99000040" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="13" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="701" name="Dark_Queen_지옥불소환_BlastBall_노말" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="0.89" totalAtk="10500479.39">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3200" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="701" name="Dark_Queen_영기태우기_AuraBurn_노말" parentId="30147000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="0.89" totalAtk="3735684.57">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="42" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001040" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="701" name="Dark_Queen_방어력 버프_ManaShield_노말" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99000240" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" type="normal" templateId="701" name="Dark_Queen_1차지폭렬구모션_BlastBall_노말" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" type="projectile" templateId="701" name="Dark_Queen_1차지폭렬구발사체_노말" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="0.89" totalAtk="3150611.13">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="35" minHeight="15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" type="normal" templateId="701" name="Dark_Queen_2차지폭렬구모션_BlastBall_노말" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" type="projectile" templateId="701" name="Dark_Queen_2차지폭렬구_노말" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="0.89" totalAtk="5513803.13">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="35" minHeight="15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" type="normal" templateId="701" name="Dark_Queen_3차지폭렬구모션_BlastBall_노말" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" type="projectile" templateId="701" name="Dark_Queen_3차지폭렬구_노말" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="0.89" totalAtk="8400383.51">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="35" minHeight="15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="701" name="Dark_Queen_헉헉50%_DyingWait" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="701" name="Dark_Queen_헉헉20%_DyingWait" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="701" name="Dark_Queen_어그로체인지_aggrochange_노말" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="701" name="Dark_Queen_물러서기(회피)_BackDash_노말" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="701" name="Dark_Queen_좌걸음_SideWalk_left_노말" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="701" name="Dark_Queen_우걸음_SideWalk_Right_노말" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1300" type="normal" templateId="701" name="Dark_Queen_석상전용스킬_aggrochange_노말" parentId="30147000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" duration="3666" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="partyExceptMe" maxCount="1" maxHeight="60" minHeight="0" maxRadius="335" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="235">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" type="normal" templateId="701" name="Dark_Queen_무적버프_aggrochange_노말" parentId="30147000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2101" type="instance" templateId="701" name="Dark_Queen_화염구_FireBall_분노" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.07" totalAtk="881640.83">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Skill>
<Skill id="2103" type="normal" templateId="701" name="Dark_Queen_얼음송곳모션_BlastSoil_분노" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
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<Action>
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</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="35" minHeight="15" maxRadius="95" offsetAngle="0" offsetDistance="-75" pierceDepth="3" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="701" name="Dark_Queen_번개의덫모션_ShockTrap_분노" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<ProjectileSkillList>
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</Targeting>
</TargetingList>
</Skill>
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<Action>
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</Action>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-20" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="701" name="Dark_Queen_지옥불소환_BlastBall_분노" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.07" totalAtk="11375520.74">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="toTarget">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="701" name="Dark_Queen_영기태우기_AuraBurn_분노" parentId="30147000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.07" totalAtk="4046985.03">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="42" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="701" name="Dark_Queen_방어력 버프_ManaShield_분노" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.07" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2121" type="normal" templateId="701" name="Dark_Queen_1차지폭렬구모션_BlastBall_분노" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="2122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2122" type="projectile" templateId="701" name="Dark_Queen_1차지폭렬구발사체_분노" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.07" totalAtk="3413166.53">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
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<Area type="enemy" maxCount="20" maxHeight="35" minHeight="15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2123" type="normal" templateId="701" name="Dark_Queen_2차지폭렬구모션_BlastBall_분노" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2124" type="projectile" templateId="701" name="Dark_Queen_2차지폭렬구_분노" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.07" totalAtk="5973287.46">
<Action>
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="35" minHeight="15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2125" type="normal" templateId="701" name="Dark_Queen_3차지폭렬구모션_BlastBall_분노" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" type="projectile" templateId="701" name="Dark_Queen_3차지폭렬구_분노" parentId="30147000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.07" totalAtk="9100416.6">
<Action>
<CameraShakeList />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="35" minHeight="15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="701" name="Dark_Queen_어그로체인지_aggrochange_분노" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="701" name="Dark_Queen_물러서기(회피)_BackDash_분노" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="701" name="Dark_Queen_좌걸음_SideWalk_left_분노" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="701" name="Dark_Queen_우걸음_SideWalk_Right_분노" parentId="30147000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2300" type="normal" templateId="701" name="Dark_Queen_석상전용스킬_aggrochange_분노" parentId="30147000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="partyExceptMe" maxCount="1" maxHeight="60" minHeight="0" maxRadius="335" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="235">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2301" type="normal" templateId="701" name="Dark_Queen_무적버프_aggrochange_노말" parentId="30147000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="0.89" totalAtk="0">
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="350">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="1000" name="롱터스크_전방근거리공격_atk01_노멀" parentId="30005000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" timeRate="0.89" totalAtk="81238.1456608208">
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="5" maxHeight="27.777779" minHeight="0" maxRadius="66.66667" offsetAngle="0" offsetDistance="-16.666668" pierceDepth="1" rangeAngle="50" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="11.111112">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="1000" name="롱터스크_전방돌진공격_Atk03_노멀" parentId="30005000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" timeRate="0.89" totalAtk="315121.973160223">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Skill>
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</Action>
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<Skill id="2202" type="normal" templateId="1000" name="롱터스크 헉헉20% (분노)" parentId="30005000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" timeRate="1.4" totalAtk="0">
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<Skill id="2203" type="normal" templateId="1000" name="롱터스크 사전동작 (분노)" parentId="30005000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" timeRate="1.4" totalAtk="0">
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</Action>
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<Skill id="2204" type="normal" templateId="1000" name="롱터스크 어그로 체인지 (분노)" parentId="30005000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" timeRate="1.4" totalAtk="0">
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</Action>
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<Skill id="2207" type="normal" templateId="1000" name="롱터스크 좌걸음 (분노)" parentId="30005000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Skill id="2208" type="normal" templateId="1000" name="롱터스크 우걸음 (분노)" parentId="30005000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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<Skill id="1201" type="normal" templateId="1001" name="천지개벽교농사꾼_헉헉50%" parentId="30047000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1" totalAtk="0">
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<Skill id="1202" type="normal" templateId="1001" name="천지개벽교농사꾼_헉헉20%" parentId="30047000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1" totalAtk="0">
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<Skill id="1203" type="normal" templateId="1001" name="천지개벽교농사꾼_사전동작_노멀" parentId="30047000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1" totalAtk="0">
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</Action>
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<Skill id="1204" type="normal" templateId="1001" name="천지개벽교농사꾼_어그로체인지_노멀" parentId="30047000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1" totalAtk="0">
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</Action>
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<Skill id="1207" type="normal" templateId="1001" name="천지개벽교농사꾼_사이드워크(좌)_노멀" parentId="30047000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1" totalAtk="0">
<Action>
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</Action>
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<Skill id="1208" type="normal" templateId="1001" name="천지개벽교농사꾼_사이드워크(우)_노멀" parentId="30047000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="SideWalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="1001" name="천지개벽교농사꾼_휘두르기_분노" parentId="30047000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1.07" totalAtk="92148.3806954489">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="-30" offsetDistance="-30" pierceDepth="1" rangeAngle="50" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="1001" name="천지개벽교농사꾼_내려찍기_분노" parentId="30047000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1.07" totalAtk="289611.893839293">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="45" minHeight="0" maxRadius="90" offsetAngle="10" offsetDistance="-40" pierceDepth="1" rangeAngle="15" rotateAngle="-10" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" type="normal" templateId="1001" name="천지개벽교농사꾼_사전동작_분노" parentId="30047000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" type="normal" templateId="1001" name="천지개벽교농사꾼_어그로체인지_분노" parentId="30047000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="1001" name="천지개벽교농사꾼_사이드워크(좌)_분노" parentId="30047000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="SideWalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="1001" name="천지개벽교농사꾼_사이드워크(우)_분노" parentId="30047000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="SideWalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="1002" name="피그링_기본공격_atk01_노말" parentId="30070000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="0.89" totalAtk="12759.962066206">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="25" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="100">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="13" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="1002" name="피그링_돌진공격_atk02_노말" parentId="30070000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="0.89" totalAtk="72740.5761715626">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="350" until="2300">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="25" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="90">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="1002" name="피그링_힘모아서 몸통박치기_atk03_노말" parentId="30070000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="0.89" totalAtk="46819.4990542958">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="25" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="100">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="25" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="100">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" type="normal" templateId="1002" name="피그링_명령받기_commandreceive_노말" parentId="30070000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" animName="commandreceive" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="1002" name="피그링_백회피_jumpevasion_노말" parentId="30070000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="1002" name="피그링_좌걸음_sidewalk01_노말" parentId="30070000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1" totalAtk="0">
<Action>
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</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="1002" name="피그링_우걸음_sidewalk02_노말" parentId="30070000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1" totalAtk="0">
<Action>
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</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" type="normal" templateId="1002" name="피그링_걷기2_walk01_노말" parentId="30070000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="1002" name="피그링_기본공격_atk01_분노" parentId="30070000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="25" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="100">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="1002" name="피그링_돌진공격_atk02_분노" parentId="30070000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="25" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="90">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="1002" name="피그링_힘모아서 몸통박치기_atk03_분노" parentId="30070000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Stage>
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="25" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="100">
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</Effect>
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</AreaList>
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</Skill>
<Skill id="2205" type="normal" templateId="1002" name="피그링_명령받기_commandreceive_분노" parentId="30070000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="1002" name="피그링_백회피_jumpevasion_분노" parentId="30070000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="1002" name="피그링_좌걸음_sidewalk01_분노" parentId="30070000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="1002" name="피그링_우걸음_sidewalk02_분노" parentId="30070000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="2000" name="배고픈하이에나_물어뜯기_Atk01_노멀" parentId="30020000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="0.89" totalAtk="53671.5868400551">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="12" height="30" locAngle="0" locDistance="5" locZ="0" />
<Cylinder radius="15" height="30" locAngle="0" locDistance="-10" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="100" until="700">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="30" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="-14" pierceDepth="1" rangeAngle="40" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="14">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="2000" name="배고픈하이에나_입냄새_Atk02_노멀" parentId="30020000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="0.89" totalAtk="210158.35355189">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Action>
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<Action>
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</Action>
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<Skill id="1203" type="normal" templateId="2000" name="배고픈하이에나 사전동작" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1" totalAtk="0">
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<Skill id="1206" type="normal" templateId="2000" name="배고픈하이에나_점프회피" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1" totalAtk="0">
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<Skill id="1209" type="normal" templateId="2000" name="배고픈하이에나_대기" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1" totalAtk="0">
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</Skill>
<Skill id="2103" type="normal" templateId="2000" name="배고픈하이에나_대쉬공격_ATk03_분노" parentId="30020000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.07" totalAtk="321308.411479617">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2750">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="30" minHeight="0" maxRadius="194" offsetAngle="0" offsetDistance="-142" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="142">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" type="normal" templateId="2000" name="배고픈하이에나_헉헉50% (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" duration="2000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" type="normal" templateId="2000" name="배고픈하이에나_헉헉20% (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" type="normal" templateId="2000" name="배고픈하이에나 사전동작 (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" type="normal" templateId="2000" name="배고픈하이에나_경고포효 (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="2000" name="배고픈하이에나_점프회피 (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="2000" name="배고픈하이에나_좌걸음 (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="2000" name="배고픈하이에나_우걸음 (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" type="normal" templateId="2000" name="배고픈하이에나_대기_분노" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="2001" name="급조된 전투골렘_기본공격_atk01_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="108969.836361768">
<Action>
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="110">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="2001" name="급조된 전투골렘_3단공격_atk03_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="217939.672723537">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="true">
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</Stage>
<Stage scriptId="0" movable="true">
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</Stage>
<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="30" offsetDistance="-20" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="1530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="-60" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="2001" name="급조된 전투골렘_회전공격_atk02_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="87911.0134527829">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="2001" name="급조된 전투골렘_휘두르기 공격_atk04_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="109888.766815979">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="2001" name="급조된 전투골렘_ 50% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="2001" name="급조된 전투골렘_ 20% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="2001" name="급조된 전투골렘_사전동작" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" type="normal" templateId="2001" name="급조된 전투골렘_공격명령_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="2001" name="급조된 전투골렘_백 회피_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="2001" name="급조된 전투골렘_사이드워크좌걸음_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="2001" name="급조된 전투골렘_사이드워크우걸음_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="2001" name="급조된 전투골렘_기본공격_atk01_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="118050.830949002">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="110">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="2001" name="급조된 전투골렘_3단공격_atk03_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="236101.661898003">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="true">
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</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="30" offsetDistance="-20" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="0.3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
<Effect atk="0.2">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="-60" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="2001" name="급조된 전투골렘_회전공격_atk02_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="95236.9384789719">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="2001" name="급조된 전투골렘_휘두르기 공격_atk04_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="119046.173098715">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" type="normal" templateId="2001" name="급조된 전투골렘_ 50% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" type="normal" templateId="2001" name="급조된 전투골렘_ 20% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" type="normal" templateId="2001" name="급조된 전투골렘_사전동작_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="2001" name="급조된 전투골렘_공격명령_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="2001" name="급조된 전투골렘_백 회피_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="2001" name="급조된 전투골렘_사이드워크좌걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="2001" name="급조된 전투골렘_사이드워크우걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="2002" name="허수아비꼭두각시_일반공격_atk01_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="18513.4726039051">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="75" offsetAngle="-10" offsetDistance="-12.5" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="31.25">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="2002" name="허수아비꼭두각시_점프공격_atk02_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="61066.5066145069">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="137.5" offsetAngle="0" offsetDistance="-87.5" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="87.5">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1340" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="143.75" offsetAngle="0" offsetDistance="-75" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="2002" name="허수아비꼭두각시_회전공격_atk03_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="54214.4431962594">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="400" until="2200">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="12.5">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="2002" name="허수아비꼭두각시_자폭공격_atk04_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="43198.1027424452">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="50" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" type="normal" templateId="2002" name="허수아비꼭두각시_명령수신_노멀" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="2002" name="허수아비꼭두각시_백회피_노말" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="2002" name="허수아비꼭두각시_일반공격_atk01_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="19835.9657963716">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="75" offsetAngle="-10" offsetDistance="-12.5" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="31.25">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="2002" name="허수아비꼭두각시_점프공격_atk02_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="65421.0579246184">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="137.5" offsetAngle="0" offsetDistance="-87.5" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="87.5">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1340" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="143.75" offsetAngle="0" offsetDistance="-75" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1">
<Effect atk="0.5">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="2002" name="허수아비꼭두각시_회전공격_atk03_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="58077.9876596201">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="400" until="2200">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="12.5">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="2002" name="허수아비꼭두각시_자폭공격_atk04_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="46283.9201915336">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="50" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="-99999" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2205" type="normal" templateId="2002" name="허수아비꼭두각시_명령수신_분노" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="2002" name="허수아비꼭두각시_백회피_분노" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="2003" name="급조된 전투골렘_기본공격_atk01_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="79911.2133319635">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="110">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="2003" name="급조된 전투골렘_3단공격_atk03_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="159822.426663927">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="30" offsetDistance="-20" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="-60" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="2003" name="급조된 전투골렘_회전공격_atk02_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="64468.0765320408">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="2003" name="급조된 전투골렘_휘두르기 공격_atk04_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="80585.095665051">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="2003" name="급조된 전투골렘_ 50% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="2003" name="급조된 전투골렘_ 20% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="2003" name="급조된 전투골렘_사전동작" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" type="normal" templateId="2003" name="급조된 전투골렘_공격명령_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="2003" name="급조된 전투골렘_백 회피_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="2003" name="급조된 전투골렘_사이드워크좌걸음_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="2003" name="급조된 전투골렘_사이드워크우걸음_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="2003" name="급조된 전투골렘_기본공격_atk01_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="86570.6093626013">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="110">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="2003" name="급조된 전투골렘_3단공격_atk03_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="173141.218725203">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="30" offsetDistance="-20" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="-60" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="2003" name="급조된 전투골렘_회전공격_atk02_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="69840.4215512461">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="2003" name="급조된 전투골렘_휘두르기 공격_atk04_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="87300.5269390576">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" type="normal" templateId="2003" name="급조된 전투골렘_ 50% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" type="normal" templateId="2003" name="급조된 전투골렘_ 20% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" type="normal" templateId="2003" name="급조된 전투골렘_사전동작_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="2003" name="급조된 전투골렘_공격명령_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="2003" name="급조된 전투골렘_백 회피_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="2003" name="급조된 전투골렘_사이드워크좌걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="2003" name="급조된 전투골렘_사이드워크우걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="2004" name="허수아비꼭두각시_일반공격_atk01_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="19621.0178286281">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="75" offsetAngle="-10" offsetDistance="-12.5" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="31.25">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="2004" name="허수아비꼭두각시_점프공격_atk02_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="51775.7868834413">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
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</Stage>
</StageList>
</Action>
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1104" type="normal" templateId="2004" name="허수아비꼭두각시_회전공격_atk03_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="43093.315579484">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1105" type="normal" templateId="2004" name="허수아비꼭두각시_자폭공격_atk04_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="78484.0713145123">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1205" type="normal" templateId="2004" name="허수아비꼭두각시_명령수신_노멀" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="2004" name="허수아비꼭두각시_백회피_노말" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="2004" name="허수아비꼭두각시_일반공격_atk01_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="21022.2998325034">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2103" type="normal" templateId="2004" name="허수아비꼭두각시_점프공격_atk02_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="55466.9677965455">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Targeting>
<Targeting id="1" time="1340" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="143.75" offsetAngle="0" offsetDistance="-75" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1">
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</Skill>
<Skill id="2104" type="normal" templateId="2004" name="허수아비꼭두각시_회전공격_atk03_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="46163.6031281233">
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="12.5">
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</Skill>
<Skill id="2105" type="normal" templateId="2004" name="허수아비꼭두각시_자폭공격_atk04_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="84089.1993300136">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="50" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</AreaList>
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</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2205" type="normal" templateId="2004" name="허수아비꼭두각시_명령수신_분노" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="2004" name="허수아비꼭두각시_백회피_분노" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="2005" name="Berserker_Darker_기본 공격1_Combo1_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="defence" templateId="2005" name="Berserker_Darker_무기방어_Axe Defence_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="2005" name="Berserker_Darker_대지치기_Weapon Bash_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="231219.763667394">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="2005" name="Berserker_Darker_모아치기_Blast Slash_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="298068.354730483">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="58" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="2005" name="Berserker_Darker_광폭화_Berserk_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="2005" name="Berserker_Darker_기본 공격2_Combo2_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="189997.544396157">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="2005" name="Berserker_Darker_기본 공격3_Combo3_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="298721.956637295">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" rotateAngle="-75" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="2005" name="Berserker_Darker_기본 공격4_Combo4_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="5">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" rotateAngle="-75" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" time="4801" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="207" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="2005" name="Berserker_Darker_헉헉50%_Dyingwait_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="2005" name="Berserker_Darker_헉헉20%_Dyingwait_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="2005" name="Berserker_Darker_어그로체인지_aggrochange_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="2005" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="2005" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="2005" name="Berserker_Darker_기본 공격1_Combo1_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="defence" templateId="2005" name="Berserker_Darker_무기방어_Axe Defence_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="2005" name="Berserker_Darker_대지치기_Weapon Bash_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="250372.437191439">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="2005" name="Berserker_Darker_모아치기_Blast Slash_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="319530.772483253">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="58" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="2005" name="Berserker_Darker_광폭화_Berserk_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="2005" name="Berserker_Darker_기본 공격2_Combo2_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="208307.327942535">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="2005" name="Berserker_Darker_기본 공격3_Combo3_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="323466.631161503">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" rotateAngle="-75" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="2005" name="Berserker_Darker_기본 공격4_Combo4_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1946" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" rotateAngle="-75" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" time="4801" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="207" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="2005" name="Berserker_Darker_어그로체인지_aggrochange_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="2005" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="2005" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="2006" name="허수아비꼭두각시_일반공격_atk01_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.8" totalAtk="19621.0178286281">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="75" offsetAngle="-10" offsetDistance="-12.5" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="31.25">
<Effect atk="1">
<AbnormalityOnCommon id="999001012" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="2006" name="허수아비꼭두각시_점프공격_atk02_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="51775.7868834413">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="137.5" offsetAngle="0" offsetDistance="-87.5" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="87.5">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1340" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="143.75" offsetAngle="0" offsetDistance="-75" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="2006" name="허수아비꼭두각시_회전공격_atk03_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="43093.315579484">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="400" until="2200">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="12.5">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="2006" name="허수아비꼭두각시_자폭공격_atk04_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="78484.0713145123">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="50" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-99999" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" type="normal" templateId="2006" name="허수아비꼭두각시_명령수신_노멀" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="2006" name="허수아비꼭두각시_백회피_노말" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="2006" name="허수아비꼭두각시_일반공격_atk01_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="21022.2998325034">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="75" offsetAngle="-10" offsetDistance="-12.5" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="31.25">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="2006" name="허수아비꼭두각시_점프공격_atk02_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="55466.9677965455">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="137.5" offsetAngle="0" offsetDistance="-87.5" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="87.5">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1340" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="143.75" offsetAngle="0" offsetDistance="-75" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="2006" name="허수아비꼭두각시_회전공격_atk03_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="46163.6031281233">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="400" until="2200">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="12.5">
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<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="2006" name="허수아비꼭두각시_자폭공격_atk04_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="84089.1993300136">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="50" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" type="normal" templateId="2006" name="허수아비꼭두각시_명령수신_분노" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="2006" name="허수아비꼭두각시_백회피_분노" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="3000" name="배고픈하이에나_물어뜯기_Atk01_노멀" parentId="30020000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="0.89" totalAtk="53671.5868400551">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="12" height="30" locAngle="0" locDistance="5" locZ="0" />
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="100" until="700">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="30" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="-14" pierceDepth="1" rangeAngle="40" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="14">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="3000" name="배고픈하이에나_입냄새_Atk02_노멀" parentId="30020000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="0.89" totalAtk="210158.35355189">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="21.428572" minHeight="0" maxRadius="57.14286" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="21.428572" minHeight="0" maxRadius="110" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="3000" name="배고픈하이에나_대쉬공격_Atk03_노멀" parentId="30020000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="0.89" totalAtk="296592.335746428">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2750">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="30" minHeight="0" maxRadius="194" offsetAngle="0" offsetDistance="-142" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="142">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="3000" name="배고픈하이에나_헉헉50%" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" duration="2000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="3000" name="배고픈하이에나_헉헉20%" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" duration="3000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="3000" name="배고픈하이에나 사전동작" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="3000" name="배고픈하이에나_경고포효" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Hyena_ANI.Anim.Hyena_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="3000" name="배고픈하이에나_점프회피" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1" totalAtk="0">
<Action>
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</Action>
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<Action>
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</Action>
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<Skill id="1208" type="normal" templateId="3000" name="배고픈하이에나_우걸음" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1" totalAtk="0">
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</Action>
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</Action>
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<Skill id="2202" type="normal" templateId="3000" name="배고픈하이에나_헉헉20% (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
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</Action>
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<Skill id="2203" type="normal" templateId="3000" name="배고픈하이에나 사전동작 (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
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</Action>
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</Skill>
<Skill id="2204" type="normal" templateId="3000" name="배고픈하이에나_경고포효 (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
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</Action>
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</Skill>
<Skill id="2206" type="normal" templateId="3000" name="배고픈하이에나_점프회피 (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="3000" name="배고픈하이에나_좌걸음 (분노)" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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<Skill id="2209" type="normal" templateId="3000" name="배고픈하이에나_대기_분노" parentId="30020000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" timeRate="1.4" totalAtk="0">
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<Skill id="1201" type="normal" templateId="3001" name="급조된 전투골렘_ 50% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
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<Skill id="1202" type="normal" templateId="3001" name="급조된 전투골렘_ 20% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
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<Skill id="1203" type="normal" templateId="3001" name="급조된 전투골렘_사전동작" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
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<Skill id="1205" type="normal" templateId="3001" name="급조된 전투골렘_공격명령_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
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<Skill id="1206" type="normal" templateId="3001" name="급조된 전투골렘_백 회피_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
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<Skill id="1208" type="normal" templateId="3001" name="급조된 전투골렘_사이드워크우걸음_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
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<Skill id="2201" type="normal" templateId="3001" name="급조된 전투골렘_ 50% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
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<Skill id="2202" type="normal" templateId="3001" name="급조된 전투골렘_ 20% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
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<Skill id="2203" type="normal" templateId="3001" name="급조된 전투골렘_사전동작_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
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<Skill id="2205" type="normal" templateId="3001" name="급조된 전투골렘_공격명령_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
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</Action>
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<Skill id="2206" type="normal" templateId="3001" name="급조된 전투골렘_백 회피_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="3001" name="급조된 전투골렘_사이드워크좌걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="3001" name="급조된 전투골렘_사이드워크우걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Skill>
<Skill id="1101" type="normal" templateId="3002" name="허수아비꼭두각시_일반공격_atk01_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.5" totalAtk="2220.9664337239">
<Action>
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="1" maxHeight="37.5" minHeight="0" maxRadius="75" offsetAngle="-10" offsetDistance="-12.5" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="31.25">
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="3002" name="허수아비꼭두각시_점프공격_atk02_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="73239.5640787175">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</Skill>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="12.5">
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</Skill>
<Skill id="1105" type="normal" templateId="3002" name="허수아비꼭두각시_자폭공격_atk04_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="51809.2550120224">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1205" type="normal" templateId="3002" name="허수아비꼭두각시_명령수신_노멀" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="3002" name="허수아비꼭두각시_백회피_노말" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<Skill id="2101" type="normal" templateId="3002" name="허수아비꼭두각시_일반공격_atk01_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="23790.0867193455">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="1" maxHeight="37.5" minHeight="0" maxRadius="75" offsetAngle="-10" offsetDistance="-12.5" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="31.25">
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</Skill>
<Skill id="2103" type="normal" templateId="3002" name="허수아비꼭두각시_점프공격_atk02_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="78462.155928031">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="137.5" offsetAngle="0" offsetDistance="-87.5" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="87.5">
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<Targeting id="1" time="1340" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="143.75" offsetAngle="0" offsetDistance="-75" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1">
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</Skill>
<Skill id="2104" type="normal" templateId="3002" name="허수아비꼭두각시_회전공격_atk03_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="69655.3108172923">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="400" until="2200">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="12.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="3002" name="허수아비꼭두각시_자폭공격_atk04_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="55510.2023451394">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="50" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2205" type="normal" templateId="3002" name="허수아비꼭두각시_명령수신_분노" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="3002" name="허수아비꼭두각시_백회피_분노" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="3003" name="급조된 전투골렘_기본공격_atk01_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="113183.54366146">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="110">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="3003" name="급조된 전투골렘_3단공격_atk03_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="226367.08732292">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="true">
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</Stage>
<Stage scriptId="0" movable="true">
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</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="30" offsetDistance="-20" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
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</Effect>
<HitEffect type="animationDamage" />
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<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="1530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="-60" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="3003" name="급조된 전투골렘_회전공격_atk02_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="91310.4062708055">
<Action>
<CameraShakeList />
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="3003" name="급조된 전투골렘_휘두르기 공격_atk04_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="114138.007838507">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="3003" name="급조된 전투골렘_ 50% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="3003" name="급조된 전투골렘_ 20% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Skill>
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<Skill id="1205" type="normal" templateId="3003" name="급조된 전투골렘_공격명령_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
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<Skill id="1206" type="normal" templateId="3003" name="급조된 전투골렘_백 회피_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
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<Skill id="1207" type="normal" templateId="3003" name="급조된 전투골렘_사이드워크좌걸음_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
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<Skill id="2101" type="normal" templateId="3003" name="급조된 전투골렘_기본공격_atk01_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="122615.687286429">
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</Skill>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
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</Skill>
<Skill id="2104" type="normal" templateId="3003" name="급조된 전투골렘_휘두르기 공격_atk04_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="123649.517889663">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
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</Skill>
<Skill id="2201" type="normal" templateId="3003" name="급조된 전투골렘_ 50% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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<Skill id="2202" type="normal" templateId="3003" name="급조된 전투골렘_ 20% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" type="normal" templateId="3003" name="급조된 전투골렘_사전동작_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Property animControlType="normal" />
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</Action>
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</Skill>
<Skill id="2205" type="normal" templateId="3003" name="급조된 전투골렘_공격명령_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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<Skill id="2206" type="normal" templateId="3003" name="급조된 전투골렘_백 회피_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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<Skill id="2207" type="normal" templateId="3003" name="급조된 전투골렘_사이드워크좌걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="2208" type="normal" templateId="3003" name="급조된 전투골렘_사이드워크우걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1101" type="normal" templateId="3004" name="허수아비꼭두각시_일반공격_atk01_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="23532.2908123925">
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</Action>
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1103" type="normal" templateId="3004" name="허수아비꼭두각시_점프공격_atk02_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="62096.8231425734">
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</Skill>
<Skill id="1104" type="normal" templateId="3004" name="허수아비꼭두각시_회전공격_atk03_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="51683.5794729781">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="37.5" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="12.5">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="3004" name="허수아비꼭두각시_자폭공격_atk04_노말" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="0.89" totalAtk="94129.1632495699">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="50" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1205" type="normal" templateId="3004" name="허수아비꼭두각시_명령수신_노멀" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="3004" name="허수아비꼭두각시_백회피_노말" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="3004" name="허수아비꼭두각시_일반공격_atk01_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="25212.905748548">
<Action>
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</Action>
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</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="3004" name="허수아비꼭두각시_점프공격_atk02_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="66523.8076877678">
<Action>
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</Action>
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</Skill>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2105" type="normal" templateId="3004" name="허수아비꼭두각시_자폭공격_atk04_분노" parentId="30100000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.246" totalAtk="100851.622994192">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="50" minHeight="0" maxRadius="55" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2205" type="normal" templateId="3004" name="허수아비꼭두각시_명령수신_분노" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Skill>
<Skill id="2206" type="normal" templateId="3004" name="허수아비꼭두각시_백회피_분노" parentId="30100000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="3005" name="급조된 전투골렘_기본공격_atk01_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="167510.025321553">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="110">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="3005" name="급조된 전투골렘_3단공격_atk03_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="335020.050643107">
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<Stage scriptId="0" movable="true">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="30" offsetDistance="-20" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
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<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="-60" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="3005" name="급조된 전투골렘_회전공격_atk02_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="135138.094918583">
<Action>
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="3005" name="급조된 전투골렘_휘두르기 공격_atk04_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="168922.618648228">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="3005" name="급조된 전투골렘_ 50% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="3005" name="급조된 전투골렘_ 20% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="3005" name="급조된 전투골렘_사전동작" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" type="normal" templateId="3005" name="급조된 전투골렘_공격명령_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="3005" name="급조된 전투골렘_백 회피_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="3005" name="급조된 전투골렘_사이드워크좌걸음_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="3005" name="급조된 전투골렘_사이드워크우걸음_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="3005" name="급조된 전투골렘_기본공격_atk01_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.246" totalAtk="179488.321635184">
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="110">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="3005" name="급조된 전투골렘_3단공격_atk03_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.246" totalAtk="358976.643270368">
<Action>
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<Stage scriptId="0" movable="true">
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<Stage scriptId="0" movable="true">
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="30" offsetDistance="-20" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
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</Effect>
<HitEffect type="animationDamage" />
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<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="1530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="-60" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="3005" name="급조된 전투골렘_회전공격_atk02_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.246" totalAtk="144791.366198574">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="3005" name="급조된 전투골렘_휘두르기 공격_atk04_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.246" totalAtk="180989.207748218">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" type="normal" templateId="3005" name="급조된 전투골렘_ 50% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" type="normal" templateId="3005" name="급조된 전투골렘_ 20% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" type="normal" templateId="3005" name="급조된 전투골렘_사전동작_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="3005" name="급조된 전투골렘_공격명령_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="3005" name="급조된 전투골렘_백 회피_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="3005" name="급조된 전투골렘_사이드워크좌걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="3005" name="급조된 전투골렘_사이드워크우걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="4000" name="Berserker_Darker_기본 공격1_Combo1_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="defence" templateId="4000" name="Berserker_Darker_무기방어_Axe Defence_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="4000" name="Berserker_Darker_대지치기_Weapon Bash_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="231219.763667394">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="4000" name="Berserker_Darker_모아치기_Blast Slash_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="298068.354730483">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="58" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="4000" name="Berserker_Darker_광폭화_Berserk_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="4000" name="Berserker_Darker_기본 공격2_Combo2_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="189997.544396157">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="4000" name="Berserker_Darker_기본 공격3_Combo3_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="298721.956637295">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.25">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" rotateAngle="-75" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="4000" name="Berserker_Darker_기본 공격4_Combo4_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.25">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.15">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="5">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" rotateAngle="-75" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="4801" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="207" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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</Effect>
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="4000" name="Berserker_Darker_헉헉50%_Dyingwait_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="4000" name="Berserker_Darker_헉헉20%_Dyingwait_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="4000" name="Berserker_Darker_어그로체인지_aggrochange_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="4000" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="4000" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="4000" name="Berserker_Darker_기본 공격1_Combo1_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="defence" templateId="4000" name="Berserker_Darker_무기방어_Axe Defence_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="4000" name="Berserker_Darker_대지치기_Weapon Bash_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="250372.437191439">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="4000" name="Berserker_Darker_모아치기_Blast Slash_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="319530.772483253">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="58" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="4000" name="Berserker_Darker_광폭화_Berserk_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="4000" name="Berserker_Darker_기본 공격2_Combo2_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="208307.327942535">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="4000" name="Berserker_Darker_기본 공격3_Combo3_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="323466.631161503">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Targeting>
<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="4000" name="Berserker_Darker_기본 공격4_Combo4_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="2" time="1946" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
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</Targeting>
<Targeting id="4" time="4801" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="207" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="4000" name="Berserker_Darker_어그로체인지_aggrochange_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="4000" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="4000" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="4001" name="Berserker_Darker_기본 공격1_Combo1_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" type="defence" templateId="4001" name="Berserker_Darker_무기방어_Axe Defence_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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<SpecialEffectList />
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<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="4001" name="Berserker_Darker_대지치기_Weapon Bash_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="231219.763667394">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="4001" name="Berserker_Darker_모아치기_Blast Slash_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="298068.354730483">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="58" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="4001" name="Berserker_Darker_광폭화_Berserk_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="4001" name="Berserker_Darker_기본 공격2_Combo2_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="189997.544396157">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="4001" name="Berserker_Darker_기본 공격3_Combo3_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="298721.956637295">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" rotateAngle="-75" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="4001" name="Berserker_Darker_기본 공격4_Combo4_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="5">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" rotateAngle="-75" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" time="4801" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="207" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="4001" name="Berserker_Darker_헉헉50%_Dyingwait_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="4001" name="Berserker_Darker_헉헉20%_Dyingwait_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="4001" name="Berserker_Darker_어그로체인지_aggrochange_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="4001" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="4001" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="4001" name="Berserker_Darker_기본 공격1_Combo1_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="defence" templateId="4001" name="Berserker_Darker_무기방어_Axe Defence_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="4001" name="Berserker_Darker_대지치기_Weapon Bash_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="250372.437191439">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="4001" name="Berserker_Darker_모아치기_Blast Slash_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="319530.772483253">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="58" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="4001" name="Berserker_Darker_광폭화_Berserk_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="4001" name="Berserker_Darker_기본 공격2_Combo2_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="208307.327942535">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Skill id="2111" type="normal" templateId="4001" name="Berserker_Darker_기본 공격3_Combo3_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="323466.631161503">
<Action>
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</Stage>
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</Stage>
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</Action>
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</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="4001" name="Berserker_Darker_기본 공격4_Combo4_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
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</Stage>
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</Stage>
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</Stage>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="2" time="1946" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="4" time="4801" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Skill>
<Skill id="2204" type="normal" templateId="4001" name="Berserker_Darker_어그로체인지_aggrochange_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="4001" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Skill>
<Skill id="2208" type="normal" templateId="4001" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Skill>
<Skill id="1101" type="normal" templateId="4002" name="Berserker_Darker_기본 공격1_Combo1_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
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<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Effect atk="1">
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</TargetingList>
</Skill>
<Skill id="1103" type="defence" templateId="4002" name="Berserker_Darker_무기방어_Axe Defence_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="4002" name="Berserker_Darker_대지치기_Weapon Bash_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="231219.763667394">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="4002" name="Berserker_Darker_모아치기_Blast Slash_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="298068.354730483">
<Action>
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<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="58" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="4002" name="Berserker_Darker_광폭화_Berserk_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1110" type="normal" templateId="4002" name="Berserker_Darker_기본 공격2_Combo2_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="189997.544396157">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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<Targeting id="-1" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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</Skill>
<Skill id="1111" type="normal" templateId="4002" name="Berserker_Darker_기본 공격3_Combo3_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="298721.956637295">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="2" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Targeting>
<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Skill>
<Skill id="1112" type="normal" templateId="4002" name="Berserker_Darker_기본 공격4_Combo4_노말" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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<Targeting id="2" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="4002" name="Berserker_Darker_헉헉50%_Dyingwait_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="4002" name="Berserker_Darker_헉헉20%_Dyingwait_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="4002" name="Berserker_Darker_어그로체인지_aggrochange_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="4002" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="4002" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_노말" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="4002" name="Berserker_Darker_기본 공격1_Combo1_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="defence" templateId="4002" name="Berserker_Darker_무기방어_Axe Defence_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="4002" name="Berserker_Darker_대지치기_Weapon Bash_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="250372.437191439">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="4002" name="Berserker_Darker_모아치기_Blast Slash_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="319530.772483253">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="62" offsetAngle="0" offsetDistance="58" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="4002" name="Berserker_Darker_광폭화_Berserk_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="4002" name="Berserker_Darker_기본 공격2_Combo2_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="208307.327942535">
<Action>
<CameraShakeList />
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</Stage>
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</Stage>
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</Action>
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="4002" name="Berserker_Darker_기본 공격3_Combo3_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="323466.631161503">
<Action>
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</Stage>
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</Stage>
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="2" time="1946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Targeting>
<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" rotateAngle="-75" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="4002" name="Berserker_Darker_기본 공격4_Combo4_분노" parentId="30142000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="1946" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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<Targeting id="3" time="3267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="120" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Targeting>
<Targeting id="3" time="3395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" rotateAngle="-75" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="4801" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="207" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="4002" name="Berserker_Darker_어그로체인지_aggrochange_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="4002" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="4002" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_분노" parentId="30142000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="4003" name="Slayer_Darker_1콤보_combo1_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="4003" name="Slayer_Darker_회전베기_SwordDance_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="329820.214963051">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Action>
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<Targeting id="2" time="4150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Skill>
<Skill id="1104" type="normal" templateId="4003" name="Slayer_Darker_후려치기_HandySlash_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="314261.8429795">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1110" type="normal" templateId="4003" name="Slayer_Darker_2콤보_combo2_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="153583.152115147">
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</Stage>
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<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
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</Skill>
<Skill id="1111" type="normal" templateId="4003" name="Slayer_Darker_3콤보_combo3_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="269428.976440405">
<Action>
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<StageList>
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-170" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
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<Targeting id="3" time="2893" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="220" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="4003" name="Slayer_Darker_4콤보_combo4_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-170" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
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</Targeting>
<Targeting id="3" time="2893" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="220" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="4" time="4135" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="15" maxRadius="80" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="4" time="4473" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="4003" name="Slayer_Darker_헉헉50%_DyingWait" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="4003" name="Slayer_Darker_헉헉20%_DyingWait" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="4003" name="Slayer_Darker_어그로체인지_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="4003" name="Slayer_Darker_회피_tumbling_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="tumbling" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="4003" name="Slayer_Darker_좌걸음_SideWalk_left_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="4003" name="Slayer_Darker_우걸음_SideWalk_right_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="4003" name="Slayer_Darker_1콤보_combo1_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="4003" name="Slayer_Darker_회전베기_SwordDance_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="357305.531289907">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="75" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="4150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="75" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2104" type="normal" templateId="4003" name="Slayer_Darker_후려치기_HandySlash_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="340450.033504665">
<Action>
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<SpecialEffectList />
<StageList>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="55" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="250" rotateAngle="90" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2110" type="normal" templateId="4003" name="Slayer_Darker_2콤보_combo2_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="166381.9580184">
<Action>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-170" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
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<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
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</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="4003" name="Slayer_Darker_3콤보_combo3_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="291881.431124287">
<Action>
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</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
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</AreaList>
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<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" time="2893" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="220" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="4003" name="Slayer_Darker_4콤보_combo4_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-170" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" time="2893" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="220" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.15">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="4135" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" time="4473" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="4003" name="Slayer_Darker_어그로체인지_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="4003" name="Slayer_Darker_회피_tumbling_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="tumbling" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="4003" name="Slayer_Darker_좌걸음_SideWalk_left_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="4003" name="Slayer_Darker_우걸음_SideWalk_right_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="4004" name="Slayer_Darker_1콤보_combo1_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="4004" name="Slayer_Darker_회전베기_SwordDance_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="329820.214963051">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="75" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
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<Targeting id="2" time="4150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="75" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="4004" name="Slayer_Darker_후려치기_HandySlash_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="314261.8429795">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1577" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="55" minHeight="0" maxRadius="75" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="250" rotateAngle="90" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="4004" name="Slayer_Darker_2콤보_combo2_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="153583.152115147">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-170" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
<Effect atk="0.5">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="4004" name="Slayer_Darker_3콤보_combo3_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="269428.976440405">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-170" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="2893" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="220" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="4004" name="Slayer_Darker_4콤보_combo4_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-170" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="2893" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="220" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" time="4135" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="15" maxRadius="80" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" time="4473" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="4004" name="Slayer_Darker_헉헉50%_DyingWait" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="4004" name="Slayer_Darker_헉헉20%_DyingWait" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="4004" name="Slayer_Darker_어그로체인지_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="4004" name="Slayer_Darker_회피_tumbling_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="tumbling" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="4004" name="Slayer_Darker_좌걸음_SideWalk_left_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
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</Skill>
<Skill id="1208" type="normal" templateId="4004" name="Slayer_Darker_우걸음_SideWalk_right_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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<Skill id="2101" type="normal" templateId="4004" name="Slayer_Darker_1콤보_combo1_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
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</Stage>
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</Skill>
<Skill id="2103" type="normal" templateId="4004" name="Slayer_Darker_회전베기_SwordDance_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="357305.531289907">
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<Skill id="2104" type="normal" templateId="4004" name="Slayer_Darker_후려치기_HandySlash_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="340450.033504665">
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<Skill id="2110" type="normal" templateId="4004" name="Slayer_Darker_2콤보_combo2_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="166381.9580184">
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<Skill id="2111" type="normal" templateId="4004" name="Slayer_Darker_3콤보_combo3_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="291881.431124287">
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</Action>
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</Skill>
<Skill id="2112" type="normal" templateId="4004" name="Slayer_Darker_4콤보_combo4_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="0">
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</Action>
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</Property>
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-170" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
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</Targeting>
<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
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</Targeting>
<Targeting id="3" time="2893" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="220" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Targeting>
<Targeting id="4" time="4135" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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<Targeting id="4" time="4473" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="4004" name="Slayer_Darker_어그로체인지_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="4004" name="Slayer_Darker_회피_tumbling_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="tumbling" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="4004" name="Slayer_Darker_좌걸음_SideWalk_left_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="4004" name="Slayer_Darker_우걸음_SideWalk_right_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="4005" name="Slayer_Darker_1콤보_combo1_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="4005" name="Slayer_Darker_회전베기_SwordDance_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="329820.214963051">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="75" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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<Targeting id="2" time="4150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="75" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1104" type="normal" templateId="4005" name="Slayer_Darker_후려치기_HandySlash_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="314261.8429795">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1577" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="55" minHeight="0" maxRadius="75" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="250" rotateAngle="90" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="4005" name="Slayer_Darker_2콤보_combo2_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="153583.152115147">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-170" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="4005" name="Slayer_Darker_3콤보_combo3_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="269428.976440405">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-170" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="2893" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="220" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="4005" name="Slayer_Darker_4콤보_combo4_노말" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-170" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1882" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="200" offsetDistance="-160" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="165">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="2893" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="70" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="220" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" time="4135" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="15" maxRadius="80" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" time="4473" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="4005" name="Slayer_Darker_헉헉50%_DyingWait" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="4005" name="Slayer_Darker_헉헉20%_DyingWait" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="4005" name="Slayer_Darker_어그로체인지_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="4005" name="Slayer_Darker_회피_tumbling_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="tumbling" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="4005" name="Slayer_Darker_좌걸음_SideWalk_left_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="4005" name="Slayer_Darker_우걸음_SideWalk_right_노말" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="4005" name="Slayer_Darker_1콤보_combo1_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Skill id="2103" type="normal" templateId="4005" name="Slayer_Darker_회전베기_SwordDance_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="357305.531289907">
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<Skill id="2104" type="normal" templateId="4005" name="Slayer_Darker_후려치기_HandySlash_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="340450.033504665">
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<Skill id="2110" type="normal" templateId="4005" name="Slayer_Darker_2콤보_combo2_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="166381.9580184">
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<Skill id="2111" type="normal" templateId="4005" name="Slayer_Darker_3콤보_combo3_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="291881.431124287">
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</Skill>
<Skill id="2112" type="normal" templateId="4005" name="Slayer_Darker_4콤보_combo4_분노" parentId="30138000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.07" totalAtk="0">
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</Action>
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="-5" maxRadius="70" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="200" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2204" type="normal" templateId="4005" name="Slayer_Darker_어그로체인지_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="4005" name="Slayer_Darker_회피_tumbling_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="tumbling" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="4005" name="Slayer_Darker_좌걸음_SideWalk_left_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="4005" name="Slayer_Darker_우걸음_SideWalk_right_분노" parentId="30138000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="instance" templateId="4006" name="Sorcerer_Darker_화염구_FireBall_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="56736.5420583945">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="136" detachTime="577" flyingDuration="450" shotSkill="1101" startSkill="1101" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1027" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="4" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="4006" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="312" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="projectile" templateId="4006" name="Sorcerer_Darker_얼음송곳발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="75648.722744526">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="5" minHeight="-5" maxRadius="95" offsetAngle="0" offsetDistance="-75" pierceDepth="3" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="4006" name="Sorcerer_Darker_번개의덫모션_ShockTrap_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="projectile" templateId="4006" name="Sorcerer_Darker_번개의덫발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="162260.320253709">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="10000">
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<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="4006" name="Sorcerer_Darker_지옥불소환_BlastBall_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="580470.372661458">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3200" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="4006" name="Sorcerer_Darker_영기태우기_AuraBurn_노말" parentId="30143000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="148821.432169248">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="42" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="4006" name="Sorcerer_Darker_방어력 버프_ManaShield_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" type="normal" templateId="4006" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" type="projectile" templateId="4006" name="Sorcerer_Darker_1차지폭렬구발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" type="normal" templateId="4006" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" type="projectile" templateId="4006" name="Sorcerer_Darker_2차지폭렬구_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="334261.798173487">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" type="normal" templateId="4006" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" type="projectile" templateId="4006" name="Sorcerer_Darker_3차지폭렬구_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="4006" name="Sorcerer_Darker_헉헉50%_DyingWait" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="4006" name="Sorcerer_Darker_헉헉20%_DyingWait" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="4006" name="Sorcerer_Darker_어그로체인지_aggrochange_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="4006" name="Sorcerer_Darker_물러서기(회피)_BackDash_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="4006" name="Sorcerer_Darker_좌걸음_SideWalk_left_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="4006" name="Sorcerer_Darker_우걸음_SideWalk_Right_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
<StageList>
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<Action>
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<Skill id="2107" type="normal" templateId="4006" name="Sorcerer_Darker_지옥불소환_BlastBall_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="613060.276389042">
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<Skill id="2108" type="normal" templateId="4006" name="Sorcerer_Darker_영기태우기_AuraBurn_분노" parentId="30143000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="157176.483976013">
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<Skill id="2109" type="normal" templateId="4006" name="Sorcerer_Darker_방어력 버프_ManaShield_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
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<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
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<Action>
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</Action>
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Effect>
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</Area>
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</TargetingList>
</Skill>
<Skill id="2123" type="normal" templateId="4006" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Action>
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</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2125" type="normal" templateId="4006" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<StageList>
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<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" type="projectile" templateId="4006" name="Sorcerer_Darker_3차지폭렬구_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
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</Action>
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="4006" name="Sorcerer_Darker_어그로체인지_aggrochange_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="4006" name="Sorcerer_Darker_물러서기(회피)_BackDash_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="4006" name="Sorcerer_Darker_좌걸음_SideWalk_left_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="4006" name="Sorcerer_Darker_우걸음_SideWalk_Right_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="instance" templateId="4007" name="Sorcerer_Darker_화염구_FireBall_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="56736.5420583945">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="136" detachTime="577" flyingDuration="450" shotSkill="1101" startSkill="1101" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1027" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="4" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="4007" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="312" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="projectile" templateId="4007" name="Sorcerer_Darker_얼음송곳발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="75648.722744526">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="5" minHeight="-5" maxRadius="95" offsetAngle="0" offsetDistance="-75" pierceDepth="3" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="4007" name="Sorcerer_Darker_번개의덫모션_ShockTrap_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="projectile" templateId="4007" name="Sorcerer_Darker_번개의덫발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="162260.320253709">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="10000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="4007" name="Sorcerer_Darker_지옥불소환_BlastBall_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="580470.372661458">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3200" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="4007" name="Sorcerer_Darker_영기태우기_AuraBurn_노말" parentId="30143000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="148821.432169248">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="42" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="4007" name="Sorcerer_Darker_방어력 버프_ManaShield_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" type="normal" templateId="4007" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" type="projectile" templateId="4007" name="Sorcerer_Darker_1차지폭렬구발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" type="normal" templateId="4007" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" type="projectile" templateId="4007" name="Sorcerer_Darker_2차지폭렬구_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="334261.798173487">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" type="normal" templateId="4007" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" type="projectile" templateId="4007" name="Sorcerer_Darker_3차지폭렬구_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="4007" name="Sorcerer_Darker_헉헉50%_DyingWait" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="4007" name="Sorcerer_Darker_헉헉20%_DyingWait" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="4007" name="Sorcerer_Darker_어그로체인지_aggrochange_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="4007" name="Sorcerer_Darker_물러서기(회피)_BackDash_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="4007" name="Sorcerer_Darker_좌걸음_SideWalk_left_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="4007" name="Sorcerer_Darker_우걸음_SideWalk_Right_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" type="normal" templateId="4007" name="(인던전용)Sorcerer_Darker_이상상태버프_Angry_Q_노멀/분노공용" parentId="30143000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="angry_Q" duration="0" blendInTime="200" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1151" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" type="instance" templateId="4007" name="Sorcerer_Darker_화염구_FireBall_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="59921.9190498201">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="136" detachTime="577" flyingDuration="450" shotSkill="2101" startSkill="2101" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1027" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="4" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="4007" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="projectile" templateId="4007" name="Sorcerer_Darker_얼음송곳발사체_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="79895.8920664268">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="5" minHeight="-5" maxRadius="95" offsetAngle="0" offsetDistance="-75" pierceDepth="3" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="4007" name="Sorcerer_Darker_번개의덫모션_ShockTrap_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="projectile" templateId="4007" name="Sorcerer_Darker_번개의덫발사체_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="171370.391777814">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="10000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="4007" name="Sorcerer_Darker_지옥불소환_BlastBall_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="613060.276389042">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3200" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="4007" name="Sorcerer_Darker_영기태우기_AuraBurn_분노" parentId="30143000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="157176.483976013">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="42" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="4007" name="Sorcerer_Darker_방어력 버프_ManaShield_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2121" type="normal" templateId="4007" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2122" type="projectile" templateId="4007" name="Sorcerer_Darker_1차지폭렬구발사체_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2123" type="normal" templateId="4007" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2124" type="projectile" templateId="4007" name="Sorcerer_Darker_2차지폭렬구_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="397156.905330203">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2125" type="normal" templateId="4007" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" type="projectile" templateId="4007" name="Sorcerer_Darker_3차지폭렬구_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="4007" name="Sorcerer_Darker_어그로체인지_aggrochange_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="4007" name="Sorcerer_Darker_물러서기(회피)_BackDash_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="4007" name="Sorcerer_Darker_좌걸음_SideWalk_left_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="4007" name="Sorcerer_Darker_우걸음_SideWalk_Right_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="instance" templateId="4008" name="Sorcerer_Darker_화염구_FireBall_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="56736.5420583945">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="136" detachTime="577" flyingDuration="450" shotSkill="1101" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1027" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="4" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="4008" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="312" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="projectile" templateId="4008" name="Sorcerer_Darker_얼음송곳발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="75648.722744526">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="5" minHeight="-5" maxRadius="95" offsetAngle="0" offsetDistance="-75" pierceDepth="3" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="4008" name="Sorcerer_Darker_번개의덫모션_ShockTrap_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="projectile" templateId="4008" name="Sorcerer_Darker_번개의덫발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="162260.320253709">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="10000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="4008" name="Sorcerer_Darker_지옥불소환_BlastBall_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="580470.372661458">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3200" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="4008" name="Sorcerer_Darker_영기태우기_AuraBurn_노말" parentId="30143000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="148821.432169248">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="42" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="4008" name="Sorcerer_Darker_방어력 버프_ManaShield_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" type="normal" templateId="4008" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" type="projectile" templateId="4008" name="Sorcerer_Darker_1차지폭렬구발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" type="normal" templateId="4008" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" type="projectile" templateId="4008" name="Sorcerer_Darker_2차지폭렬구_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="334261.798173487">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" type="normal" templateId="4008" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" type="projectile" templateId="4008" name="Sorcerer_Darker_3차지폭렬구_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="4008" name="Sorcerer_Darker_헉헉50%_DyingWait" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="4008" name="Sorcerer_Darker_헉헉20%_DyingWait" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="4008" name="Sorcerer_Darker_어그로체인지_aggrochange_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="4008" name="Sorcerer_Darker_물러서기(회피)_BackDash_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
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</Property>
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</Skill>
<Skill id="1207" type="normal" templateId="4008" name="Sorcerer_Darker_좌걸음_SideWalk_left_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1208" type="normal" templateId="4008" name="Sorcerer_Darker_우걸음_SideWalk_Right_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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<StageList>
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</Stage>
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</Action>
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<Skill id="1301" type="normal" templateId="4008" name="(인던전용)Sorcerer_Darker_이상상태버프_Angry_Q_노멀/분노공용" parentId="30143000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Skill id="2101" type="instance" templateId="4008" name="Sorcerer_Darker_화염구_FireBall_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="59921.9190498201">
<Action>
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</Action>
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</Skill>
<Skill id="2103" type="normal" templateId="4008" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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<Skill id="2105" type="normal" templateId="4008" name="Sorcerer_Darker_번개의덫모션_ShockTrap_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
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<Skill id="2107" type="normal" templateId="4008" name="Sorcerer_Darker_지옥불소환_BlastBall_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="613060.276389042">
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<TargetingList adjustTargetingPos="toTarget">
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<Skill id="2108" type="normal" templateId="4008" name="Sorcerer_Darker_영기태우기_AuraBurn_분노" parentId="30143000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="157176.483976013">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="42" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Skill id="2109" type="normal" templateId="4008" name="Sorcerer_Darker_방어력 버프_ManaShield_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
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</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="5" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2121" type="normal" templateId="4008" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<ProjectileSkillList>
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</TargetingList>
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<Action>
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2123" type="normal" templateId="4008" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Action>
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</Action>
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
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<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2125" type="normal" templateId="4008" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Property>
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</Skill>
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<Action>
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<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="4008" name="Sorcerer_Darker_어그로체인지_aggrochange_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="4008" name="Sorcerer_Darker_물러서기(회피)_BackDash_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="4008" name="Sorcerer_Darker_좌걸음_SideWalk_left_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="4008" name="Sorcerer_Darker_우걸음_SideWalk_Right_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="instance" templateId="4009" name="Sorcerer_Darker_화염구_FireBall_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="61577.4650527794">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="136" detachTime="577" flyingDuration="450" shotSkill="1101" startSkill="1101" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1027" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="4" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="4009" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="312" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="projectile" templateId="4009" name="Sorcerer_Darker_얼음송곳발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="82103.2867370392">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="5" minHeight="-5" maxRadius="95" offsetAngle="0" offsetDistance="-75" pierceDepth="3" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="4009" name="Sorcerer_Darker_번개의덫모션_ShockTrap_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="projectile" templateId="4009" name="Sorcerer_Darker_번개의덫발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="176104.831866419">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="10000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="4009" name="Sorcerer_Darker_지옥불소환_BlastBall_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="629997.754356379">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3200" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="4009" name="Sorcerer_Darker_영기태우기_AuraBurn_노말" parentId="30143000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="161519.299661841">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="42" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="4009" name="Sorcerer_Darker_방어력 버프_ManaShield_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" type="normal" templateId="4009" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" type="projectile" templateId="4009" name="Sorcerer_Darker_1차지폭렬구발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" type="normal" templateId="4009" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" type="projectile" templateId="4009" name="Sorcerer_Darker_2차지폭렬구_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="362781.964652034">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" type="normal" templateId="4009" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" type="projectile" templateId="4009" name="Sorcerer_Darker_3차지폭렬구_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="4009" name="Sorcerer_Darker_헉헉50%_DyingWait" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="4009" name="Sorcerer_Darker_헉헉20%_DyingWait" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="4009" name="Sorcerer_Darker_어그로체인지_aggrochange_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="4009" name="Sorcerer_Darker_물러서기(회피)_BackDash_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="4009" name="Sorcerer_Darker_좌걸음_SideWalk_left_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="4009" name="Sorcerer_Darker_우걸음_SideWalk_Right_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" type="normal" templateId="4009" name="(인던전용)Sorcerer_Darker_이상상태버프_Angry_Q_노멀/분노공용" parentId="30143000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="angry_Q" duration="0" blendInTime="200" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1151" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" type="instance" templateId="4009" name="Sorcerer_Darker_화염구_FireBall_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="75039.9547625445">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="136" detachTime="577" flyingDuration="450" shotSkill="2101" startSkill="2101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1027" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="4" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="4009" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="projectile" templateId="4009" name="Sorcerer_Darker_얼음송곳발사체_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="100053.273016726">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="5" minHeight="-5" maxRadius="95" offsetAngle="0" offsetDistance="-75" pierceDepth="3" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="4009" name="Sorcerer_Darker_번개의덫모션_ShockTrap_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="projectile" templateId="4009" name="Sorcerer_Darker_번개의덫발사체_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="214606.385285407">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="10000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="4009" name="Sorcerer_Darker_지옥불소환_BlastBall_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="767732.678399339">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3200" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="4009" name="Sorcerer_Darker_영기태우기_AuraBurn_분노" parentId="30143000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="196831.417189587">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="42" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="4009" name="Sorcerer_Darker_방어력 버프_ManaShield_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2121" type="normal" templateId="4009" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2122" type="projectile" templateId="4009" name="Sorcerer_Darker_1차지폭렬구발사체_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2123" type="normal" templateId="4009" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2124" type="projectile" templateId="4009" name="Sorcerer_Darker_2차지폭렬구_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="497357.839705237">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2125" type="normal" templateId="4009" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" type="projectile" templateId="4009" name="Sorcerer_Darker_3차지폭렬구_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="4009" name="Sorcerer_Darker_어그로체인지_aggrochange_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="4009" name="Sorcerer_Darker_물러서기(회피)_BackDash_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="4009" name="Sorcerer_Darker_좌걸음_SideWalk_left_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="4009" name="Sorcerer_Darker_우걸음_SideWalk_Right_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="5000" name="급조된 전투골렘_기본공격_atk01_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="130691.990672497">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="0" offsetDistance="-90" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="110">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="5000" name="급조된 전투골렘_3단공격_atk03_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="261383.981344993">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="30" offsetDistance="-20" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="0.3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="1530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="-60" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="5000" name="급조된 전투골렘_회전공격_atk02_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="105435.281301494">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="5000" name="급조된 전투골렘_휘두르기 공격_atk04_노말" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="0.89" totalAtk="131794.101626868">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="5000" name="급조된 전투골렘_ 50% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Skill id="1202" type="normal" templateId="5000" name="급조된 전투골렘_ 20% 탈진_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
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<Skill id="1203" type="normal" templateId="5000" name="급조된 전투골렘_사전동작" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
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<Skill id="1205" type="normal" templateId="5000" name="급조된 전투골렘_공격명령_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
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<Skill id="1206" type="normal" templateId="5000" name="급조된 전투골렘_백 회피_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
<Action>
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<Skill id="1207" type="normal" templateId="5000" name="급조된 전투골렘_사이드워크좌걸음_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
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<Skill id="1208" type="normal" templateId="5000" name="급조된 전투골렘_사이드워크우걸음_노말" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1" totalAtk="0">
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<Skill id="2102" type="normal" templateId="5000" name="급조된 전투골렘_3단공격_atk03_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="283166.399296904">
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</Skill>
<Skill id="2103" type="normal" templateId="5000" name="급조된 전투골렘_회전공격_atk02_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="114221.563424664">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
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</Skill>
<Skill id="2104" type="normal" templateId="5000" name="급조된 전투골렘_휘두르기 공격_atk04_분노" parentId="30099000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.07" totalAtk="142776.954280829">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
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</Skill>
<Skill id="2201" type="normal" templateId="5000" name="급조된 전투골렘_ 50% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" type="normal" templateId="5000" name="급조된 전투골렘_ 20% 탈진_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" type="normal" templateId="5000" name="급조된 전투골렘_사전동작_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="5000" name="급조된 전투골렘_공격명령_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="5000" name="급조된 전투골렘_백 회피_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="5000" name="급조된 전투골렘_사이드워크좌걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="5000" name="급조된 전투골렘_사이드워크우걸음_분노" parentId="30099000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="instance" templateId="5001" name="Sorcerer_Darker_화염구_FireBall_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="66932.027231282">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="136" detachTime="577" flyingDuration="450" shotSkill="1101" startSkill="1101" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1027" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="4" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="5001" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="projectile" templateId="5001" name="Sorcerer_Darker_얼음송곳발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="89242.7029750426">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="5" minHeight="-5" maxRadius="95" offsetAngle="0" offsetDistance="-75" pierceDepth="3" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="5001" name="Sorcerer_Darker_번개의덫모션_ShockTrap_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="projectile" templateId="5001" name="Sorcerer_Darker_번개의덫발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="191418.295506977">
<Action>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="10000">
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<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="5001" name="Sorcerer_Darker_지옥불소환_BlastBall_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="684780.167778673">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3200" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="5001" name="Sorcerer_Darker_영기태우기_AuraBurn_노말" parentId="30143000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="175564.456154175">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="42" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="5001" name="Sorcerer_Darker_방어력 버프_ManaShield_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" type="normal" templateId="5001" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" type="projectile" templateId="5001" name="Sorcerer_Darker_1차지폭렬구발사체_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" type="normal" templateId="5001" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" type="projectile" templateId="5001" name="Sorcerer_Darker_2차지폭렬구_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="394328.222447863">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" type="normal" templateId="5001" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" type="projectile" templateId="5001" name="Sorcerer_Darker_3차지폭렬구_노말" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="5001" name="Sorcerer_Darker_헉헉50%_DyingWait" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="5001" name="Sorcerer_Darker_헉헉20%_DyingWait" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="5001" name="Sorcerer_Darker_어그로체인지_aggrochange_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
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<Skill id="1206" type="normal" templateId="5001" name="Sorcerer_Darker_물러서기(회피)_BackDash_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1207" type="normal" templateId="5001" name="Sorcerer_Darker_좌걸음_SideWalk_left_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<Skill id="1208" type="normal" templateId="5001" name="Sorcerer_Darker_우걸음_SideWalk_Right_노말" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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<StageList>
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</Stage>
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</Action>
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<Skill id="1301" type="normal" templateId="5001" name="(인던전용)Sorcerer_Darker_이상상태버프_Angry_Q_노멀/분노공용" parentId="30143000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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<Property animControlType="normal" />
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</Action>
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</TargetingList>
</Skill>
<Skill id="2101" type="instance" templateId="5001" name="Sorcerer_Darker_화염구_FireBall_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="70689.8124574694">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2103" type="normal" templateId="5001" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="2105" type="normal" templateId="5001" name="Sorcerer_Darker_번개의덫모션_ShockTrap_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Skill>
<Skill id="2107" type="normal" templateId="5001" name="Sorcerer_Darker_지옥불소환_BlastBall_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="723226.43617329">
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</Action>
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<TargetingList adjustTargetingPos="toTarget">
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<Area type="enemy" maxCount="20" maxHeight="50" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2108" type="normal" templateId="5001" name="Sorcerer_Darker_영기태우기_AuraBurn_분노" parentId="30143000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="185420.90025106">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="42" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
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<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="5001" name="Sorcerer_Darker_방어력 버프_ManaShield_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2121" type="normal" templateId="5001" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2122" type="projectile" templateId="5001" name="Sorcerer_Darker_1차지폭렬구발사체_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2123" type="normal" templateId="5001" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2124" type="projectile" templateId="5001" name="Sorcerer_Darker_2차지폭렬구_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="468525.5011716">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2125" type="normal" templateId="5001" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" type="projectile" templateId="5001" name="Sorcerer_Darker_3차지폭렬구_분노" parentId="30143000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="15" minHeight="-15" maxRadius="16" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="5001" name="Sorcerer_Darker_어그로체인지_aggrochange_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="5001" name="Sorcerer_Darker_물러서기(회피)_BackDash_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="5001" name="Sorcerer_Darker_좌걸음_SideWalk_left_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="5001" name="Sorcerer_Darker_우걸음_SideWalk_Right_분노" parentId="30143000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<StageList />
</Action>
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</Skill>
<Skill id="1106" type="normal" templateId="5002" name="Warrior_Darker_방어력 버프_DefenseUp Mode_노말" parentId="30141000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="0.89" totalAtk="34677.9985874244">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Skill id="1110" type="normal" templateId="5002" name="Warrior_Darker_기본 공격_combo2_노말" parentId="30141000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="0.89" totalAtk="173663.545110445">
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</Stage>
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</Action>
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</Stage>
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1112" type="normal" templateId="5002" name="Warrior_Darker_기본 공격_combo4_노말" parentId="30141000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="0.89" totalAtk="0">
<Action>
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<StageList>
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</Stage>
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="45" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="280" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1201" type="normal" templateId="5002" name="Warrior_Darker_헉헉50%_Dyingwait_노말" parentId="30141000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="5002" name="Warrior_Darker_헉헉20%_Dyingwait_노말" parentId="30141000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Skill>
<Skill id="1204" type="normal" templateId="5002" name="Warrior_Darker_어그로체인지_arrgochange_노말" parentId="30141000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
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<Targeting id="4" time="2414" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="5" time="2718" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="15" maxHeight="45" minHeight="0" maxRadius="165" offsetAngle="0" offsetDistance="-120" pierceDepth="1" rangeAngle="18" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="120">
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</Targeting>
<Targeting id="6" time="3843" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="15" maxHeight="45" minHeight="10" maxRadius="45" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="5">
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</Effect>
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</Area>
<Area type="enemy" maxCount="15" maxHeight="45" minHeight="10" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="5">
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</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="5002" name="Warrior_Darker_충격의 외침_Deafening Roar_분노" parentId="30141000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1.07" totalAtk="143386.763220392">
<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="DeafeningRoarLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="DeafeningRoarShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-5" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="5002" name="Warrior_Darker_방어력 버프_DefenseUp Mode_분노" parentId="30141000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1.07" totalAtk="37568.0180326638">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="inspiringRoar" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="15" maxHeight="100" minHeight="-50" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="5002" name="Warrior_Darker_기본 공격_combo2_분노" parentId="30141000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1.07" totalAtk="188135.526540875">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="45" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="280" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="210" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="5002" name="Warrior_Darker_기본 공격_combo3_분노" parentId="30141000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1.07" totalAtk="322620.217245881">
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="210" rotateAngle="60" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="1881" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Skill>
<Skill id="2112" type="normal" templateId="5002" name="Warrior_Darker_기본 공격_combo4_분노" parentId="30141000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1.07" totalAtk="0">
<Action>
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</Stage>
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="45" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="280" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Targeting>
<Targeting id="-1" time="1060" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="1270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="-1" time="1881" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Targeting>
<Targeting id="-1" time="2056" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="40" offsetAngle="0" offsetDistance="5" pierceDepth="1" rangeAngle="210" rotateAngle="-40" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="40" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="5002" name="Warrior_Darker_어그로체인지_arrgochange_노말" parentId="30141000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="5002" name="Warrior_Darker_회피_tumbling_분노" parentId="30141000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="tumbling" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="5002" name="Warrior_Darker_좌측 사이드 워크_sideWalk_left_분노" parentId="30141000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="SideWalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="5002" name="Warrior_Darker_우측 사이드 워크_sideWalk_right_분노" parentId="30141000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="SideWalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="7000" name="어둠의 날개 카라스차_기본공격_Atk01_노말" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.656" totalAtk="7866503.31357805">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1018" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="29.62963" minHeight="-3.703704" maxRadius="85.18518" offsetAngle="0" offsetDistance="-18.518518" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="18.518518">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="7000" name="어둠의 날개 카라스차_사전동작있는전방위공격_ReactionAtk_노말" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.794" totalAtk="25043714.5042069">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="600" targetType="all" innerRadius="0" outerRadius="250" speed="10" startTime="1705" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="ReactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1705" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="29.62963" minHeight="-7.407407" maxRadius="60" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="7000" name="어둠의 날개 카라스차_전진3연타공격_HeavyAtk_노말" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.656" totalAtk="25665976.2775359">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2321" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2934" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="700" targetType="all" innerRadius="0" outerRadius="200" speed="6" startTime="4018" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="heavyatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2321" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="45" minHeight="-3.703704" maxRadius="81.481476" offsetAngle="0" offsetDistance="-18.518518" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="18.518518">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2934" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="29.62963" minHeight="-3.703704" maxRadius="81.481476" offsetAngle="0" offsetDistance="-18.518518" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="18.518518">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4018" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="29.62963" minHeight="-3.703704" maxRadius="90" offsetAngle="0" offsetDistance="-18.518518" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="18.518518">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="7000" name="어둠의 날개 카라스차_마법구던지기발사동작_LongAtk_노말" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1105" detachAngle="-70" detachDistance="13.000000" detachHeight="18.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="projectile" templateId="7000" name="어둠의 날개 카라스차_마법구던지기발사체_LongAtk_노말" parentId="90010000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="2.07" totalAtk="10786755.2604806">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="2000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="10" minHeight="-10" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="7000" name="어둠의 날개 카라스차_전방점프공격_MoveAtk_노말" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.794" totalAtk="20358176.2259305">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="500" targetType="all" innerRadius="0" outerRadius="250" speed="10" startTime="2800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="moveAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2086" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2700">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="50" minHeight="-3.703704" maxRadius="150" offsetAngle="0" offsetDistance="-100" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2784" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="180" offsetAngle="0" offsetDistance="-100" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="92">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="7000" name="어둠의 날개 카라스차_좌회전공격_RoungAtk01_노말" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.794" totalAtk="9046014.43615705">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="1210" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="roundatk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1145" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="100" rotateAngle="-110" crosshairRadius="1" crosshairRadius2="3" minRadius="18.5">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="100" rotateAngle="-30" crosshairRadius="1" crosshairRadius2="3" minRadius="18.5">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="7000" name="어둠의 날개 카라스차_우회전공격_RoungAtk02_노말" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.794" totalAtk="9046014.43615705">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="1210" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="roundatk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1145" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="100" rotateAngle="110" crosshairRadius="1" crosshairRadius2="3" minRadius="18.5">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="100" rotateAngle="30" crosshairRadius="1" crosshairRadius2="3" minRadius="18.5">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="7000" name="어둠의 날개 카라스차__롱무브_LongMove(근)_노말" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.656" totalAtk="13025703.5387169">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="150" speed="6" startTime="1215" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="500" targetType="all" innerRadius="0" outerRadius="150" speed="6" startTime="1900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1275">
<Cylinder radius="35" height="70" locAngle="0" locDistance="0" locZ="500" />
</HitCylinder>
<HitCylinder startTime="4318">
<Cylinder radius="35" height="70" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1275">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4318">
<Cylinder radius="33" height="70" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longmove" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longmove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="7000" name="어둠의 날개 카라스차_매우넓은대지진(스턴)_UlraAtk01_노멀" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.794" totalAtk="11021596.0576645">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="1500" targetType="all" innerRadius="0" outerRadius="800" speed="20" startTime="1560" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3056" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3453" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3786" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="4157" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="4527" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1200" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="5090" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3056" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3453" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="-20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3786" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4157" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="-20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4527" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="-20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="7000" name="어둠의 날개 카라스차_범위공격+후방공격_UltraAtk02_노멀" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="900" targetType="all" innerRadius="0" outerRadius="500" speed="10" startTime="311" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="1190" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="200" targetType="all" innerRadius="0" outerRadius="500" speed="8" startTime="3054" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="6" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="3965" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.3" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1190" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="60" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3965" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="7000" name="어둠의 날개 카라스차_롱무브_LongMove(장)_노말" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.656" totalAtk="13025703.5387169">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="150" speed="6" startTime="1215" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="500" targetType="all" innerRadius="0" outerRadius="150" speed="6" startTime="1900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1275">
<Cylinder radius="35" height="70" locAngle="0" locDistance="0" locZ="500" />
</HitCylinder>
<HitCylinder startTime="4318">
<Cylinder radius="35" height="70" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1275">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4318">
<Cylinder radius="33" height="70" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longmove" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" type="normal" templateId="7000" name="어둠의 날개 카라스차_(인던전용)Dot이상상태존(슬로우+1분후즉사)발사동작_UltraAtk01_노멀" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="1500" targetType="all" innerRadius="0" outerRadius="800" speed="20" startTime="1560" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3056" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3453" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3786" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="4157" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="4527" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1200" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="5090" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="3000" targetType="all" innerRadius="0" outerRadius="500" speed="3" startTime="6000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1114" detachAngle="50" detachDistance="110.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="3488" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1114" detachAngle="-50" detachDistance="110.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" type="projectile" templateId="7000" name="어둠의 날개 카라스차_(인던전용)Dot이상상태존(슬로우+1분후즉사)발사체_UltraAtk01_노멀" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="3000">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="25" minHeight="-25" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.8">
<AbnormalityOnCommon id="99002610" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" type="normal" templateId="7000" name="어둠의 날개 카라스차_액티브무브공격판정_Run_노말" parentId="90010000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.2" totalAtk="1144351.34220966">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Run" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="20" minHeight="0" maxRadius="35" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="20" minHeight="0" maxRadius="35" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1151" type="normal" templateId="7000" name="어둠의 날개 카라스차_(인던전용)액티브무브공격_Run_노멀" parentId="90010000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Run" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="20" minHeight="0" maxRadius="35" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="20" minHeight="0" maxRadius="35" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="7000" name="어둠의 날개 카라스차_헉헉동작30%_Groggy" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Groggy" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="7000" name="어둠의 날개 카라스차_사전동작_Roar_노말" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="700" targetType="all" innerRadius="0" outerRadius="250" speed="600" startTime="742" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Roar" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="7000" name="어둠의 날개 카라스차_어그로체인지_AggroChange_노말" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" type="normal" templateId="7000" name="어둠의 날개 카라스차_모드알람_ModeAlarm_노말" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" type="normal" templateId="7000" name="어둠의 날개 카라스차_로어(리액션 무적)_노말" parentId="90010000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Roar" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="876" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99002700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1212" type="normal" templateId="7000" name="어둠의 날개 카라스차_백무브_BackMove_노멀" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.656" totalAtk="5378783.00442662">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="300" until="1600">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="410" offsetAngle="0" offsetDistance="350" pierceDepth="1" rangeAngle="14" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="350">
<Effect atk="0.34">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" type="normal" templateId="7000" name="어둠의 날개 카라스차_자연회복_Wait_노멀/분노공용" parentId="90010000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Wait" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99002800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="7000" name="어둠의 날개 카라스차_기본공격_Atk01_분노" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.794" totalAtk="11531825.2971264">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1018" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="29.62963" minHeight="-3.703704" maxRadius="85.18518" offsetAngle="0" offsetDistance="-18.518518" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="18.518518">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="7000" name="어둠의 날개 카라스차_사전동작있는전방위공격_ReactionAtk_분노" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.932" totalAtk="31961527.3110375">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="600" targetType="all" innerRadius="0" outerRadius="250" speed="10" startTime="1705" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="ReactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1705" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="29.62963" minHeight="-7.407407" maxRadius="60" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="7000" name="어둠의 날개 카라스차_전진3연타공격_HeavyAtk_분노" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.794" totalAtk="32265079.6084118">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2321" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2934" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="700" targetType="all" innerRadius="0" outerRadius="200" speed="6" startTime="4018" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="heavyatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2321" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="45" minHeight="-3.703704" maxRadius="81.481476" offsetAngle="0" offsetDistance="-18.518518" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="18.518518">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2934" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="29.62963" minHeight="-3.703704" maxRadius="81.481476" offsetAngle="0" offsetDistance="-18.518518" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="18.518518">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4018" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="29.62963" minHeight="-3.703704" maxRadius="90" offsetAngle="0" offsetDistance="-18.518518" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="18.518518">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="7000" name="어둠의 날개 카라스차_마법구던지기발사동작_LongAtk_노말" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1105" detachAngle="-70" detachDistance="13.000000" detachHeight="18.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="projectile" templateId="7000" name="어둠의 날개 카라스차_마법구던지기발사체_LongAtk_노말" parentId="90010000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="2.07" totalAtk="11425371.1928389">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="2000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="10" minHeight="-10" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="7000" name="어둠의 날개 카라스차_전방점프공격_MoveAtk_분노" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="2.07" totalAtk="28626668.0440502">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="500" targetType="all" innerRadius="0" outerRadius="250" speed="10" startTime="2800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="moveAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2086" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2700">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="50" minHeight="-3.703704" maxRadius="150" offsetAngle="0" offsetDistance="-100" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2784" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="180" offsetAngle="0" offsetDistance="-100" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="92">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="7000" name="어둠의 날개 카라스차_좌회전공격_RoungAtk01_분노" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="2.07" totalAtk="12454076.2006074">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="1210" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="roundatk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1145" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="100" rotateAngle="-110" crosshairRadius="1" crosshairRadius2="3" minRadius="18.5">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="100" rotateAngle="-30" crosshairRadius="1" crosshairRadius2="3" minRadius="18.5">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="7000" name="어둠의 날개 카라스차_우회전공격_RoungAtk02_분노" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="2.07" totalAtk="12454076.2006074">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="1210" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="roundatk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1145" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="100" rotateAngle="110" crosshairRadius="1" crosshairRadius2="3" minRadius="18.5">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="100" rotateAngle="30" crosshairRadius="1" crosshairRadius2="3" minRadius="18.5">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="7000" name="어둠의 날개 카라스차_롱무브_LongMove(근)_분노" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.794" totalAtk="19101660.7128985">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="150" speed="6" startTime="1215" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="500" targetType="all" innerRadius="0" outerRadius="150" speed="6" startTime="1900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1275">
<Cylinder radius="35" height="70" locAngle="0" locDistance="0" locZ="500" />
</HitCylinder>
<HitCylinder startTime="4318">
<Cylinder radius="35" height="70" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1275">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4318">
<Cylinder radius="33" height="70" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longmove" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="7000" name="어둠의 날개 카라스차_매우넓은대지진(스턴)_UlraAtk01_분노" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="2.208" totalAtk="14229013.9394211">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="1500" targetType="all" innerRadius="0" outerRadius="800" speed="20" startTime="1560" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3056" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3453" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3786" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="4157" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="4527" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1200" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="5090" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3056" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3453" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="-20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3786" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4157" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="-20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="4527" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="-20" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="7000" name="어둠의 날개 카라스차_범위공격+후방공격_UltraAtk02_분노" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="900" targetType="all" innerRadius="0" outerRadius="500" speed="10" startTime="311" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="1190" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="200" targetType="all" innerRadius="0" outerRadius="500" speed="8" startTime="3054" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="6" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="3965" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.3" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1190" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="60" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3965" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="-20" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="7000" name="어둠의 날개 카라스차__롱무브_LongMove(장)_분노" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.794" totalAtk="19101660.7128985">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="150" speed="6" startTime="1215" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="500" targetType="all" innerRadius="0" outerRadius="150" speed="6" startTime="1900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1275">
<Cylinder radius="35" height="70" locAngle="0" locDistance="0" locZ="500" />
</HitCylinder>
<HitCylinder startTime="4318">
<Cylinder radius="35" height="70" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1275">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4318">
<Cylinder radius="33" height="70" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longmove" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" type="normal" templateId="7000" name="어둠의 날개 카라스차_(인던전용)Dot이상상태존(슬로우+1분후즉사)발사동작_UltraAtk01_분노" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="1500" targetType="all" innerRadius="0" outerRadius="800" speed="20" startTime="1560" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3056" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3453" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="3786" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="4157" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="4527" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1200" targetType="all" innerRadius="0" outerRadius="800" speed="4" startTime="5090" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="3000" targetType="all" innerRadius="0" outerRadius="500" speed="3" startTime="6000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2114" detachAngle="50" detachDistance="110.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="3448" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2114" detachAngle="-50" detachDistance="110.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" type="projectile" templateId="7000" name="어둠의 날개 카라스차_(인던전용)Dot이상상태존(슬로우+1분후즉사)발사체_UltraAtk01_분노" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="3000">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="25" minHeight="-25" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.8">
<AbnormalityOnCommon id="99002610" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" type="normal" templateId="7000" name="어둠의 날개 카라스차_액티브무브공격판정_Run_분노" parentId="90010000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.2" totalAtk="1818151.78114826">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Run" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="20" minHeight="0" maxRadius="35" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="20" minHeight="0" maxRadius="35" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2151" type="normal" templateId="7000" name="어둠의 날개 카라스차_(인던전용)액티브무브공격_Run_분노" parentId="90010000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Run" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="20" minHeight="0" maxRadius="35" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="20" minHeight="0" maxRadius="35" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" type="normal" templateId="7000" name="어둠의 날개 카라스차_사전동작_Roar_분노" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Roar" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" type="normal" templateId="7000" name="어둠의 날개 카라스차_어그로체인지_AggroChange_분노" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" type="normal" templateId="7000" name="어둠의 날개 카라스차_모드알람_ModeAlarm_분노" parentId="90010000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" type="normal" templateId="7000" name="어둠의 날개 카라스차_로어(리액션 무적)_분노" parentId="90010000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Roar" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="876" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99002700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2212" type="normal" templateId="7000" name="어둠의 날개 카라스차_백무브_BackMove_분노" parentId="90010000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.932" totalAtk="7365359.2154574">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="300" until="1600">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="410" offsetAngle="0" offsetDistance="350" pierceDepth="1" rangeAngle="14" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="350">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="7001" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.55" totalAtk="7952305.82168453">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1380" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-10" pierceDepth="1" rangeAngle="140" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1444" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="-45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="7001" name="아카 칼라쉬 전사_무브어택_moveAtk" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.95" totalAtk="23064952.7168982">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="800" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1753" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="7.5" startTime="2350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="-350" pierceDepth="1" rangeAngle="55" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="7001" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.55" totalAtk="7952305.82168453">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1380" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-10" pierceDepth="1" rangeAngle="140" rotateAngle="-70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1444" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-10" pierceDepth="1" rangeAngle="90" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="7001" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.95" totalAtk="12663271.3854545">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="652" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="1110" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.5" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="10" startTime="1225" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2400" targetType="all" innerRadius="0" outerRadius="500" speed="7" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
<Effect atk="0.7">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="7001" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.65" totalAtk="11449080.9541882">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="806" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1026" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1800" targetType="all" innerRadius="0" outerRadius="500" speed="7" startTime="1511" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.7">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="100">
<Effect atk="0.7">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="7001" name="아카 칼라쉬 전사_리액션 어택_reactionAtk" parentId="30080000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.95" totalAtk="7952305.82168453">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="616" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="819" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="800" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="1660" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="-50" pierceDepth="1" rangeAngle="80" rotateAngle="10" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="7001" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.8" totalAtk="10315953.1886021">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1650" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1621" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="140" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1735" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="140" rotateAngle="80" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="7001" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.8" totalAtk="12381593.2018322">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1650" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1621" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="140" rotateAngle="20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1735" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="140" rotateAngle="-80" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="7001" name="아카 칼라쉬 전사_롱무브(근)_longmove" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1110" type="normal" templateId="7001" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_노멀" parentId="30080000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.95" totalAtk="17896770.3913065">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="2300" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="6" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="7" startTime="3908" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="5042" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2470">
<Cylinder radius="150" height="200" locAngle="0" locDistance="0" locZ="300" />
</HitCylinder>
<HitCylinder startTime="4940">
<Cylinder radius="55" height="230" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="170" height="130" locAngle="0" locDistance="0" locZ="100" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2470">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4940">
<Cylinder radius="50" height="230" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="250" offsetAngle="80" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="250" offsetAngle="-80" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="400" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="7001" name="아카 칼라쉬 전사_롱무브(장)_longmove" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1112" type="normal" templateId="7001" name="아카칼라쉬전사_(인던전용)스턴유발범위충격파_heavyAtk_노멀" parentId="30080000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" type="normal" templateId="7001" name="아카 칼라쉬 전사_액티브무브 공격판정_run_노말" parentId="30080000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.2" totalAtk="1202818.33068527">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="7001" name="아카 칼라쉬 전사_그로기_groggy" parentId="30080000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="7001" name="아카 칼라쉬 전사_스킬 사전 동작_" parentId="30080000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="7001" name="아카 칼라쉬 전사_어그로 체인지_aggrochange" parentId="30080000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="7001" name="아카 칼라쉬 전사_회피_spmove" parentId="30080000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.8" totalAtk="4939573.94468084">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="820" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="1400" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1209" type="normal" templateId="7001" name="아카 칼라쉬 전사_모드 알람_modealarm" parentId="30080000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" type="normal" templateId="7001" name="아카 칼라쉬 전사_자연회복_Wait_노멀/분노공용" parentId="30080000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1300">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99002800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="7001" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01_분노" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="2" totalAtk="9825709.0762565">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1380" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-10" pierceDepth="1" rangeAngle="140" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1444" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="-45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="7001" name="아카 칼라쉬 전사_무브어택_moveAtk_분노" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="2.4" totalAtk="27242600.8437712">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="800" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1753" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="7.5" startTime="2350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="-350" pierceDepth="1" rangeAngle="55" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="7001" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02_분노" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="2" totalAtk="9825709.0762565">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1380" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-10" pierceDepth="1" rangeAngle="140" rotateAngle="-70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1444" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-10" pierceDepth="1" rangeAngle="90" rotateAngle="45" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="7001" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk_분노" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="2.4" totalAtk="15641684.6949882">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="652" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="1110" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.5" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="10" startTime="1225" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2400" targetType="all" innerRadius="0" outerRadius="500" speed="7" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
<Effect atk="0.7">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="7001" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk_분노" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="2.1" totalAtk="11967130.1952132">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="806" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1026" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1800" targetType="all" innerRadius="0" outerRadius="500" speed="7" startTime="1511" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="100">
<Effect atk="0.7">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="7001" name="아카 칼라쉬 전사_리액션 어택_reactionAtk_분노" parentId="30080000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="2.4" totalAtk="9825709.0762565">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="616" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="819" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="800" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="1660" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="-50" pierceDepth="1" rangeAngle="80" rotateAngle="10" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="7001" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01_분노" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="2.1" totalAtk="13444400.4164065">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1650" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1621" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="140" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1735" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="140" rotateAngle="80" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="7001" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02_분노" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="2.1" totalAtk="13444400.4164065">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1650" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1621" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="140" rotateAngle="20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1735" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="140" rotateAngle="-80" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="7001" name="아카 칼라쉬 전사_롱무브(근)_longmove_분노" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2110" type="normal" templateId="7001" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_분노" parentId="30080000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="2.4" totalAtk="22109397.1760111">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="2300" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="6" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="7" startTime="3908" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="5042" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2470">
<Cylinder radius="150" height="200" locAngle="0" locDistance="0" locZ="300" />
</HitCylinder>
<HitCylinder startTime="4940">
<Cylinder radius="55" height="230" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="170" height="130" locAngle="0" locDistance="0" locZ="100" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2470">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4940">
<Cylinder radius="50" height="230" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="250" offsetAngle="80" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="250" offsetAngle="-80" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="400" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="7001" name="아카 칼라쉬 전사_롱무브(장)_longmove_분노" parentId="30080000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2112" type="normal" templateId="7001" name="아카칼라쉬전사_(인던전용)스턴유발범위충격파_heavyAtk_분노" parentId="30080000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" type="normal" templateId="7001" name="아카 칼라쉬 전사_액티브무브 공격_판정run_분노" parentId="30080000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.2" totalAtk="1828853.44010279">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" type="normal" templateId="7001" name="아카 칼라쉬 전사_스킬 사전 동작_분노" parentId="30080000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" type="normal" templateId="7001" name="아카 칼라쉬 전사_어그로 체인지_aggrochange_분노" parentId="30080000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="7001" name="아카 칼라쉬 전사_회피_spmove_분노" parentId="30080000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="2.1" totalAtk="6438197.47831857">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="820" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="1400" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2209" type="normal" templateId="7001" name="아카 칼라쉬 전사_모드 알람_modealarm_분노" parentId="30080000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="9999" type="normal" templateId="7001" name="아카 칼라쉬 전사 무적모드" parentId="30080000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="7002" name="어둠의 화신_우측 촉수 공격_atk01" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.5" totalAtk="13489091.565637">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="800" targetType="all" innerRadius="0" outerRadius="300" speed="7" startTime="1966" startValue="-1" shakeId="0" startCondition="skillStart" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="200" offsetAngle="20" offsetDistance="-20" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="90">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</AreaList>
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</Targeting>
<Targeting id="1" time="2171" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="190" offsetAngle="-50" offsetDistance="-60" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
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<HitEffect type="animationDamage" />
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="80" offsetAngle="10" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="8" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="7002" name="어둠의 화신_톱날 리액션 유발 공격_reactionAtk" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="36144831.6279071">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="11" startTime="1341" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.5" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="300" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="reactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1341" method="normal" type="none" startTime="0" endTime="0" interval="437" until="3099">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="270" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="7002" name="어둠의 화신_좌측 촉수 공격_atk02" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.5" totalAtk="13489091.565637">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="800" targetType="all" innerRadius="0" outerRadius="300" speed="7" startTime="1966" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1929" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="200" offsetAngle="-20" offsetDistance="-20" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="90">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="80" offsetAngle="10" offsetDistance="170" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="1" time="2220" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="40" offsetDistance="-50" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="60">
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="7002" name="어둠의 화신_촉수 마비 공격후 범위 마법 공격_heavyatk01" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="30860708.9175154">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="1600" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="15" startTime="3900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="heavyatk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="-11" offsetDistance="75" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070000" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="35" offsetDistance="95" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.25">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="7002" name="어둠의 화신_블랙홀 공격_longatk" parentId="30077000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="30860708.9175154">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="5000" targetType="all" innerRadius="0" outerRadius="400" speed="11" startTime="3980" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.3" duration="8000" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.7" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="14" startTime="2100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="3600" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" time="3890" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="7002" name="어둠의 화신_이동 공격_moveatk01" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="15427796.800137">
<Action>
<CameraShakeList>
<CameraShake power="0.7" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="11" startTime="980" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="moveatk01" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="300" until="3000">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="-195" pierceDepth="1" rangeAngle="50" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="98" minHeight="41" maxRadius="350" offsetAngle="-25" offsetDistance="-150" pierceDepth="1" rangeAngle="10" rotateAngle="38" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="30" maxRadius="300" offsetAngle="65" offsetDistance="-150" pierceDepth="1" rangeAngle="12" rotateAngle="-70" crosshairRadius="1" crosshairRadius2="3" minRadius="100">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="7002" name="어둠의 화신_좌측면 공격_roundatk02" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="15514757.1932412">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="1400" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="roundatk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1924" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="-100" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="7002" name="어둠의 화신_우측면 공격_roundatk01" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="15514757.1932412">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="1400" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="roundatk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1924" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="100" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="7002" name="어둠의 화신_롱 무브(근)_longmove" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="3000" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="1600" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="3582" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1110" type="normal" templateId="7002" name="어둠의 화신_주변범위슬로우and블라인드마법공격_UltraAtk01_노멀" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="38272625.5175457">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="3000" targetType="all" innerRadius="0" outerRadius="500" speed="8" startTime="1900" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="100" startTime="3308" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2356">
<Cylinder radius="80" height="250" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="3546">
<Cylinder radius="50" height="250" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="40" height="235" locAngle="85" locDistance="110" locZ="0" />
<Cylinder radius="40" height="235" locAngle="-85" locDistance="110" locZ="0" />
<Cylinder radius="150" height="150" locAngle="0" locDistance="-20" locZ="120" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2356">
<Cylinder radius="70" height="250" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="3546">
<Cylinder radius="35" height="250" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="38" height="235" locAngle="85" locDistance="110" locZ="0" />
<Cylinder radius="38" height="235" locAngle="-85" locDistance="110" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3546" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99002410" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="7002" name="어둠의 화신_롱 무브(원)_longmove" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="3000" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="1600" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="3582" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1201" type="normal" templateId="7002" name="어둠의 화신_그로기_Groggy" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="Groggy" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="7002" name="어둠의 화신_스킬 사전 동작_" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="7002" name="어둠의 화신_어그로 체인지_aggrochange" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" type="normal" templateId="7002" name="어둠의 화신_명령 동작_command" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="7002" name="어둠의 화신_회피 스킬(짧은)_spmove" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="7002" name="어둠의 화신_회피 스킬(긴)_spmove" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" type="normal" templateId="7002" name="어둠의 화신_모드 알람_modealarm" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
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<Skill id="1301" type="normal" templateId="7002" name="어둠의 화신_(인던전용)무적대기30초_Wait_노멀/분노공용" parentId="30077000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1302" type="normal" templateId="7002" name="어둠의 화신_자연회복_Wait_노멀/분노공용" parentId="30077000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="nothing" />
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</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="7002" name="어둠의 화신_우측 촉수 공격_atk01_분노" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.8" totalAtk="16984612.5944619">
<Action>
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<CameraShake power="2" duration="800" targetType="all" innerRadius="0" outerRadius="300" speed="7" startTime="1966" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1966" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="200" offsetAngle="20" offsetDistance="-20" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="90">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="1" time="2171" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="190" offsetAngle="-50" offsetDistance="-60" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
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<HitEffect type="animationDamage" />
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="80" offsetAngle="10" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="8" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="7002" name="어둠의 화신_톱날 리액션 유발 공격_reactionAtk_분노" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.5" totalAtk="41731859.5372399">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="11" startTime="1341" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.5" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="300" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="reactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1341" method="normal" type="none" startTime="0" endTime="0" interval="437" until="3099">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="270" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="7002" name="어둠의 화신_좌측 촉수 공격_atk02_분노" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.8" totalAtk="16984612.5944619">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="800" targetType="all" innerRadius="0" outerRadius="300" speed="7" startTime="1966" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1929" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
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<Effect atk="1">
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="80" offsetAngle="10" offsetDistance="170" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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<Targeting id="1" time="2220" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="40" offsetDistance="-50" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="60">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="7002" name="어둠의 화신_촉수 마비 공격후 범위 마법 공격_heavyatk01_분노" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.7" totalAtk="35028733.498476">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="1600" startValue="-1" shakeId="0" startCondition="skillStart" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="-11" offsetDistance="75" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="35" offsetDistance="95" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="70">
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</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="7002" name="어둠의 화신_블랙홀 공격_longatk_분노" parentId="30077000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="2" totalAtk="33782187.2526708">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="5000" targetType="all" innerRadius="0" outerRadius="400" speed="11" startTime="3980" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="3600" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraShakeList>
<CameraShake power="0.4" duration="5000" targetType="all" innerRadius="0" outerRadius="400" speed="11" startTime="3980" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" time="3890" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="7002" name="어둠의 화신_이동 공격_moveatk01_분노" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.5" totalAtk="18188599.3098622">
<Action>
<CameraShakeList>
<CameraShake power="0.7" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="11" startTime="980" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="moveatk01" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="300" until="3000">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="-195" pierceDepth="1" rangeAngle="50" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
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<HitEffect type="animationDamage" />
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<Area type="allExceptMe" maxCount="10" maxHeight="98" minHeight="41" maxRadius="350" offsetAngle="-25" offsetDistance="-150" pierceDepth="1" rangeAngle="10" rotateAngle="38" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="30" maxRadius="300" offsetAngle="65" offsetDistance="-150" pierceDepth="1" rangeAngle="12" rotateAngle="-70" crosshairRadius="1" crosshairRadius2="3" minRadius="100">
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</Skill>
<Skill id="2107" type="normal" templateId="7002" name="어둠의 화신_좌측면 공격_roundatk02_분노" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.8" totalAtk="16984612.5944619">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="-100" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
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</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="7002" name="어둠의 화신_우측면 공격_roundatk01_분노" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.8" totalAtk="16984612.5944619">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
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<HitEffect type="animationDamage" />
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="100" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
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</Skill>
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<Action>
<CameraShakeList>
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2110" type="normal" templateId="7002" name="어둠의 화신_주변범위슬로우and블라인드마법공격_UltraAtk01_분노" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.5" totalAtk="38627777.9225567">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="3000" targetType="all" innerRadius="0" outerRadius="500" speed="8" startTime="1900" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2356">
<Cylinder radius="80" height="250" locAngle="0" locDistance="0" locZ="0" />
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<HitCylinder startTime="3546">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2356">
<Cylinder radius="70" height="250" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="3546">
<Cylinder radius="35" height="250" locAngle="0" locDistance="0" locZ="0" />
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<Cylinder radius="38" height="235" locAngle="-85" locDistance="110" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3546" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99002410" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="7002" name="어둠의 화신_롱 무브(원)_longmove_분노" parentId="30077000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="3000" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="1600" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="3582" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" type="normal" templateId="7002" name="어둠의 화신_스킬 사전 동작_" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.8" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="ReadyAction" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" type="normal" templateId="7002" name="어둠의 화신_어그로 체인지_aggrochange_분노" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.8" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="7002" name="어둠의 화신_명령 동작_command_분노" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.8" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="Command" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="7002" name="어둠의 화신_회피 스킬(짧은)_spmove_분노" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="spmove" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="7002" name="어둠의 화신_회피 스킬(긴)_spmove_분노" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="spmove" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" type="normal" templateId="7002" name="어둠의 화신_모드 알람_modealarm_분노" parentId="30077000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" timeRate="1.8" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="7003" name="난폭한아라크네_기본공격1(2연타공격)_atk01_노말" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.2" totalAtk="15202050.03616">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="900" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="1200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="20" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-15" offsetDistance="105" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="7003" name="난폭한아라크네_기본공격2(양손찍기)_atk02_노말" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.2" totalAtk="15202050.03616">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="600" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="750" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="1830" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2120" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="730" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="7003" name="난폭한아라크네_헤비어택(3연타공격)_heavyattack_노말" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="31024591.9105307">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="300" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2300" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="2700" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="800" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="3400" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="20" startTime="5370" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="20" startTime="5760" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="heavyAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="10" offsetDistance="120" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-15" offsetDistance="120" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="740" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="7003" name="난폭한아라크네_롱어택(원거리범위공격)_longatk_노말" parentId="30087000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.2" totalAtk="12198375.6153693">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="600" targetType="all" innerRadius="0" outerRadius="400" speed="5" startTime="1242" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" time="1242" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="7003" name="난폭한아라크네_리액션어택(힘모아땅치기)_reactionatk_노말" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="31787444.1349799">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="2400" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2500" targetType="all" innerRadius="0" outerRadius="300" speed="13" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="3600" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="reactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2436" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="7003" name="난폭한아라크네_오른쪽회전공격_roundatk01_노말" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.2" totalAtk="20204572.5427287">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="800" targetType="all" innerRadius="0" outerRadius="400" speed="2" startTime="1680" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1775" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="230" rotateAngle="30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="7003" name="난폭한아라크네_왼쪽회전공격_roundatk02_노말" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.2" totalAtk="20204572.5427287">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="800" targetType="all" innerRadius="0" outerRadius="400" speed="2" startTime="1680" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1775" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="230" rotateAngle="-30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="7003" name="난폭한아라크네_롱무브_longmove(근)_노말" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.2" totalAtk="12198375.6153693">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="280" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="4" startTime="1040" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longmove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="400">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1177" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="7003" name="난폭한아라크네_사전동작있는특수공격_moveatk(전진연타공격)_노말" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="32566560.4338451">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1500" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="2236" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1500" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="3060" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="400" targetType="all" innerRadius="0" outerRadius="400" speed="10" startTime="3700" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="300" targetType="all" innerRadius="0" outerRadius="400" speed="20" startTime="5760" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.8" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="13" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="moveAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3800">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="740" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.12">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="7003" name="난폭한아라크네_땅파고솟아나오는공격(근거리)_UltraAtk01_노멀" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="3500" targetType="all" innerRadius="0" outerRadius="800" speed="6" startTime="374" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="800" speed="10" startTime="4673" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2300" targetType="all" innerRadius="0" outerRadius="500" speed="10" startTime="3400" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="7387" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="7753" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1977">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="4673">
<Cylinder radius="130" height="200" locAngle="0" locDistance="20" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1977">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4673">
<Cylinder radius="110" height="200" locAngle="0" locDistance="20" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Skill id="1113" type="normal" templateId="7003" name="난폭한아라크네_땅파고솟아나오는공격(중거리)_UltraAtk01_노멀" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="true">
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</Stage>
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Skill id="1114" type="normal" templateId="7003" name="난폭한아라크네_땅파고솟아나오는공격(원거리)_UltraAtk01_노멀" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinder startTime="6673">
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</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="true">
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</Stage>
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</Action>
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</Skill>
<Skill id="1115" type="normal" templateId="7003" name="난폭한아라크네_롱무브_longmove(장)_노말" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.2" totalAtk="12198375.6153693">
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</Skill>
<Skill id="1150" type="normal" templateId="7003" name="난폭한아라크네_액티브무브공격_activemoveatk_노말" parentId="30087000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="1852214.44241974">
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</Action>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1">
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</Skill>
<Skill id="1201" type="normal" templateId="7003" name="난폭한아라크네_그로기_groggy_노말" parentId="30087000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="0">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="false">
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="7003" name="난폭한아라크네_어그로체인지_aggrochange_노말" parentId="30087000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="0">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" type="normal" templateId="7003" name="난폭한아라크네_모드체인지_modealarm_노말" parentId="30087000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" type="normal" templateId="7003" name="난폭한아라크네_백무브_BackMove_노멀" parentId="30087000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="13684005.9493935">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="690" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="4" startTime="1450" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="400">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1213" type="normal" templateId="7003" name="난폭한아라크네_(인던전용)60초간완전무적_Wait_노멀" parentId="30087000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Wait" duration="60000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99002270" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" type="normal" templateId="7003" name="난폭한아라크네_자연회복_Wait_노멀/분노공용" parentId="30087000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99002800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="7003" name="난폭한아라크네_기본공격1(2연타공격)_atk01_분노" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.68" totalAtk="14929926.2743789">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="900" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="1200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="20" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-15" offsetDistance="120" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="7003" name="난폭한아라크네_기본공격2(양손찍기)_atk02_분노" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.68" totalAtk="14929926.2743789">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="600" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="750" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="1830" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2120" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="730" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="7003" name="난폭한아라크네_헤비어택(3연타공격)_heavyattack_분노" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.68" totalAtk="39491264.3576025">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="300" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2300" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="2700" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="800" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="3400" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="20" startTime="5370" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="20" startTime="5760" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="heavyAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="10" offsetDistance="120" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-15" offsetDistance="120" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="740" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="7003" name="난폭한아라크네_롱어택(원거리범위공격)_longatk_분노" parentId="30087000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="12899654.3763705">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="600" targetType="all" innerRadius="0" outerRadius="400" speed="5" startTime="1242" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" time="1242" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="7003" name="난폭한아라크네_리액션어택(힘모아땅치기)_reactionatk_분노" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.68" totalAtk="35769036.8547326">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="2400" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2500" targetType="all" innerRadius="0" outerRadius="300" speed="13" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="3600" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="reactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2436" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="7003" name="난폭한아라크네_오른쪽회전공격_roundatk01_분노" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="21367373.7558689">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="800" targetType="all" innerRadius="0" outerRadius="400" speed="2" startTime="1680" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1775" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="230" rotateAngle="30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="7003" name="난폭한아라크네_왼쪽회전공격_roundatk02_분노" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="21367373.7558689">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="800" targetType="all" innerRadius="0" outerRadius="400" speed="2" startTime="1680" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1775" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="230" rotateAngle="-30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="7003" name="난폭한아라크네_롱무브_longmove(근)_분노" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.3" totalAtk="12899654.3763705">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="280" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="4" startTime="1040" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longmove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="400">
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</Effect>
<HitEffect type="animationDamage" />
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="7003" name="난폭한아라크네_사전동작있는특수공격(전진연타공격)_moveatk_분노" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.68" totalAtk="26649971.4556521">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1500" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="2236" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1500" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="3060" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="400" targetType="all" innerRadius="0" outerRadius="400" speed="10" startTime="3700" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="300" targetType="all" innerRadius="0" outerRadius="400" speed="20" startTime="5760" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.8" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="13" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="moveAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3800">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="740" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="7003" name="난폭한아라크네_땅파고솟아나오는공격(근거리)_UltraAtk01_분노" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="3000" targetType="all" innerRadius="0" outerRadius="800" speed="6" startTime="374" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2300" targetType="all" innerRadius="0" outerRadius="500" speed="10" startTime="3400" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="800" speed="10" startTime="4673" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="7387" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="7753" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1977">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
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<HitCylinder startTime="4673">
<Cylinder radius="130" height="200" locAngle="0" locDistance="20" locZ="0" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1977">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4673">
<Cylinder radius="110" height="200" locAngle="0" locDistance="20" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="260" offsetAngle="0" offsetDistance="-70" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="0.15">
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<HitEffect type="animationDamage" />
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</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="90" offsetAngle="0" offsetDistance="-10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="4673" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="150" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" type="normal" templateId="7003" name="난폭한아라크네_땅파고솟아나오는공격(중거리)_UltraAtk01_분노" parentId="30087000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" timeRate="1.68" totalAtk="0">
<Action>
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<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="8786" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1977">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="5673">
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1977">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="5673">
<Cylinder radius="110" height="200" locAngle="0" locDistance="20" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
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</Stage>
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Action>
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</Skill>
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<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="900" offsetAngle="0" offsetDistance="-700" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="600">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="285" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="70" rotateAngle="30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="7004" name="다크리퍼_왼손 내려찍기 공격_Atk02_노말" parentId="30086000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.44" totalAtk="12890782.2022342">
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</Stage>
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</Action>
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<Targeting id="2" time="2470" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="5" maxHeight="40" minHeight="0" maxRadius="746.6667" offsetAngle="16" offsetDistance="-520" pierceDepth="1" rangeAngle="5" rotateAngle="-7" crosshairRadius="1" crosshairRadius2="3" minRadius="613.3334">
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<Targeting id="2" time="2620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="80" minHeight="0" maxRadius="613.3334" offsetAngle="16" offsetDistance="-510" pierceDepth="1" rangeAngle="6" rotateAngle="-7" crosshairRadius="1" crosshairRadius2="3" minRadius="480">
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="7004" name="다크리퍼_우회전 공격_RoundAtk01_노말" parentId="30086000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="18022609.2285292">
<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1105" type="normal" templateId="7004" name="다크리퍼_좌회전 공격_RoundAtk02_노말" parentId="30086000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="18022609.2285292">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="53.333336" minHeight="-6.666667" maxRadius="270" offsetAngle="-10" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1106" type="normal" templateId="7004" name="다크리퍼_점프 덮치기 공격_MoveAtk01_노말" parentId="30086000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="32474364.6614257">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="1340" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="400" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="500" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="5300" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="2060" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="moveAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="2" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1368" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="80" minHeight="0" maxRadius="165" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2601" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="80" minHeight="0" maxRadius="960" offsetAngle="-6" offsetDistance="-700" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="600">
<Effect atk="0.7">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="7004" name="다크리퍼_울부짓는리액션공격_reactionatk_노말" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="25674438.7905994">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="880" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1900" targetType="all" innerRadius="0" outerRadius="400" speed="15" startTime="2550" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReacitonAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="2" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="160" minHeight="-26.666668" maxRadius="400" offsetAngle="0" offsetDistance="6.666667" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99000050" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="7004" name="다크리퍼_장거리 점프 이동_LongMove01_노말" parentId="30086000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="24822535.0993556">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="1580" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2521" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="80" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="7004" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_1_노말" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="1690" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="1677">
<Move duration="0.3" distance="333" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longatk01_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1733" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="53.333336" minHeight="0" maxRadius="106.66667" offsetAngle="0" offsetDistance="333.33334" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="7004" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_2_노말" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="270" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="282">
<Move duration="0.2" distance="533" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_2" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="53.333336" minHeight="0" maxRadius="106.66667" offsetAngle="0" offsetDistance="533.3334" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="7004" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_3_노말" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="400" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="314">
<Move duration="0.2" distance="733" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_3" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="53.333336" minHeight="0" maxRadius="106.66667" offsetAngle="0" offsetDistance="733.3334" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="7004" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_1_노말" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="1710" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Effect id="1108" posX="0" posY="0" posZ="0" startTime="1641">
<Move duration="0.2" distance="400" maxHeight="0" />
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</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1712" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="133.33334" offsetAngle="-40" offsetDistance="400" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="1113" type="normal" templateId="7004" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_2_노말" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="320" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="318">
<Move duration="0.2" distance="400" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_2" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="133.33334" offsetAngle="0" offsetDistance="400" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" type="normal" templateId="7004" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_3_노말" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="415" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Targeting>
<Targeting id="3" time="4332" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="4" time="4831" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="5" time="5331" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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</Targeting>
<Targeting id="6" time="5831" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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</TargetingList>
</Skill>
<Skill id="1118" type="normal" templateId="7004" name="다크리퍼_중거리 점프 이동_LongMove01_노말" parentId="30086000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="24822535.0993556">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="1580" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.15" rootMotionZRate="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2521" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="80" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1150" type="normal" templateId="7004" name="다크리퍼_액티브무브공격_RunAtk_노멀" parentId="30086000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="2623484.42128119">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="100" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="765" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.5" duration="100" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="956" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="Run" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="700" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="430">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="7004" name="다크리퍼지쳐있는그로기상태" parentId="30086000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="Groggy" duration="6066" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="7004" name="다크리퍼_사전동작_노말" parentId="30086000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="7004" name="다크리퍼_어그로체인지모션_aggrochange_노말" parentId="30086000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="7004" name="다크리퍼_후방 점프 회피_Jumpevasion01_노말" parentId="30086000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="12921389.5204825">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1400" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="800" targetType="all" innerRadius="0" outerRadius="200" speed="6" startTime="1950" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1209" type="normal" templateId="7004" name="다크리퍼_모드알람_modealram_노말" parentId="30086000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.2" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" type="normal" templateId="7004" name="다크리퍼_백무브_BackMove_노멀" parentId="30086000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="15640339.6248714">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="1200" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="600" until="3000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="520" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" type="normal" templateId="7004" name="다크리퍼_자연회복_Wait_노멀/분노공용" parentId="30086000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="2" time="2601" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="80" minHeight="0" maxRadius="960" offsetAngle="-6" offsetDistance="-700" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="600">
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</Skill>
<Skill id="2107" type="normal" templateId="7004" name="다크리퍼_울부짓는리액션공격_reactionatk_분노" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.68" totalAtk="29822028.7825482">
<Action>
<CameraShakeList>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="160" minHeight="-26.666668" maxRadius="400" offsetAngle="0" offsetDistance="6.666667" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2108" type="normal" templateId="7004" name="다크리퍼_장거리 점프 이동_LongMove01_분노" parentId="30086000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.68" totalAtk="28826578.5867469">
<Action>
<CameraShakeList>
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2109" type="normal" templateId="7004" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_1_분노" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.68" totalAtk="7963601.56641065">
<Action>
<CameraShakeList>
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<StageList>
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</Action>
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<Area type="enemy" maxCount="10" maxHeight="53.333336" minHeight="0" maxRadius="106.66667" offsetAngle="0" offsetDistance="333.33334" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2110" type="normal" templateId="7004" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_2_분노" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.68" totalAtk="7963601.56641065">
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</Action>
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<Skill id="2111" type="normal" templateId="7004" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_3_분노" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.68" totalAtk="7963601.56641065">
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</Action>
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</Skill>
<Skill id="2112" type="normal" templateId="7004" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_1_분노" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.68" totalAtk="7963601.56641065">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2113" type="normal" templateId="7004" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_2_분노" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.68" totalAtk="7963601.56641065">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="133.33334" offsetAngle="0" offsetDistance="400" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2114" type="normal" templateId="7004" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_3_분노" parentId="30086000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.68" totalAtk="7963601.56641065">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Skill id="2118" type="normal" templateId="7004" name="다크리퍼_중거리 점프 이동_LongMove01_분노" parentId="30086000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.68" totalAtk="28826578.5867469">
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</Action>
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<Skill id="2150" type="normal" templateId="7004" name="다크리퍼_액티브무브공격_RunAtk_분노" parentId="30086000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.44" totalAtk="3910697.19779094">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="2203" type="normal" templateId="7004" name="다크리퍼_사전동작_분노" parentId="30086000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.56" totalAtk="0">
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<Skill id="2204" type="normal" templateId="7004" name="다크리퍼_어그로체인지모션_aggrochange_분노" parentId="30086000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.56" totalAtk="0">
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<Skill id="2206" type="normal" templateId="7004" name="다크리퍼_후방 점프 회피_Jumpevasion01_분노" parentId="30086000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.44" totalAtk="17503332.6095067">
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<Skill id="2209" type="normal" templateId="7004" name="다크리퍼_모드알람_modealram_분노" parentId="30086000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.56" totalAtk="0">
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<Skill id="2212" type="normal" templateId="7004" name="다크리퍼_백무브_BackMove_분노" parentId="30086000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.68" totalAtk="18166966.0733743">
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</Skill>
<Skill id="1101" type="normal" templateId="7005" name="얼음거인 얄_기본공격_Atk01_노말" parentId="30069000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" timeRate="1.68" totalAtk="15866573.6729168">
<Action>
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<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="1840" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="-10" maxRadius="300" offsetAngle="40" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.9">
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<HitEffect type="animationDamage" />
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</Area>
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<Skill id="1105" type="normal" templateId="7005" name="얼음거인 얄_방패로리액션유발공격_ReactionAtk_노말" parentId="30069000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" timeRate="1.68" totalAtk="15866573.6729168">
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</Skill>
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</Skill>
<Skill id="1108" type="normal" templateId="7005" name="얼음거인 얄_도끼검광날리기_LongAtk_노말" parentId="30069000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" timeRate="1.68" totalAtk="32799860.5093751">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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</Skill>
<Skill id="1109" type="normal" templateId="7005" name="얼음거인 얄_짧은 롱무브_LongMove_노말" parentId="30069000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" timeRate="1.68" totalAtk="21155431.563889">
<Action>
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<Action>
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</Action>
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<Skill id="1103" type="normal" templateId="7006" name="마술사드라곤_전방브레스(왼쪽부터)_heavyAtk01_노멀" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="18720465.8958934">
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<Skill id="1104" type="normal" templateId="7006" name="마술사드라곤_전방브레스(오른쪽부터)_HeavyAtk02_노멀" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="18720465.8958934">
<Action>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2809" method="normal" type="real_ccw" startTime="2809" endTime="3200" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="30" rotateAngle="75" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3201" method="normal" type="real_ccw" startTime="3201" endTime="3518" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="30" rotateAngle="45" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3519" method="normal" type="real_ccw" startTime="3519" endTime="3811" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="30" rotateAngle="15" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3812" method="normal" type="real_ccw" startTime="3812" endTime="4006" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="30" rotateAngle="-15" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="4007" method="normal" type="real_ccw" startTime="4007" endTime="4238" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="30" rotateAngle="-45" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="4239" method="normal" type="real_ccw" startTime="4239" endTime="4581" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="30" rotateAngle="-60" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="7006" name="마술사드라곤_전방블래스터볼후백점프_HeavyAtk03_노멀" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="22971380.2649169">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="150" speed="2" startTime="1950" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="2974" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="3832" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="4067" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1700">
<Cylinder radius="100" height="150" locAngle="0" locDistance="-50" locZ="0" />
</HitCylinder>
<HitCylinder startTime="4000">
<Cylinder radius="90" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="30" height="70" locAngle="0" locDistance="100" locZ="0" />
<Cylinder radius="40" height="50" locAngle="0" locDistance="-130" locZ="30" />
<Cylinder radius="60" height="80" locAngle="0" locDistance="-190" locZ="30" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1700">
<Cylinder radius="100" height="150" locAngle="0" locDistance="-50" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4000">
<Cylinder radius="90" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="30" height="70" locAngle="0" locDistance="100" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="HeavyAtk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2974" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="7006" name="마술사드라곤_360도회전공격_ReactionAtk_노멀" parentId="30173000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="26077525.3978814">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="7" startTime="3100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3127" method="normal" type="real_cw" startTime="3127" endTime="3359" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3360" method="normal" type="real_cw" startTime="3360" endTime="3945" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="7006" name="마술사드라곤_회전공격(좌)_RoundAtk01_노멀" parentId="30173000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="8192319.61447775">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="roundAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="922" method="normal" type="real_ccw" startTime="922" endTime="1035" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="20" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1036" method="normal" type="real_ccw" startTime="1036" endTime="1189" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="40" rotateAngle="-30" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="7006" name="마술사드라곤_회전공격(우)_RoundAtk02_노멀" parentId="30173000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="8192319.61447775">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="roundatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="912" method="normal" type="real_cw" startTime="912" endTime="1031" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="-20" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1032" method="normal" type="real_cw" startTime="1032" endTime="1351" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="40" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="7006" name="마술사드라곤_주변360도판넬공격_UltraAtk01_노멀" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="44326128.0540473">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3.5" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="4317" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="-5" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="7006" name="마술사드라곤_전방원거리대응판넬공격_UltraAtk02_노멀" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="31916055.7623569">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="3793" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3793" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="-1" offsetDistance="200" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="150">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3868" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="-11" offsetDistance="120" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3906" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
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</Effect>
<HitEffect type="animationDamage" />
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<Targeting id="-1" time="3980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="190" offsetAngle="6" offsetDistance="80" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="140">
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<Targeting id="-1" time="4037" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="220" offsetAngle="2" offsetDistance="125" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="170">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="4130" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="-8" offsetDistance="90" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="150">
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</Area>
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</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="7006" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_노멀" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="4317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1112" detachAngle="0" detachDistance="-5.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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</Targeting>
</TargetingList>
</Skill>
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<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="30000">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="47600400" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1113" type="normal" templateId="7006" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_노멀" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="4317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1114" detachAngle="0" detachDistance="-5.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" type="projectile" templateId="7006" name="마술사드라곤_(인던전용)이상상태Dot발사체_ultraAtk01_노멀" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="10739224.8977298">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="30000">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1150" type="normal" templateId="7006" name="마술사드라곤_액티브무브공격_Run_노멀" parentId="30173000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="2487126.88582559">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="300" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Property animControlType="normal" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="7006" name="마술사드라곤_지쳐있는그로기상태_Groggy_노멀" parentId="30173000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="Groggy" duration="6066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="7006" name="마술사드라곤_어그로체인지_AggroChange_노멀" parentId="30173000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" type="normal" templateId="7006" name="마술사드라곤_전방점프덮치기_longMove_노멀" parentId="30173000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="11627318.1912347">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="1452" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="6" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2254" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3031">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="380" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="200">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1206" type="normal" templateId="7006" name="마술사드라곤_후방점프회피_jumpevasion01_노멀" parentId="30173000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="9900146.74274466">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="459" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="952" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="150" speed="6" startTime="1126" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="jumpevasion01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1154" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1209" type="normal" templateId="7006" name="마술사드라곤_모드알람_modealarm_노멀" parentId="30173000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" type="normal" templateId="7006" name="마술사드라곤_백무브_backMove_노멀" parentId="30173000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="300" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="2900">
<Cylinder radius="90" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="40" height="50" locAngle="0" locDistance="-130" locZ="30" />
<Cylinder radius="60" height="80" locAngle="0" locDistance="-190" locZ="30" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="600" until="900">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="115" offsetAngle="0" offsetDistance="-15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="7006" name="마술사드라곤_전방물어뜯기2연타_Atk01_분노" parentId="30173000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="11558090.7961817">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="797" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="1127" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="797" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="410" offsetAngle="0" offsetDistance="-250" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1086" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="410" offsetAngle="0" offsetDistance="-250" pierceDepth="1" rangeAngle="8" rotateAngle="1" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="7006" name="마술사드라곤_전방브레스(왼쪽부터)_heavyAtk01_분노" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.94" totalAtk="18543061.6567467">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="3000" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="2785" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2785" method="normal" type="real_cw" startTime="2785" endTime="3151" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="30" rotateAngle="-60" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="3152" method="normal" type="real_cw" startTime="3152" endTime="3689" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="30" rotateAngle="-30" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="3690" method="normal" type="real_cw" startTime="3690" endTime="4006" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="4007" method="normal" type="real_cw" startTime="4007" endTime="4300" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="30" offsetDistance="50" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" time="4301" method="normal" type="real_cw" startTime="4301" endTime="4605" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="30" rotateAngle="60" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="7006" name="마술사드라곤_전방브레스(오른쪽부터)_HeavyAtk02_분노" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.94" totalAtk="18543061.6567467">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="3000" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="2809" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2809" method="normal" type="real_ccw" startTime="2809" endTime="3200" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="30" rotateAngle="75" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="3201" method="normal" type="real_ccw" startTime="3201" endTime="3518" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="30" rotateAngle="45" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="3519" method="normal" type="real_ccw" startTime="3519" endTime="3811" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="30" rotateAngle="15" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="3812" method="normal" type="real_ccw" startTime="3812" endTime="4006" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="30" rotateAngle="-15" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="4007" method="normal" type="real_ccw" startTime="4007" endTime="4238" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="30" rotateAngle="-45" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="4239" method="normal" type="real_ccw" startTime="4239" endTime="4581" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="30" rotateAngle="-60" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="7006" name="마술사드라곤_전방블래스터볼후백점프_HeavyAtk03_분노" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="23805281.8566343">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="150" speed="2" startTime="1950" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="2974" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="3832" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="4067" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1700">
<Cylinder radius="100" height="150" locAngle="0" locDistance="-50" locZ="0" />
</HitCylinder>
<HitCylinder startTime="4000">
<Cylinder radius="90" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="30" height="70" locAngle="0" locDistance="100" locZ="0" />
<Cylinder radius="40" height="50" locAngle="0" locDistance="-130" locZ="30" />
<Cylinder radius="60" height="80" locAngle="0" locDistance="-190" locZ="30" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1700">
<Cylinder radius="100" height="150" locAngle="0" locDistance="-50" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4000">
<Cylinder radius="90" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="30" height="70" locAngle="0" locDistance="100" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="HeavyAtk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2974" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="7006" name="마술사드라곤_360도회전공격_ReactionAtk_분노" parentId="30173000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="27022574.6489125">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="7" startTime="3100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3127" method="normal" type="real_cw" startTime="3127" endTime="3359" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3360" method="normal" type="real_cw" startTime="3360" endTime="3945" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="7006" name="마술사드라곤_회전공격(좌)_RoundAtk01_분노" parentId="30173000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.68" totalAtk="9096123.48837711">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="roundAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="922" method="normal" type="real_ccw" startTime="922" endTime="1035" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="20" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1036" method="normal" type="real_ccw" startTime="1036" endTime="1189" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="40" rotateAngle="-30" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="7006" name="마술사드라곤_회전공격(우)_RoundAtk02_분노" parentId="30173000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.68" totalAtk="9096123.48837711">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="roundatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="912" method="normal" type="real_cw" startTime="912" endTime="1031" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="-20" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1032" method="normal" type="real_cw" startTime="1032" endTime="1351" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="40" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="7006" name="마술사드라곤_주변360도판넬공격_UltraAtk01_분노" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.82" totalAtk="43064291.8398964">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3.5" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="4317" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="-5" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="7006" name="마술사드라곤_전방원거리대응판넬공격_UltraAtk02_분노" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2.06" totalAtk="34448748.6656927">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="3793" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3793" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="-1" offsetDistance="200" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="150">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3868" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="210" offsetAngle="-11" offsetDistance="120" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3906" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="230" offsetAngle="12" offsetDistance="120" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="180">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="190" offsetAngle="6" offsetDistance="80" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="140">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4037" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="220" offsetAngle="2" offsetDistance="125" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="170">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4130" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="-8" offsetDistance="90" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="150">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="7006" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_분노" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1112" detachAngle="0" detachDistance="-5.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" type="projectile" templateId="7006" name="마술사드라곤_(인던전용)이상상태Dot발사체_ultraAtk01_분노" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="30000">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" type="normal" templateId="7006" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_분노" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1114" detachAngle="0" detachDistance="-5.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" type="projectile" templateId="7006" name="마술사드라곤_(인던전용)이상상태Dot발사체_ultraAtk01_분노" parentId="30173000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="30000">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" type="normal" templateId="7006" name="마술사드라곤_액티브무브공격_Run_분노" parentId="30173000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="3758728.71420542">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="300" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="run" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" type="normal" templateId="7006" name="마술사드라곤_지쳐있는그로기상태_Groggy_분노" parentId="30173000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="Groggy" duration="6066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" type="normal" templateId="7006" name="마술사드라곤_어그로체인지_AggroChange_분노" parentId="30173000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="7006" name="마술사드라곤_전방점프덮치기_longMove_분노" parentId="30173000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="11584938.858426">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="1452" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="6" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="longmove_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2254" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3031">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="380" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="200">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2206" type="normal" templateId="7006" name="마술사드라곤_후방점프회피_jumpevasion01_분노" parentId="30173000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="9862188.1977485">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="459" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="100" speed="6" startTime="952" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="150" speed="6" startTime="1126" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="jumpevasion01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1154" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2209" type="normal" templateId="7006" name="마술사드라곤_모드알람_modealarm_분노" parentId="30173000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" type="normal" templateId="7006" name="마술사드라곤_백무브_backMove_분노" parentId="30173000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.56" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="300" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="2900">
<Cylinder radius="90" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="40" height="50" locAngle="0" locDistance="-130" locZ="30" />
<Cylinder radius="60" height="80" locAngle="0" locDistance="-190" locZ="30" />
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</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="600" until="900">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="115" offsetAngle="0" offsetDistance="-15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="7007" name="알쿠스_기본물기공격_Atk01_노멀" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.728" totalAtk="11383411.4629992">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="800" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1540" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.7" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="751" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1540" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="135" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="7007" name="알쿠스_꼬리공격_BackAtk_노멀" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="17415223.0771487">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="backAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2268" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="220" offsetAngle="180" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="7007" name="알쿠스_제자리공중에서 3연발 파이어볼 쏘기_FlyAtk01_노멀" parentId="30153000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.68" totalAtk="39187147.8109488">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1711" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="800" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="7000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="5" startTime="7900" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1200" targetType="all" innerRadius="0" outerRadius="100" speed="5" startTime="8800" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="15550" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80" height="150" locAngle="0" locDistance="0" locZ="200" />
</HitCylinder>
<HitCylinder startTime="5507">
<Cylinder radius="80" height="220" locAngle="0" locDistance="0" locZ="250" />
</HitCylinder>
<HitCylinder startTime="13236">
<Cylinder radius="80" height="250" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="5507">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="13236">
<Cylinder radius="75" height="250" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="7034" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="7959" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="400" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8840" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="600" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="15550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="7007" name="알쿠스_공중비행후착지공격_FlyAtk02_노멀" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="23947701.4400243">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1693" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="12556" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="13071" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="10640">
<Cylinder radius="80" height="200" locAngle="0" locDistance="-300" locZ="50" />
</HitCylinder>
<HitCylinder startTime="12113">
<Cylinder radius="80" height="200" locAngle="0" locDistance="-100" locZ="0" />
</HitCylinder>
<HitCylinder startTime="12887">
<Cylinder radius="80" height="150" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="1693">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="12113">
<Cylinder radius="85" height="200" locAngle="0" locDistance="-100" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="12887">
<Cylinder radius="85" height="150" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="1693">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="2429" endTime="10640" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1693" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="11708" method="normal" type="none" startTime="0" endTime="0" interval="500" until="13071">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.33">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="7007" name="알쿠스_공중에서 화이어브레스공격_HeavyAtk01_노멀" parentId="30153000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.68" totalAtk="44303215.4875186">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1289" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.5" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="10" startTime="3532" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="6043" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80" height="170" locAngle="0" locDistance="0" locZ="150" />
</HitCylinder>
<HitCylinder startTime="5909">
<Cylinder radius="80" height="150" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="5909">
<Cylinder radius="75" height="150" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="3197" endTime="5926" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3984" method="normal" type="none" startTime="0" endTime="0" interval="500" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="60" rotateAngle="30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4771" method="normal" type="none" startTime="0" endTime="0" interval="500" until="5400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="60" rotateAngle="-30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6043" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="7007" name="알쿠스_정면으로 화이볼 발사동작_HeavyAtk02_노멀" parentId="30153000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="960" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="400" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="1952" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1966" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0" detachDistance="200.000000" detachHeight="30.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="projectile" templateId="7007" name="알쿠스_정면 화이어볼 발사체_노멀" parentId="30153000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="17566452.7506071">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="10" maxRadius="25" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="7007" name="알쿠스_전방돌진공격(짧은)_MoveAtk_노멀" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="26127339.3294006">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="312" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="990" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1251" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="300" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2711" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="2200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="3510" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2607" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="700" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3584" method="normal" type="none" startTime="0" endTime="0" interval="500" until="5400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="700" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="7007" name="알쿠스_전방돌진공격(긴)_MoveAtk_노멀" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="30478892.7418491">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="312" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="990" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1251" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="300" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2711" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="300" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="3167" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="3" startTime="3637" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="2200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="4510" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2607" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3900">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="700" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="4484" method="normal" type="none" startTime="0" endTime="0" interval="500" until="5400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="700" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="7007" name="알쿠스_공중에서 지면추락진동공격_ReactionAtk_노멀" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2" totalAtk="29528398.1559002">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1108" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="3815" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="7034" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3798" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="49400700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="7007" name="알쿠스_꼬리로좌회전우공격_RoundAtk01_노멀" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="13662796.5838055">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="1356" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1446" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1583" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="100" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" type="normal" templateId="7007" name="알쿠스_꼬리로우회전좌공격_RoundAtk02_노멀" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="13662796.5838055">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="1356" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1446" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1587" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="280" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" type="normal" templateId="7007" name="알쿠스_선회이동(전방이동 있음/착지시데미지 있음)_FlyMove01_노멀" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="2" totalAtk="50620111.1244003">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1720" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="7" startTime="15477" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="15477" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070003" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" type="normal" templateId="7007" name="알쿠스_제자리떴다 착지(착지시 데미지 있음)_Flymove02_노멀" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="30478892.7418491">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1765" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="6" startTime="15477" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="2987" endTime="15387" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="15477" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="140" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="49400700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" type="normal" templateId="7007" name="알쿠스_액티브 무브 공격_노멀" parentId="30153000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="1351414.10324486">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="run" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="520" offsetAngle="0" offsetDistance="-470" pierceDepth="1" rangeAngle="14" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="420">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="7007" name="알쿠스_그로기_Groogy" parentId="30153000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="488" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1040" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1566" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1992" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2682" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="3" startTime="3183" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="7007" name="알쿠스_어그로체인지_AggroChange_노멀" parentId="30153000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="674" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="7007" name="알쿠스_점프회피(착지시 데미지 있음)_JumpEvasion01_노멀" parentId="30153000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="12162726.9292037">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="619" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1470" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1661" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1500" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="1997" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="jumpevasion01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1650" method="normal" type="none" startTime="0" endTime="0" interval="450" until="2130">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="140" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1209" type="normal" templateId="7007" name="알쿠스_모드알람_modeAlarm_노멀" parentId="30153000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="674" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="2000" endTime="2404" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="100">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1210" type="normal" templateId="7007" name="알쿠스_장식용_데코레이션용선회스킬(타겟팅없음)_FlyMove01_노멀/분노공용" parentId="30153000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="1701" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="15484" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1211" type="normal" templateId="7007" name="알쿠스_장식용_데코레이션용날기스킬(타겟팅없음)_Flymove02_노멀/분노공용" parentId="30153000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="7007" name="알쿠스_기본물기공격_Atk01_분노" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2.352" totalAtk="20510530.644138">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="800" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1540" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.7" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="751" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1540" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="135" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="7007" name="알쿠스_꼬리공격_BackAtk_분노" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2.352" totalAtk="26144771.5182202">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="backAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2268" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="220" offsetAngle="180" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="7007" name="알쿠스_제자리공중에서 3연발 파이어볼 쏘기_FlyAtk01_분노" parentId="30153000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2" totalAtk="39679124.4462377">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1711" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="800" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="7000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="5" startTime="7900" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1200" targetType="all" innerRadius="0" outerRadius="100" speed="5" startTime="8800" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="15550" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80" height="150" locAngle="0" locDistance="0" locZ="200" />
</HitCylinder>
<HitCylinder startTime="5507">
<Cylinder radius="80" height="220" locAngle="0" locDistance="0" locZ="250" />
</HitCylinder>
<HitCylinder startTime="13236">
<Cylinder radius="80" height="250" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="5507">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="13236">
<Cylinder radius="75" height="250" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="7034" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="7959" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="400" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="8840" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="600" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="15550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
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<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="7007" name="알쿠스_공중비행후착지공격_FlyAtk02_분노" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="2.52" totalAtk="37390256.3648578">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1693" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="12556" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="13071" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="10640">
<Cylinder radius="80" height="200" locAngle="0" locDistance="-300" locZ="50" />
</HitCylinder>
<HitCylinder startTime="12113">
<Cylinder radius="80" height="200" locAngle="0" locDistance="-100" locZ="0" />
</HitCylinder>
<HitCylinder startTime="12887">
<Cylinder radius="80" height="150" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="1693">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="12113">
<Cylinder radius="85" height="200" locAngle="0" locDistance="-100" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="12887">
<Cylinder radius="85" height="150" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="1693">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="2429" endTime="10640" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1693" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="11708" method="normal" type="none" startTime="0" endTime="0" interval="500" until="13071">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.33">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="7007" name="알쿠스_공중에서 화이어브레스공격_HeavyAtk01_분노" parentId="30153000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2" totalAtk="36216061.6280743">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1289" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.5" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="10" startTime="3532" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="6043" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80" height="170" locAngle="0" locDistance="0" locZ="150" />
</HitCylinder>
<HitCylinder startTime="5909">
<Cylinder radius="80" height="150" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="5909">
<Cylinder radius="75" height="150" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="3197" endTime="5926" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3984" method="normal" type="none" startTime="0" endTime="0" interval="500" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="60" rotateAngle="30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4771" method="normal" type="none" startTime="0" endTime="0" interval="500" until="5400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="60" rotateAngle="-30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6043" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="7007" name="알쿠스_정면으로 화이볼 발사동작_HeavyAtk02_분노" parentId="30153000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="960" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="400" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="1952" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1966" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0" detachDistance="200.000000" detachHeight="30.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="projectile" templateId="7007" name="알쿠스_정면 화이어볼 발사체_분노" parentId="30153000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2.352" totalAtk="20510530.644138">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="10" maxRadius="25" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="7007" name="알쿠스_전방돌진공격(짧은)_MoveAtk_분노" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="2.52" totalAtk="36608361.7129444">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="312" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="990" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1251" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="300" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2711" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="2200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="3510" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2607" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="700" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3584" method="normal" type="none" startTime="0" endTime="0" interval="500" until="5400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="700" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="7007" name="알쿠스_전방돌진공격(긴)_MoveAtk_분노" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="2.52" totalAtk="36605656.1951177">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="312" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="990" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="1251" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="300" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2711" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="300" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="3167" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="3" startTime="3637" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="2200" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="4510" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2607" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3900">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="700" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="4484" method="normal" type="none" startTime="0" endTime="0" interval="500" until="5400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="700" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="7007" name="알쿠스_공중에서 지면추락진동공격_ReactionAtk_분노" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2.24" totalAtk="39900976.9080263">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1108" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="3815" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="7034" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3798" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="49400700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="7007" name="알쿠스_꼬리로좌회전우공격_RoundAtk01_분노" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2.352" totalAtk="20510530.644138">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="1356" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1446" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1583" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="120" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" type="normal" templateId="7007" name="알쿠스_꼬리로우회전좌공격_RoundAtk02_분노" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2.352" totalAtk="20510530.644138">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="1356" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1446" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1583" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="280" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" type="normal" templateId="7007" name="알쿠스_선회이동(전방이동 있음/착지시데미지 있음)_FlyMove01_분노" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1720" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="7" startTime="15477" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="15477" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070003" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" type="normal" templateId="7007" name="알쿠스_제자리떴다 착지(착지시 데미지 있음)_Flymove02_분노" parentId="30153000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2.52" totalAtk="45180794.9468121">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1765" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="6" startTime="15477" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="2987" endTime="15387" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="15477" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="140" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="49400700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" type="normal" templateId="7007" name="알쿠스_액티브 무브 공격_분노" parentId="30153000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.44" totalAtk="3855362.90303346">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="run" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="520" offsetAngle="0" offsetDistance="-470" pierceDepth="1" rangeAngle="14" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="420">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" type="normal" templateId="7007" name="알쿠스_그로기_Groogy" parentId="30153000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="488" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1040" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1566" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1992" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2682" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="3" startTime="3183" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" type="normal" templateId="7007" name="알쿠스_어그로체인지_AggroChange_분노" parentId="30153000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.68" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="674" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arkus_ANI.Anim.Arkus_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
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<Action>
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</Stage>
</StageList>
</Action>
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</Skill>
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<Action>
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</Action>
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<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1102" type="normal" templateId="7100" name="불의파괴자_사전동작있는 이동공격_MoveAtk01_노말" parentId="30066000" category="9011" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" timeRate="1.44" totalAtk="29185263.3612869">
<Action>
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</Action>
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<Area type="allExceptMe" maxCount="20" maxHeight="45" minHeight="-5" maxRadius="180" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
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<Action>
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</Action>
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<Action>
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</Effect>
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1150" type="normal" templateId="7100" name="불의파괴자_액티브무브_activemove_노말" parentId="30066000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" timeRate="1.2" totalAtk="4430494.87884993">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="500" targetType="all" innerRadius="0" outerRadius="100" speed="3" startTime="860" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="1170" offsetAngle="0" offsetDistance="-1100" pierceDepth="1" rangeAngle="18" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1000">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="7100" name="불의파괴자_그로기_groggy" parentId="30066000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="7100" name="불의파괴자_특수공격사전동작(가라)" parentId="30066000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1500" targetType="all" innerRadius="0" outerRadius="500" speed="20" startTime="444" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="7100" name="불의파괴자_어그로체인지_aggrochange_노말" parentId="30066000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="7100" name="불의파괴자_회피성 뒤로 점프_Spmove_노말" parentId="30066000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="841" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1145" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="spmove" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="620" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="37" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="400">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1209" type="normal" templateId="7100" name="불의파괴자_모드알람_modealram_노말" parentId="30066000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" type="normal" templateId="7100" name="불의파괴자_자연회복_Wait_노멀/분노공용" parentId="30066000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="Wait" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="nothing" />
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</Skill>
<Skill id="1302" type="normal" templateId="7100" name="(인던전용)불의파괴자_(가스 폭발)_Atk03_heavyAtk01" parentId="30066000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="79548279.8876378">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk03_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk03_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="heavyAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="500" until="7407">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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<Targeting id="-1" time="7407" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="1303" type="normal" templateId="7100" name="(검은틈전용)불의파괴자_자기자신에게광폭화이상상태걸기_modealram_공용" parentId="30066000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2056" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1304" type="normal" templateId="7100" name="(투기장 전용)불의파괴자_(가스 폭발)_Atk03_heavyAtk01_공용" parentId="30066000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="116982764.540644">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk03_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk03_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="heavyAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="500" until="7407">
<AreaList>
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<Action>
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<Action>
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Stage>
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</Action>
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</Stage>
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</Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="0" maxRadius="1170" offsetAngle="0" offsetDistance="-1100" pierceDepth="1" rangeAngle="18" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="1000">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2203" type="normal" templateId="7100" name="불의파괴자_특수공격사전동작(가라)_분노" parentId="30066000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" timeRate="1.1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1500" targetType="all" innerRadius="0" outerRadius="500" speed="20" startTime="444" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" type="normal" templateId="7100" name="불의파괴자_어그로체인지_aggrochange_분노" parentId="30066000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="7100" name="불의파괴자_회피성 뒤로 점프_Spmove_분노" parentId="30066000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="250" speed="10" startTime="841" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="620" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="37" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="400">
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</Skill>
<Skill id="2209" type="normal" templateId="7100" name="불의파괴자_모드알람_modealram_분노" parentId="30066000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="7101" name="싸이클롭스_양손 오른쪽 내려치기_Atk01_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="8095545.54729826">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="3.5" startTime="1030" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1050">
<Cylinder radius="65" height="65" locAngle="20" locDistance="40" locZ="0" />
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</HitCylinderList>
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="22" offsetAngle="45" offsetDistance="90" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="22" offsetAngle="7" offsetDistance="90" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1102" type="normal" templateId="7101" name="싸이클롭스_양주먹 원투 내려찍기_Atk02_노멀" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="12476925.9671273">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="820" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="5" startTime="1730" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="780">
<Cylinder radius="55" height="80" locAngle="0" locDistance="10" locZ="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="55" offsetAngle="20" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="16">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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</AreaList>
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<Targeting id="2" time="1730" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="90" minHeight="-10" maxRadius="55" offsetAngle="-20" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="16">
<Effect atk="0.4">
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<HitEffect type="animationDamage" />
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<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="16" offsetAngle="20" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="16" offsetAngle="-20" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="7101" name="싸이클롭스_오른쪽 회전하며 원투 연타찍기_roundAtk01_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="12939932.9427345">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="830" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="1600" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="780">
<Cylinder radius="55" height="90" locAngle="0" locDistance="0" locZ="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="roundAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="60" offsetAngle="30" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="16">
<Effect atk="0.4">
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<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
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</AreaList>
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</Targeting>
<Targeting id="2" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="60" offsetAngle="-5" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
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<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
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</AreaList>
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</Targeting>
<Targeting id="1" time="810" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="16" offsetAngle="30" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
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</AreaList>
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</Targeting>
<Targeting id="2" time="1580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="16" offsetAngle="-5" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="7101" name="싸이클롭스_왼쪽 회전하며 오른 주먹 내려치고 왼손 비껴 쓸기_roundAtk02_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="9238365.58651957">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="840" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="3" startTime="1780" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="830">
<Cylinder radius="60" height="70" locAngle="-10" locDistance="20" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="roundAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="840" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="60" offsetAngle="40" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="16">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="70" minHeight="-10" maxRadius="110" offsetAngle="-45" offsetDistance="-10" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="40">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="16" offsetAngle="40" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="7101" name="싸이클롭스_제자리 고공점프_reactionAtk" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="11859324.119584">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="1675" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="160" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="7101" name="싸이클롭스_돌 던지기_longAtk01_노말" parentId="30216000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="16200622.7416302">
<Action>
<CameraShakeList>
<CameraShake power="0.7" duration="1800" targetType="all" innerRadius="0" outerRadius="500" speed="0.8" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1300" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="3830" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="330">
<Cylinder radius="50" height="60" locAngle="0" locDistance="10" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_End_A" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="160" offsetAngle="0" offsetDistance="260" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="35">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="35" offsetAngle="0" offsetDistance="260" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="7101" name="싸이클롭스_돌 뽑아 앞에 찍고 부수기_longAtk02_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="24356535.3868087">
<Action>
<CameraShakeList>
<CameraShake power="0.7" duration="1800" targetType="all" innerRadius="0" outerRadius="500" speed="0.8" startTime="1010" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="4540" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="5800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="330">
<Cylinder radius="50" height="60" locAngle="0" locDistance="10" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk02_End_B" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="4540" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="35">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="5960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="100" offsetAngle="0" offsetDistance="80" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="35">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="4510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="35" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="5930" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="35" offsetAngle="0" offsetDistance="80" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="7101" name="싸이클롭스_리엑션 발생 후 오른발로 찍고 3회 손바닥으로 후려치기_heavyAtk01_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="13095953.4883721">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="700" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="700" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="1260" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="700" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="1780" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="2250" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1120">
<Cylinder radius="60" height="80" locAngle="0" locDistance="20" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="heavyAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="0" maxRadius="60" offsetAngle="20" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.19">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="0" maxRadius="90" offsetAngle="-50" offsetDistance="20" pierceDepth="1" rangeAngle="170" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.27">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="0" maxRadius="90" offsetAngle="50" offsetDistance="0" pierceDepth="1" rangeAngle="170" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.27">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="0" maxRadius="90" offsetAngle="-40" offsetDistance="0" pierceDepth="1" rangeAngle="170" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.27">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="7101" name="싸이클롭스_전방 점프해서 내려찍기_longMove_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="14025207.6070903">
<Action>
<CameraShakeList>
<CameraShake power="2.5" duration="1000" targetType="all" innerRadius="0" outerRadius="600" speed="4" startTime="2050" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2110">
<Cylinder radius="60" height="60" locAngle="0" locDistance="40" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongMove_Move" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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</Action>
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<Skill id="1110" type="normal" templateId="7101" name="싸이클롭스_후방 점프해서 내려찍기_backMove_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="10719925.6972466">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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<Skill id="1111" type="normal" templateId="7101" name="싸이클롭스_분노하며 힘을 모은 뒤 날뛰면서 대지진 일으키기_ModeAlarm_Start_ModeAlarm_Loop_UltraAtk02_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="19272990.302163">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</Action>
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</Skill>
<Skill id="1113" type="normal" templateId="7101" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="18183840.7677776">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="900" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="1300" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1114" type="normal" templateId="7101" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="14961797.4650367">
<Action>
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</Action>
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</TargetingList>
</Skill>
<Skill id="1115" type="projectile" templateId="7101" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile" parentId="30216000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="60000" interval="500" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="560" offsetAngle="0" offsetDistance="55" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" type="normal" templateId="7101" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 넓게 석화광선(인던전용)_UltraAtk01_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="14961797.4650367">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="600" speed="5" startTime="1530" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="150" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="35" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="50">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-10" maxRadius="300" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="150">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-10" maxRadius="560" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="560" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="50">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1117" type="projectile" templateId="7101" name="싸이클롭스_넓게 석화광선발사 후 지속데미지 영역(인던전용)_Projectile_노말" parentId="30216000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="60000" interval="500" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="560" offsetAngle="0" offsetDistance="55" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" type="normal" templateId="7101" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="14961797.4650367">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="600" speed="5" startTime="1530" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="150" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="50">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-10" maxRadius="300" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="150">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-10" maxRadius="560" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="560" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="50">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1119" type="projectile" templateId="7101" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile" parentId="30216000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="15000" interval="15000" until="0">
<AreaList />
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1120" type="normal" templateId="7101" name="싸이클롭스_(투기장 전용 스킬) 필살기 1-2_UltraAtk01_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="41144943.028851">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="600" speed="5" startTime="1530" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="150" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="35" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="50">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-10" maxRadius="300" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="150">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-10" maxRadius="560" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="560" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="50">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" type="normal" templateId="7101" name="싸이클롭스_액티브무브 포효를 터트리고 밟아 공격하면 이동_activeMove_Start+activeMove_Loop+activeMove_End_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="15091196.7944641">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="2" startTime="810" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.5" duration="600" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="1580" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.5" duration="600" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="400" speed="2.5" startTime="2470" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="activeMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="activeMove_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="activeMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="370" until="430">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="40" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="40" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="7101" name="싸이클롭스_분노 모드 알람으로 전방에 충격파_modealarm_Start_modealarm_Loop_modealarm_End_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="17666378.2410364">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1800" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="2600" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="120" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1202" type="normal" templateId="7101" name="싸이클롭스_탈진 상태에서 뒤로 도망가기_runAway_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="runAway" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="7101" name="싸이클롭스_분노 모드 알람으로 주위에 충격파(360도)_modealarm_Start_modealarm_Loop_modealarm_End_노말" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="31317670.5182009">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1800" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="2600" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Loop" duration="2500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="120" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" type="normal" templateId="7101" name="싸이클롭스_(투기장 전용 (투기장 전용 스킬) 필살기) 패턴 1-1" parentId="30216000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Cyclops_ANI.Anim.Cyclops_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Start" duration="0" blendInTime="200" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070025" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="7101" name="싸이클롭스_양손 오른쪽 내려치기_Atk01_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="17101839.9686676">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="3.5" startTime="1030" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1050">
<Cylinder radius="65" height="65" locAngle="20" locDistance="40" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-10" maxRadius="70" offsetAngle="20" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="7101" name="싸이클롭스_양주먹 원투 내려찍기_Atk02_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="26357506.1055564">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="820" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="5" startTime="1730" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="780">
<Cylinder radius="55" height="80" locAngle="0" locDistance="10" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="atk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="55" offsetAngle="20" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="16">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1730" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="90" minHeight="-10" maxRadius="55" offsetAngle="-20" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="16">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="16" offsetAngle="20" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="16" offsetAngle="-20" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="7101" name="싸이클롭스_오른쪽 회전하며 원투 연타찍기_roundAtk01_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="27335608.3415266">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="830" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="1600" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="780">
<Cylinder radius="55" height="90" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="roundAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="60" offsetAngle="30" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="16">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="60" offsetAngle="-5" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="810" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="16" offsetAngle="30" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="16" offsetAngle="-5" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="7101" name="싸이클롭스_왼쪽 회전하며 오른 주먹 내려치고 왼손 비껴 쓸기_roundAtk02_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="19516047.3015226">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="4" startTime="840" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="3" startTime="1780" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="830">
<Cylinder radius="60" height="70" locAngle="-10" locDistance="20" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="roundAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="840" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="60" offsetAngle="40" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="16">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="70" minHeight="-10" maxRadius="110" offsetAngle="-45" offsetDistance="-10" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="40">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="16" offsetAngle="40" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="7101" name="싸이클롭스_제자리 고공점프_reactionAtk" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="25052822.2026212">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="1675" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="160" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="7101" name="싸이클롭스_돌 던지기_longAtk01_분노" parentId="30216000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="34223815.5416939">
<Action>
<CameraShakeList>
<CameraShake power="0.7" duration="1800" targetType="all" innerRadius="0" outerRadius="500" speed="0.8" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1300" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="3830" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="330">
<Cylinder radius="50" height="60" locAngle="0" locDistance="10" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_End_A" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="170" offsetAngle="0" offsetDistance="260" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="7101" name="싸이클롭스_돌 뽑아 앞에 찍고 부수기_longAtk02_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="51453181.0046333">
<Action>
<CameraShakeList>
<CameraShake power="0.7" duration="1800" targetType="all" innerRadius="0" outerRadius="500" speed="0.8" startTime="1010" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="4540" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="500" speed="4" startTime="5800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="330">
<Cylinder radius="50" height="60" locAngle="0" locDistance="10" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk02_End_B" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="4540" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="35">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="5960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-10" maxRadius="100" offsetAngle="0" offsetDistance="80" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="35">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="4510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="35" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="5930" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-20" maxRadius="35" offsetAngle="0" offsetDistance="80" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="7101" name="싸이클롭스_리엑션 발생 후 오른발로 찍고 3회 손바닥으로 후려치기_heavyAtk01_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="27665201.7441862">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="700" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="700" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="1260" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="700" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="1780" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="400" speed="3" startTime="2250" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1120">
<Cylinder radius="60" height="80" locAngle="0" locDistance="20" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="heavyAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="0" maxRadius="60" offsetAngle="20" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.19">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="0" maxRadius="90" offsetAngle="-50" offsetDistance="20" pierceDepth="1" rangeAngle="170" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.27">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="0" maxRadius="90" offsetAngle="50" offsetDistance="0" pierceDepth="1" rangeAngle="170" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.27">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="0" maxRadius="90" offsetAngle="-40" offsetDistance="0" pierceDepth="1" rangeAngle="170" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.27">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="7101" name="싸이클롭스_전방 점프해서 내려찍기_longMove_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="29628251.0699782">
<Action>
<CameraShakeList>
<CameraShake power="2.5" duration="1000" targetType="all" innerRadius="0" outerRadius="600" speed="4" startTime="2050" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2110">
<Cylinder radius="60" height="60" locAngle="0" locDistance="40" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongMove_Move" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Skill id="2110" type="normal" templateId="7101" name="싸이클롭스_후방 점프해서 내려찍기_backMove_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="22645843.0354334">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Skill id="2111" type="normal" templateId="7101" name="싸이클롭스_분노하며 힘을 모은 뒤 날뛰면서 대지진 일으키기_ModeAlarm_Start_ModeAlarm_Loop_UltraAtk02_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="40714192.0133193">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="2112" type="normal" templateId="7101" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선_UltraAtk01_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="26744212.9687532">
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<ProjectileSkillList>
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<Skill id="2113" type="normal" templateId="7101" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="38413363.6219302">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property animControlType="normal" />
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2114" type="normal" templateId="7101" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="31606797.1448901">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-10" maxRadius="300" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="150">
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<Targeting id="-1" time="1650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="90" minHeight="-10" maxRadius="560" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
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<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Skill>
<Skill id="2115" type="projectile" templateId="7101" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile_분노" parentId="30216000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="2116" type="normal" templateId="7101" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 넓게 석화광선(인던전용)_UltraAtk01_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="31606797.1448901">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Action>
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<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="560" offsetAngle="0" offsetDistance="55" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="50">
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</Skill>
<Skill id="2118" type="normal" templateId="7101" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="31606797.1448901">
<Action>
<CameraShakeList>
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</Action>
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<Skill id="2119" type="projectile" templateId="7101" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile" parentId="30216000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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<CameraShakeList />
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</Skill>
<Skill id="2120" type="normal" templateId="7101" name="싸이클롭스_(투기장 전용 스킬) 필살기 패턴 1-2_UltraAtk01_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="60782302.2017118">
<Action>
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<Skill id="2150" type="normal" templateId="7101" name="싸이클롭스_액티브무브 포효를 터트리고 밟아 공격하면 이동_activeMove_Start+activeMove_Loop+activeMove_End_분노" parentId="30216000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="31880153.2283054">
<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="40" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="7102" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_노멀" parentId="30154000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.7" totalAtk="8164229.47445294">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="421" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="938" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2001" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1800" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2451" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk01_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk01_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2058" method="normal" type="none" startTime="0" endTime="0" interval="400" until="2600">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="250">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="7102" name="판두러스_공중에서내려찍기_Atk02_노멀" parentId="30154000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="22917918.6046512">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="362" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="6" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="9" startTime="3716" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="6346" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1600">
<Cylinder radius="150" height="200" locAngle="0" locDistance="0" locZ="200" />
</HitCylinder>
<HitCylinder startTime="6321">
<Cylinder radius="70" height="170" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList />
<MoveInvincible startTime="0" endTime="6321" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk02_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk02_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3716" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6346" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="7102" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_노멀" parentId="30154000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="13071431.9007042">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="1" startTime="721" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="863" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="7" startTime="1549" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="2716" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="7" startTime="2863" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="backAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1549" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="195" offsetDistance="190" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
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<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="195" offsetDistance="-450" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="175" offsetDistance="195" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
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</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="175" offsetDistance="-450" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="7102" name="판두러스_전방화이어볼 발사동작_HeavyAtk01_노멀" parentId="30154000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="13229211.2092629">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1500" targetType="all" innerRadius="0" outerRadius="500" speed="30" startTime="300" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="500" speed="6" startTime="2262" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="7" startTime="2873" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2955" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="heavyatk01_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="heavyatk01_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2253" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="150.000000" detachHeight="80.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="projectile" templateId="7102" name="판두러스_전방화이어볼 발사체_HeavyAtk01_노멀" parentId="30154000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="13229211.2092629">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="20" minHeight="-20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="7102" name="판두러스_공중에서 3연속 화이어볼_HeavyAtk02_노멀" parentId="30154000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="16992861.4709155">
<Action>
<CameraShakeList>
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<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1573" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="400" speed="2" startTime="2401" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="600" speed="2" startTime="3040" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1600" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="3703" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="100" outerRadius="400" speed="5" startTime="1773" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="100" outerRadius="500" speed="5" startTime="2601" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="100" outerRadius="700" speed="5" startTime="3240" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1100">
<Cylinder radius="150" height="200" locAngle="0" locDistance="0" locZ="200" />
</HitCylinder>
<HitCylinder startTime="3732">
<Cylinder radius="70" height="170" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList />
<MoveInvincible startTime="0" endTime="3732" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1773" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2601" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="400" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="3240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="600" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
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<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
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</Skill>
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<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Skill>
<Skill id="1109" type="normal" templateId="7102" name="판두러스_돌진공격(긴)_MoveAtk02_노멀" parentId="30154000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="0.9" totalAtk="37329460.0236531">
<Action>
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Action>
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</Action>
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<Action>
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</Action>
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</Skill>
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<Action>
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<MoveCylinderList>
<MoveCylinder startTime="672">
<Cylinder radius="90" height="40" locAngle="0" locDistance="-50" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4386">
<Cylinder radius="60" height="170" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="7102" name="판두러스_어그로체인지_AggroChange_노멀" parentId="30154000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="411" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="1028" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="1727" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2660" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="7102" name="판두러스_백점프회피_jumpEvasion_노멀" parentId="30154000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="2" startTime="750" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1800" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="2649" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="970">
<Cylinder radius="100" height="150" locAngle="0" locDistance="-50" locZ="150" />
</HitCylinder>
<HitCylinder startTime="3417">
<Cylinder radius="65" height="180" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible startTime="1032" endTime="3291" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="jumpevasion01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2649" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1207" type="normal" templateId="7102" name="판두러스_모드알람_ModeAlarm_노멀" parentId="30154000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="411" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="1028" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="1727" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2660" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" type="normal" templateId="7102" name="(검은틈전용)판두러스_자기자신에게광폭화이상상태_modeAlram_공용" parentId="30154000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2491" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="1051" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="1727" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2767" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1302" type="normal" templateId="7102" name="(검은틈전용)판두러스_자기자신에게특수버프사용_aggrochange_공용" parentId="30154000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1303" type="normal" templateId="7102" name="(자유 사냥네임드 전용)판두러스_자기자신에게공속상승버프_modeAlram_공용" parentId="30154000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2491" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="1051" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="300" speed="4" startTime="1727" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2767" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1304" type="normal" templateId="7102" name="판두러스_투기장 전용 (투기장 전용 스킬) 필살기 패턴[1-1] - 이펙트 제공" parentId="30154000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="4800" targetType="all" innerRadius="0" outerRadius="50" speed="10" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99070027" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="7102" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_분노" parentId="30154000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.7" totalAtk="27291852.8145998">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="421" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="938" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2001" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1800" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="2451" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk01_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk01_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2058" method="normal" type="none" startTime="0" endTime="0" interval="400" until="2600">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="250">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="7102" name="판두러스_공중에서내려찍기_Atk02_분노" parentId="30154000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="65666852.4916946">
<Action>
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<CameraShake power="1" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="362" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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</Skill>
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</Stage>
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Action>
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<Action>
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</Action>
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</TargetingList>
</Skill>
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</Stage>
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</Action>
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</TargetingList>
</Skill>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1102" type="normal" templateId="7103" name="고원의포식자_사전동작있는점프어택_MoveAtk01_노말" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="19015635.8322528">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="1400" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2120" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1000">
<Cylinder radius="105" height="120" locAngle="0" locDistance="-50" locZ="0" />
<Cylinder radius="85" height="120" locAngle="0" locDistance="50" locZ="0" />
<Cylinder radius="65" height="100" locAngle="-5" locDistance="-300" locZ="0" />
<Cylinder radius="55" height="80" locAngle="-2" locDistance="-200" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1000">
<Cylinder radius="100" height="120" locAngle="0" locDistance="-50" locZ="0" />
<Cylinder radius="80" height="120" locAngle="0" locDistance="50" locZ="0" />
<Cylinder radius="60" height="100" locAngle="-5" locDistance="-300" locZ="0" />
<Cylinder radius="50" height="80" locAngle="-2" locDistance="-200" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveatk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2420" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="175" offsetDistance="300" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="7103" name="고원의포식자_바닥긁기_Atk02_노말" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.2" totalAtk="12647899.8857945">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1580" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="3" startTime="2040" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1570" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="270" offsetAngle="110" offsetDistance="180" pierceDepth="1" rangeAngle="18" rotateAngle="-149" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="7103" name="고원의포식자_뒤공격_BackAtk_노말" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="20126549.2940318">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="400" speed="8" startTime="2900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2800">
<Cylinder radius="105" height="120" locAngle="-160" locDistance="20" locZ="0" />
<Cylinder radius="85" height="120" locAngle="-45" locDistance="100" locZ="0" />
<Cylinder radius="85" height="100" locAngle="0" locDistance="-250" locZ="0" />
<Cylinder radius="55" height="80" locAngle="0" locDistance="-150" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2800">
<Cylinder radius="100" height="120" locAngle="-160" locDistance="20" locZ="0" />
<Cylinder radius="80" height="120" locAngle="-45" locDistance="100" locZ="0" />
<Cylinder radius="80" height="100" locAngle="0" locDistance="-250" locZ="0" />
<Cylinder radius="50" height="80" locAngle="0" locDistance="-150" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="backAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="390" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="25" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="178" offsetDistance="270" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="7103" name="고원의포식자_헤비어택_HeavyAtk_노말" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.2" totalAtk="12647899.8857945">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="300" targetType="all" innerRadius="0" outerRadius="250" speed="8" startTime="1980" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="heavyAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="7103" name="고원의포식자_대시공격_MoveAtk02_노말" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="13564486.8936737">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="2150" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="600">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="100" height="120" locAngle="0" locDistance="-70" locZ="0" />
</HitCylinder>
<HitCylinder startTime="2200">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="85" height="150" locAngle="0" locDistance="90" locZ="0" />
<Cylinder radius="100" height="120" locAngle="0" locDistance="-70" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="600">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="2200">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="80" height="150" locAngle="0" locDistance="90" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2150" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2800">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="400" pierceDepth="1" rangeAngle="35" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="7103" name="고원의포식자_회전공격_RoundAtk_노말" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.2" totalAtk="16817995.4630429">
<Action>
<CameraShakeList>
<CameraShake power="6" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="2300" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1200">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1200">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="roundatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="165" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="140" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="130" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="7103" name="고원의포식자_리액션 어택_ReactionAtk_노말" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.2" totalAtk="23073138.8289155">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="2200" targetType="all" innerRadius="0" outerRadius="400" speed="8" startTime="2300" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="reactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="400" until="4300">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="7103" name="고원의포식자_롱무브(근/착지시공격)_LongMove_노말" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.2" totalAtk="16955608.6170921">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="1350" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="2180" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
<Cylinder radius="105" height="170" locAngle="0" locDistance="0" locZ="150" />
</HitCylinder>
<HitCylinder startTime="2100">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="85" height="150" locAngle="0" locDistance="100" locZ="0" />
<Cylinder radius="100" height="160" locAngle="0" locDistance="-70" locZ="70" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="80" height="150" locAngle="0" locDistance="100" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="7103" name="고원의포식자_롱무브(원/착지시공격)_LongMove_노말" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.2" totalAtk="16955608.6170921">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="1350" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="2180" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
<Cylinder radius="105" height="170" locAngle="0" locDistance="0" locZ="150" />
</HitCylinder>
<HitCylinder startTime="2100">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="85" height="150" locAngle="0" locDistance="100" locZ="0" />
<Cylinder radius="100" height="160" locAngle="0" locDistance="-70" locZ="70" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="80" height="150" locAngle="0" locDistance="100" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="7103" name="고원의 포식자_원거리 누킹 공격_노말" parentId="30072000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="15342615.6478124">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="11" startTime="1300" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1400" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="4120" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_LockOn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" time="4120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="18" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="7103" name="고원의 포식자_턱으로 내려찍기(기본)_노말" parentId="30072000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="16900563.3554724">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1550" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" duration="0" blendInTime="200" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="18" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" type="normal" templateId="7103" name="고원의 포식자_턱으로 내려찍기 후 연속 공격_노말" parentId="30072000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="20793764.5863915">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1550" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.9" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="3378" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.9" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="4000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" duration="0" blendInTime="200" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3378" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="-35" offsetDistance="-400" pierceDepth="1" rangeAngle="22" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="400">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="35" offsetDistance="-400" pierceDepth="1" rangeAngle="22" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="400">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" type="normal" templateId="7103" name="고원의 포식자_턱으로 내려찍기(단기적 타겟 공격으로 이어짐)_노말" parentId="30072000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="11786358.1395349">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1550" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Skill>
<Skill id="1115" type="instance" templateId="7103" name="고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_노말" parentId="30072000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="9561195.13951517">
<Action>
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</Action>
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</Skill>
<Skill id="1116" type="normal" templateId="7103" name="고원의포식자_(투기장 전용 스킬) 필살기 패턴 1-2_ReactionAtk_노말" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.2" totalAtk="153820925.526103">
<Action>
<CameraShakeList>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="1130" type="normal" templateId="7103" name="고원의포식자_(투기장 전용 스킬) 필살기 패턴 1-1" parentId="30072000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1150" type="normal" templateId="7103" name="고원의포식자_액티브무브공격판정_Run_노말" parentId="30072000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="2680352.09947407">
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<Stage scriptId="0" movable="false">
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</Action>
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="7103" name="고원의포식자_헉헉동작30%_Groggy" parentId="30072000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="7103" name="고원의포식자_사전동작(임시등록_제작 미완료)_노말" parentId="30072000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<Skill id="1204" type="normal" templateId="7103" name="고원의포식자_어그로체인지_AggroChange_노말" parentId="30072000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" type="normal" templateId="7103" name="고원의포식자_아이들동작_Idle_노말" parentId="30072000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" type="normal" templateId="7103" name="고원의포식자_모드알람_ModeAlarm_노말" parentId="30072000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" type="normal" templateId="7103" name="고원의포식자_백무브_BackMove_노멀" parentId="30072000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="10623550.1550169">
<Action>
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<CameraShake power="1.2" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="1600" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.7" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="550" offsetAngle="180" offsetDistance="-390" pierceDepth="1" rangeAngle="27" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="250">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
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</Action>
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</Action>
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</Action>
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</Action>
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</Skill>
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</Action>
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</Skill>
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<MoveCylinder startTime="600">
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</Stage>
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</Action>
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</Skill>
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<Action>
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1200">
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</MoveCylinderList>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="7103" name="고원의포식자_리액션 어택_ReactionAtk_분노" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.3" totalAtk="39993440.6367869">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="400" until="4300">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Reaction basicRate="20" miniRate="0" />
</Area>
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</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="7103" name="고원의포식자_롱무브(근/착지시공격)_LongMove_분노" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="25471092.0558983">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="1350" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1500">
<Cylinder radius="105" height="170" locAngle="0" locDistance="0" locZ="150" />
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<HitCylinder startTime="2100">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
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</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2110" type="normal" templateId="7103" name="고원의포식자_롱무브(원/착지시공격)_LongMove_분노" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="25471092.0558983">
<Action>
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<MoveCylinder startTime="1500">
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<MoveInvincible startTime="0" endTime="0" />
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<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Skill>
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<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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</Skill>
<Skill id="2112" type="normal" templateId="7103" name="고원의 포식자_턱으로 내려찍기(기본)_분노" parentId="30072000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="31735502.3008315">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2113" type="normal" templateId="7103" name="고원의 포식자_턱으로 내려찍기 후 연속 공격_분노" parentId="30072000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="39046069.0566685">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1550" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.9" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="3378" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.9" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="4000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" duration="0" blendInTime="200" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<Skill id="2115" type="instance" templateId="7103" name="고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_분노" parentId="30072000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="17953799.7619785">
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</Action>
<Bullet createTime="1200" detachTime="1200" flyingDuration="500" shotSkill="1115" startSkill="1115" />
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<Skill id="2116" type="normal" templateId="7103" name="고원의포식자_(투기장 전용 스킬) 필살기 패턴 1-2_ReactionAtk_분노" parentId="30072000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.3" totalAtk="184585110.631324">
<Action>
<CameraShakeList>
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<Skill id="2150" type="normal" templateId="7103" name="고원의포식자_액티브무브공격판정_Run_분노" parentId="30072000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="4480017.08054952">
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<Skill id="2210" type="normal" templateId="7103" name="고원의포식자_모드알람_ModeAlarm_분노" parentId="30072000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="0">
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<Skill id="2212" type="normal" templateId="7103" name="고원의포식자_백무브_BackMove_분노" parentId="30072000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="13810615.2015219">
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="550" offsetAngle="180" offsetDistance="-390" pierceDepth="1" rangeAngle="27" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="250">
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<Targeting id="2" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="300" until="2000">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="550" offsetAngle="180" offsetDistance="-390" pierceDepth="1" rangeAngle="27" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="250">
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</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="7104" name="거대 원숭이_오른손 휘두르기_atk01_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="7506172.03904715">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="7104" name="거대 원숭이_왼손 휘두르기_atk02_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="5651869.53903069">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="7104" name="거대 원숭이_양손 내려 찍기_atk03_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="10286235.7572128">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="7104" name="거대 원숭이_오른손 휘두르고 왼손으로 내려 찍기_heavyAtk01_comboAtk1_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="13155261.5143597">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="7104" name="거대 원숭이_오른손 휘두르고 돌 던지기(1106으로 이어짐)_heavyAtk01_comboAtk2_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="6577630.75717984">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="instance" templateId="7104" name="거대 원숭이_오른손 휘두르고 돌 던지기(1105 다음에 나옴)_heavyAtk01_comboAtk2_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="8431933.2571963">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="1500" flyingDuration="1000" shotSkill="1106" startSkill="1106" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="7104" name="거대 원숭이_오른손 휘두르면서 구르기_heavyAtk02_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="10286235.7572128">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="2050" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="510" offsetAngle="0" offsetDistance="-420" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="430">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="130" until="2400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="400">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="7104" name="거대 원숭이_전방 도약후 양손 내려 찍기_heavyAtk03_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="9357694.47534545">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1600" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="2100" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2236" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="HeavyAtk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2236" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="7104" name="거대 원숭이_리액션 어택_reactionAtk_comboAtk1_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="27150102.2716054">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="7050" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="6093" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="7050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="7104" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 방구 공격_reactionAtk_comboAtk2_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="23905767.9125061">
<Action>
<CameraShakeList>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
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<Action>
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-60" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="7104" name="거대 원숭이_우회전 공격_roundAtk02_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="6116140.17996434">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="60" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1113" type="normal" templateId="7104" name="거대 원숭이_돌 무더기 던지기_LongAtk01_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="13992060.6935275">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1670" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2600" startValue="-1" shakeId="0" startCondition="skillStart" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="325" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-30" offsetDistance="325" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="30" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="3700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-90" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-130" offsetDistance="230" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="140" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="220" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1114" type="normal" templateId="7104" name="거대 원숭이_전방 돌 날리기 발사 동작_LongAtk02_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="13100772.2654836">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1770" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
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<ProjectileSkill id="1115" detachAngle="-20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="-30" />
<ProjectileSkill id="1115" detachAngle="20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="30" />
</ProjectileSkillList>
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</TargetingList>
</Skill>
<Skill id="1115" type="projectile" templateId="7104" name="거대 원숭이_전방 돌 날리기 발사체_LongAtk02_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="13100772.2654836">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
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<Area type="enemy" maxCount="10" maxHeight="25" minHeight="-25" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" type="normal" templateId="7104" name="거대 원숭이_전방 점프 공격_MoveAtk01_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="14083802.796227">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3120" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1500" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="2100" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" type="normal" templateId="7104" name="거대 원숭이_연속 내려 찍기 공격_MoveAtk03_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="17789627.7325418">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2900" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3800" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="4800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="5" offsetDistance="35" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1119" type="normal" templateId="7104" name="거대 원숭이_(투기장 전용 스킬) 필살기 패턴 1-2_reactionAtk_comboAtk1_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="108600409.086421">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="7050" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="6093" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="7050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="7104" name="거대 원숭이 그로기_groggy_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="7104" name="거대 원숭이 액티브무브_activeMove_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="4829367.83041341">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="267" method="normal" type="none" startTime="0" endTime="0" interval="513" until="781">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1204" type="normal" templateId="7104" name="거대 원숭이 어그로체인지_aggroChange_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" type="normal" templateId="7104" name="거대 원숭이 도망_runAway_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="runAway" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1206" type="normal" templateId="7104" name="거대 원숭이 모드알람_modeAlarm_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="19168142.1847922">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="3000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="3900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Skill id="1303" type="normal" templateId="7104" name="거대 원숭이_나무올라가기_3단계_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="8300158.23695525">
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<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1305" type="normal" templateId="7104" name="거대 원숭이_나무올라가기_1단계추락_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="22680871.8382823">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="400" targetType="all" innerRadius="0" outerRadius="350" speed="4" startTime="443" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="350" speed="2" startTime="973" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_Loop" duration="9464" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="463" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1306" type="normal" templateId="7104" name="거대 원숭이_나무올라가기_2단계추락_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="23423704.8637762">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="500" targetType="all" innerRadius="0" outerRadius="350" speed="5" startTime="613" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="350" speed="2" startTime="1097" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_Loop" duration="9464" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1307" type="normal" templateId="7104" name="거대 원숭이_나무올라가기_3단계추락_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="23423704.8637762">
<Action>
<CameraShakeList>
<CameraShake power="6" duration="600" targetType="all" innerRadius="0" outerRadius="350" speed="5" startTime="613" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="350" speed="2" startTime="1119" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_Loop" duration="18928" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="613" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1308" type="normal" templateId="7104" name="거대 원숭이_나무올라가기_자기버프_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="6076107.26242276">
<Action>
<CameraShakeList>
<CameraShake power="6" duration="600" targetType="all" innerRadius="0" outerRadius="350" speed="5" startTime="613" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="350" speed="2" startTime="1119" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinder startTime="0">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
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</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1309" type="normal" templateId="7104" name="거대 원숭이_나무올라가기_2단계_대기_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="4594889.31338412">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_Level02_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="1310" type="normal" templateId="7104" name="거대 원숭이_나무올라가기_2단계_대기종료" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="1628005.31335778">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="7104" name="거대 원숭이_오른손 휘두르기_atk01_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="11926473.3509305">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2102" type="normal" templateId="7104" name="거대 원숭이_왼손 휘두르기_atk02_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="8980192.71201543">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="7104" name="거대 원숭이_양손 내려 찍기_atk03_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="16343685.703127">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="7104" name="거대 원숭이_오른손 휘두르고 왼손으로 내려 찍기_heavyAtk01_comboAtk1_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="20902248.8505937">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="7104" name="거대 원숭이_오른손 휘두르고 돌 던지기(1106으로 이어짐)_heavyAtk01_comboAtk2_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="10451124.4252969">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="instance" templateId="7104" name="거대 원숭이_오른손 휘두르고 돌 던지기(1105 다음에 나옴)_heavyAtk01_comboAtk2_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="13397405.0642119">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="1500" flyingDuration="1000" shotSkill="2106" startSkill="2106" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="7104" name="거대 원숭이_오른손 휘두르면서 구르기_heavyAtk02_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="16343685.703127">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="2050" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="510" offsetAngle="0" offsetDistance="-420" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="430">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="130" until="2400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="400">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="7104" name="거대 원숭이_전방 도약후 양손 내려 찍기_heavyAtk03_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="14868336.7774933">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1600" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="2100" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2236" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="HeavyAtk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2236" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="7104" name="거대 원숭이_리액션 어택_reactionAtk_comboAtk1_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="43138495.8315507">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="7050" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="6093" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="7050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="7104" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 방구 공격_reactionAtk_comboAtk2_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="37983609.0165375">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.6" duration="3000" targetType="all" innerRadius="0" outerRadius="250" speed="7.5" startTime="6183" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6183" method="normal" type="none" startTime="0" endTime="0" interval="300" until="8100">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="180" offsetDistance="0" pierceDepth="1" rangeAngle="45" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="7104" name="거대 원숭이_좌회전 공격_roundAtk01_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="9717867.17483224">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="roundAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-60" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="7104" name="거대 원숭이_우회전 공격_roundAtk02_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="9717867.17483224">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="roundatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="60" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" type="normal" templateId="7104" name="거대 원숭이_돌 무더기 던지기_LongAtk01_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="22231829.7686048">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1670" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2600" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3700" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="4300" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="LongAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="325" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-30" offsetDistance="325" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="30" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-90" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-130" offsetDistance="230" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-50" offsetDistance="270" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="90" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="60" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="120" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="180" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="140" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="220" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" type="normal" templateId="7104" name="거대 원숭이_전방 돌 날리기 발사 동작_LongAtk02_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="26763006.199488">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="LongAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1770" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="0" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="0" />
<ProjectileSkill id="1115" detachAngle="-20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="-30" />
<ProjectileSkill id="1115" detachAngle="20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="30" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" type="projectile" templateId="7104" name="거대 원숭이_전방 돌 날리기 발사체_LongAtk02_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="26763006.199488">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="25" minHeight="-25" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2116" type="normal" templateId="7104" name="거대 원숭이_전방 점프 공격_MoveAtk01_(방향 및 거리 보정 안함)" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="22377597.7762273">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3120" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1500" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="2100" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2118" type="normal" templateId="7104" name="거대 원숭이_연속 내려 찍기 공격_MoveAtk03_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="28265741.8417052">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2900" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3800" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="4800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="5" offsetDistance="35" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2119" type="normal" templateId="7104" name="거대 원숭이_(투기장 전용 스킬) 필살기 패턴 1-2_reactionAtk_comboAtk1_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="117650443.176957">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="7050" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="6093" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="7050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" type="normal" templateId="7104" name="거대 원숭이 그로기_groggy_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" type="normal" templateId="7104" name="거대 원숭이 액티브무브_activeMove_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="6836238.46216298">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="267" method="normal" type="none" startTime="0" endTime="0" interval="513" until="781">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="7104" name="거대 원숭이 어그로체인지_aggroChange_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="7104" name="거대 원숭이 도망_runAway_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="runAway" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2206" type="normal" templateId="7104" name="거대 원숭이 모드알람_modeAlarm_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="26649042.1208013">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="3000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="3900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-60" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2207" type="normal" templateId="7104" name="거대 원숭이 롱무브_longMove_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="33654679.2">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="761" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="longMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="longMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2208" type="normal" templateId="7104" name="거대 원숭이 백무브_backMove_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="29135370.6">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="640" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Skill id="2209" type="normal" templateId="7104" name="거대 원숭이 좌점프_sideMove01_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.8" totalAtk="24279474.6">
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</Stage>
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</Action>
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</Action>
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</Skill>
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<Action>
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</Action>
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<Action>
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</Action>
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</Skill>
<Skill id="1105" type="normal" templateId="7105" name="지옥불야수_좌회전 공격_RoundAtk02_노말" parentId="90050000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.5" totalAtk="13095953.4883721">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="roundatk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1625" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="20" maxHeight="53.333336" minHeight="-6.666667" maxRadius="270" offsetAngle="-10" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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<Targeting id="1" time="1826" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="20" maxHeight="80" minHeight="0" maxRadius="270" offsetAngle="-40" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1106" type="normal" templateId="7105" name="지옥불야수_점프 덮치기 공격_MoveAtk01_노말" parentId="90050000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.5" totalAtk="23597180.8397897">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="20" maxHeight="80" minHeight="0" maxRadius="165" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Area type="allExceptMe" maxCount="20" maxHeight="80" minHeight="0" maxRadius="960" offsetAngle="-6" offsetDistance="-700" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="600">
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</Skill>
<Skill id="1107" type="normal" templateId="7105" name="지옥불야수_울부짓는리액션공격_reactionatk_노말" parentId="90050000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.5" totalAtk="18656080.9247034">
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<CameraShakeList>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="20" maxHeight="160" minHeight="-26.666668" maxRadius="400" offsetAngle="0" offsetDistance="6.666667" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1108" type="normal" templateId="7105" name="지옥불야수_장거리 점프 이동_LongMove01_노말" parentId="90050000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.5" totalAtk="18159376.2070578">
<Action>
<CameraShakeList>
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<StageList>
<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Area type="allExceptMe" maxCount="20" maxHeight="80" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="-15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1109" type="normal" templateId="7105" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_1_노말" parentId="90050000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.5" totalAtk="6916798.53079604">
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</Action>
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<Skill id="1110" type="normal" templateId="7105" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_2_노말" parentId="90050000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.5" totalAtk="1853375.81211041">
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</Action>
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<Skill id="1111" type="normal" templateId="7105" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_3_노말" parentId="90050000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.5" totalAtk="6175448.20595188">
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</Action>
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</Skill>
<Skill id="1112" type="normal" templateId="7105" name="지옥불야수_횡방향 원거리 공격 발사_LongAtk02_1_노말" parentId="90050000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.5" totalAtk="6916798.53079604">
<Action>
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Action>
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<Action>
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<Action>
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<Skill id="1206" type="normal" templateId="7105" name="지옥불야수_후방 점프 회피_Jumpevasion01_노말" parentId="90050000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.5" totalAtk="0">
<Action>
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<Skill id="2101" type="normal" templateId="7105" name="지옥불야수_오른손 기본 공격_Atk01_분노" parentId="90050000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.8" totalAtk="17051242.808997">
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</Skill>
<Skill id="2102" type="normal" templateId="7105" name="지옥불야수_사전동작있는특수공격_HeavyAtk01_분노" parentId="90050000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.8" totalAtk="31106009.3841676">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="900" offsetAngle="0" offsetDistance="-700" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="600">
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<Skill id="2109" type="normal" templateId="7105" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_1_분노" parentId="90050000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.8" totalAtk="10490477.7717073">
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</Action>
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<Action>
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</Action>
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<Skill id="2150" type="normal" templateId="7105" name="지옥불야수_액티브무브공격_RunAtk_분노" parentId="90050000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.8" totalAtk="4148163.96347178">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="10" maxHeight="80" minHeight="0" maxRadius="700" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="430">
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</Skill>
<Skill id="2203" type="normal" templateId="7105" name="지옥불야수_사전동작_분노" parentId="90050000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.8" totalAtk="0">
<Action>
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</Action>
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<Skill id="2204" type="normal" templateId="7105" name="지옥불야수_어그로체인지모션_aggrochange_분노" parentId="90050000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.8" totalAtk="0">
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</Action>
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<Skill id="2206" type="normal" templateId="7105" name="지옥불야수_후방 점프 회피_Jumpevasion01_분노" parentId="90050000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" timeRate="1.8" totalAtk="0">
<Action>
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</Action>
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</Skill>
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<Stage scriptId="0" movable="false">
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</Action>
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<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="1109" type="normal" templateId="7106" name="쇠먹는 괴물_무브 어택_moveAtk_노말" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="12229500.2962105">
<Action>
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</Action>
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<Action>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2148" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="7106" name="쇠먹는 괴물_좌회전 공격_roundAtk02_노말" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="8431933.2571963">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="roundatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2148" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="7106" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_노말" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="7559549.26243593">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="longAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="longAtk01_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-30" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-15" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="0" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="15" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="30" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" type="projectile" templateId="7106" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_노말" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="7559549.26243593">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="7106" name="쇠먹는 괴물_그로기_Groggy_노말" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="0.5" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="7106" name="쇠먹는 괴물_액티브 무브_activeMove_노말" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="13063519.4116602">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="activeMove_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="activeMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1384" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="760" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="500">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="500" until="1001">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="760" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="500">
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<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="250" until="1001">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="760" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="500">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1203" type="normal" templateId="7106" name="쇠먹는 괴물_도망_runAway_노말" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="runAway" duration="0" blendInTime="200" animRate="0.7" bAnimLooping="false" loopingRate="0.9" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1204" type="normal" templateId="7106" name="쇠먹는 괴물_모드 알람_modealarm_노말" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="20942219.9889416">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="641" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="3" startTime="1097" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.4" duration="5000" targetType="all" innerRadius="0" outerRadius="250" speed="8" startTime="1800" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="5000" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1205" type="normal" templateId="7106" name="쇠먹는 괴물_모드체인지_modechange" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="7784178.41086371">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1100" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="modeChange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="-70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2297" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1206" type="normal" templateId="7106" name="쇠먹는 괴물_롱무브_longMove_노말" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="11689098.6796102">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="876" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2089" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Skill id="2101" type="normal" templateId="7106" name="쇠먹는 괴물_안면 치기_atk01_분노" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="15492183.0758497">
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</Action>
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<Skill id="2103" type="normal" templateId="7106" name="쇠먹는 괴물_화산 분출 단기 타겟 막타_reactionAtk_comboAtk1" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="12434112.9858675">
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</Action>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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</Skill>
<Skill id="2104" type="normal" templateId="7106" name="쇠먹는 괴물_턱으로 내려찍기_atk02_분노" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="18550253.1658319">
<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="95" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2105" type="normal" templateId="7106" name="쇠먹는 괴물_화염 발사_heavyAtk01_분노" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="32765274.9695563">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="650" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="18" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
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<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="240" until="3500">
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</Skill>
<Skill id="2106" type="normal" templateId="7106" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_분노" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="71344775.1992841">
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<Targeting id="1" time="3547" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="725" offsetAngle="180" offsetDistance="-500" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="500">
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<Targeting id="-1" time="3650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="900" offsetAngle="180" offsetDistance="-500" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="750">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="7106" name="쇠먹는 괴물_우회전 공격_roundAtk01_분노" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="18550253.1658319">
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="2111" type="normal" templateId="7106" name="쇠먹는 괴물_좌회전 공격_roundAtk02_분노" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="18550253.1658319">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2112" type="normal" templateId="7106" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_분노" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="20788760.4716988">
<Action>
<CameraShakeList />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Action>
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<StageList />
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Skill id="2114" type="normal" templateId="7106" name="쇠먹는 괴물_(투기장 전용 스킬) 필살기 패턴 1-2_heavyAtk02_comboAtk02_분노" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="59037155.1125931">
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</Action>
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<Targeting id="-1" time="3954" method="normal" type="none" startTime="0" endTime="0" interval="280" until="4264">
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<Targeting id="-1" time="4616" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4885">
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<Targeting id="-1" time="5382" method="normal" type="none" startTime="0" endTime="0" interval="240" until="5631">
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<Skill id="2201" type="normal" templateId="7106" name="쇠먹는 괴물_그로기_Groggy_분노" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="0.5" totalAtk="0">
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<Stage scriptId="0" movable="false">
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</Action>
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<Skill id="2202" type="normal" templateId="7106" name="쇠먹는 괴물_액티브 무브_activeMove_분노" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="23775605.3292216">
<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="760" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="500">
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</Targeting>
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="500" until="1001">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="760" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="500">
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</AreaList>
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</Targeting>
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="250" until="1001">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="760" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="500">
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</Action>
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<Skill id="2204" type="normal" templateId="7106" name="쇠먹는 괴물_모드 알람_modealarm_분노" parentId="30208000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="54449771.971248">
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</Action>
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<Action>
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<Skill id="1102" type="normal" templateId="7107" name="청의마인_사전동작있는점프공격_ReactionAtk_노말" parentId="30067000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" timeRate="1.5" totalAtk="18778403.7283027">
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</Action>
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</Skill>
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<Action>
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</Action>
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</Skill>
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<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1302" type="normal" templateId="7107" name="청의마인_3연타공격후충격파_HeavyAtk_노멀/분노공용" parentId="30067000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="22362832.5489242">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="300" targetType="all" innerRadius="0" outerRadius="150" speed="4" startTime="1930" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="300" targetType="all" innerRadius="0" outerRadius="150" speed="4" startTime="2700" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="500" targetType="all" innerRadius="0" outerRadius="400" speed="8" startTime="4250" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="6" startTime="5934" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="heavyAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2005" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="92.30769" minHeight="0" maxRadius="200" offsetAngle="15" offsetDistance="0" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2786" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="20" maxHeight="92.30769" minHeight="0" maxRadius="200" offsetAngle="-15" offsetDistance="0" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4190" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="92.30769" minHeight="0" maxRadius="123" offsetAngle="0" offsetDistance="184" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5934" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="184" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="180">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1306" type="normal" templateId="7107" name="청의마인_발사체발사동작_longAtk_노멀" parentId="30067000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="13714981.009617">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="500" targetType="all" innerRadius="0" outerRadius="300" speed="7" startTime="2100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" detachAngle="20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="524.000000" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="524.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1307" type="projectile" templateId="7107" name="청의마인_발사체_노멀" parentId="30067000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="13714981.009617">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="4004" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000">
<AreaList>
<Area type="allExceptMe" maxCount="20" maxHeight="25" minHeight="-25" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1311" type="normal" templateId="7107" name="청의마인_앞으로구르기_Rolling_F_공용" parentId="30067000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="17614483.7182973">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Rolling_F_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Rolling_F_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="sync_move" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Rolling_F_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1411" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2295">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1312" type="normal" templateId="7107" name="청의마인_뒤로구르기_Rolling_B_공용" parentId="30067000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.3" totalAtk="19323581.3518034">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Rolling_B_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Rolling_B_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Rolling_B_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1620" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2435">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="100" minHeight="0" maxRadius="180" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1313" type="normal" templateId="7107" name="청의마인_왼발구르기_Atk04_공용" parentId="30067000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="7561773.31341046">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="587" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1200" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="959" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="atk04" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="959" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="-90" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1314" type="normal" templateId="7107" name="청의마인_뒤로넘어지기_KnockbackAtk01_공용" parentId="30067000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="12009875.2624754">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1500" targetType="all" innerRadius="0" outerRadius="100" speed="3" startTime="1195" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="knockbackAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1081" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="-150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1195" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="35" offsetAngle="15" offsetDistance="-250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="35" offsetAngle="-20" offsetDistance="-250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="35" offsetAngle="25" offsetDistance="-290" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="35" offsetAngle="-30" offsetDistance="-290" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="35" offsetAngle="32" offsetDistance="-300" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="35" offsetAngle="-35" offsetDistance="-300" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1315" type="normal" templateId="7107" name="청의마인_앞으로넘어지기_knockbackAtk02_공용" parentId="30067000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="12009875.2624754">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1317" type="normal" templateId="7107" name="청의마인_오른발구르기_Atk03_공용" parentId="30067000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="7561773.31341046">
<Action>
<CameraShakeList>
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="1318" type="normal" templateId="7107" name="청의마인_주먹발사후전방위공격_HeavyAtk02_공용" parentId="30067000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="31307965.5684938">
<Action>
<CameraShakeList>
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<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="1" startTime="2010" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="1220" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="600">
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</Skill>
<Skill id="1319" type="normal" templateId="7107" name="청의마인_주먹회전공격_HeavyAtk03_공용" parentId="30067000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.5" totalAtk="20929061.0206756">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1320" type="normal" templateId="7107" name="청의마인_투기장 전용 (투기장 전용 스킬) 필살기 패턴[1-2] - 오른손 전기 충격" parentId="30067000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="93280404.6235168">
<Action>
<CameraShakeList>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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<CameraShake power="1.2" duration="200" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="615" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Run" duration="0" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="120" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" type="normal" templateId="7107" name="청의마인_정화" parentId="30067000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" timeRate="2" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="ally" maxCount="15" maxHeight="100" minHeight="-75" maxRadius="1000" offsetAngle="0" offsetDistance="175" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2202" type="normal" templateId="7107" name="청의마인_힐" parentId="30067000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" timeRate="2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="100" minHeight="-75" maxRadius="100" offsetAngle="0" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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<HpDiff value="10000" />
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2203" type="normal" templateId="7107" name="청의마인_사전동작_ReadyAction_분노" parentId="30067000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" timeRate="2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" type="normal" templateId="7107" name="청의마인_어그로체인지_AggroChange_분노" parentId="30067000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" timeRate="1.6" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="7107" name="청의마인_투기장 전용 (투기장 전용 스킬) 필살기 패턴[1-1] - 드릴 버프" parentId="30067000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="modealarm" returnAnimSet="" timeRate="2" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="3" startTime="-1" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2209" type="normal" templateId="7107" name="청의마인_모드알람_ModeAlarm_분노" parentId="30067000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" timeRate="2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" type="normal" templateId="7107" name="청의마인_백무브_ BackMove_분노" parentId="30067000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1.2" duration="3000" targetType="all" innerRadius="0" outerRadius="500" speed="2" startTime="1900" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.2" duration="1500" targetType="all" innerRadius="0" outerRadius="500" speed="2" startTime="2695" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="170" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
</SkillData>