Files
Min-Client-Datasheets/DataCenter_Final_USA/SkillEffectData/SkillEffectData-00003.xml
2025-03-03 19:44:55 -05:00

4819 lines
662 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" class="Elementalist" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect skillId="10100" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="50020" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1.1" posX="2" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
</SkillEffect>
<SkillEffect skillId="20100" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="3258" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="22" posY="3" posZ="51" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="2.5" posX="22" posY="3" posZ="51" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="22" posY="3" posZ="51" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.05" posX="22" posY="3" posZ="51" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1550" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.05" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="20111" templateId="10108">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="22" posY="3" posZ="51" rescaleMethod="fixed" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="20112" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="5061" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_00513_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_A.PS.A_0093_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="5.5" posX="0" posY="0" posZ="-30" rescaleMethod="followShape" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="30100" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.54" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_0092_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="3.7" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="40100" templateId="10108">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1.7" posX="35" posY="5" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="40120" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50032" />
</SkillEffect>
<SkillEffect skillId="50100" templateId="10108">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="50110" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11801" />
<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="0" posZ="25" rescaleMethod="fixed" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="60100" templateId="10108">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="60120" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="4353" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="50139" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50012" />
</SkillEffect>
<SkillEffect skillId="70100" templateId="10108">
<ChargeList />
<HitEffectList />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="fixed" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="80100" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="50142" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="50142" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="90100" templateId="10108">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="90110" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="50089" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11802" />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="15" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="60" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="100100" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="50133" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.65" posX="24" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="110100" templateId="10108">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="120100" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="50215" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="30" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="130100" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="3255" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-3" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="130150" templateId="10108">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-3" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="140100" templateId="10108">
<ChargeList />
<HitEffectList>
<HitEffect id="5218" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="514053015" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<LockOn magneticEffectId="511808" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="50" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="420100" templateId="11108">
<ChargeList />
<HitEffectList />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="420120" templateId="11108">
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<HitEffect id="50303" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
</SkillEffect>
<SkillEffect skillId="9010100" templateId="11108">
<ChargeList />
<HitEffectList />
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="9020100" templateId="11108">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_00152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
</SkillEffectData>