Files
Min-Client-Datasheets/DataCenter_Final_USA/SkillEffectData/SkillEffectData-00009.xml
2025-03-03 19:44:55 -05:00

433 lines
74 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" class="Soulless" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect skillId="10100" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="345" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3642_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="220" subBoneName="WeaponR:Point04_R" subBoneName2="WeaponR:Point03_R" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="10101" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="345" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3642_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="220" subBoneName="WeaponR:Point04_R" subBoneName2="WeaponR:Point03_R" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="10102" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="180" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="WeaponL:Point05_L" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_36421_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="WeaponL:Point04_L" subBoneName2="WeaponL:Point02_L" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="10103" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="185" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_36422_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="WeaponR:Point04_R" subBoneName2="WeaponR:Point03_R" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="10104" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="190" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="0" detach="false" direction="175" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="WeaponL:Point05_L" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_36423_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="WeaponL:Point04_L" subBoneName2="WeaponL:Point02_L" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1.2" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_36423_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="WeaponR:Point04_R" subBoneName2="WeaponR:Point02_R" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="10105" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="WeaponL:Point05_L" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_36424_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="WeaponL:Point04_L" subBoneName2="WeaponL:Point03_L" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_36424_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="WeaponR:Point04_R" subBoneName2="WeaponR:Point03_R" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="30100" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="4930" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4930" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3628_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="390" subBoneName="WeaponR:Point04_R" subBoneName2="WeaponR:Point03_R" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponL:Point05_L" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3628_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="390" subBoneName="WeaponL:Point04_L" subBoneName2="WeaponL:Point03_L" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="170" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3629_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="170" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3630_PS" rotX="0" rotY="0" rotZ="90" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3631_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponL:Point05_L" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3631_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3632_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3632_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="30130" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="4930" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4930" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3628_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="390" subBoneName="WeaponR:Point04_R" subBoneName2="WeaponR:Point03_R" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponL:Point05_L" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3628_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="390" subBoneName="WeaponL:Point04_L" subBoneName2="WeaponL:Point03_L" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="170" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3629_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="170" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3630_PS" rotX="0" rotY="0" rotZ="90" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3631_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponL:Point05_L" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3631_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3632_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3632_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="40100" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="270" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="270" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="-10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3614_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="WeaponR:Point04_R" subBoneName2="WeaponR:Point03_R" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponL:Point05_L" detach="false" playRate="1" posX="-10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3614_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="WeaponL:Point04_L" subBoneName2="WeaponL:Point03_L" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="-10" posY="-5" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3615_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="260" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_HotFix131231_3616_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.65" bGround="false" boneName="WeaponL:Point05_L" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3645_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.65" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3645_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="40120" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="4930" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3613" />
</SkillEffect>
<SkillEffect skillId="40130" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="270" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="270" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="-10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3614_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="970" subBoneName="WeaponR:Point04_R" subBoneName2="WeaponR:Point03_R" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponL:Point05_L" detach="false" playRate="1" posX="-10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3614_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="970" subBoneName="WeaponL:Point04_L" subBoneName2="WeaponL:Point03_L" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="-10" posY="-5" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3615_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1050" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="260" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_HotFix131231_3616_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1170" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3646_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3646_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="50100" templateId="11009">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="270" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="270" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" posX="-15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_Hotfix_131231.PS.D_Hotfix131231_3617_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="WeaponR:Point04_R" subBoneName2="WeaponR:Point03_R" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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