Files
Min-Client-Datasheets/DataCenter_Final_USA/SkillData/SkillData-00333.xml
2025-03-03 19:44:55 -05:00

52740 lines
3.5 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="483" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1101" name="유안티전사_기본공격_atk01_노말" type="normal" category="9011" templateId="1" nextSkill="0" parentId="30132000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" totalAtk="1105432.07480777">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="유안티전사_독침공격_atk02_노말" type="normal" category="9012" templateId="1" nextSkill="0" parentId="30132000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="530" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="유안티전사_창던지기공격_atk03_노말" type="normal" category="9012" templateId="1" nextSkill="0" parentId="30132000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" totalAtk="1579188.67829681">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="유안티전사_명령수신_commandreceive_노말" type="normal" category="" templateId="1" nextSkill="0" parentId="30132000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="유안티전사_대기_wait" type="normal" category="" templateId="1" nextSkill="0" parentId="30132000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="유안티전사_기본공격_atk01_분노" type="normal" category="9011" templateId="1" nextSkill="0" parentId="30132000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="유안티전사_독침공격_atk02_분노" type="normal" category="9012" templateId="1" nextSkill="0" parentId="30132000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="530" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="유안티전사_창던지기공격_atk03_분노" type="normal" category="9012" templateId="1" nextSkill="0" parentId="30132000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" name="유안티전사_명령수신_commandreceive_분노" type="normal" category="" templateId="1" nextSkill="0" parentId="30132000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="유안티전사_대기_wait" type="normal" category="" templateId="1" nextSkill="0" parentId="30132000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="유안티부족장_기본공격_atk01_노말" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30089000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="4878854.15091123">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="490" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="16" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="16" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="유안티부족장_회전광역공격_atk02_노말" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30089000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="6523476.11627595">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="100" until="2200">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="150" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="유안티부족장_괴성공격(공포)_atk03_노말" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="유안티부족장_2단베기_atk04_노말" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="40" type="enemy" maxCount="10" maxHeight="50" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.5">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="유안티부족장_50%헉헉_노말" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="유안티부족장_20%헉헉_노말" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="유안티부족장_사전동작" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="유안티부족장_명령_노말" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="유안티부족장_뒤로회피_노말" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="유안티부족장_좌걸음_노말" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Skill>
<Skill id="1208" name="유안티부족장_우걸음_노말" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="2101" name="유안티부족장_기본공격_atk01_분노" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30089000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="5285426.42990232">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="16" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2102" name="유안티부족장_회전광역공격_atk02_분노" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30089000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="7067110.52910863">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
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</Area>
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</TargetingList>
</Skill>
<Skill id="2103" name="유안티부족장_괴성공격(공포)_atk03_분노" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30089000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2104" name="유안티부족장_2단베기_atk04_분노" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30089000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-20" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.5">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="40" type="enemy" maxCount="10" maxHeight="50" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="유안티부족장_사전동작_분노" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="유안티부족장_명령_분노" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="유안티부족장_뒤로회피_분노" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="유안티부족장_좌걸음_분노" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="2208" name="유안티부족장_우걸음_분노" type="normal" category="" templateId="2" nextSkill="0" parentId="30089000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1102" name="유안티부족장_회전광역공격_atk02_노말" type="normal" category="9011" templateId="3" nextSkill="0" parentId="30089000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="6523476.11627595">
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</Action>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1103" name="유안티부족장_괴성공격(공포)_atk03_노말" type="normal" category="9011" templateId="3" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1104" name="유안티부족장_2단베기_atk04_노말" type="normal" category="9011" templateId="3" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="1201" name="유안티부족장_50%헉헉_노말" type="normal" category="" templateId="3" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
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<Action>
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<Action>
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<Skill id="1207" name="유안티부족장_좌걸음_노말" type="normal" category="" templateId="3" nextSkill="0" parentId="30089000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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</Skill>
<Skill id="2104" name="유안티부족장_2단베기_atk04_분노" type="normal" category="9011" templateId="3" nextSkill="0" parentId="30089000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="-20" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="930" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="2203" name="유안티부족장_사전동작_분노" type="normal" category="" templateId="3" nextSkill="0" parentId="30089000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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</Action>
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</Action>
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<Action>
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</Action>
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</Skill>
<Skill id="2207" name="유안티부족장_좌걸음_분노" type="normal" category="" templateId="3" nextSkill="0" parentId="30089000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="2208" name="유안티부족장_우걸음_분노" type="normal" category="" templateId="3" nextSkill="0" parentId="30089000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1101" name="유안티광전사_기본공격_Atk01_노말" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="13465552.6108475">
<Action>
<CameraShakeList>
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</Action>
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</Skill>
<Skill id="1102" name="유안티광전사_사전동작있는돌진이동공격_MoveAtk_노말" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="33519251.5175948">
<Action>
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</Action>
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</Skill>
<Skill id="1103" name="유안티광전사_2번찍기공격_Atk02_노말" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="16787055.5881899">
<Action>
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="190" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="60" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="2150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="240" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="60" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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</Skill>
<Skill id="1104" name="유안티광전사_강하게내려찍기공격_HeavyAtk_노말" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="26761539.0036324">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="180" offsetDistance="130" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="유안티광전사_원거리물대포공격_LongAtk_노말" type="normal" category="9012" templateId="4" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="16787055.5881899">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="2250" power="3" innerRadius="0" outerRadius="350" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000000" />
<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="유안티광전사_롱무브(근)_LongMove_노말" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="21490024.518571">
<Action>
<CameraShakeList>
<CameraShake duration="5700" targetType="all" startTime="1460" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longmove_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1460" method="normal" endTime="0" startTime="0" interval="400" until="4660">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="160" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="유안티광전사_리액션유발대점프공격_ReactionAtk_노말" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="26761539.0036324">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="2080" power="2" innerRadius="0" outerRadius="350" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2145">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="3460">
<Cylinder radius="150" locAngle="0" locDistance="-10" locZ="0" height="200" />
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<Cylinder radius="65" locAngle="55" locDistance="160" locZ="50" height="120" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2145">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="3460">
<Cylinder radius="110" locAngle="0" locDistance="-10" locZ="0" height="200" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="260" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1108" name="유안티광전사_좌회전공격_RoundAtk_노말" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="14293434.7343292">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1678" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1678" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="30" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1820" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="320" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="135" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="유안티광전사_우회전공격_RoundAtk01_노말" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="14293434.7343292">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1678" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1820" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1678" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-30" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="1820" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-320" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="135" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1110" name="유안티광전사_뒤로빠진후점프덮치기_UltraAtk01_노멀" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="23599627.7609372">
<Action>
<CameraShakeList>
<CameraShake duration="2500" targetType="all" startTime="1" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1500" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2000" power="7" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="300" until="1210">
<AreaList>
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="1800" offsetDistance="1500" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="1400" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.025">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1630" method="normal" endTime="0" startTime="0" interval="100" until="2648">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="1750" offsetDistance="-1500" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="1300" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="유안티광전사_롱무브(원)_LongMove_노말" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="21490024.518571">
<Action>
<CameraShakeList>
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<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="360" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="20" rangeAngle="60" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="4500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="380" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2103" name="유안티광전사_2번찍기공격_Atk02_분노" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="15775389.516075">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="1590" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="190" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="60" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.4">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Targeting id="-1" type="none" time="2150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="240" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="60" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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</Skill>
<Skill id="2104" name="유안티광전사_강하게내려찍기공격_HeavyAtk_분노" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="25143140.1294828">
<Action>
<CameraShakeList>
<CameraShake duration="450" targetType="all" startTime="1830" power="5" innerRadius="0" outerRadius="400" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="3495" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="4620" power="2" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="180" offsetDistance="130" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2105" name="유안티광전사_원거리물대포공격_LongAtk_분노" type="normal" category="9012" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="15775389.516075">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="2250" power="3" innerRadius="0" outerRadius="350" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2106" name="유안티광전사_롱무브(근)_LongMove_분노" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="21987124.888804">
<Action>
<CameraShakeList>
<CameraShake duration="5700" targetType="all" startTime="1460" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2107" name="유안티광전사_리액션유발대점프공격_ReactionAtk_분노" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="25143140.1294828">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<HitCylinder startTime="3460">
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<MoveCylinder startTime="2145">
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<MoveCylinder startTime="3460">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2108" name="유안티광전사_좌회전공격_RoundAtk_분노" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="13432045.8565273">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1678" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1820" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="320" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="135" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="유안티광전사_우회전공격_RoundAtk01_분노" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="13432045.8565273">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1678" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1820" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<Skill id="2203" name="유안티광전사_사전동작(임시등록_제작 미완료)_분노" type="normal" category="" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="0">
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<Skill id="2204" name="유안티광전사_어그로체인지_AggroChange_분노" type="normal" category="" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="0">
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<Skill id="2209" name="유안티광전사_모드알람_ModeAlarm_분노" type="normal" category="" templateId="4" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="0">
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<Skill id="1102" name="유안티해적_사전동작있는앞발찍기공격(스테이지에포함)_ReactionAtk_노말" type="normal" category="9011" templateId="5" nextSkill="0" parentId="30068000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="26147323.1544642">
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="ReactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Action>
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</Stage>
<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
<Skill id="1104" name="유안티해적_3연속점프이동공격_MoveAtk_노말" type="normal" category="9011" templateId="5" nextSkill="0" parentId="30068000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="30046699.2823746">
<Action>
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</Action>
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</Skill>
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<Action>
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<Action>
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<StageList>
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</Stage>
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</Action>
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<Skill id="1208" name="유안티해적_우측사이드점프회피_JumpEvasion02_노말" type="normal" category="" templateId="5" nextSkill="0" parentId="30068000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="8741637.21682385">
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</Skill>
<Skill id="2150" name="유안티해적_액티브무브공격판정_Run_분노" type="normal" category="9011,20000" templateId="5" nextSkill="0" parentId="30068000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="3492602.91660139">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2203" name="유안티해적_사전동작_ReadyAction_분노" type="normal" category="" templateId="5" nextSkill="0" parentId="30068000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="유안티해적_어그로체인지_AggroChange_분노" type="normal" category="" templateId="5" nextSkill="0" parentId="30068000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="유안티해적_좌측사이드점프회피_JumpEvasion01_분노" type="normal" category="" templateId="5" nextSkill="0" parentId="30068000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="8197915.17924493">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="700" power="1.5" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allyExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2208" name="유안티해적_우측사이드점프회피_JumpEvasion02_분노" type="normal" category="" templateId="5" nextSkill="0" parentId="30068000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="8197915.17924493">
<Action>
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</Skill>
<Skill id="2209" name="유안티해적_모드알람_ModeAlarm_분노" type="normal" category="" templateId="5" nextSkill="0" parentId="30068000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="0">
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<Skill id="2212" name="유안티해적_백무브_BackMove_분노" type="normal" category="" templateId="5" nextSkill="0" parentId="30068000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="6996847.84292478">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1101" name="유안티광전사_기본공격_Atk01_노말" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="13465552.6108475">
<Action>
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</Skill>
<Skill id="1102" name="유안티광전사_사전동작있는돌진이동공격_MoveAtk_노말" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="33519251.5175948">
<Action>
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</Action>
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</Skill>
<Skill id="1103" name="유안티광전사_2번찍기공격_Atk02_노말" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="16787055.5881899">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="190" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="60" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Targeting id="-1" type="none" time="2150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="240" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="60" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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</Skill>
<Skill id="1104" name="유안티광전사_강하게내려찍기공격_HeavyAtk_노말" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="26761539.0036324">
<Action>
<CameraShakeList>
<CameraShake duration="450" targetType="all" startTime="1830" power="5" innerRadius="0" outerRadius="400" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="200" targetType="all" startTime="4620" power="2" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="180" offsetDistance="130" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
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</Skill>
<Skill id="1105" name="유안티광전사_원거리물대포공격_LongAtk_노말" type="normal" category="9012" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="16787055.5881899">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="2250" power="3" innerRadius="0" outerRadius="350" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Skill>
<Skill id="1106" name="유안티광전사_롱무브(근)_LongMove_노말" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="21490024.518571">
<Action>
<CameraShakeList>
<CameraShake duration="5700" targetType="all" startTime="1460" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
<Skill id="1107" name="유안티광전사_리액션유발대점프공격_ReactionAtk_노말" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="26761539.0036324">
<Action>
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<MoveCylinder startTime="3460">
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<MoveInvincible endTime="0" startTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="260" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1108" name="유안티광전사_좌회전공격_RoundAtk_노말" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="14293434.7343292">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1678" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1678" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="320" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="135" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1109" name="유안티광전사_우회전공격_RoundAtk01_노말" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="14293434.7343292">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="-30" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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</Targeting>
<Targeting id="1" type="none" time="1820" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-320" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="135" crosshairRadius2="3">
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</Skill>
<Skill id="1110" name="유안티광전사_뒤로빠진후점프덮치기_UltraAtk01_노멀" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="23599627.7609372">
<Action>
<CameraShakeList>
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<CameraShake duration="2000" targetType="all" startTime="2000" power="7" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="300" until="1210">
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<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="1800" offsetDistance="1500" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="1400" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.025">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
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</Targeting>
<Targeting id="1" type="none" time="1630" method="normal" endTime="0" startTime="0" interval="100" until="2648">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="1750" offsetDistance="-1500" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="1300" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1111" name="유안티광전사_롱무브(원)_LongMove_노말" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="21490024.518571">
<Action>
<CameraShakeList>
<CameraShake duration="5700" targetType="all" startTime="1460" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longmove_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1460" method="normal" endTime="0" startTime="0" interval="400" until="4660">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="160" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1150" name="유안티광전사_액티브무브공격판정_Run_노말" type="normal" category="9011,20000" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="2564867.16397095">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="50" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1201" name="유안티광전사_헉헉동작30%_Groggy" type="normal" category="" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="유안티광전사_사전동작(임시등록_제작 미완료)_노말" type="normal" category="" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="유안티광전사_어그로체인지_AggroChange_노말" type="normal" category="" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
<Skill id="1209" name="유안티광전사_모드알람_ModeAlarm_노말" type="normal" category="" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" name="유안티광전사_백무브_BackMove_노멀" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="8643602.3425821">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="300" until="3033">
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<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="630" offsetDistance="450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="32" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</TargetingList>
</Skill>
<Skill id="2101" name="유안티광전사_기본공격_Atk01_분노" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="11810452.0441203">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Skill id="2104" name="유안티광전사_강하게내려찍기공격_HeavyAtk_분노" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="25143140.1294828">
<Action>
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<Skill id="2105" name="유안티광전사_원거리물대포공격_LongAtk_분노" type="normal" category="9012" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="15775389.516075">
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<Skill id="2107" name="유안티광전사_리액션유발대점프공격_ReactionAtk_분노" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="25143140.1294828">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2145">
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</HitCylinder>
<HitCylinder startTime="3460">
<Cylinder radius="150" locAngle="0" locDistance="-10" locZ="0" height="200" />
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<Cylinder radius="65" locAngle="55" locDistance="160" locZ="50" height="120" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2145">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="3460">
<Cylinder radius="110" locAngle="0" locDistance="-10" locZ="0" height="200" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="260" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="유안티광전사_좌회전공격_RoundAtk_분노" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="13432045.8565273">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1678" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1820" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1678" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="320" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="135" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="유안티광전사_우회전공격_RoundAtk01_분노" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="13432045.8565273">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1678" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1820" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1678" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-320" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="320" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="135" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="유안티광전사_뒤로빠진후점프덮치기_UltraAtk01_분노" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="22177404.3939593">
<Action>
<CameraShakeList>
<CameraShake duration="2500" targetType="all" startTime="1" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1500" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2000" power="7" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="300" until="1210">
<AreaList>
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="1800" offsetDistance="1500" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="1400" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.025">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1630" method="normal" endTime="0" startTime="0" interval="100" until="2648">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="1750" offsetDistance="-1500" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="1300" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="유안티광전사_롱무브(원)_LongMove_분노" type="normal" category="9011" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="21987124.888804">
<Action>
<CameraShakeList>
<CameraShake duration="5700" targetType="all" startTime="1460" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="longmove_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1460" method="normal" endTime="0" startTime="0" interval="400" until="4660">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="160" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" name="유안티광전사_액티브무브공격판정_Run_분노" type="normal" category="9011,20000" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="3374414.86974866">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="50" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="유안티광전사_사전동작(임시등록_제작 미완료)_분노" type="normal" category="" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="유안티광전사_어그로체인지_AggroChange_분노" type="normal" category="" templateId="6" nextSkill="0" parentId="30085000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="YuantiBuserker_ANI.Anim.YuantiBuserker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
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<Skill id="1201" name="유안티해적_헉헉동작30%_Groggy" type="normal" category="" templateId="7" nextSkill="0" parentId="30068000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="0">
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</Skill>
<Skill id="1209" name="유안티해적_모드알람_ModeAlarm_노말" type="normal" category="" templateId="7" nextSkill="0" parentId="30068000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="1212" name="유안티해적_백무브_BackMove_노멀" type="normal" category="" templateId="7" nextSkill="0" parentId="30068000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="7461796.5017318">
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<Action>
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<Skill id="2203" name="유안티해적_사전동작_ReadyAction_분노" type="normal" category="" templateId="7" nextSkill="0" parentId="30068000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="0">
<Action>
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</Skill>
<Skill id="2204" name="유안티해적_어그로체인지_AggroChange_분노" type="normal" category="" templateId="7" nextSkill="0" parentId="30068000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="0">
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<Skill id="2207" name="유안티해적_좌측사이드점프회피_JumpEvasion01_분노" type="normal" category="" templateId="7" nextSkill="0" parentId="30068000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="8197915.17924493">
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<Skill id="2209" name="유안티해적_모드알람_ModeAlarm_분노" type="normal" category="" templateId="7" nextSkill="0" parentId="30068000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" totalAtk="0">
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<Action>
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</Action>
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<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="72" offsetAngle="0" rangeAngle="23" crosshairRadius2="3">
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<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="72" offsetAngle="0" rangeAngle="23" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="아르곤켈바노동자_회전구르기공격_atk02_노말" type="normal" category="9011" templateId="11" nextSkill="0" parentId="30090000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="6242492.61139633">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="150" until="1290">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="110" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="7" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="230" until="2610">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="아르곤켈바노동자_광역 전기공격_atk03_노말" type="normal" category="9011" templateId="11" nextSkill="0" parentId="30090000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="5165728.29229139">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="200" until="3600">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="85" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="아르곤켈바노동자_빔공격_atk04_노말" type="normal" category="9012" templateId="11" nextSkill="0" parentId="30090000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="3621604.8684042">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2965" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="330" offsetDistance="350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="아르곤켈바노동자_명령수신동작_commandreceive_노말" type="normal" category="" templateId="11" nextSkill="0" parentId="30090000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="아르곤켈바노동자_백점프회피_jumpevasion_노말" type="normal" category="" templateId="11" nextSkill="0" parentId="30090000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="아르곤켈바노동자_좌걸음_sidewalk01_노말" type="normal" category="" templateId="11" nextSkill="0" parentId="30090000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="아르곤켈바노동자_우걸음_sidewalk02_노말" type="normal" category="" templateId="11" nextSkill="0" parentId="30090000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="아르곤켈바노동자_3연타공격_atk01_분노" type="normal" category="9011" templateId="11" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="390" method="normal" endTime="0" startTime="0" interval="370" until="1000">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="72" offsetAngle="0" rangeAngle="23" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="72" offsetAngle="0" rangeAngle="23" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="아르곤켈바노동자_회전구르기공격_atk02_분노" type="normal" category="9011" templateId="11" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="150" until="1290">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="110" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="7" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="230" until="2610">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="아르곤켈바노동자_광역 전기공격_atk03_분노" type="normal" category="9011" templateId="11" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="200" until="3600">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="85" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="아르곤켈바노동자_빔공격_atk04_분노" type="normal" category="9012" templateId="11" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2965" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="330" offsetDistance="350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" name="아르곤켈바노동자_명령수신동작_commandreceive_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="아르곤켈바노동자_백점프회피_jumpevasion_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="아르곤켈바노동자_좌걸음_sidewalk01_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="아르곤켈바노동자_우걸음_sidewalk02_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30090000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="칼라쉬경비대장_기본휘두르기공격_atk01_노말" type="normal" category="9011" templateId="12" nextSkill="0" parentId="30079000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="5715323.60530592">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1120" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="70" maxRadius="120" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="120" rangeAngle="180" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1102" name="칼라쉬경비대장_연속회전베기(특수공격1)_atk02_노말" type="normal" category="9011" templateId="12" nextSkill="0" parentId="30079000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="53338253.9717592">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2190">
<Cylinder radius="29.166666" locAngle="20" locDistance="175" locZ="0" height="83.33333" />
</HitCylinder>
<HitCylinder startTime="3240">
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<HitCylinder startTime="4260">
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<HitCylinder startTime="5150">
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<HitCylinder startTime="6160">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2190">
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<MoveCylinder startTime="3240">
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<MoveCylinder startTime="4260">
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<MoveCylinder startTime="5150">
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</MoveCylinderList>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2190" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="100" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="130" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="25" rangeAngle="330" crosshairRadius2="3">
<Effect atk="0.19">
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<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3240" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-190" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-60" rangeAngle="330" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" type="none" time="4260" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="250" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="50" rangeAngle="330" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="5150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-50" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" type="none" time="6160" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-182" type="enemy" maxCount="10" maxHeight="60" maxRadius="405" offsetDistance="320" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="180" offsetAngle="-8" rangeAngle="40" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1103" name="칼라쉬경비대장_원거리공격인스샷_atk03_노말" type="instance" category="9012" templateId="12" nextSkill="0" parentId="30079000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="8527943.45310095">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="1103" createTime="1300" detachTime="1800" flyingDuration="1000" startSkill="1103" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="30" />
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</TargetingList>
</Skill>
<Skill id="1104" name="칼라쉬경비대장_전진회전공격(특수공격2)_atk04" type="normal" category="9011" templateId="12" nextSkill="0" parentId="30079000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="25422966.2348103">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk04_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk04_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk04_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<Skill id="2205" name="칼라쉬경비대장_기본명령동작_command_분노" type="normal" category="" templateId="12" nextSkill="0" parentId="30079000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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<Skill id="2207" name="칼라쉬경비대장_좌걸음_sidewalk01_분노" type="normal" category="" templateId="12" nextSkill="0" parentId="30079000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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<Skill id="2208" name="칼라쉬경비대장_우걸음_sidewalk02_분노" type="normal" category="" templateId="12" nextSkill="0" parentId="30079000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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</Action>
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<Skill id="2209" name="칼라쉬경비대장_명령동작01_command01_분노" type="normal" category="" templateId="12" nextSkill="0" parentId="30079000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" totalAtk="0">
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<Stage scriptId="0" movable="false">
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</Skill>
<Skill id="1101" name="아르곤거인_오른손내려찍기_Atk01_노멀" type="normal" category="9011" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="6553714.62674975">
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</Stage>
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</Action>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="55" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1102" name="아르곤거인_양손내려찍기_Atk03_노멀" type="normal" category="9011" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="5480233.57868892">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1103" name="아르곤거인_어깨차징돌진공격_Atk02_노멀" type="normal" category="9011" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7627195.67481058">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="375" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="290" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Skill>
<Skill id="1104" name="아르곤거인_전방바닥뜯기공격_Atk04_노멀" type="normal" category="9012" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="9777381.43774324">
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<Skill id="1201" name="아르곤거인_헉헉50%_DyingWait_노멀" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Skill id="1202" name="아르곤거인_헉헉20%_DyingWait_노멀" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Skill id="1203" name="아르곤거인_사전동작_ReadyAction_노멀" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Action>
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<Skill id="1204" name="아르곤거인_어그로체인지_Aggrochange_노멀" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
<Skill id="1206" name="아르곤거인_백점프회피_JumpEvasion_노멀" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
<Skill id="1207" name="아르곤거인_사이드워크(좌)_SideWalk01_노멀" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="아르곤거인_사이드워크(우)_SideWalk02_노멀" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="아르곤거인_오른손내려찍기_Atk01_분노" type="normal" category="9011" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="8519829.01477468">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="55" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="아르곤거인_양손내력찍기_Atk03_분노" type="normal" category="9011" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="7124303.6522956">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2103" name="아르곤거인_어깨차징돌진공격_Atk02_분노" type="normal" category="9011" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="9915354.37725376">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="224" method="normal" endTime="0" startTime="0" interval="190" until="1458">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="375" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="290" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="20" />
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</TargetingList>
</Skill>
<Skill id="2104" name="아르곤거인_전방바닥뜯기공격_Atk04_분노" type="normal" category="9012" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="12710595.8690662">
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<CameraShake duration="400" targetType="all" startTime="478" power="2" innerRadius="0" outerRadius="50" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_forward" time="1995" method="normal" endTime="2215" startTime="1995" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="16" crosshairRadius2="3">
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</Skill>
<Skill id="2201" name="아르곤거인_헉헉50%_DyingWait_분노" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="아르곤거인_헉헉20%_DyingWait_분노" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
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<Skill id="2203" name="아르곤거인_사전동작_ReadyAction_분노" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="아르곤거인_어그로체인지_Aggrochange_분노" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="아르곤거인_백점프회피_JumpEvasion_분노" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="아르곤거인_사이드워크(좌)_SideWalk01_분노" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="아르곤거인_사이드워크(우)_SideWalk02_분노" type="normal" category="0" templateId="13" nextSkill="0" parentId="30175000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="아르곤 길가쉬 가디언_내려찍기_atk01" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="12283144.0631721">
<Action>
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<CameraShake duration="500" targetType="all" startTime="1595" power="3" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1616" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="280" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="80" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1102" name="아르곤 길가쉬 가디언_휘두르면서전진공격_moveAtk03" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1680" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="moveAtk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1654" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-40" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="85" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Area rotateAngle="40" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="85" crosshairRadius2="3">
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<Area rotateAngle="-40" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="85" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="3495" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="1103" name="아르곤 길가쉬 가디언_횡 휘두르기_atk02" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="13401119.185661">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1460" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="-40" rangeAngle="100" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</Targeting>
<Targeting id="1" type="none" time="1573" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="70" rangeAngle="110" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="1104" name="아르곤 길가쉬 가디언_하반신 직선공격_heavyatk01" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="22403943.6968842">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="1790" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="heavyatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1820" method="normal" endTime="0" startTime="0" interval="500" until="3345">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="700" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="310" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1105" name="아르곤 길가쉬 가디언_방패 쓸기_heavyatk02" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="24464212.1368995">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="2110" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="2709" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="2000" targetType="all" startTime="1000" power="0.2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="heavyatk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2038" method="normal" endTime="0" startTime="0" interval="500" until="3817">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="155" offsetAngle="-20" rangeAngle="90" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1106" name="아르곤 길가쉬 가디언_포발사_longatk" type="normal" category="9012" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="15792613.795507">
<Action>
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<CameraShake duration="900" targetType="all" startTime="630" power="1" innerRadius="0" outerRadius="300" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2125" power="3" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="2125" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</TargetingList>
</Skill>
<Skill id="1107" name="아르곤 길가쉬 가디언_지그재그공격_moveatk01" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="24435047.5684868">
<Action>
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<CameraShake duration="1000" targetType="all" startTime="2615" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4276" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="moveatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2197" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="230" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-80" rangeAngle="360" crosshairRadius2="3">
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</Area>
</AreaList>
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<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="230" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="70" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
<Targeting id="-1" type="none" time="4254" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1108" name="아르곤 길가쉬 가디언_원거리점프공격_moveatk02" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="21222084.2816816">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="2916" power="4" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1300" power="0.4" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2100" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="moveatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="100" until="2900">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-970" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.1">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" type="none" time="2962" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
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</TargetingList>
</Skill>
<Skill id="1109" name="아르곤 길가쉬 가디언_왼쪽 휘두르기_roundatk" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="17819551.3001935">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="953" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="-30" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2006" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-40" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="2228" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-150" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1110" name="아르곤 길가쉬 가디언_리액션공격_reactionAtk" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="14742689.3326478">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1821" power="5" innerRadius="0" outerRadius="800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1869" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="아르곤 길가쉬 가디언_방패방어_defence" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1160" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="50" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1112" name="아르곤 길가쉬 가디언_롱무브(근)_longmove" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="19603450.7347737">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2450" power="4" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1655" method="normal" endTime="0" startTime="0" interval="300" until="2400">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-1050" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2464" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="아르곤 길가쉬 가디언_롱무브(원)_longmove" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="19603450.7347737">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2450" power="4" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1655" method="normal" endTime="0" startTime="0" interval="300" until="2400">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-1050" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2464" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" name="아르곤 길가쉬 가디언_(인던전용)범위지속성DOT공격 발사동작_Atk01_노멀" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1608" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="0" detachDistance="220.000000" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" name="아르곤 길가쉬 가디언_(인던전용)범위지속성DOT공격 발사체_Atk01_노멀" type="projectile" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="20000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="25" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" name="아르곤 길가쉬 가디언_좁은 범위 스턴_노멀" type="normal" category="0" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1300" power="0.5" innerRadius="0" outerRadius="250" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2650" power="2" innerRadius="0" outerRadius="250" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_Start" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1117" name="아르곤 길가쉬 가디언_좁은 범위 스턴 후 근거리 범위 공격_노멀" type="normal" category="0" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1300" power="0.5" innerRadius="0" outerRadius="250" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2650" power="2" innerRadius="0" outerRadius="250" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="6500" power="0.85" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="7713" power="3" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_Start" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_Loop" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_comboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="7713" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" name="아르곤 길가쉬 가디언_좁은 범위 스턴 후 원거리 범위 공격(도너츠)_노멀" type="normal" category="0" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1300" power="0.5" innerRadius="0" outerRadius="250" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2650" power="2" innerRadius="0" outerRadius="250" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="8100" power="0.85" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="9784" power="3" innerRadius="0" outerRadius="300" speed="7" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_Start" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_Loop" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_comboAtk2" blendInTime="200" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="9784" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="아르곤 길가쉬 가디언_이동 공격_Run" type="normal" category="9011,20000" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="2499820.14966474">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="295" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="620" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="430" offsetAngle="0" rangeAngle="13" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="아르곤 길가쉬 가디언_Groggy_그로기" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="아르곤 길가쉬 가디언_스킬 사전 동작_" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="아르곤 길가쉬 가디언_어그로 체인지_Aggrochange" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="아르곤 길가쉬 가디언_모드 알람_Modealarm" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" name="아르곤 길가쉬 가디언_백무브_BackMove_노멀" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="7011995.51980959">
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<Skill id="1301" name="아르곤길가쉬가디언_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Skill id="2101" name="아르곤 길가쉬 가디언_내려찍기_atk01_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="12752777.8512947">
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<Skill id="2102" name="아르곤 길가쉬 가디언_휘두르면서전진공격_moveAtk03_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="2103" name="아르곤 길가쉬 가디언_횡 휘두르기_atk02_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="13663690.5549586">
<Action>
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</Skill>
<Skill id="2104" name="아르곤 길가쉬 가디언_하반신 직선공격_heavyatk01_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="22359257.8181241">
<Action>
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<Skill id="2105" name="아르곤 길가쉬 가디언_방패 쓸기_heavyatk02_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.45" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="21891855.4267083">
<Action>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="155" offsetAngle="-20" rangeAngle="90" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2106" name="아르곤 길가쉬 가디언_포발사_longatk_분노" type="normal" category="9012" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="16396428.6659503">
<Action>
<CameraShakeList>
<CameraShake duration="900" targetType="all" startTime="630" power="1" innerRadius="0" outerRadius="300" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2107" name="아르곤 길가쉬 가디언_지그재그공격_moveatk01_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="23777434.4705148">
<Action>
<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="2250" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2615" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3340" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4276" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="moveatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2197" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="230" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-80" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="230" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="70" rangeAngle="360" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2108" name="아르곤 길가쉬 가디언_원거리점프공격_moveatk02_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="21181856.5391283">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="2916" power="4" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1300" power="0.4" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2100" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="moveatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="100" until="2900">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-970" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="2962" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2109" name="아르곤 길가쉬 가디언_왼쪽 휘두르기_roundatk_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="16957452.3818897">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="953" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="-30" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.1">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" type="none" time="2006" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-40" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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<Targeting id="1" type="none" time="2228" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-150" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2110" name="아르곤 길가쉬 가디언_리액션공격_reactionAtk_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="14714258.5198172">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1821" power="5" innerRadius="0" outerRadius="800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1869" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
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</TargetingList>
</Skill>
<Skill id="2111" name="아르곤 길가쉬 가디언_방패방어_defence_분노" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1160" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="50" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2112" name="아르곤 길가쉬 가디언_롱무브(근)_longmove_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="19566291.2098727">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2450" power="4" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1655" method="normal" endTime="0" startTime="0" interval="300" until="2400">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-1050" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2464" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" name="아르곤 길가쉬 가디언_롱무브(원)_longmove_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="19566291.2098727">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2450" power="4" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1655" method="normal" endTime="0" startTime="0" interval="300" until="2400">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-1050" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2464" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" name="아르곤 길가쉬 가디언_(인던전용)범위지속성DOT공격 발사동작_Atk01_분노" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1608" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2115" detachAngle="0" detachDistance="220.000000" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" name="아르곤 길가쉬 가디언_(인던전용)범위지속성DOT공격 발사체_Atk01_분노" type="projectile" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="20000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="25" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2116" name="아르곤 길가쉬 가디언_좁은 범위 스턴_분노" type="normal" category="0" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1300" power="0.5" innerRadius="0" outerRadius="250" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2650" power="2" innerRadius="0" outerRadius="250" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_Start" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2117" name="아르곤 길가쉬 가디언_좁은 범위 스턴 후 근거리 범위 공격_분노" type="normal" category="0" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1300" power="0.5" innerRadius="0" outerRadius="250" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2650" power="2" innerRadius="0" outerRadius="250" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="6500" power="0.85" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="7713" power="3" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_Start" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_Loop" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_comboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="7713" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2118" name="아르곤 길가쉬 가디언_좁은 범위 스턴 후 원거리 범위 공격(도너츠)_분노" type="normal" category="0" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1300" power="0.5" innerRadius="0" outerRadius="250" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2650" power="2" innerRadius="0" outerRadius="250" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="8100" power="0.85" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="9784" power="3" innerRadius="0" outerRadius="300" speed="7" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_Start" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_Loop" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReactionAtk02_comboAtk2" blendInTime="200" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="9784" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" name="아르곤 길가쉬 가디언_이동 공격_Run_분노" type="normal" category="9011,20000" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="3243606.06645901">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="295" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="620" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="430" offsetAngle="0" rangeAngle="13" crosshairRadius2="3">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2203" name="아르곤 길가쉬 가디언_스킬 사전 동작_분노" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="아르곤 길가쉬 가디언_어그로 체인지_Aggrochange_분노" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="아르곤 길가쉬 가디언_모드 알람_Modealarm_분노" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" name="아르곤 길가쉬 가디언_백무브_BackMoVe_분노" type="normal" category="9011" templateId="14" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="6998080.08838531">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1400" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2100" power="3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2164" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9999" name="아르곤 길가쉬 가디언 특수 어그로체인지동작(무적)" type="normal" category="" templateId="14" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1101" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="12529437.9864551">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="70" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-45" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1102" name="아카 칼라쉬 전사_무브어택_moveAtk" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="33304660.8617457">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1500" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1753" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2350" power="3" innerRadius="0" outerRadius="300" speed="7.5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="55" crosshairRadius2="3">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1103" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="12529437.9864551">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-70" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="19949160.441916">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="652" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1110" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1225" power="1.5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2400" targetType="all" startTime="2200" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="16694375.5247871">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="806" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1026" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1800" targetType="all" startTime="1511" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="아카 칼라쉬 전사_리액션 어택_reactionAtk" type="normal" category="9012" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="12529437.9864551">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="616" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="819" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1660" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="10" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="15002678.8049421">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1621" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="15002678.8049421">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1621" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="20" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="아카 칼라쉬 전사_롱무브(근)_longmove" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1110" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_노멀" type="normal" category="9012" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="28194945.3307516">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="2300" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3908" power="6" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="5042" power="3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2470">
<Cylinder radius="150" locAngle="0" locDistance="0" locZ="300" height="200" />
</HitCylinder>
<HitCylinder startTime="4940">
<Cylinder radius="55" locAngle="0" locDistance="0" locZ="0" height="230" />
<Cylinder radius="170" locAngle="0" locDistance="0" locZ="100" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2470">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4940">
<Cylinder radius="50" locAngle="0" locDistance="0" locZ="0" height="230" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4040" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="아카 칼라쉬 전사_롱무브(장)_longmove" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1112" name="아카칼라쉬전사_(인던전용)스턴유발범위충격파_heavyAtk_노멀" type="normal" category="9012" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(긴)_노말" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1400" power="3" innerRadius="0" outerRadius="250" speed="7" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="3100" power="0.5" innerRadius="0" outerRadius="250" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="6542" power="5" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="7326" power="2" innerRadius="0" outerRadius="250" speed="3" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_Loop" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_End" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="4" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="6500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="220" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(중간)_노말" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1400" power="3" innerRadius="0" outerRadius="250" speed="7" startValue="0" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="6490" power="2" innerRadius="0" outerRadius="250" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_End" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="4" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="220" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.65">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(짧은)_노말" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1400" power="3" innerRadius="0" outerRadius="250" speed="7" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="3100" power="0.5" innerRadius="0" outerRadius="250" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="4700" power="5" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="5459" power="2" innerRadius="0" outerRadius="250" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_Loop" blendInTime="200" animMotionId="0" animRate="3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_End" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="4" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.35">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="220" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.65">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" name="아카 칼라쉬 전사(인던용)_주변범위연속누킹" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="1" type="none" time="3200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="1" type="none" time="3400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Targeting id="1" type="none" time="3900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Targeting>
<Targeting id="1" type="none" time="5200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="216" rangeAngle="360" crosshairRadius2="3">
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<Targeting id="1" type="none" time="5400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Targeting>
<Targeting id="1" type="none" time="5700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="288" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="1" type="none" time="5900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="288" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1117" name="아카 칼라쉬 전사_(인던용)자기버프" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" name="아카 칼라쉬 전사_(인던용)범위디버프" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1119" name="아카 칼라쉬 전사_(인던용)광역디버프" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="1" maxHeight="60" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="아카 칼라쉬 전사_액티브무브 공격판정_run_노말" type="normal" category="9011,20000" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="2543904.84187233">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1201" name="아카 칼라쉬 전사_그로기_groggy" type="normal" category="" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="아카 칼라쉬 전사_스킬 사전 동작_" type="normal" category="" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="아카 칼라쉬 전사_어그로 체인지_aggrochange" type="normal" category="" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
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<Property animControlType="normal" />
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="아카 칼라쉬 전사_회피_spmove" type="normal" category="" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="7182997.97712006">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="820" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1209" name="아카 칼라쉬 전사_모드 알람_modealarm" type="normal" category="" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="아카 칼라쉬 전사_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="100" until="1300">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002800" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01_분노" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="10844900.9781195">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="70" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="아카 칼라쉬 전사_무브어택_moveAtk_분노" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="30884205.7661527">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1500" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1753" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2350" power="3" innerRadius="0" outerRadius="300" speed="7.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="55" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02_분노" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="10844900.9781195">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-70" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk_분노" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="17262787.5024784">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="652" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1110" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1225" power="1.5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2400" targetType="all" startTime="2200" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk_분노" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="16671948.0492686">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="806" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1026" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1800" targetType="all" startTime="1511" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="아카 칼라쉬 전사_리액션 어택_reactionAtk_분노" type="normal" category="9012" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="12513347.2824456">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="616" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="819" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1660" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="10" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01_분노" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="14983411.8861656">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1621" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02_분노" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="14983411.8861656">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1621" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="20" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="아카 칼라쉬 전사_롱무브(근)_longmove_분노" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2110" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_분노" type="normal" category="9012" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="26144645.8045348">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="2300" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3908" power="6" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="5042" power="3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2470">
<Cylinder radius="150" locAngle="0" locDistance="0" locZ="300" height="200" />
</HitCylinder>
<HitCylinder startTime="4940">
<Cylinder radius="55" locAngle="0" locDistance="0" locZ="0" height="230" />
<Cylinder radius="170" locAngle="0" locDistance="0" locZ="100" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2470">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4940">
<Cylinder radius="50" locAngle="0" locDistance="0" locZ="0" height="230" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4040" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="아카 칼라쉬 전사_롱무브(장)_longmove_분노" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2112" name="아카칼라쉬전사_(인던전용)스턴유발범위충격파_heavyAtk_분노" type="normal" category="9012" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(긴)_분노" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1400" power="3" innerRadius="0" outerRadius="250" speed="7" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="3100" power="0.5" innerRadius="0" outerRadius="250" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="6542" power="5" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="7326" power="2" innerRadius="0" outerRadius="250" speed="3" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_Loop" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_End" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="4" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="6500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="220" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(중간)_분노" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1400" power="3" innerRadius="0" outerRadius="250" speed="7" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="3100" power="0.5" innerRadius="0" outerRadius="250" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="5700" power="5" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="6490" power="2" innerRadius="0" outerRadius="250" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="HeavyAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<CameraShakeList />
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="toTarget">
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</Skill>
<Skill id="2117" name="아카 칼라쉬 전사_(인던용)자기버프" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2118" name="아카 칼라쉬 전사_(인던용)범위디버프" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2119" name="아카 칼라쉬 전사_(인던용)광역디버프" type="normal" category="0" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2150" name="아카 칼라쉬 전사_액티브무브 공격_판정run_분노" type="normal" category="9011,20000" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="3302829.24154561">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2203" name="아카 칼라쉬 전사_스킬 사전 동작_분노" type="normal" category="" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="아카 칼라쉬 전사_어그로 체인지_aggrochange_분노" type="normal" category="" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="아카 칼라쉬 전사_회피_spmove_분노" type="normal" category="" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="6661360.96037919">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="820" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2209" name="아카 칼라쉬 전사_모드 알람_modealarm_분노" type="normal" category="" templateId="15" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="9999" name="아카 칼라쉬 전사 무적모드" type="normal" category="" templateId="15" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1101" name="아르곤 길가쉬 가디언_내려찍기_atk01" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="12283144.0631721">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1595" power="3" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="280" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="80" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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</Skill>
<Skill id="1102" name="아르곤 길가쉬 가디언_휘두르면서전진공격_moveAtk03" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1680" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2279" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="-40" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="85" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Area rotateAngle="40" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="85" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="3495" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="1103" name="아르곤 길가쉬 가디언_횡 휘두르기_atk02" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="13401119.185661">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1460" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="-40" rangeAngle="100" crosshairRadius2="3">
<Effect atk="1">
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</Targeting>
<Targeting id="1" type="none" time="1573" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="70" rangeAngle="110" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1104" name="아르곤 길가쉬 가디언_하반신 직선공격_heavyatk01" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="22403943.6968842">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="1790" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="heavyatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1820" method="normal" endTime="0" startTime="0" interval="500" until="3345">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="700" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="310" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="아르곤 길가쉬 가디언_방패 쓸기_heavyatk02" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="24464212.1368995">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="2110" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="2709" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="3343" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1000" power="0.2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="heavyatk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="heavyatk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="heavyatk02_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2038" method="normal" endTime="0" startTime="0" interval="500" until="3817">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2040" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="155" offsetAngle="-20" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2771" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="155" offsetAngle="-20" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3415" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="155" offsetAngle="-20" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="아르곤 길가쉬 가디언_포발사_longatk" type="normal" category="9012" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="15792613.795507">
<Action>
<CameraShakeList>
<CameraShake duration="900" targetType="all" startTime="630" power="1" innerRadius="0" outerRadius="300" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2125" power="3" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="1700" power="5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="2125" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="아르곤 길가쉬 가디언_지그재그공격_moveatk01" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="24435047.5684868">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1800" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2250" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2615" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3340" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4276" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="moveatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2197" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="230" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="230" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="70" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4254" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="아르곤 길가쉬 가디언_원거리점프공격_moveatk02" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="21222084.2816816">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="2916" power="4" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1300" power="0.4" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2100" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="moveatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="100" until="2900">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-970" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2962" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="아르곤 길가쉬 가디언_왼쪽 휘두르기_roundatk" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="17819551.3001935">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="953" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="-30" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2006" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2228" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-150" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="아르곤 길가쉬 가디언_리액션공격_reactionAtk" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="14742689.3326478">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1821" power="5" innerRadius="0" outerRadius="800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1869" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="아르곤 길가쉬 가디언_방패방어_defence" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="defence" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1160" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="50" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="아르곤 길가쉬 가디언_롱무브(근)_longmove" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="19603450.7347737">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2450" power="4" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1655" method="normal" endTime="0" startTime="0" interval="300" until="2400">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-1050" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2464" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="아르곤 길가쉬 가디언_롱무브(원)_longmove" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="19603450.7347737">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2450" power="4" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1655" method="normal" endTime="0" startTime="0" interval="300" until="2400">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-1050" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2464" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" name="아르곤 길가쉬 가디언_(인던전용)범위지속성DOT공격 발사동작_Atk01_노멀" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1608" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="0" detachDistance="220.000000" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" name="아르곤 길가쉬 가디언_(인던전용)범위지속성DOT공격 발사체_Atk01_노멀" type="projectile" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="20000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="25" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="아르곤 길가쉬 가디언_이동 공격_Run" type="normal" category="9011,20000" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="2499820.14966474">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="295" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="620" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="430" offsetAngle="0" rangeAngle="13" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="아르곤 길가쉬 가디언_Groggy_그로기" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="아르곤 길가쉬 가디언_스킬 사전 동작_" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Skill id="1204" name="아르곤 길가쉬 가디언_어그로 체인지_Aggrochange" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
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<Skill id="1209" name="아르곤 길가쉬 가디언_모드 알람_Modealarm" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
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<Skill id="1212" name="아르곤 길가쉬 가디언_백무브_BackMove_노멀" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="7011995.51980959">
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<Skill id="2101" name="아르곤 길가쉬 가디언_내려찍기_atk01_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="12752777.8512947">
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<Skill id="2102" name="아르곤 길가쉬 가디언_휘두르면서전진공격_moveAtk03_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
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<Skill id="2103" name="아르곤 길가쉬 가디언_횡 휘두르기_atk02_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="13663690.5549586">
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</Skill>
<Skill id="2104" name="아르곤 길가쉬 가디언_하반신 직선공격_heavyatk01_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="22359257.8181241">
<Action>
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<Skill id="2105" name="아르곤 길가쉬 가디언_방패 쓸기_heavyatk02_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.45" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="21891855.4267083">
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</Action>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="155" offsetAngle="-20" rangeAngle="90" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" type="none" time="2771" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="155" offsetAngle="-20" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
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</Targeting>
<Targeting id="-1" type="none" time="3415" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="155" offsetAngle="-20" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2106" name="아르곤 길가쉬 가디언_포발사_longatk_분노" type="normal" category="9012" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="16396428.6659503">
<Action>
<CameraShakeList>
<CameraShake duration="900" targetType="all" startTime="630" power="1" innerRadius="0" outerRadius="300" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2125" power="3" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="1700" power="5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="2125" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2107" name="아르곤 길가쉬 가디언_지그재그공격_moveatk01_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="23777434.4705148">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1800" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2250" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2615" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3340" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4276" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="moveatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2197" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="230" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="3558" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="230" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="70" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Targeting id="-1" type="none" time="4554" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
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</TargetingList>
</Skill>
<Skill id="2108" name="아르곤 길가쉬 가디언_원거리점프공격_moveatk02_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="21181856.5391283">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="2916" power="4" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1300" power="0.4" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2100" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="moveatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="100" until="2900">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-970" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</Targeting>
<Targeting id="-1" type="none" time="2962" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2109" name="아르곤 길가쉬 가디언_왼쪽 휘두르기_roundatk_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="16957452.3818897">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="953" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="-30" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2006" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" type="none" time="2228" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-150" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2110" name="아르곤 길가쉬 가디언_리액션공격_reactionAtk_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="14714258.5198172">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1821" power="5" innerRadius="0" outerRadius="800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1869" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
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</TargetingList>
</Skill>
<Skill id="2111" name="아르곤 길가쉬 가디언_방패방어_defence_분노" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="defence" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1160" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="50" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" name="아르곤 길가쉬 가디언_롱무브(근)_longmove_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="19566291.2098727">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2450" power="4" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1655" method="normal" endTime="0" startTime="0" interval="300" until="2400">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-1050" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2464" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2113" name="아르곤 길가쉬 가디언_롱무브(원)_longmove_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="19566291.2098727">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2450" power="4" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1655" method="normal" endTime="0" startTime="0" interval="300" until="2400">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="1100" offsetDistance="-1050" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="900" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2464" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" name="아르곤 길가쉬 가디언_(인던전용)범위지속성DOT공격 발사동작_Atk01_분노" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1608" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2115" detachAngle="0" detachDistance="220.000000" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" name="아르곤 길가쉬 가디언_(인던전용)범위지속성DOT공격 발사체_Atk01_분노" type="projectile" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="20000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="25" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" name="아르곤 길가쉬 가디언_이동 공격_Run_분노" type="normal" category="9011,20000" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="3243606.06645901">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="295" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="620" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="430" offsetAngle="0" rangeAngle="13" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="아르곤 길가쉬 가디언_스킬 사전 동작_분노" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="아르곤 길가쉬 가디언_어그로 체인지_Aggrochange_분노" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="아르곤 길가쉬 가디언_모드 알람_Modealarm_분노" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" name="아르곤 길가쉬 가디언_백무브_BackMoVe_분노" type="normal" category="9011" templateId="16" nextSkill="0" parentId="30076000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="6998080.08838531">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1400" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2100" power="3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2164" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9999" name="아르곤 길가쉬 가디언 특수 어그로체인지동작(무적)" type="normal" category="" templateId="16" nextSkill="0" parentId="30076000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteGilgashGuardian_ANI.Anim.ArgoniteGilgashGuardian_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="12529437.9864551">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="70" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="아카 칼라쉬 전사_무브어택_moveAtk" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="33304660.8617457">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1500" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1753" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2350" power="3" innerRadius="0" outerRadius="300" speed="7.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="55" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="12529437.9864551">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-70" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="19949160.441916">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="652" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1110" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1225" power="1.5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2400" targetType="all" startTime="2200" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="16694375.5247871">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="806" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1026" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1800" targetType="all" startTime="1511" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="아카 칼라쉬 전사_리액션 어택_reactionAtk" type="normal" category="9012" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="12529437.9864551">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="616" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="819" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1660" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="10" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="15002678.8049421">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1621" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="80" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="15002678.8049421">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="20" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-80" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1109" name="아카 칼라쉬 전사_롱무브(근)_longmove" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1110" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_노멀" type="normal" category="9012" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="28194945.3307516">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="2300" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3908" power="6" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="5042" power="3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2470">
<Cylinder radius="150" locAngle="0" locDistance="0" locZ="300" height="200" />
</HitCylinder>
<HitCylinder startTime="4940">
<Cylinder radius="55" locAngle="0" locDistance="0" locZ="0" height="230" />
<Cylinder radius="170" locAngle="0" locDistance="0" locZ="100" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2470">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4940">
<Cylinder radius="50" locAngle="0" locDistance="0" locZ="0" height="230" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4040" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1111" name="아카 칼라쉬 전사_롱무브(장)_longmove" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1150" name="아카 칼라쉬 전사_액티브무브 공격판정_run_노말" type="normal" category="9011,20000" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="2543904.84187233">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="아카 칼라쉬 전사_그로기_groggy" type="normal" category="" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="아카 칼라쉬 전사_스킬 사전 동작_" type="normal" category="" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="아카 칼라쉬 전사_어그로 체인지_aggrochange" type="normal" category="" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="아카 칼라쉬 전사_회피_spmove" type="normal" category="" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="7182997.97712006">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="820" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1209" name="아카 칼라쉬 전사_모드 알람_modealarm" type="normal" category="" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="10844900.9781195">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="70" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="아카 칼라쉬 전사_무브어택_moveAtk_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="30884205.7661527">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1500" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1753" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2350" power="3" innerRadius="0" outerRadius="300" speed="7.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="55" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="10844900.9781195">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-70" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="17262787.5024784">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="652" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1110" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1225" power="1.5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2400" targetType="all" startTime="2200" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="16671948.0492686">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="806" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1026" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1800" targetType="all" startTime="1511" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99001200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="아카 칼라쉬 전사_리액션 어택_reactionAtk_분노" type="normal" category="9012" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="12513347.2824456">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="616" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="819" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1660" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="10" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="14983411.8861656">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1621" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="14983411.8861656">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1621" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="20" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="아카 칼라쉬 전사_롱무브(근)_longmove_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2110" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_분노" type="normal" category="9012" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="26144645.8045348">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="2300" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3908" power="6" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="5042" power="3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2470">
<Cylinder radius="150" locAngle="0" locDistance="0" locZ="300" height="200" />
</HitCylinder>
<HitCylinder startTime="4940">
<Cylinder radius="55" locAngle="0" locDistance="0" locZ="0" height="230" />
<Cylinder radius="170" locAngle="0" locDistance="0" locZ="100" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2470">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4940">
<Cylinder radius="50" locAngle="0" locDistance="0" locZ="0" height="230" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4040" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="아카 칼라쉬 전사_롱무브(장)_longmove_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2150" name="아카 칼라쉬 전사_액티브무브 공격_판정run_분노" type="normal" category="9011,20000" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="3302829.24154561">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="아카 칼라쉬 전사_스킬 사전 동작_분노" type="normal" category="" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="아카 칼라쉬 전사_어그로 체인지_aggrochange_분노" type="normal" category="" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="아카 칼라쉬 전사_회피_spmove_분노" type="normal" category="" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="6661360.96037919">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="820" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2209" name="아카 칼라쉬 전사_모드 알람_modealarm_분노" type="normal" category="" templateId="17" nextSkill="0" parentId="30080000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="9999" name="아카 칼라쉬 전사 무적모드" type="normal" category="" templateId="17" nextSkill="0" parentId="30080000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1101" name="스톤헤드_돌진기본공격_Atk01_노말" type="normal" category="9011" templateId="21" nextSkill="0" parentId="30054000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="3489870.23720031">
<Action>
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="106.25" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="2" />
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</TargetingList>
</Skill>
<Skill id="1103" name="스톤헤드_모래바람공격_Atk02_노말" type="normal" category="" templateId="21" nextSkill="0" parentId="30054000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="3747046.28838232">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="145" offsetDistance="-43.75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="62.5" offsetAngle="-1" rangeAngle="22" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="2" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1201" name="스톤헤드_헉헉50%" type="normal" category="" templateId="21" nextSkill="0" parentId="30054000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="스톤헤드_헉헉20%" type="normal" category="" templateId="21" nextSkill="0" parentId="30054000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="0">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="스톤헤드_명령수신_CommandReceive_노말" type="normal" category="" templateId="21" nextSkill="0" parentId="30054000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="스톤헤드_좌걸음_SideWalk01_노말" type="normal" category="" templateId="21" nextSkill="0" parentId="30054000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="0">
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="스톤헤드_우걸음_SideWalk02_노말" type="normal" category="" templateId="21" nextSkill="0" parentId="30054000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="스톤헤드_돌진기본공격_Atk01_분노" type="normal" category="9011" templateId="21" nextSkill="0" parentId="30054000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="106.25" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2103" name="스톤헤드_모래바람공격_Atk02_분노" type="normal" category="" templateId="21" nextSkill="0" parentId="30054000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="500" until="2150">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="145" offsetDistance="-43.75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="62.5" offsetAngle="-1" rangeAngle="22" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" name="스톤헤드_명령수신_CommandReceive_분노" type="normal" category="" templateId="21" nextSkill="0" parentId="30054000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="StoneHead_ANI.Anim.StoneHead_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="스톤헤드_좌걸음_SideWalk01_분노" type="normal" category="" templateId="21" nextSkill="0" parentId="30054000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="0">
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="스톤헤드_우걸음_SideWalk02_분노" type="normal" category="" templateId="21" nextSkill="0" parentId="30054000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" totalAtk="0">
<Action>
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</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Skill>
<Skill id="1101" name="청동골램파이터_일반공격_atk01_노말" type="normal" category="9011" templateId="22" nextSkill="0" parentId="30126000" timeRate="0.71" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="10668882.1424554">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="1103" name="청동골램파이터_회전공격_atk02_노말" type="normal" category="9011" templateId="22" nextSkill="0" parentId="30126000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="18193048.5720352">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1104" name="청동골램파이터_원거리공격_atk03_노말" type="normal" category="9012" templateId="22" nextSkill="0" parentId="30126000" timeRate="0.71" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="5729942.12714151">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1205" name="청동골램파이터_명령수신_commandreceive_노말" type="normal" category="" templateId="22" nextSkill="0" parentId="30126000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="청동골램파이터_백점프회피_jumpevasion_노말" type="normal" category="" templateId="22" nextSkill="0" parentId="30126000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1209" name="청동골램파이터_대기_wait" type="normal" category="" templateId="22" nextSkill="0" parentId="30126000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="2101" name="청동골램파이터_일반공격_atk01_분노" type="normal" category="9011" templateId="22" nextSkill="0" parentId="30126000" timeRate="0.85" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="10580604.9110191">
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</Action>
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</Skill>
<Skill id="2103" name="청동골램파이터_회전공격_atk02_분노" type="normal" category="9011" templateId="22" nextSkill="0" parentId="30126000" timeRate="0.96" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="18042514.3419367">
<Action>
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</Action>
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</Skill>
<Skill id="2104" name="청동골램파이터_원거리공격_atk03_분노" type="normal" category="9012" templateId="22" nextSkill="0" parentId="30126000" timeRate="0.85" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="5682531.02816034">
<Action>
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</Action>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="35" maxRadius="350" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" name="청동골램파이터_명령수신_commandreceive_분노" type="normal" category="" templateId="22" nextSkill="0" parentId="30126000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="청동골램파이터_백점프회피_jumpevasion_분노" type="normal" category="" templateId="22" nextSkill="0" parentId="30126000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="청동골램파이터_대기_wait" type="normal" category="" templateId="22" nextSkill="0" parentId="30126000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="오염된 흙의 정령 점프 바닥 치기" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="65" offsetDistance="-18.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="-5" rangeAngle="55" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="오염된 흙의 정령 롤링 어택" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30023000" timeRate="0.76" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="26640050.7987471">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="380" until="3500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="45.454544" maxRadius="20" offsetDistance="8.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="오염된 흙의 정령 진흙 털기(디버프)" type="normal" category="9012" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="500" until="2800">
<AreaList>
<Area rotateAngle="12" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="-110" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="-230" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1104" name="오염된 흙의 정령 2단 손바닥 공격" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="10" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="13.636363" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="980" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="13.636363" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="오염된 흙의 정령 헉헉(50%)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="오염된 흙의 정령 헉헉(20%)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="오염된 흙의 정령 사전동작" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="오염된 흙의 정령 어그로 체인지" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="오염된 흙의 정령 뒤로 회피" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="오염된 흙의 정령 사이드 워크 (왼쪽)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="오염된 흙의 정령 사이드 워크 (오른쪽)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="오염된 흙의 정령 사이드 스텝 (왼쪽)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="오염된 흙의 정령 사이드 스텝 (오른쪽)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="오염된 흙의 정령 점프 바닥 치기 (분노)" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="65.27273" offsetDistance="-18.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20.272726" offsetAngle="-5" rangeAngle="55" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="오염된 흙의 정령 롤링 어택(분노)" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30023000" timeRate="0.91" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="26419607.8314552">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="380" until="3500">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="45.454544" maxRadius="20" offsetDistance="8.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2103" name="오염된 흙의 정령 진흙 털기 (디버프) (분노)" type="normal" category="9012" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="500" until="2800">
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<Area rotateAngle="12" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.35">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="-110" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.35">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="-230" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2104" name="오염된 흙의 정령 2단 손바닥 공격 (분노)" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="10" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="13.636363" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.5">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="980" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-30" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="13.636363" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="오염된 흙의 정령 헉헉(50%) (분노)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="오염된 흙의 정령 헉헉(20%) (분노)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="오염된 흙의 정령 사전동작 (분노)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="오염된 흙의 정령 어그로 체인지 (분노)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="오염된 흙의 정령 뒤로 회피 (분노)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="오염된 흙의 정령 사이드 워크 (왼쪽) (분노)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="오염된 흙의 정령 사이드 워크 (오른쪽) (분노)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="오염된 흙의 정령 사이드 스텝(왼쪽) (분노)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="오염된 흙의 정령 사이드 스텝(오른쪽) (분노)" type="normal" category="" templateId="23" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="웬디고주술사_Atk01_기본원거리공격_노멀" type="normal" category="9012" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="1630" power="2" innerRadius="210" outerRadius="390" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="1630" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="웬디고주술사_Atk03_디버프(슬로우)토템박기_노멀" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="1891" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2010" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="웬디고주술사_Atk02_버프(회복)토템박기_노멀" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2040" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="웬디고주술사_Atk04_근접얼음브레스_노멀" type="normal" category="9012" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="420" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="웬디고주술사_Atk05_원거리인스턴스샷_노멀" type="instance" category="9012" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1105" createTime="1409" detachTime="2460" flyingDuration="1000" startSkill="1105" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3460" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="웬디고주술사_Atk06_근접광역공격_노멀" type="normal" category="9012" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2640" method="normal" endTime="0" startTime="0" interval="100" until="3340">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.125">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="웬디고주술사_헉헉50%" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2033" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="웬디고주술사_헉헉20%" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3033" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="웬디고주술사_사전동작_노멀" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="웬디고주술사_어그로체인지_노멀" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="웬디고주술사_사이드워크(좌)_노멀" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="웬디고주술사_사이드워크(우)_노멀" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="웬디고주술사_spmove_은신이동(근)_노멀" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="1000" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1302" name="웬디고주술사_Spmove_은신이동(중)_노멀" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1303" name="웬디고주술사_Spmove_은신이동(원)_노멀" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="웬디고주술사_Atk01_기본원거리공격_분노" type="normal" category="9012" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="1630" power="2" innerRadius="210" outerRadius="390" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="1630" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="웬디고주술사_Atk03_디버프(슬로우)토템박기_분노" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="1891" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="웬디고주술사_Atk02_버프(회복)토템박기_분노" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="웬디고주술사_Atk04_근접얼음브레스_분노" type="normal" category="9012" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="420" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="웬디고주술사_Atk05_원거리인스턴스샷_분노" type="instance" category="9012" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="2105" createTime="1409" detachTime="2460" flyingDuration="1000" startSkill="2105" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3460" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="웬디고주술사_Atk06_근접광역공격_분노" type="normal" category="9012" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2203" name="웬디고주술사_사전동작_분노" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="웬디고주술사_어그로체인지_분노" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="웬디고주술사_사이드워크(좌)_분노" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="웬디고주술사_사이드워크(우)_분노" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2301" name="웬디고주술사_Spmove_은신이동(근)_분노" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2302" name="웬디고주술사_Spmove_은신이동(중)_분노" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2303" name="웬디고주술사_Spmove_은신이동(원)_분노" type="normal" category="" templateId="24" nextSkill="0" parentId="30130000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="웬디고전사_휘두르기_atk01_노멀" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="9600044.31733879">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1103" name="웬디고전사_전방위얼음뿌리기_atk04_노멀" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="12757332.2586702">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1104" name="웬디고전사_내려찍기_atk02_노멀" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="9853514.01470453">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0.8" type="enemy" maxCount="10" maxHeight="60" maxRadius="470" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="7" crosshairRadius2="3">
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</Skill>
<Skill id="1105" name="웬디고전사_원거리공격_atk03_노멀" type="instance" category="9012" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
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</Skill>
<Skill id="1106" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_노멀" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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</Action>
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</Skill>
<Skill id="1107" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_노멀" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
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<HitCylinder startTime="5533">
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<MoveCylinder startTime="5533">
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</Action>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="450" offsetDistance="-300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="5533" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="1108" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_노멀" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
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</Stage>
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</Stage>
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="웬디고전사_후방스턴공격_UltraAtk01_노멀" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2254" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="480" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="-200" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="웬디고전사_헉헉50%" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2033" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="웬디고전사_헉헉20%" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3033" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="웬디고전사_어그로체인지_노멀" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="웬디고전사_명령동작" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="웬디고전사_백점프" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="웬디고전사_사이드워크(좌)_노멀" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="웬디고전사_사이드워크(우)_노멀" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="웬디고전사_회피이동(좌)_노멀" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="웬디고전사_회피이동(우)_노멀" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="웬디고전사_휘두르기_atk01_분노" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="10400062.2177087">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="911" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="110" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="140" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2103" name="웬디고전사_전방위얼음뿌리기_atk04_분노" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="13820457.3527034">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2553" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="180" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2725" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="180" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
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</Skill>
<Skill id="2104" name="웬디고전사_내려찍기_atk02_분노" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="10674639.7619614">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0.8" type="enemy" maxCount="10" maxHeight="60" maxRadius="470" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="7" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2105" name="웬디고전사_원거리공격_atk03_분노" type="instance" category="9012" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="2105" createTime="861" detachTime="1830" flyingDuration="1000" startSkill="2105" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2106" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_분노" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</HitCylinder>
<HitCylinder startTime="4500">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
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</MoveCylinder>
<MoveCylinder startTime="4500">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="740" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="450" offsetDistance="-300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_분노" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="5533">
<Cylinder radius="55" locAngle="0" locDistance="-20" locZ="0" height="122" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="5533">
<Cylinder radius="50" locAngle="0" locDistance="-20" locZ="0" height="122" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2033" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="740" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="450" offsetDistance="-300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5533" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_분노" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="6566">
<Cylinder radius="55" locAngle="0" locDistance="-20" locZ="0" height="122" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
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</MoveCylinder>
<MoveCylinder startTime="6566">
<Cylinder radius="50" locAngle="0" locDistance="-20" locZ="0" height="122" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3066" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="740" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="450" offsetDistance="-300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="6566" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="웬디고전사_후방스턴공격_UltraAtk01_분노" type="normal" category="9011" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2254" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="480" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="-200" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="웬디고전사_어그로체인지_분노" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="웬디고전사_명령동작_분노" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="웬디고전사_백점프_분노" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="웬디고전사_사이드워크(좌)_분노" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="웬디고전사_사이드워크(우)_분노" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="웬디고전사_회피이동(좌)_분노" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="웬디고전사_회피이동(우)_분노" type="normal" category="" templateId="25" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="블러드 골렘_기본 공격_Atk01" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1000" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="0">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="160" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="190" maxRadius="470" offsetDistance="-250" pierceDepth="1" minHeight="60" crosshairRadius="1" minRadius="250" offsetAngle="-25" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" type="none" time="1120" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="390" offsetDistance="-150" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="150" offsetAngle="-4" rangeAngle="11" crosshairRadius2="3">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="블러드 골렘_긴 이동 공격_MoveAtk01" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="35347761.240203">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<HitCylinder startTime="1">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
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<HitCylinder startTime="730">
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<HitCylinder startTime="1450">
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</HitCylinderList>
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="moveatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.9" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="170" maxRadius="80" offsetDistance="65" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="30" maxRadius="150" offsetDistance="65" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1103" name="블러드 골렘_오른 손 내려 찍기_Atk02" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<CameraShake duration="5000" targetType="all" startTime="750" power="0.4" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2880" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="70" type="allExceptMe" maxCount="15" maxHeight="80" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="60" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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<Targeting id="1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="15" maxHeight="80" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="60" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="15" maxHeight="230" maxRadius="37" offsetDistance="108" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="-5" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
<Targeting id="-1" type="none" time="2880" method="normal" endTime="0" startTime="0" interval="200" until="3680">
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<Area rotateAngle="0" type="allExceptMe" maxCount="15" maxHeight="40" maxRadius="70" offsetDistance="128" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="-5" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="블러드 골렘_양 손 번갈아 내려 찍기_Atk03" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="400" power="0.5" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1190" power="1.8" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2336" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="0">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="130" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="6033" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Targeting>
<Targeting id="3" type="none" time="4610" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="1110" name="블러드 골렘_짧은 이동 공격_MoveAtk02" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1568">
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<HitCylinder startTime="2500">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
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</MoveCylinder>
<MoveCylinder startTime="1568">
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</MoveCylinder>
<MoveCylinder startTime="2500">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="moveatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</Targeting>
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<HitEffect type="animationDamage" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="블러드 골렘_연속 내려 찍기_ReactionAtk01" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
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<HitCylinder startTime="4000">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
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<MoveCylinder startTime="1117">
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</MoveCylinder>
<MoveCylinder startTime="2000">
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</MoveCylinder>
<MoveCylinder startTime="2986">
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="160" />
<Cylinder radius="30" locAngle="-5" locDistance="140" locZ="0" height="60" />
</MoveCylinder>
<MoveCylinder startTime="4000">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="reactionatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1117" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="15" maxHeight="100" maxRadius="470" offsetDistance="-250" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="270" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="3150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="1112" name="블러드 골렘_발사체 공격_ReactionAtk02" type="normal" category="9012" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="300" power="0.4" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<MoveCylinderList>
<MoveCylinder startTime="731">
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<MoveCylinder startTime="3395">
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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</Skill>
<Skill id="1113" name="블러드 골렘_강하게 내려 찍기_ReactionAtk03" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="6650901.73692186">
<Action>
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<HitCylinder startTime="4230">
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<MoveCylinder startTime="4230">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="-6" type="allExceptMe" maxCount="6" maxHeight="270" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="100" crosshairRadius="1" minRadius="450" offsetAngle="10" rangeAngle="7" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="-1" type="none" time="2467" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="-1" type="none" time="2611" method="normal" endTime="0" startTime="0" interval="300" until="2911">
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</TargetingList>
</Skill>
<Skill id="1114" name="블러드 골렘_빠른 발사체 공격_LongRangeAtk01" type="normal" category="9012" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="6650901.73692186">
<Action>
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<CameraShake duration="2000" targetType="all" startTime="300" power="0.2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1261" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1361" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="longatk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="1361" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" name="블러드 골렘_폭풍회오리_UltraAtk_노멀" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="1" power="1.5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2200" power="6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="4000" targetType="all" startTime="3300" power="1.5" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="5000" targetType="all" startTime="4300" power="1.8" innerRadius="0" outerRadius="300" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3400" method="normal" endTime="0" startTime="0" interval="650" until="7300">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25" abnormalityRate="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" name="블러드 골렘_(인던전용)범위지속성DOT마법_발사동작_노멀" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="34966719.9948585">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002240" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1117" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1117" name="블러드 골렘_(인던전용)범위지속성 DOT마법_발사체_노멀" type="projectile" category="9012" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="4999">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="25" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" name="블러드 골렘_(인던전용)3연속 대포 공격_HeavyAtk02_노멀" type="normal" category="9012" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="24079827.2707305">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1200" power="0.2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2000" power="0.2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2740" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2840" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3610" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3710" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4510" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4610" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2740" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="-45" rangeAngle="3" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2840" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-45" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="3610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="0" rangeAngle="3" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="3710" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="4510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="45" rangeAngle="3" crosshairRadius2="3">
<Effect atk="0.34" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="4610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="45" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.34" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="블러드 골렘_이동 공격_RunAttackSkill" type="normal" category="9011,20000" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="800" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="160" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="350" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="130" maxRadius="40" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1151" name="블러드 골렘_(인던전용)액티브무브_RunAttackSkill_노멀" type="normal" category="9011,20000" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="800" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="160" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="350" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="130" maxRadius="40" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="블러드 골렘_그로기_Groggy" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="블러드 골렘_스킬 사전 동작" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="블러드 골렘_어그로 체인지_Aggrochange" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="블러드 골렘_3초 대기_Wait" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="블러드 골렘_5초 대기_Wait" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1211" name="블러드 골렘_스폰 동작_SpawnAniForBattleStart" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" name="블러드 골렘_백무브_ BackMove" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" name="블러드골렘_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="100" until="1600">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="블러드 골렘_기본 공격_Atk01_분노" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<CameraShake duration="1000" targetType="all" startTime="1000" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1200" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="0">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="160" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="190" maxRadius="470" offsetDistance="-250" pierceDepth="1" minHeight="60" crosshairRadius="1" minRadius="250" offsetAngle="-25" rangeAngle="10" crosshairRadius2="3">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="1120" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="390" offsetDistance="-150" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="150" offsetAngle="-4" rangeAngle="11" crosshairRadius2="3">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="블러드 골렘_긴 이동 공격_MoveAtk01_분노" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<CameraShake duration="1000" targetType="all" startTime="1433" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="444" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
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<HitCylinder startTime="730">
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<HitCylinder startTime="1450">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
<Cylinder radius="30" locAngle="-70" locDistance="100" locZ="0" height="130" />
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</HitCylinderList>
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="moveatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.9" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1433" method="normal" endTime="0" startTime="0" interval="350" until="2450">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="170" maxRadius="80" offsetDistance="65" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1633" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="30" maxRadius="150" offsetDistance="65" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="블러드 골렘_오른 손 내려 찍기_Atk02_분노" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="750" power="0.4" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2880" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Skill id="2108" name="블러드 골렘_연속 회전 공격_HeavyAtk01_분노" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="2109" name="블러드 골렘_3연속 발사체 공격_HeavyAtk02_분노" type="normal" category="9012" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="-45" rangeAngle="3" crosshairRadius2="3">
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</Area>
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-45" rangeAngle="360" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="0" rangeAngle="3" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="45" rangeAngle="3" crosshairRadius2="3">
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<Targeting id="3" type="none" time="4610" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="45" rangeAngle="360" crosshairRadius2="3">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="블러드 골렘_짧은 이동 공격_MoveAtk02_분노" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="500" power="0.8" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="0">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
</HitCylinder>
<HitCylinder startTime="1568">
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</HitCylinder>
<HitCylinder startTime="2500">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="160" />
</MoveCylinder>
<MoveCylinder startTime="1568">
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<Cylinder radius="30" locAngle="-40" locDistance="135" locZ="0" height="50" />
</MoveCylinder>
<MoveCylinder startTime="2500">
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="160" />
<Cylinder radius="30" locAngle="-90" locDistance="100" locZ="0" height="130" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="moveatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="200" until="1773">
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<Area rotateAngle="0" type="allExceptMe" maxCount="16" maxHeight="220" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="2" type="none" time="1487" method="normal" endTime="0" startTime="0" interval="300" until="1800">
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<Area rotateAngle="0" type="allExceptMe" maxCount="15" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="블러드 골렘_연속 내려 찍기_ReactionAtk01_분노" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="850" power="0.5" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="0">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
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<HitCylinder startTime="1117">
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<HitCylinder startTime="2000">
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<HitCylinder startTime="4000">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
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<MoveCylinder startTime="1117">
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</MoveCylinder>
<MoveCylinder startTime="2000">
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</MoveCylinder>
<MoveCylinder startTime="2986">
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<MoveCylinder startTime="4000">
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</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="reactionatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1117" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="15" maxHeight="100" maxRadius="470" offsetDistance="-250" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="270" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="2986" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="15" maxHeight="80" maxRadius="40" offsetDistance="150" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="-9" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2112" name="블러드 골렘_발사체 공격_ReactionAtk02_분노" type="normal" category="9012" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<CameraShake duration="2000" targetType="all" startTime="2385" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2535" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3500" power="0.4" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="731">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
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<HitCylinder startTime="3395">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="731">
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<MoveCylinder startTime="3395">
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2113" name="블러드 골렘_강하게 내려 찍기_ReactionAtk03_분노" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="400" power="0.4" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1421" power="1.3" innerRadius="0" outerRadius="300" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2200" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2467" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="357">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
</HitCylinder>
<HitCylinder startTime="2503">
<Cylinder radius="70" locAngle="0" locDistance="20" locZ="0" height="140" />
<Cylinder radius="35" locAngle="-3" locDistance="200" locZ="0" height="70" />
<Cylinder radius="35" locAngle="-7" locDistance="130" locZ="10" height="70" />
</HitCylinder>
<HitCylinder startTime="3500">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
<Cylinder radius="35" locAngle="-15" locDistance="140" locZ="0" height="70" />
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</HitCylinder>
<HitCylinder startTime="4230">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="357">
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="160" />
</MoveCylinder>
<MoveCylinder startTime="2503">
<Cylinder radius="60" locAngle="0" locDistance="20" locZ="0" height="140" />
<Cylinder radius="30" locAngle="-3" locDistance="195" locZ="0" height="70" />
<Cylinder radius="30" locAngle="-7" locDistance="130" locZ="10" height="70" />
</MoveCylinder>
<MoveCylinder startTime="3500">
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="160" />
<Cylinder radius="30" locAngle="-15" locDistance="140" locZ="0" height="70" />
<Cylinder radius="25" locAngle="-40" locDistance="100" locZ="30" height="70" />
</MoveCylinder>
<MoveCylinder startTime="4230">
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="160" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="reactionatk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2340" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-6" type="allExceptMe" maxCount="6" maxHeight="270" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="100" crosshairRadius="1" minRadius="450" offsetAngle="10" rangeAngle="7" crosshairRadius2="3">
<Effect atk="0.3" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2467" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="15" maxHeight="130" maxRadius="700" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="-3" rangeAngle="6" crosshairRadius2="3">
<Effect atk="0.3" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2611" method="normal" endTime="0" startTime="0" interval="300" until="2911">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="15" maxHeight="30" maxRadius="100" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" name="블러드 골렘_빠른 발사체 공격_LongRangeAtk01_분노" type="normal" category="9012" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="300" power="0.2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1261" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1361" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="longatk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="1361" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" name="블러드 골렘_폭풍회오리_UltraAtk_분노" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="1" power="1.5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2200" power="6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="4000" targetType="all" startTime="3300" power="1.5" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="5000" targetType="all" startTime="4300" power="1.8" innerRadius="0" outerRadius="300" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3400" method="normal" endTime="0" startTime="0" interval="650" until="7300">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2116" name="블러드 골렘_(인던전용)범위지속성DOT마법_발사동작_분노" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002240" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2117" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2117" name="블러드 골렘_(인던전용)범위지속성 DOT마법_발사체_분노" type="projectile" category="9012" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="4999">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="25" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2118" name="블러드 골렘_(인던전용)3연속 대포 공격_HeavyAtk02_분노" type="normal" category="9012" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1200" power="0.2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2000" power="0.2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2740" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2840" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3610" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3710" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4510" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4610" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2740" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="-45" rangeAngle="3" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2840" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-45" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="3610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="0" rangeAngle="3" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="3710" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="4510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="45" rangeAngle="3" crosshairRadius2="3">
<Effect atk="0.34" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="4610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="45" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.34" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" name="블러드 골렘_이동 공격_RunAttackSkill_분노" type="normal" category="9011,20000" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="800" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="160" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="350" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="130" maxRadius="40" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2151" name="블러드 골렘_(인던전용)액티브무브_RunAttackSkill_분노" type="normal" category="9011,20000" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="800" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="160" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="350" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="130" maxRadius="40" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="블러드 골렘_스킬 사전 동작_분노" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="블러드 골렘_어그로 체인지_Aggrochange_분노" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="블러드 골렘_3초 대기_Wait_분노" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="블러드 골렘_5초 대기_Wait_분노" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" name="블러드 골렘_스폰 동작_SpawnAniForBattleStart_분노" type="normal" category="" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Spawn" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" name="블러드 골렘_백무브_ BackMove_분노" type="normal" category="9011" templateId="26" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="500" until="3700">
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<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" name="얼음거인 얄_기본공격_Atk01_노말" type="normal" category="9011" templateId="27" nextSkill="0" parentId="30069000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="18610627.1022627">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1780" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1840" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1740" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="40" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="1805" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="-30" rangeAngle="80" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" name="얼음거인 얄_올려치기_Atk02_노말" type="normal" category="9011" templateId="27" nextSkill="0" parentId="30069000" timeRate="0.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="21266482.8823535">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1056" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1271" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1040" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
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<Action>
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</Action>
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</Skill>
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<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="1108" name="얼음거인 얄_도끼검광날리기_LongAtk_노말" type="normal" category="9012" templateId="27" nextSkill="0" parentId="30069000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="32906102.2069288">
<Action>
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<Action>
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</Action>
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<Action>
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</Skill>
<Skill id="1201" name="얼음거인 얄_헉헉동작30%_Groggy" type="normal" category="" templateId="27" nextSkill="0" parentId="30069000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
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<Skill id="1204" name="얼음거인 얄_어그로체인지_AggroChange_노말" type="normal" category="" templateId="27" nextSkill="0" parentId="30069000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
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</Skill>
<Skill id="1206" name="얼음거인 얄_백점프회피_SpMove_노말" type="normal" category="" templateId="27" nextSkill="0" parentId="30069000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="12534772.3955529">
<Action>
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<Skill id="1210" name="얼음거인 얄_모드알람_ModeAlarm_노말" type="normal" category="" templateId="27" nextSkill="0" parentId="30069000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
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<Skill id="2101" name="얼음거인 얄_기본공격_Atk01_분노" type="normal" category="9011" templateId="27" nextSkill="0" parentId="30069000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="22462698.5778897">
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<Skill id="2103" name="얼음거인 얄_올려치기_Atk02_분노" type="normal" category="9011" templateId="27" nextSkill="0" parentId="30069000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="28001933.2066254">
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<Skill id="2104" name="얼음거인 얄_3연속공격_HeavyAtk01_분노" type="normal" category="9011" templateId="27" nextSkill="0" parentId="30069000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="31225619.4516818">
<Action>
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<Skill id="2105" name="얼음거인 얄_방패로리액션유발공격_ReactionAtk_분노" type="normal" category="9011" templateId="27" nextSkill="0" parentId="30069000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="20450370.7217508">
<Action>
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</Skill>
<Skill id="2106" name="얼음거인 얄_우회전공격_RoundAtk01_분노" type="normal" category="9011" templateId="27" nextSkill="0" parentId="30069000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="22462698.5778897">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="35" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</Skill>
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<Action>
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<Skill id="2108" name="얼음거인 얄_도끼검광날리기_LongAtk_분노" type="normal" category="9012" templateId="27" nextSkill="0" parentId="30069000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="28806458.0234159">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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</Skill>
<Skill id="2109" name="얼음거인 얄_짧은 롱무브_LongMove_분노" type="normal" category="9011" templateId="27" nextSkill="0" parentId="30069000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="22484030.6753046">
<Action>
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</Action>
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</Skill>
<Skill id="2110" name="얼음거인 얄_몸통돌진공격_MoveAtk01_분노" type="normal" category="9011" templateId="27" nextSkill="0" parentId="30069000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="29864936.38086">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Action>
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<Action>
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</Action>
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</Skill>
<Skill id="2113" name="얼음거인 얄_긴 롱무브_LongMove_분노" type="normal" category="9011" templateId="27" nextSkill="0" parentId="30069000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="22484030.6753046">
<Action>
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<Skill id="2150" name="얼음거인 얄_액티브무브공격판정_Run_분노" type="normal" category="9011,20000" templateId="27" nextSkill="0" parentId="30069000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="3352186.73662714">
<Action>
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<Skill id="2204" name="얼음거인 얄_어그로체인지_AggroChange_분노" type="normal" category="" templateId="27" nextSkill="0" parentId="30069000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
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<Action>
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<Action>
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</Skill>
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<Action>
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<MoveCylinder startTime="1568">
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<MoveCylinder startTime="2500">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1111" name="블러드 골렘_연속 내려 찍기_ReactionAtk01" type="normal" category="9011" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="25256824.4989585">
<Action>
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<MoveCylinder startTime="2000">
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<MoveCylinder startTime="2986">
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<MoveCylinder startTime="4000">
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</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="15" maxHeight="100" maxRadius="470" offsetDistance="-250" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="270" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
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</Skill>
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<Action>
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</Action>
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</Skill>
<Skill id="1113" name="블러드 골렘_강하게 내려 찍기_ReactionAtk03" type="normal" category="9011" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="-6" type="allExceptMe" maxCount="6" maxHeight="270" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="100" crosshairRadius="1" minRadius="450" offsetAngle="10" rangeAngle="7" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1114" name="블러드 골렘_빠른 발사체 공격_LongRangeAtk01" type="normal" category="9012" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="15220335.5265927">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="300" power="0.2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1261" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1361" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="longatk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="1361" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" name="블러드 골렘_폭풍회오리_UltraAtk_노멀" type="normal" category="9011" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="43658727.0297911">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="1" power="1.5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2200" power="6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="4000" targetType="all" startTime="3300" power="1.5" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="5000" targetType="all" startTime="4300" power="1.8" innerRadius="0" outerRadius="300" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3400" method="normal" endTime="0" startTime="0" interval="650" until="7300">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" name="블러드 골렘_(인던전용)범위지속성DOT마법_발사동작_노멀" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002240" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1117" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1117" name="블러드 골렘_(인던전용)범위지속성 DOT마법_발사체_노멀" type="projectile" category="9012" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="4999">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="25" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" name="블러드 골렘_(인던전용)3연속 대포 공격_HeavyAtk02_노멀" type="normal" category="9012" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1200" power="0.2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2000" power="0.2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2740" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2840" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3610" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3710" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4510" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4610" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2740" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="-45" rangeAngle="3" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2840" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-45" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="3610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="0" rangeAngle="3" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="3710" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="4510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="45" rangeAngle="3" crosshairRadius2="3">
<Effect atk="0.34" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="4610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="45" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.34" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="블러드 골렘_이동 공격_RunAttackSkill" type="normal" category="9011,20000" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="2580811.45003691">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="800" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="160" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="350" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="130" maxRadius="40" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1151" name="블러드 골렘_(인던전용)액티브무브_RunAttackSkill_노멀" type="normal" category="9011,20000" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="800" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="160" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="350" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="130" maxRadius="40" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="블러드 골렘_그로기_Groggy" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="블러드 골렘_스킬 사전 동작" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="블러드 골렘_어그로 체인지_Aggrochange" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="블러드 골렘_3초 대기_Wait" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="블러드 골렘_5초 대기_Wait" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1211" name="블러드 골렘_스폰 동작_SpawnAniForBattleStart" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" name="블러드 골렘_백무브_ BackMove" type="normal" category="9011" templateId="28" nextSkill="0" parentId="30035000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="7957501.97094714">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="블러드 골렘_기본 공격_Atk01_분노" type="normal" category="9011" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="16214584.5494911">
<Action>
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<MoveCylinderList>
<MoveCylinder startTime="0">
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</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="190" maxRadius="470" offsetDistance="-250" pierceDepth="1" minHeight="60" crosshairRadius="1" minRadius="250" offsetAngle="-25" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="390" offsetDistance="-150" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="150" offsetAngle="-4" rangeAngle="11" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2102" name="블러드 골렘_긴 이동 공격_MoveAtk01_분노" type="normal" category="9011" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="20922479.7306662">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<HitCylinder startTime="730">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2103" name="블러드 골렘_오른 손 내려 찍기_Atk02_분노" type="normal" category="9011" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="21219252.4928033">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="70" type="allExceptMe" maxCount="15" maxHeight="80" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="60" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<HitCylinder startTime="4230">
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</HitCylinderList>
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<MoveCylinder startTime="357">
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<MoveCylinder startTime="2503">
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<MoveCylinder startTime="3500">
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<MoveCylinder startTime="4230">
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="reactionatk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="-6" type="allExceptMe" maxCount="6" maxHeight="270" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="100" crosshairRadius="1" minRadius="450" offsetAngle="10" rangeAngle="7" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="15" maxHeight="130" maxRadius="700" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="-3" rangeAngle="6" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="2611" method="normal" endTime="0" startTime="0" interval="300" until="2911">
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</TargetingList>
</Skill>
<Skill id="2114" name="블러드 골렘_빠른 발사체 공격_LongRangeAtk01_분노" type="normal" category="9012" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="14609313.6997495">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="300" power="0.2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="longatk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2115" name="블러드 골렘_폭풍회오리_UltraAtk_분노" type="normal" category="9011" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="34128674.9361817">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3400" method="normal" endTime="0" startTime="0" interval="650" until="7300">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2116" name="블러드 골렘_(인던전용)범위지속성DOT마법_발사동작_분노" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkill id="2117" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" />
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</TargetingList>
</Skill>
<Skill id="2117" name="블러드 골렘_(인던전용)범위지속성 DOT마법_발사체_분노" type="projectile" category="9012" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="25" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2118" name="블러드 골렘_(인던전용)3연속 대포 공격_HeavyAtk02_분노" type="normal" category="9012" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1200" power="0.2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2000" power="0.2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2740" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2840" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3610" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3710" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="2000" targetType="all" startTime="4610" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2740" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="-45" rangeAngle="3" crosshairRadius2="3">
<Effect atk="0.33" abnormalityRate="0">
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<Targeting id="1" type="none" time="2840" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-45" rangeAngle="360" crosshairRadius2="3">
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<Targeting id="2" type="none" time="3610" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="0" rangeAngle="3" crosshairRadius2="3">
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<Targeting id="2" type="none" time="3710" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
<Targeting id="3" type="none" time="4510" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="130" maxRadius="900" offsetDistance="-650" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="670" offsetAngle="45" rangeAngle="3" crosshairRadius2="3">
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</Targeting>
<Targeting id="3" type="none" time="4610" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="6" maxHeight="150" maxRadius="80" offsetDistance="330" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="45" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2150" name="블러드 골렘_이동 공격_RunAttackSkill_분노" type="normal" category="9011,20000" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="3324240.35510722">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="800" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="160" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="350" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="130" maxRadius="40" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2151" name="블러드 골렘_(인던전용)액티브무브_RunAttackSkill_분노" type="normal" category="9011,20000" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="800" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="160" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="350" until="1633">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="130" maxRadius="40" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="블러드 골렘_스킬 사전 동작_분노" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="블러드 골렘_어그로 체인지_Aggrochange_분노" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="블러드 골렘_3초 대기_Wait_분노" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="블러드 골렘_5초 대기_Wait_분노" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" name="블러드 골렘_스폰 동작_SpawnAniForBattleStart_분노" type="normal" category="" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="Spawn" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" name="블러드 골렘_백무브_ BackMove_분노" type="normal" category="9011" templateId="28" nextSkill="0" parentId="30035000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="7637080.88538546">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="500" until="3700">
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<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" name="얼음거인 얄_기본공격_Atk01_노말" type="normal" category="9011" templateId="29" nextSkill="0" parentId="30069000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="18610627.1022627">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1780" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1840" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1740" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="40" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1805" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="-30" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="얼음거인 얄_올려치기_Atk02_노말" type="normal" category="9011" templateId="29" nextSkill="0" parentId="30069000" timeRate="0.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="21266482.8823535">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1056" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1271" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1040" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="50" rangeAngle="110" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="얼음거인 얄_3연속공격_HeavyAtk01_노말" type="normal" category="9011" templateId="29" nextSkill="0" parentId="30069000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="32925738.8485561">
<Action>
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<Skill id="1201" name="얼음거인 얄_헉헉동작30%_Groggy" type="normal" category="" templateId="29" nextSkill="0" parentId="30069000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
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<AnimSeq duration="0" animSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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</Skill>
<Skill id="1204" name="얼음거인 얄_어그로체인지_AggroChange_노말" type="normal" category="" templateId="29" nextSkill="0" parentId="30069000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="1206" name="얼음거인 얄_백점프회피_SpMove_노말" type="normal" category="" templateId="29" nextSkill="0" parentId="30069000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="10191417.0045628">
<Action>
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</Skill>
<Skill id="1209" name="얼음거인 얄_아이들동작_Idle_노말" type="normal" category="" templateId="29" nextSkill="0" parentId="30069000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
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</Skill>
<Skill id="1210" name="얼음거인 얄_모드알람_ModeAlarm_노말" type="normal" category="" templateId="29" nextSkill="0" parentId="30069000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
<Action>
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<Skill id="1211" name="얼음거인 얄_모드알람복귀_ModeAlarmBack_노말" type="normal" category="" templateId="29" nextSkill="0" parentId="30069000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
<Action>
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<Skill id="1301" name="얼음거인 얄_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="29" nextSkill="0" parentId="30069000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Skill>
<Skill id="2101" name="얼음거인 얄_기본공격_Atk01_분노" type="normal" category="9011" templateId="29" nextSkill="0" parentId="30069000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="22462698.5778897">
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<Skill id="2103" name="얼음거인 얄_올려치기_Atk02_분노" type="normal" category="9011" templateId="29" nextSkill="0" parentId="30069000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="28001933.2066254">
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<Skill id="2104" name="얼음거인 얄_3연속공격_HeavyAtk01_분노" type="normal" category="9011" templateId="29" nextSkill="0" parentId="30069000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="31225619.4516818">
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</Action>
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<Skill id="2108" name="얼음거인 얄_도끼검광날리기_LongAtk_분노" type="normal" category="9012" templateId="29" nextSkill="0" parentId="30069000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="28806458.0234159">
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</Action>
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<Action>
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<Skill id="2113" name="얼음거인 얄_긴 롱무브_LongMove_분노" type="normal" category="9011" templateId="29" nextSkill="0" parentId="30069000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="22484030.6753046">
<Action>
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<Skill id="2206" name="얼음거인 얄_백점프회피_SpMove_분노" type="normal" category="" templateId="29" nextSkill="0" parentId="30069000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="11355786.5238651">
<Action>
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<CameraShake duration="200" targetType="all" startTime="1276" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="1402" power="4" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1295" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2209" name="얼음거인 얄_아이들동작_Idle_분노" type="normal" category="" templateId="29" nextSkill="0" parentId="30069000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" animName="idle" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="얼음거인 얄_모드알람_ModeAlarm_분노" type="normal" category="" templateId="29" nextSkill="0" parentId="30069000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" name="얼음거인 얄_모드알람복귀_ModeAlarmBack_분노" type="normal" category="" templateId="29" nextSkill="0" parentId="30069000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" animName="modealarmBack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="피그링_기본공격_atk01_노말" type="normal" category="9011" templateId="31" nextSkill="0" parentId="30070000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="809511.542328145">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="피그링_돌진공격_atk02_노말" type="normal" category="9011" templateId="31" nextSkill="0" parentId="30070000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="3680105.01327128">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="350" until="2300">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="19" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="피그링_힘모아서 몸통박치기_atk03_노말" type="normal" category="9011" templateId="31" nextSkill="0" parentId="30070000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="4277233.07946406">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="피그링_명령받기_commandreceive_노말" type="normal" category="" templateId="31" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="피그링_백회피_jumpevasion_노말" type="normal" category="" templateId="31" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="피그링_좌걸음_sidewalk01_노말" type="normal" category="" templateId="31" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="피그링_우걸음_sidewalk02_노말" type="normal" category="" templateId="31" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="피그링_걷기2_walk01_노말" type="normal" category="" templateId="31" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="walk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="피그링_기본공격_atk01_분노" type="normal" category="9011" templateId="31" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Effect>
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2103" name="피그링_돌진공격_atk02_분노" type="normal" category="9011" templateId="31" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="350" until="2300">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Area>
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</TargetingList>
</Skill>
<Skill id="2104" name="피그링_힘모아서 몸통박치기_atk03_분노" type="normal" category="9011" templateId="31" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="2205" name="피그링_명령받기_commandreceive_분노" type="normal" category="" templateId="31" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="피그링_백회피_jumpevasion_분노" type="normal" category="" templateId="31" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="피그링_좌걸음_sidewalk01_분노" type="normal" category="" templateId="31" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="피그링_우걸음_sidewalk02_분노" type="normal" category="" templateId="31" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="광포한곰_기본공격할퀴기_atk01_노말" type="normal" category="9011" templateId="32" nextSkill="0" parentId="30022000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="7075781.29381115">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="905" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="50" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="15" offsetAngle="5" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" name="광포한곰_박치기_atk02_노말" type="normal" category="9011" templateId="32" nextSkill="0" parentId="30022000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="7077131.11855243">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="40" maxRadius="85" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="15" rangeAngle="25" crosshairRadius2="3">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1104" name="광포한곰_덮치기_atk03_노말" type="normal" category="9011" templateId="32" nextSkill="0" parentId="30022000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="16076412.6686934">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2247" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="135" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="23" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="광포한곰_명령수신_commandreceive_노말" type="normal" category="" templateId="32" nextSkill="0" parentId="30022000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
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</Skill>
<Skill id="1206" name="광포한곰_백점프_jumpevasion_노말" type="normal" category="" templateId="32" nextSkill="0" parentId="30022000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
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</Skill>
<Skill id="1209" name="광포한곰 짧은 대기" type="normal" category="" templateId="32" nextSkill="0" parentId="30022000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="2101" name="광포한곰_기본공격할퀴기_atk01_분노" type="normal" category="9011" templateId="32" nextSkill="0" parentId="30022000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="7784670.68512292">
<Action>
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</Action>
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<Skill id="2103" name="광포한곰_박치기_atk02_분노" type="normal" category="9011" templateId="32" nextSkill="0" parentId="30022000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="7786143.85977654">
<Action>
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</Skill>
<Skill id="2104" name="광포한곰_덮치기_atk03_분노" type="normal" category="9011" templateId="32" nextSkill="0" parentId="30022000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="17686988.3532734">
<Action>
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</Skill>
<Skill id="2205" name="광포한곰_명령수신_commandreceive_분노" type="normal" category="" templateId="32" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="2206" name="광포한곰_백점프_jumpevasion_분노" type="normal" category="" templateId="32" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
<Action>
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<Skill id="2209" name="광포한 곰 짧은 대기" type="normal" category="" templateId="32" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
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</Action>
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<Skill id="1101" name="고릴라_포효후전방내려찍기_Atk01" type="normal" category="9011" templateId="33" nextSkill="0" parentId="30163000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="7482130.66831588">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Reaction basicRate="6" miniRate="16" />
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</Skill>
<Skill id="1201" name="고릴라_소셜행동_Idle" type="normal" category="" templateId="33" nextSkill="0" parentId="30163000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<MoveCylinder startTime="0">
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</Skill>
<Skill id="1101" name="다크리퍼_오른손 기본 공격_Atk01_노말" type="normal" category="9011" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="800" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-25" rangeAngle="80" crosshairRadius2="3">
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</Skill>
<Skill id="1102" name="다크리퍼_사전동작있는특수공격_HeavyAtk01_노말" type="normal" category="9011" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<CameraShake duration="200" targetType="all" startTime="4765" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="900" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Area rotateAngle="-10" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="80" crosshairRadius2="3">
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<Area rotateAngle="30" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="285" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1103" name="다크리퍼_왼손 내려찍기 공격_Atk02_노말" type="normal" category="9011" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="700" targetType="all" startTime="1500" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="120" maxRadius="53.333336" offsetDistance="220" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
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</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="750" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="550" offsetAngle="10" rangeAngle="13" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="2470" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-7" type="allExceptMe" maxCount="5" maxHeight="40" maxRadius="746.6667" offsetDistance="-520" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="613.3334" offsetAngle="16" rangeAngle="5" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-7" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="613.3334" offsetDistance="-510" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="480" offsetAngle="16" rangeAngle="6" crosshairRadius2="3">
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</Area>
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</TargetingList>
</Skill>
<Skill id="1104" name="다크리퍼_우회전 공격_RoundAtk01_노말" type="normal" category="9011" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1487" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1625" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-10" type="allExceptMe" maxCount="20" maxHeight="53.333336" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="-6.666667" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</Targeting>
<Targeting id="1" type="none" time="1826" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="10" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1105" name="다크리퍼_좌회전 공격_RoundAtk02_노말" type="normal" category="9011" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1540" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1619" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="1845" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="53.333336" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="-6.666667" crosshairRadius="1" minRadius="0" offsetAngle="-10" rangeAngle="120" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1106" name="다크리퍼_점프 덮치기 공격_MoveAtk01_노말" type="normal" category="9011" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="165" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1107" name="다크리퍼_울부짓는리액션공격_reactionatk_노말" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="160" maxRadius="400" offsetDistance="6.666667" pierceDepth="1" minHeight="-26.666668" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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</Skill>
<Skill id="1108" name="다크리퍼_장거리 점프 이동_LongMove01_노말" type="normal" category="9011" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1580" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2500" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2521" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="130" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_1_노말" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1690" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="1677">
<Move duration="0.3" distance="333" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longatk01_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1733" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="53.333336" maxRadius="106.66667" offsetDistance="333.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_2_노말" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="270" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="282">
<Move duration="0.2" distance="533" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_2" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="370" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="53.333336" maxRadius="106.66667" offsetDistance="533.3334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_3_노말" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="400" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="314">
<Move duration="0.2" distance="733" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_3" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="490" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="53.333336" maxRadius="106.66667" offsetDistance="733.3334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_1_노말" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1710" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="1641">
<Move duration="0.2" distance="400" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1712" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="133.33334" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_2_노말" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="320" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="318">
<Move duration="0.2" distance="400" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_2" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="360" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="133.33334" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1114" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_3_노말" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="415" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="334">
<Move duration="0.2" distance="400" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_3" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="133.33334" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="40" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
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<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1115" name="다크리퍼_3연속일점사_UltraAtk01_노멀" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="3268" power="6" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="3858" power="3" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4361" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="3268" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1150" name="다크리퍼_액티브무브공격_RunAtk_노멀" type="normal" category="9011,20000" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1201" name="다크리퍼지쳐있는그로기상태" type="normal" category="" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="다크리퍼_사전동작_노말" type="normal" category="" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="다크리퍼_어그로체인지모션_aggrochange_노말" type="normal" category="" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1206" name="다크리퍼_후방 점프 회피_Jumpevasion01_노말" type="normal" category="" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="3" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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</Skill>
<Skill id="1209" name="다크리퍼_모드알람_modealram_노말" type="normal" category="" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="1212" name="다크리퍼_백무브_BackMove_노멀" type="normal" category="" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Skill>
<Skill id="1301" name="다크리퍼_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="34" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2101" name="다크리퍼_오른손 기본 공격_Atk01_분노" type="normal" category="9011" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="45" rangeAngle="70" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="800" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Targeting id="1" type="none" time="1745" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-25" rangeAngle="80" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="800" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2102" name="다크리퍼_사전동작있는특수공격_HeavyAtk01_분노" type="normal" category="9011" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<CameraShake duration="120" targetType="all" startTime="1600" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="500" targetType="all" startTime="2200" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2710" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="4000" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="4765" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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<Skill id="2109" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_1_분노" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<Action>
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<Skill id="2111" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_3_분노" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<Skill id="2112" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_1_분노" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<Skill id="2113" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_2_분노" type="normal" category="9012" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
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<Action>
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<Skill id="2116" name="다크리퍼_돌진후돌아오는이동공격_UltraAtk02_분노" type="normal" category="9011" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
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<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="430" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="다크리퍼_사전동작_분노" type="normal" category="" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="다크리퍼_어그로체인지모션_aggrochange_분노" type="normal" category="" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="다크리퍼_후방 점프 회피_Jumpevasion01_분노" type="normal" category="" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1950" power="2" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="3" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2055" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2209" name="다크리퍼_모드알람_modealram_분노" type="normal" category="" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" name="다크리퍼_백무브_BackMove_분노" type="normal" category="" templateId="34" nextSkill="0" parentId="30086000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1200" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="520" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" name="거대 폭풍 도마뱀_기본공격2hit_atk01" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="14338501.6058822">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1830" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2160" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="400" power="0.6" innerRadius="0" outerRadius="300" speed="2.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="60" offsetDistance="160" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="-23" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="2160" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="60" offsetDistance="160" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="25" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1103" name="거대 폭풍 도마뱀_꼬리공격3hit_atk02" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="18640666.6826578">
<Action>
<CameraShakeList>
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<CameraShake duration="800" targetType="all" startTime="1835" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="200" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1560">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1560">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="120" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="180" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="1835" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="180" type="allExceptMe" maxCount="20" maxHeight="65" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="130" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="2150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="180" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="15" rangeAngle="140" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
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</TargetingList>
</Skill>
<Skill id="1104" name="거대 폭풍 도마뱀_롱어택3hit_longatk" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="23790972.8745692">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="2500" power="0.8" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1200" power="0.3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1400" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1571">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="200" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1571">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="200" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1105" name="거대 폭풍 도마뱀_이동어택7hit_moveAtk" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="30871107.4009199">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="1941" power="1.4" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<HitCylinder startTime="645">
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<HitCylinder startTime="2580">
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<MoveCylinder startTime="645">
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<MoveCylinder startTime="2580">
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</MoveCylinderList>
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Stage>
<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1106" name="거대 폭풍 도마뱀_리액션공격_reactionAtk" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="22943709.7523062">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="880" power="0.6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="800">
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<HitCylinder startTime="1800">
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<MoveCylinderList>
<MoveCylinder startTime="800">
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<MoveCylinder startTime="1800">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1107" name="거대 폭풍 도마뱀_라운드공격4hit_roundatk" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="30932566.9020167">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<HitCylinder startTime="300">
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<MoveCylinder startTime="300">
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<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
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</Action>
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<Area rotateAngle="130" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<Targeting id="2" type="none" time="3800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="100" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="155" rangeAngle="130" crosshairRadius2="3">
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</Skill>
<Skill id="1108" name="거대 폭풍 도마뱀_버로우제자리튀어나올때공격_despawn/longmove/Spawn" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="45796108.24584">
<Action>
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<CameraShake duration="1000" targetType="all" startTime="7300" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="5700">
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<HitCylinder startTime="6500">
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<HitCylinder startTime="10000">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2600">
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="80" />
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<MoveCylinder startTime="5700">
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<MoveCylinder startTime="6500">
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<StageList>
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<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Skill id="1109" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(짧은)_despawn/longmove01/Spawn" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="50186072.6098968">
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</Action>
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<Action>
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</Skill>
<Skill id="1111" name="거대 폭풍 도마뱀_주변미싱(슬로우)후범위대폭발_UltraAtk01_노멀" type="normal" category="9012" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="47323815.8445318">
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</Action>
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</Skill>
<Skill id="1112" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(긴)_despawn/longmove01/Spawn" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="50186072.6098968">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="200" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3500" targetType="all" startTime="1337" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="3800" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="7500" power="7" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="9000" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="8300" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2649">
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="90" />
</HitCylinder>
<HitCylinder startTime="6615">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="7500">
<Cylinder radius="60" locAngle="0" locDistance="-30" locZ="0" height="90" />
</HitCylinder>
<HitCylinder startTime="11400">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-40" locZ="0" height="390" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2649">
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="6615">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="7500">
<Cylinder radius="50" locAngle="0" locDistance="-30" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="11400">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="160" />
<Cylinder radius="70" locAngle="0" locDistance="-40" locZ="0" height="380" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="7666" startTime="6338" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="despawn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Spawn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="7500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="100" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생" type="normal" category="9011,20000" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="2765677.54935575">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="15" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="거대 폭풍 도마뱀_그로기_groggy" type="normal" category="" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange" type="normal" category="" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="거대 폭풍 도마뱀_모드 알람_modealarm" type="normal" category="" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" name="거대 폭풍 도마뱀_백무브_BackMove_노멀" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="8865972.02964902">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="1120" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1120" method="normal" endTime="0" startTime="0" interval="500" until="2677">
<AreaList>
<Area rotateAngle="-180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="450" offsetDistance="350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.34">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="거대 폭풍 도마뱀_기본공격2hit_atk01_분노" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="13966074.4916314">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1830" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2160" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="400" power="0.6" innerRadius="0" outerRadius="300" speed="2.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="60" offsetDistance="160" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="-23" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2160" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="60" offsetDistance="160" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="25" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="거대 폭풍 도마뱀_꼬리공격3hit_atk02_분노" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="16956568.020669">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1560" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1835" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2150" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="200" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1560">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1560">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="120" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1835" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="allExceptMe" maxCount="20" maxHeight="65" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.35">
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</Skill>
<Skill id="2104" name="거대 폭풍 도마뱀_롱어택3hit_longatk_분노" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="24620686.2534645">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1571">
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<MoveCylinderList>
<MoveCylinder startTime="1571">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2940" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="350" offsetDistance="100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2105" name="거대 폭풍 도마뱀_이동어택7hit_moveAtk_분노" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="32386575.2084523">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="1941" power="1.4" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="645">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="200" />
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<HitCylinder startTime="2580">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="645">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="200" />
</MoveCylinder>
<MoveCylinder startTime="2580">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
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</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2106" name="거대 폭풍 도마뱀_리액션공격_reactionAtk_분노" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="18265048.7345711">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="880" power="0.6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="5000" targetType="all" startTime="3200" power="1.6" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="800">
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<HitCylinder startTime="1800">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="800">
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<MoveCylinder startTime="1800">
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</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="1" type="none" time="5600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="300" offsetDistance="-40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="230" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2107" name="거대 폭풍 도마뱀_라운드공격4hit_roundatk_분노" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="26264674.842726">
<Action>
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<CameraShake duration="1000" targetType="all" startTime="1050" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="3379" power="2" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3817" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="300">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="150" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="300">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="roundAtk_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="130" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<Targeting id="1" type="none" time="1430" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="160" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Action>
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<Action>
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</Stage>
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</Action>
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<Skill id="2112" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(긴)_despawn/longmove01/Spawn_분노" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="35759547.7153998">
<Action>
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<CameraShake duration="3000" targetType="all" startTime="9000" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2649">
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<HitCylinder startTime="7500">
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<HitCylinder startTime="11400">
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<Cylinder radius="80" locAngle="0" locDistance="-40" locZ="0" height="390" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2649">
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="80" />
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<MoveCylinder startTime="6615">
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</MoveCylinder>
<MoveCylinder startTime="7500">
<Cylinder radius="50" locAngle="0" locDistance="-30" locZ="0" height="80" />
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<MoveCylinder startTime="11400">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="160" />
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<MoveInvincible endTime="7666" startTime="6338" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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<Stage scriptId="0" movable="true">
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<Stage scriptId="0" movable="true">
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="100" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="2150" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생_분노" type="normal" category="9011,20000" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="3522832.69127473">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
<Skill id="2204" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange_분노" type="normal" category="" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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<Skill id="2209" name="거대 폭풍 도마뱀_모드 알람_modealarm_분노" type="normal" category="" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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</Action>
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<Skill id="2212" name="거대 폭풍 도마뱀_백무브_BackMove_분노" type="normal" category="9011" templateId="35" nextSkill="0" parentId="30083000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="8686298.8930574">
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<CameraShake duration="5000" targetType="all" startTime="1120" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Stage scriptId="0" movable="false">
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</Action>
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<Area rotateAngle="-180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="450" offsetDistance="350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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</Skill>
<Skill id="1101" name="다크리퍼_오른손 기본 공격_Atk01_노말" type="normal" category="9011" templateId="36" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="12505080.8699416">
<Action>
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</Action>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="800" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-25" rangeAngle="80" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="800" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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</Skill>
<Skill id="1102" name="다크리퍼_사전동작있는특수공격_HeavyAtk01_노말" type="normal" category="9011" templateId="36" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="35347761.240203">
<Action>
<CameraShakeList>
<CameraShake duration="120" targetType="all" startTime="1600" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="1109" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_1_노말" type="normal" category="9012" templateId="36" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6650901.73692186">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1690" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="1677">
<Move duration="0.3" distance="333" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
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<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longatk01_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Skill>
<Skill id="1110" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_2_노말" type="normal" category="9012" templateId="36" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6650901.73692186">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="270" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Move duration="0.2" distance="533" maxHeight="0" />
</Effect>
</SpecialEffectList>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1111" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_3_노말" type="normal" category="9012" templateId="36" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6650901.73692186">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="400" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Stage>
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</Action>
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</Skill>
<Skill id="1112" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_1_노말" type="normal" category="9012" templateId="36" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6650901.73692186">
<Action>
<CameraShakeList>
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</Stage>
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</Action>
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</Skill>
<Skill id="1113" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_2_노말" type="normal" category="9012" templateId="36" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6650901.73692186">
<Action>
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</Action>
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</Skill>
<Skill id="1114" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_3_노말" type="normal" category="9012" templateId="36" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6650901.73692186">
<Action>
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</Action>
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</Skill>
<Skill id="1115" name="다크리퍼_3연속일점사_UltraAtk01_노멀" type="normal" category="9012" templateId="36" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="43658727.0297911">
<Action>
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</Action>
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<Skill id="1201" name="다크리퍼지쳐있는그로기상태" type="normal" category="" templateId="36" nextSkill="0" parentId="30086000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
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<Skill id="2102" name="다크리퍼_사전동작있는특수공격_HeavyAtk01_분노" type="normal" category="9011" templateId="36" nextSkill="0" parentId="30086000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="28071321.5538833">
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="다크리퍼_어그로체인지모션_aggrochange_분노" type="normal" category="" templateId="36" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="다크리퍼_후방 점프 회피_Jumpevasion01_분노" type="normal" category="" templateId="36" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="14713038.3020176">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1950" power="2" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="3" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2055" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2209" name="다크리퍼_모드알람_modealram_분노" type="normal" category="" templateId="36" nextSkill="0" parentId="30086000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" name="다크리퍼_백무브_BackMove_분노" type="normal" category="" templateId="36" nextSkill="0" parentId="30086000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="8726216.35244917">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1200" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="600" until="3000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="520" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" name="거대 폭풍 도마뱀_기본공격2hit_atk01" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="14338501.6058822">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1830" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2160" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="400" power="0.6" innerRadius="0" outerRadius="300" speed="2.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="60" offsetDistance="160" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="-23" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2160" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="60" offsetDistance="160" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="25" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" name="거대 폭풍 도마뱀_꼬리공격3hit_atk02" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="18640666.6826578">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1560" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1835" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2150" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="200" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1560">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1560">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="120" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="180" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="0.35">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="1835" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="180" type="allExceptMe" maxCount="20" maxHeight="65" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="130" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="2150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="180" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="15" rangeAngle="140" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="거대 폭풍 도마뱀_롱어택3hit_longatk" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="23790972.8745692">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="2500" power="0.8" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1200" power="0.3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1400" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1571">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="200" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1571">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="200" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2432" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.35">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2940" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="300" offsetDistance="100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" type="none" time="3720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="350" offsetDistance="100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="거대 폭풍 도마뱀_이동어택7hit_moveAtk" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="30871107.4009199">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="1941" power="1.4" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="645">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="200" />
</HitCylinder>
<HitCylinder startTime="2580">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="390" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="645">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="200" />
</MoveCylinder>
<MoveCylinder startTime="2580">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="390" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="moveAtk_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="moveAtk_4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2084" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2704" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="70" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3204" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3704" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="70" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" type="none" time="4204" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4704" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="70" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5204" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="거대 폭풍 도마뱀_리액션공격_reactionAtk" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="22943709.7523062">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="880" power="0.6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="5000" targetType="all" startTime="3200" power="1.6" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="800">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="170" />
</HitCylinder>
<HitCylinder startTime="1800">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="150" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="390" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="800">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="170" />
</MoveCylinder>
<MoveCylinder startTime="1800">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="390" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="4600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="5600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="300" offsetDistance="-40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="230" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="거대 폭풍 도마뱀_라운드공격4hit_roundatk" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="30932566.9020167">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="300" power="2" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1050" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="3379" power="2" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3817" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="300">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="150" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="300">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="roundAtk_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1020" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</Targeting>
<Targeting id="1" type="none" time="1430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="160" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="3800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="100" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="4220" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="155" rangeAngle="130" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000000" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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</TargetingList>
</Skill>
<Skill id="1108" name="거대 폭풍 도마뱀_버로우제자리튀어나올때공격_despawn/longmove/Spawn" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="45796108.24584">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="200" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="3000" targetType="all" startTime="3800" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="6500" power="7" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="8000" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="7300" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2600">
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="90" />
</HitCylinder>
<HitCylinder startTime="5700">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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<HitCylinder startTime="6500">
<Cylinder radius="60" locAngle="0" locDistance="-30" locZ="0" height="90" />
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<HitCylinder startTime="10000">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2600">
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="5700">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="6500">
<Cylinder radius="50" locAngle="0" locDistance="-30" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="10000">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="160" />
<Cylinder radius="70" locAngle="0" locDistance="-40" locZ="0" height="380" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="7666" startTime="6338" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="despawn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Spawn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Action>
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<Action>
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</Action>
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</Skill>
<Skill id="1112" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(긴)_despawn/longmove01/Spawn" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="50186072.6098968">
<Action>
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<CameraShake duration="3000" targetType="all" startTime="9000" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<HitCylinder startTime="11400">
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</HitCylinderList>
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<MoveCylinder startTime="2649">
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<MoveCylinder startTime="6615">
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<MoveCylinder startTime="7500">
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<MoveCylinder startTime="11400">
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</MoveCylinder>
</MoveCylinderList>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="despawn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="true">
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</Stage>
<Stage scriptId="0" movable="true">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="100" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1150" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생" type="normal" category="9011,20000" templateId="37" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="2765677.54935575">
<Action>
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="15" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1201" name="거대 폭풍 도마뱀_그로기_groggy" type="normal" category="" templateId="37" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange" type="normal" category="" templateId="37" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="거대 폭풍 도마뱀_모드 알람_modealarm" type="normal" category="" templateId="37" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" name="거대 폭풍 도마뱀_백무브_BackMove_노멀" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="8865972.02964902">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="1120" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1120" method="normal" endTime="0" startTime="0" interval="500" until="2677">
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<Area rotateAngle="-180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="450" offsetDistance="350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2101" name="거대 폭풍 도마뱀_기본공격2hit_atk01_분노" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="13966074.4916314">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1830" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1500" targetType="all" startTime="400" power="0.6" innerRadius="0" outerRadius="300" speed="2.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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<Stage scriptId="0" movable="false">
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="60" offsetDistance="160" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="-23" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Targeting id="-1" type="none" time="2160" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="60" offsetDistance="160" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="25" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2103" name="거대 폭풍 도마뱀_꼬리공격3hit_atk02_분노" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="16956568.020669">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1560">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1560">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="120" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="180" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
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</Targeting>
<Targeting id="-1" type="none" time="1835" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="180" type="allExceptMe" maxCount="20" maxHeight="65" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="130" crosshairRadius2="3">
<Effect atk="0.35">
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
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</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="2150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="180" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="15" rangeAngle="140" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2104" name="거대 폭풍 도마뱀_롱어택3hit_longatk_분노" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="24620686.2534645">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="2500" power="0.8" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1200" power="0.3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1400" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1571">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="200" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1571">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="200" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2432" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="99001100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="2940" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="300" offsetDistance="100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="99001100" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
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</Targeting>
<Targeting id="-1" type="none" time="3720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="350" offsetDistance="100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
<Effect atk="0.35">
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2105" name="거대 폭풍 도마뱀_이동어택7hit_moveAtk_분노" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="32386575.2084523">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="1941" power="1.4" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="645">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="200" />
</HitCylinder>
<HitCylinder startTime="2580">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="390" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="645">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="200" />
</MoveCylinder>
<MoveCylinder startTime="2580">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="390" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="moveAtk_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="moveAtk_4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2084" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2704" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="70" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3204" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3704" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="70" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="4204" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" type="none" time="4704" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="70" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5204" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="140" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="거대 폭풍 도마뱀_리액션공격_reactionAtk_분노" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="18265048.7345711">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="880" power="0.6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="5000" targetType="all" startTime="3200" power="1.6" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="800">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="170" />
</HitCylinder>
<HitCylinder startTime="1800">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="150" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="390" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="800">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="170" />
</MoveCylinder>
<MoveCylinder startTime="1800">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="390" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="4600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="5600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="300" offsetDistance="-40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="230" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="거대 폭풍 도마뱀_라운드공격4hit_roundatk_분노" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="26264674.842726">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="300" power="2" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1050" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="3379" power="2" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3817" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="300">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="150" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="300">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="roundAtk_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1020" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="160" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="3800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="100" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="4220" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="155" rangeAngle="130" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2108" name="거대 폭풍 도마뱀_버로우제자리튀어나올때공격_despawn/longmove/Spawn_분노" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="32264674.0137384">
<Action>
<CameraShakeList>
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<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-60" rangeAngle="360" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="4130" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-130" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
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<Targeting id="-1" type="none" time="6346" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="400" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2112" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(긴)_despawn/longmove01/Spawn_분노" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="35759547.7153998">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="200" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3500" targetType="all" startTime="1337" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="3800" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="7500" power="7" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="9000" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="8300" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="7500">
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<HitCylinder startTime="11400">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-40" locZ="0" height="390" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2649">
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="80" />
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<MoveCylinder startTime="6615">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="7500">
<Cylinder radius="50" locAngle="0" locDistance="-30" locZ="0" height="80" />
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<MoveCylinder startTime="11400">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="160" />
<Cylinder radius="70" locAngle="0" locDistance="-40" locZ="0" height="380" />
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</MoveCylinderList>
<MoveInvincible endTime="7666" startTime="6338" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="despawn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Spawn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="100" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="2150" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생_분노" type="normal" category="9011,20000" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="3522832.69127473">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="15" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Skill>
<Skill id="2204" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange_분노" type="normal" category="" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="거대 폭풍 도마뱀_모드 알람_modealarm_분노" type="normal" category="" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
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<Skill id="2212" name="거대 폭풍 도마뱀_백무브_BackMove_분노" type="normal" category="9011" templateId="37" nextSkill="0" parentId="30083000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="8686298.8930574">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="1120" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1120" method="normal" endTime="0" startTime="0" interval="500" until="2677">
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<Area rotateAngle="-180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="450" offsetDistance="350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.34">
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<HitEffect type="animationDamage" />
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</Skill>
</SkillData>