Small Updates

This commit is contained in:
2025-04-08 12:15:02 -04:00
parent 458a2c6063
commit 5f17772c98
3 changed files with 66 additions and 66 deletions

View File

@@ -14,39 +14,39 @@
</ActionKey>
<NpcDefaultAbnormalityResistance>
<Abnormality kind="22414" initRes="0" incRes="0" />
<!-- 후퇴 차기 (기절) -->
<Abnormality kind="32002" initRes="0.3" incRes="0.3" />
<!-- 얼음송곳, 거미줄 덫, 거미줄 화살, 견제 사격, 구속탄, 바위의 속박 (이속 / 공속 감소) -->
<Abnormality kind="22401" initRes="0.3" incRes="0.3" />
<!-- 번개의 각인, 섬광탄, 기절의 덫 (기절) -->
<Abnormality kind="22418" initRes="0.3" incRes="0.3" />
<!-- 빙결의 대지, 속박의 낙인 (이속 감소) -->
<Abnormality kind="22402" initRes="0.3" incRes="0.3" />
<!-- 충격의 외침, 포획 (기절) -->
<Abnormality kind="22412" initRes="0.3" incRes="0.3" />
<!-- 방패 연타, 칼등 치기, 돌려차기 (기절) -->
<Abnormality kind="22411" initRes="0.3" incRes="0.3" />
<!-- 방패 치기 (기절) -->
<Abnormality kind="22404" initRes="0.3" incRes="0.3" />
<!-- 발목 노리기, 충격의 맹타, 위협의 파동 (이속 / 공속 감소) -->
<Abnormality kind="22417" initRes="0.3" incRes="0.3" />
<!-- 살기 분출 (이속 감소) -->
<Abnormality kind="22416" initRes="0.3" incRes="0.3" />
<!-- 날카로운 고함, 혼돈의 저주 (공포) -->
<Abnormality kind="22420" initRes="0.3" incRes="0.3" />
<!-- 수면의 바람 (수면) -->
<Abnormality kind="22413" initRes="0.3" incRes="0.3" />
<!-- 무사_뒤잡기, 속박의 저주 (속박) -->
<Abnormality kind="22430" initRes="0.3" incRes="0.3" />
<!-- 유사의 속박 (수면) -->
<Abnormality kind="22433" initRes="0.3" incRes="0.3" />
<!-- 이샤라의 자장가 (수면) -->
<Abnormality kind="22406" initRes="0.3" incRes="0.3" />
<!-- 검투사_뒤잡기 (기절) -->
<Abnormality kind="22405" initRes="0.3" incRes="0.3" />
<!-- 강격 베기 (기절) -->
<Abnormality kind="22407" initRes="0.15" incRes="0.15" />
<!-- 반격 뒤돌리기, 뒤돌리기 (기절) -->
<!-- Retreat Kick (Stun) -->
<Abnormality kind="32002" initRes="0.3" incRes="0.3" />
<!-- Ice Spike, Spider Web Trap, Web Arrow, Suppressive Fire, Restraint Bomb, Rock Bind (Movement / Attack Speed Reduction) -->
<Abnormality kind="22401" initRes="0.3" incRes="0.3" />
<!-- Lightning Mark, Flashbang, Stun Trap (Stun) -->
<Abnormality kind="22418" initRes="0.3" incRes="0.3" />
<!-- Frozen Land, Mark of Restraint (Movement Speed Reduction) -->
<Abnormality kind="22402" initRes="0.3" incRes="0.3" />
<!-- Shout of Impact, Capture (Stun) -->
<Abnormality kind="22412" initRes="0.3" incRes="0.3" />
<!-- Shield Bash, Pommel Strike, Spinning Kick (Stun) -->
<Abnormality kind="22411" initRes="0.3" incRes="0.3" />
<!-- Shield Strike (Stun) -->
<Abnormality kind="22404" initRes="0.3" incRes="0.3" />
<!-- Aim for the Ankles, Impact Blow, Wave of Threat (Movement / Attack Speed Reduction) -->
<Abnormality kind="22417" initRes="0.3" incRes="0.3" />
<!-- Murderous Aura (Movement Speed Reduction) -->
<Abnormality kind="22416" initRes="0.3" incRes="0.3" />
<!-- Sharp Roar, Curse of Chaos (Fear) -->
<Abnormality kind="22420" initRes="0.3" incRes="0.3" />
<!-- Wind of Sleep (Sleep) -->
<Abnormality kind="22413" initRes="0.3" incRes="0.3" />
<!-- Warrior_Backstab, Curse of Binding (Bind) -->
<Abnormality kind="22430" initRes="0.3" incRes="0.3" />
<!-- Pseudo Binding (Sleep) -->
<Abnormality kind="22433" initRes="0.3" incRes="0.3" />
<!-- Isharas Lullaby (Sleep) -->
<Abnormality kind="22406" initRes="0.3" incRes="0.3" />
<!-- Gladiator_Backstab (Stun) -->
<Abnormality kind="22405" initRes="0.3" incRes="0.3" />
<!-- Strong Slash (Stun) -->
<Abnormality kind="22407" initRes="0.15" incRes="0.15" />
<!-- Counter Turn, Turnaround (Stun) -->
<!-- Up to 256 abnormalities can be present -->
</NpcDefaultAbnormalityResistance>
<NpcImpact>
@@ -272,9 +272,9 @@
<!-- Guild Battle State -->
<GuildWarCombatStatus timeoutOnGuildWar="60000" immuneSkillEffect="7013,8013" />
<!-- Time (seconds) a popup window remains when a client leaves the world -->
<ClientLeaveWorld waitSec="10" />
<ClientLeaveWorld waitSec="3" />
<!-- Time (seconds) the world holds a client in place if it disconnects abnormally -->
<ClientDisconnect holdSec="10" />
<ClientDisconnect holdSec="12" />
<WaitingBonus abnormalityId="4830" minWaitingSec="600" maxBufSec="3600" waitingToBufRatio="1.0" /> <!-- Bravery -->
<!-- Separate spawn and looting rights duration for rare items. Since spawn duration may have some variance, looting rights duration is set with some flexibility. -->
<DroppedItem lootingDistance="90" distributionDistance="3000" ownershipGuaranteeSec="120" spawnGuaranteeSec="300" ownershipGuaranteeSecForLootingBoundItem="400" spawnGuaranteeSecForLootingBoundItem="300" classPriority="0.00801" divideSec="60" addDivideSec="10" enchantDropRadicalRoot="2">
@@ -620,10 +620,10 @@
expireDay : Mail expiration period (days). The mail is automatically deleted after the set period from the sent date.
expireBeginDate : The actual start time when mail deletion takes place.
-->
<Parcel sendParcelTax="50" sendPresentParcelTax="0.01" sendEscrowParcelTax="0.1" escrowReturnWait="86400" maxRecvListCnt="100" warnRecvListCnt="70" maxSendListCnt="100" expireDay="28" expireBeginDate="2013/10/17" />
<Parcel sendParcelTax="50" sendPresentParcelTax="0.01" sendEscrowParcelTax="0.1" escrowReturnWait="86400" maxRecvListCnt="100" warnRecvListCnt="70" maxSendListCnt="100" expireDay="28" expireBeginDate="2027/10/17" />
<!-- Parameters related to secondary characters -->
<!-- The maximum level allowed on the test server is said to be 58. -->
<UserLevelLimit value="65" />
<UserLevelLimit value="60" />
<Teleport needEp="10" addPosNeedEp="10" skillMotionId="0" />
<CharacterChange needEp="10" />
<!-- The period of use after paying a fee is 7 days = 60 * 60 * 24 * 7 = 604800 -->
@@ -688,7 +688,7 @@
If the current follow target exceeds giveupFollowDistanceThreshold, following is abandoned.
If the target is closer than arriveDistanceThreshold, it is considered arrived (only used when AutoPilotType_Pos in S1AutoPilotHandler).
-->
<FollowConfig minFollowDistanceThreshold="60" maxFollowDistanceThreshold="110" giveupFollowDistanceThreshold="500" arriveDistanceThreshold="1" />
<FollowConfig minFollowDistanceThreshold="60" maxFollowDistanceThreshold="180" giveupFollowDistanceThreshold="600" arriveDistanceThreshold="1" />
<SwimStartDepthList>
<SwimStartDepth race="human" gender="male" height="37" />
<SwimStartDepth race="human" gender="female" height="33" />
@@ -712,7 +712,7 @@
<GuildLevel expire="1209600" extend="86400" />
<Villager popupDialogDisplayRange="300" popupInterval="60000" dialogTimeout="150000" />
<!-- When purchasing an item instantly in the tCat auction house, a 15% fee is applied. -->
<TradeBroker expireDays="7" transactionFeeRate="0.03" historyLimitDays="30" tCatBuyItNowFeeRate="0.15" eliteUnionMemberDiscountRateOfRegisterFeeRate="1.0" otherUnionMemberRipOffRateOfRegisterFeeRate="1" minAvgPriceCalcTime="5" minAvgPriceCalcMaxDays="3" />
<TradeBroker expireDays="30" transactionFeeRate="0.01" historyLimitDays="60" tCatBuyItNowFeeRate="0.15" eliteUnionMemberDiscountRateOfRegisterFeeRate="1.0" otherUnionMemberRipOffRateOfRegisterFeeRate="1" minAvgPriceCalcTime="5" minAvgPriceCalcMaxDays="3" />
<UserSocial idleTimeForSocial="30000" idleSocialInterval="10000" idleSocialMotionId="31,31,31,31,32,33" dialogSocialMotionId="34,35,36" />
<AdjustAtkByNpcHp fullHpAdjustAtk="0.7">
<NpcHpRange max="1.0" min="0.9" adjustAtk="0.8" />
@@ -841,7 +841,7 @@
<ByMonster abnormalId="90" prob="0" />
</RearHitEffect>
<!-- UserData Attack Speed / WorldData Attack Speed = Attack Speed Ratio -->
<StandardAttackSpeed warrior="120" lancer="100" slayer="110" berserker="90" archer="120" sorcerer="110" priest="105" elementalist="105" soulless="100" engineer="100" npc="100" />
<StandardAttackSpeed warrior="120" lancer="110" slayer="110" berserker="90" archer="120" sorcerer="110" priest="115" elementalist="105" soulless="100" engineer="100" npc="100" />
<!-- QUEST UI에 표시되는 난이도 관련 파라미터 -->
<!-- levelDiff <= easyMax : EASY -->
<!-- easyMax < levelDiff <= normalMax : NORMAL -->
@@ -1701,7 +1701,7 @@
<SystemGuild fullMemberCount="98" fullMemberCountQa="2" maxMemberCount="100" masterGroupNameId="7" memberGroupNameId="8" unionGuildName1Id="1" unionGuildName2Id="2" unionGuildName3Id="3" unionGuildMasterName1Id="4" unionGuildMasterName2Id="5" unionGuildMasterName3Id="6" />
<!-- Fall damage adjustment in certain areas -->
<FallDamageRevisionList>
<FallDamageRevision territoryId="116" fallDamagePer="0.1" />
<FallDamageRevision territoryId="116" fallDamagePer="0.5" />
<!-- Damage adjustment for specific territories -->
</FallDamageRevisionList>
<DungeonCommonCancelAbnormality id="99005100,99005200,99005300,99005400,99070035" />