forked from TERA_p3104/Server-Datasheets
base release
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12
Datasheet/DynamicGeo_9873.xml
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12
Datasheet/DynamicGeo_9873.xml
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<?xml version="1.0" encoding="utf-8"?>
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<DynamicGeoData continentId="9873">
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<DoorList>
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<!-- 검은탑 -->
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<Door id="987301" name="검은탑_Door_001" desc="검은탑1" auto="false" closedMSec="6000" openMSec="-1" pos="67783,84783,5027" scale="1.7" dir="90" bottomLeftPos="67913,84781,5009" bottomRightPos="67649,84781,5009" height="270" mesh="NPC_IronBar.Skel.NPC_IronBar_Skel" phat="NPC_IronBar.Physics.NPC_IronBar_Skel_Physics" animSet="NPC_IronBar_ANI.Anim.NPC_IronBar_anim" animTree="S1Prototype.SimpleAnimTree" />
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<!-- 바라카 머리 걸리는 것 때문에 승렬이 요청으로 삭제
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<Door id="907302" name="검은탑_Door_002" desc="검은탑2" auto="false" closedMSec="6000" openMSec="-1" pos="74065,84448,5622" scale="0.8" dir="0" bottomLeftPos="74068,84400,5611" bottomRightPos="74068,84497,5611" height="160" mesh="NPC_IronBar.Skel.NPC_IronBar_Skel" phat="NPC_IronBar.Physics.NPC_IronBar_Skel_Physics" animSet="NPC_IronBar_ANI.Anim.NPC_IronBar_anim" animTree="S1Prototype.SimpleAnimTree" />
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-->
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<Door id="987303" name="검은탑_Door_003" desc="검은탑_보스방" auto="false" closedMSec="6000" openMSec="-1" pos="62479,88177,6226" scale="0.48" dir="0" bottomLeftPos="62478,88221,6224" bottomRightPos="62478,88134,6224" height="160" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_anim" animTree="S1Prototype.SimpleAnimTree" />
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</DoorList>
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<ShuttleList/>
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</DynamicGeoData>
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