Translated some Korean comments to english, added some abnormalities for AINM/HM

This commit is contained in:
2025-03-24 01:04:14 -05:00
parent 627816bd20
commit 921d5f428e
73 changed files with 1123 additions and 858 deletions

View File

@@ -1,36 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<EventMatching compensationReceivedCountResetTime="0400" npcGuildId="609" showReputationPointByLevel="60" beginLevel="13" tipStringCommon="@EventMatching:1004" tipStringDungeon="@EventMatching:1005" tipStringBattleField="@EventMatching:1006" tipStringField="@EventMatching:1007" guildString="@EventMatching:1008">
<!--
이벤트 종류 : Event@type : BattleField, Dungeon, DardRift, NormalDungeon, MissionQuset, FIeld, DailyQuest, Guide
이벤트 정렬 : Event@sort : sort 값 + (실행중+2, 닫혔을때+3) 값으로 정렬됨. ????
액션 버튼 : Event/Action@type = none, matching, uiLink, teleport OK
보상 지급 횟수 : Event/CompensationList@receivableCount ????
<!--
Event Types: Event@type : BattleField, Dungeon, DarkRift, NormalDungeon, MissionQuest, Field, DailyQuest, Guide
Event Sorting: Event@sort : sorted by the sort value + (2 when active, 3 when closed)
Action Button: Event/Action@type = none, matching, uiLink, teleport OK
Compensation Receivable Count: Event/CompensationList@receivableCount
if( beginLevel || conditionQuest="1317" )
{
if( !soulless )
{
일플 출력
Display first level
}
else
{
if( conditionQuest="8708" )
{
일플 출력
{
Display first level
}
}
}
else
{
도움말
Help text
}
보상 타입 : Event/CompensationList/Compensation@type = item , exp, money, boundMoney
(item 외의 templateId는 클라이언트에서 아이콘 표시용으로 사용한다.
-->
Compensation Types: Event/CompensationList/Compensation@type = item, exp, money, boundMoney
(templateId other than item is used for displaying icons on the client)
-->
<!-- 일일 완료 제한 설정 -->
<CompleteLimitPerDay tipString="@EventMatching:1004">
<!-- Level 11 ~ 59 -->
@@ -108,8 +108,8 @@
<Achievement id="9012" completeAchievement="9011" image="img://__Icon_System.PlayGuide_Reward_18" />
<Achievement id="9013" completeAchievement="9012" image="img://__Icon_System.PlayGuide_Reward_19" />
</MissionAchievementList>
<!-- 이용 가능 시간 설정 / 별도 설정이 없는 경우, 항시 이용 가능한 것으로 예외 처리-->
<!-- 전장 이용 가능 시간은 BattleFieldData.xml의 전장 이용 시간 참조하여 사용 EventMatching.xml의 전장 이용 시간은 사용하지 않음.-->
<!-- Available time settings / If there is no separate setting, treat it as always available -->
<!-- The battlefield available time refers to the available time in BattleFieldData.xml, not the event time in EventMatching.xml -->
<TimeLine>
<EnableDay day="all">
<!-- 효율 -->
@@ -150,14 +150,15 @@
<EnableTime eventId="810022" openTime="0000" closeTime="0300" />-->
</EnableDay>
</TimeLine>
<!-- Event@type 추가
PDL의 EventMatchingTargetType과 맞아야 함
BattleField
Dungeon
DarkRift
NormalDungeon => 일일플레이 가이드 사양서 7.7 참조
Guide => 버튼 클릭했을 때, UI 표시정도만 하면 되는 것들 사양서 7.9 참조
-->
<!-- Add Event@type
It must match with the EventMatchingTargetType in PDL
BattleField
Dungeon
DarkRift
NormalDungeon => Refer to the Daily Play Guide Specification 7.7
Guide => These are items that only need UI display when the button is clicked. Refer to Specification 7.9
-->
<!-- 완료 제한 이전 효율 세트 -->
<EventGroup isSpecialCompensation="true">
<!-- 11 ~ 60 성장 구간 일플 가이드 항목 -->