Translated some Korean comments to english, added some abnormalities for AINM/HM

This commit is contained in:
2025-03-24 01:04:14 -05:00
parent 627816bd20
commit 921d5f428e
73 changed files with 1123 additions and 858 deletions

View File

@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<NewWorldMapData>
<!-- 월드맵 -->
<!-- World Map -->
<World id="1" desc="월드맵아보레아" mapId="WMap_World" nameId="1" scale="614.4">
<!-- 각 대륙번호의 센터 좌표 지정 -->
<!-- 채널이 추가되어서 대륙번호가 추가되었을 경우 꼭 입력해 줘야함. -->
<!-- Specify the center coordinates for each continent number -->
<!-- If a channel is added and a continent number is added, this must be entered. -->
<Continent id="1" centerPixelX="700" centerPixelY="550" />
<Continent id="2" centerPixelX="300" centerPixelY="500" />
@@ -32,11 +32,11 @@
<Continent id="7031" centerPixelX="675" centerPixelY="225" />
<!-- 인던 특수공간 페가수스용 -->
<!-- Special dungeon space for Pegasus -->
<Continent id="9095" centerPixelX="275" centerPixelY="250" />
<!-- 월드맵 마커의 좌표 지정 시작 -->
<!-- Npc nameId가 중복될 경우 마커가 출력되지 않는다. 같은 이름인데 Strsheet_Creature.xml에서 따로 지정하는 이유. -->
<!-- Start specifying coordinates for world map markers -->
<!-- If the Npc nameId is duplicated, the marker will not be displayed. This is why the same name is specified separately in Strsheet_Creature.xml. -->
<Guard id="1" desc="1 벨리카" mapId="WMap_VK_Guard" nameId="201" top="69120" left="-84480" width="157286.4" height="117964.8">
<Section id="1" desc="63 벨리카 (내부)" mapId="WMap_VK_City" floor="1" nameId="63001" top="9984" left="-6144" width="26219.52" height="19664.64">
@@ -878,7 +878,7 @@
<Npc nameId="99,1122" desc="바위아래 캠프" type="MARKER_CAMP" continentId="8001" pos="60061.1719,61853.8906,5494.4668" />
<Npc nameId="99,5018" desc="멜디티아 샨드라 차원의 마법석" type="MARKER_enter_Dungeon" continentId="8001" pos="68871.7500,61583.8945,4558.4678" />
</Section>
<!-- Section id="242" type="dungeon" desc="검은 동굴 야외" mapId="WMap_DG_BLC_1F" floor="1" nameId="44002" top="46080" left="-46080" width="30720" height="30720" mode="5"/> - 개발되지 않은 맵 주석처리
<!-- Section id="242" type="dungeon" desc="검은 동굴 야외" mapId="WMap_DG_BLC_1F" floor="1" nameId="44002" top="46080" left="-46080" width="30720" height="30720" mode="5"/> - Comment out undeveloped maps
<Section id="243" type="dungeon" desc="검은 동굴 1 층" mapId="WMap_DG_BLC_1F" floor="1" nameId="44002" top="46080" left="-46080" width="30720" height="30720" mode="5"/>
<Section id="244" type="dungeon" desc="검은 동굴 2 층" mapId="WMap_DG_BLC_2F" floor="1" nameId="44003" top="46080" left="-46080" width="30720" height="30720" mode="5"/>
<Section id="245" type="dungeon" desc="검은 동굴 3 층" mapId="WMap_DG_BLC_3F" floor="1" nameId="44004" top="46080" left="-46080" width="30720" height="30720" mode="5"/>
@@ -1029,15 +1029,15 @@
</World>
<World id="9999" desc="특수공간">
<!--
맵 끝 부분에 있는 mode 값을 이용해서 맵이 열리는 타입을 설정할 수 있음.
0 - Worldmap(default. 열었을 때 가드맵이 열리도록 함)
The mode value at the end of the map can be used to set the type of map that opens.
0 - Worldmap (default. Opens the guard map when opened)
1 - battle_field
2 - pegasus
3 - agit
4 - camp_teleport
5 - dungeon(열었을 때 해당 던전의 맵이 열리도록 함)
5 - dungeon (Opens the map of the corresponding dungeon when opened)
필드 던전에서는 월드맵을 열었을 때 던전의 맵이 나오게 해야하기 때문에 mode값을 5로 설정하도록.
For field dungeons, the mode value should be set to 5 so that the dungeon map appears when the world map is opened.
-->
<Guard id="1" desc="벨리카 지역">
<Section id="9001" desc="사마엘의 관저" mapId="WMap_VK_Empty_01" floor="0" nameId="9001001" top="126371" left="-49571" width="71493.82" height="53620.37" mode="5" />
@@ -1296,7 +1296,7 @@
</Section>
<Section id="9151" type="dungeon" desc="연맹 가이드 미션 특수공간" mapId="WMap_UnionMission_01" floor="1" nameId="9151001" top="-86086" left="-218112" width="71493.82" height="53620.37" mode="6" >
</Section>
<!-- 신규 클래스 전용 사냥터 -->
<!-- Hunting Grounds for New Classes -->
<Section id="7087" desc="불타는 포라 엘리누" type="dungeon" mapId="WMap_EX_ASE_SD" floor="1" nameId="87001" top="-34910" left="-103330" width="71493.82" height="53620.37" mode="6"/>
</Guard>
</World>