forked from TERA_p3104/Server-Datasheets
This commit fixes the following issues,
Fixes #2 Fixes #4 Also, added Akeron Inferno Teleportal and some changes for BossGage
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@@ -4418,4 +4418,24 @@
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</Territory>
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</TerritoryList>
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</TerritoryGroup>
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<TerritoryGroup id="3500023" desc="Akeron's Inferno Entrance">
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<TerritoryList>
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<Territory id="3500531" desc="Akeron's Inferno Entrance" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
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<Fence pos="-54632.06250000,-40887.74218750,4368.01855469"/>
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<Fence pos="-54839.28515625,-40760.73046875,4374.17285156"/>
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<Fence pos="-54942.33203125,-40928.03125000,4410.56054688"/>
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<Fence pos="-54735.84375000,-41049.15625000,4413.10302734"/>
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<Npc instanceId="3500737" desc="Akeron's Inferno Teleportal" memberId="0" npcTemplateId="1501" ai="100" randomPos="false" spawnCount="1" pos="-54793.00000000,-40913.00000000,4390.00000000" offsetZ="0" dir="49" respawnTime="20000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="250" alertAngle="360" aggroSendToClanDistance="100" aggroSendToPartyDistance="900" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="2000" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" randomGroupId="0">
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<PatrolList type="default" socialDuration="0" randomSocial="false"/>
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<SocialSet checkInterval="0" probSocial="0.000000"/>
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</Npc>
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<Attribute achieveConditionId="0" abnormality="0"/>
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</Territory>
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</TerritoryList>
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<BerserkAi working="false" duration="0" berserkRate="0.000000" combatRatioDiffToBerserk="0.000000"/>
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<BlastRegenAi working="false" checkType="time" intervalToBlastRegen="0" spawnedRatioToBlastRegen="0.000000"/>
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<DoorAiList/>
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<RespawnTimeAi working="false" combatRateToReduceRespawnTime="0.000000" respawnReduceTime="0.000000" duration="0"/>
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<SpawnNewNpcAi working="false" npcDeadCount="0" duration="0"/>
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</TerritoryGroup>
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</TerritoryData>
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