Files
Min-Server-Datasheets/Datasheet/AIData_10.xml
2025-03-03 20:30:53 -05:00

5791 lines
652 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AIData huntingZoneId="10">
<Ai id="0" name="맨티스코어">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="105" desc="울트라 어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="2" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.050000" distanceRate="0.800000" />
<Info workId="208" prob="0.050000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.050000" distanceRate="0.800000" />
<Info workId="210" prob="0.050000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="1" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="2" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="1" name="카마라">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="무적 방어" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="3" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="3" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="4" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="2" name="카마라">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="무적 방어" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="5" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="6" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="3" name="카마라">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="무적 방어" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="7" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="7" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="8" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="4" name="죽어가는 길리두">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="103" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="울트라 어택01(39레벨 이상 사냥터만 사용)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="105" desc="울트라 어택02(43레벨 이상 사냥터만 사용)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="106" desc="울트라 어택03(54레벨 이상 사냥터만 사용)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="10" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="9" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="10" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="5" name="오염된 나무 정령">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="11" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="12" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
<Info workId="104" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="11" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="12" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="6" name="오염된 나무 정령">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="13" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="14" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="14" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
<Info workId="104" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="13" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="14" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="7" name="유안티 해적(저레벨용)">
<CautionState alertRadius="250" rotateTime="30" probAvoid="0.100000" avoidSkill="1203" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="15" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<AggroChangeAttack nearTargetAttackId="8" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="100" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="좌우 기본 공격_노멀 텐션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="강력한 4연속 찍기 공격 후 15% 백 무브 후 원거리 발사 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="22" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="3" desc="전방 검기 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="4" desc="원거리 발사 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1.2, 1)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="5" desc="꼬리치기 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByDirectionEx(180, 60, 1107, 1, 1, 0)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="6" desc="3연속 점프 이동 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="7" desc="시전동작(리액션 공격에는 이미 시전 동작이 붙어있음)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="8" desc="우회전 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 120 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="9" desc="좌회전 공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 240 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="10" desc="좌회피" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="11" desc="우회피" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="12" desc="HP없으면 헉헉" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="15" desc="앞발 찍기 리액션 공격 + 60% 무브 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="6" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="16" desc="짧은 롱무브 " normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="17" desc="긴 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="18" desc="3방향 전기 웨이브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
<Work id="19" desc="스타폴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="20" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="21" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="22" desc="백무브 후 원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="23" desc="패턴 1_1 좌측 사이드 점프 후 30% 우회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 1) AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(1, 10) == 0 AND IsPrevAttack(1, 11) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.3" nextAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1207" angerBehaviorId="2207" />
<Work id="24" desc="패턴 1_2 좌측 사이드 점프 후 30% 3연속 점프 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="25" desc="패턴 1_3 좌측 사이드 점프 후 30% 3연속 점프 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="26" desc="패턴 2_1 우측 사이드 점프 후 30% 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 1) AND IsPrevAttack(0, 23) == 0 AND IsPrevAttack(1, 10) == 0 AND IsPrevAttack(1, 11) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.3" nextAttackId="9" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1208" angerBehaviorId="2208" />
<Work id="27" desc="패턴 2_2 우측 사이드 점프 후 30% 액티브 무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="42" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="1106" />
<Work id="28" desc="패턴 2_3 우측 사이드 점프 후 30% 액티브 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="29" desc="패턴 3_1 백회피 후 검기 날리기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="30" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="30" desc="패턴 3_2 백회피 후 검기 날리기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="31" desc="패턴 4_1 3방향 전기 웨이브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="32" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="1108" />
<Work id="33" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="34" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="35" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="1110" />
<Work id="35" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="36" desc="체력 30% 이하시 도망1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="37" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="1112" />
<Work id="37" desc="체력 30% 이하시 도망1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="12" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1321" angerBehaviorId="1322" />
<Work id="38" desc="pc에게 접근" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1323" angerBehaviorId="1324" />
<Work id="39" desc="전기 웨이브(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
<Work id="40" desc="헛치기(기본공격)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="41" desc="1_1 꼬리 치기 공격 패턴" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="1114" />
<Work id="42" desc="전방 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 42) == 0 AND GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60 AND GetCombatTime() &gt; 15000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1325" angerBehaviorId="1326" />
<Work id="43" desc="우로 14도 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 42) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="42" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1115" angerBehaviorId="1116" />
<Work id="44" desc="좌로 23도 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 42) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="42" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1117" angerBehaviorId="1118" />
<Work id="50" desc="롱무브(근) 후 헤비 어택(단기적 타겟_힐 견제)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="51" desc="롱무브(원) 후 헤비 어택(단기적 타겟_원거리 견제)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="100" desc="pc에게 접근(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1327" angerBehaviorId="1328" />
<Work id="101" desc="1_1 분노시 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="102" desc="1_2 분노시 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1119" angerBehaviorId="1120" />
<Work id="103" desc="1_3 분노시 무브 어택 후 180도 회전후 무브 어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="12" prob="0.500000" distanceRate="1.000000" />
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<Tension id="2">
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<Tension id="3">
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<Tension id="4">
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</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1207" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="0" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="0" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.300000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="2" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="10000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="2" prob="0.015000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
<Info stWorkId="8" prob="0.000000" />
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="2" desc="뒤에 있으면 꼬리로 공격한다." preProcess="PcTargetByDirectionEx(180, 120, 1107, 1, 1, 0)" immediateAttackId="5" />
<StWork id="3" desc="우회전 공격" preProcess="PcTargetByDirectionEx(90, 120, 1109, 1, 1, 0)" immediateAttackId="8" />
<StWork id="4" desc="좌회전 공격" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="9" />
<StWork id="8" desc="힐 견재용" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 31, 2)" immediateAttackId="50" />
<StWork id="1" desc="원거리 공격 견재용" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1113, 1, 0.8, 23, 2)" immediateAttackId="50" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="3" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="1000" probMove="0.200000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="8" name="롱터스크">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="19" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="19" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="20" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="20" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="15" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="16" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="9" name="롱터스크">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="21" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="21" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="22" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="22" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="17" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="18" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="10" name="유안티 부족장">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="23" />
<ActiveMove id="24" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="공격1" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="103" desc="공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="0.100000" distanceRate="0.800000" />
<Info workId="205" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="1.000000" />
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
<Info workId="104" prob="0.100000" distanceRate="1.000000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="1.000000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="formation" formationId="19" />
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="concurrent" formationId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.500000" />
<Info stWorkId="3" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="101" />
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,150,0)" immediateAttackId="101" />
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="101" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="11" name="시누스 해적단">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="25" />
<ActiveMove id="26" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="103" desc="공격1" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="공격2" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="27" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="27" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="20" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="12" name="유안티 부족장">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="28" />
<ActiveMove id="29" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="공격1" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="103" desc="공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="355" desc="부하스폰" normalBehaviorId="2" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="1.000000" />
<Info workId="255" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="1.000000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="formation" formationId="21" />
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="concurrent" formationId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.500000" />
<Info stWorkId="3" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="101" />
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,150,0)" immediateAttackId="101" />
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="101" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="13" name="유안티전사">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="30" />
<ActiveMove id="31" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<WorkList>
<Work id="101" desc="기본공격_akt01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="103" desc="독침공격_akt02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="창던지기공격_akt03" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="32" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="32" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
<Work id="209" desc="대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="22" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="14" name="유안티 샤먼(고레벨)">
<CautionState alertRadius="250" rotateTime="11" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" noMove="false" enable="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="11" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="석화 디버프 후 65% 확률 중독 유발 브레스" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.650000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="중독 유발 원거리 브레스 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="360도 라운드어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="박치기공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="무브어택 + 15% 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="211" desc="사전 동작_무브 어택(사전 동작 생략함)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="22000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="210" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="212" desc="롱 무브(근)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(0, 213) == 0 AND IsInSkillAttackRange(1107, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="213" desc="롱 무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(0, 212) == 0 AND IsInSkillAttackRange(1109, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2109" normalBehaviorId="1109" />
<Work id="214" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="215" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1121" angerBehaviorId="1122" />
<Work id="215" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="216" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="217" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1123" angerBehaviorId="1124" />
<Work id="217" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 220) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="1126" normalBehaviorId="1125" />
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 220) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1127" angerBehaviorId="1128" />
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="221" desc="백무브+70% 중독 브레스 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2212" normalBehaviorId="1212" />
<Work id="222" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="223" desc="분노시 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="224" desc="HP 15% 이하시 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1129" angerBehaviorId="1130" />
<Work id="225" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1131" angerBehaviorId="1132" />
<Work id="226" desc="패턴 1_1 기본 공격 후 박치기 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="228" desc="패턴 3_1 돌진 공격 후 백무브(사전 동작은 생략)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="229" desc="패턴 3_2 돌진 공격 후 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="221" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="230" desc="패턴 4_1 백무브 후 23도 좌로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="231" desc="패턴 5_1 백무브 후 14도 우로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="219" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="232" desc="패턴 6_1 돌진 공격 2번 후 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="233" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="233" desc="패턴 6_2 돌진 공격 2번 후 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="234" desc="PC에게 근접" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1329" angerBehaviorId="1330" />
<Work id="235" desc="석화 디버프 사전 동작" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="250" desc="PC에게 근접(어그로체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1331" angerBehaviorId="1332" />
<Work id="251" desc="360도 라운드어택(반복용)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="252" desc="1_1 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="253" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1133" angerBehaviorId="1134" />
<Work id="253" desc="1_2 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="254" desc="석화 디버프 사전 동작(분노)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="255" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="255" desc="석화 디버프 후 70% 확률 연속 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="256" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="256" desc="1_1 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="257" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="257" desc="1_2 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="210" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1135" angerBehaviorId="1136" />
</WorkList>
<TensionList>
<Tension id="1">
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<Info workId="256" prob="0.000000" distanceRate="0.000000" />
<Info workId="257" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
<Info workId="216" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="254" prob="0.500000" distanceRate="0.000000" />
<Info workId="235" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
<Info workId="233" prob="0.150000" distanceRate="0.000000" />
<Info workId="232" prob="0.000000" distanceRate="1.000000" />
<Info workId="228" prob="0.000000" distanceRate="1.000000" />
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
<Info workId="103" prob="0.000000" distanceRate="0.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="106" prob="0.200000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
<Info workId="211" prob="0.000000" distanceRate="1.000000" />
<Info workId="210" prob="0.750000" distanceRate="1.000000" />
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
<Info workId="255" prob="0.000000" distanceRate="0.000000" />
<Info workId="256" prob="0.000000" distanceRate="0.000000" />
<Info workId="257" prob="0.000000" distanceRate="0.000000" />
<Info workId="218" prob="0.150000" distanceRate="1.000000" />
<Info workId="219" prob="0.150000" distanceRate="1.000000" />
<Info workId="234" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="2" prob="0.000000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 23, 2)" immediateAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 31, 2)" immediateAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="후방 적 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" noMove="false" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="250" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="15" name="유안티 광전사(고레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" noMove="false" enable="true" />
<CombatState watchRotateTime="9" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<AggroChangeAttack nearTargetAttackId="7" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="60" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="기본 공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="4" desc="롱 어택(원거리범위) + 50% 기본 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="5" desc="패턴 7_1 무브 어택 후 15% 확률 우회전 공격 후 어그로 체인지" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="49" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="6" desc="리액션 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="7" desc="오른쪽 라운드 어택 + 15% 반복" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="61" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="8" desc="왼쪽 라운드 어택 + 15% 반복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="62" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="11" desc="롱 무브(근)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1106, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="14" desc="PC에게 근접" normalBehaviorId="1333" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1334" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="15" desc="30%이하시 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="18" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="21" desc="특수 공격 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="24" desc="울트라(뒤로 빠진후 점프 덮치기)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="25" desc="롱무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1111, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2111" normalBehaviorId="1111" />
<Work id="26" desc="백무브 + 70% 원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="27" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="28" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1137" angerBehaviorId="1138" />
<Work id="28" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="29" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="30" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1139" angerBehaviorId="1140" />
<Work id="30" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="31" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1141" angerBehaviorId="1142" />
<Work id="32" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1143" angerBehaviorId="1144" />
<Work id="33" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="66" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="34" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="35" desc="1_1 분노시 무브 어택 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="63" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="36" desc="패턴 1_1 기본 공격2 후에 헤비어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="37" desc="패턴 2_1 무브 어택 후에 15% 확률 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="43" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="38" desc="패턴 3_1 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.8) AND IsPrevAttack(0, 26) == 0" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="39" desc="패턴 3_2 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="40" desc="패턴 4_1 헤비 어택 후 울트라어택(이지선다용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="24" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="41" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="42" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2104" />
<Work id="43" desc="패턴 2_2 무브 어택 후에 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="50" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="44" desc="hp가 15% 이하시 태어난 곳을 향해 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1145" angerBehaviorId="1146" />
<Work id="45" desc="pc를 보고 회전(어그로 체인지 공격 용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1147" angerBehaviorId="1148" />
<Work id="46" desc="패턴 3_3 헤비 어택 후 백무브 후 기본 공격 1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="47" desc="패턴 5_1 백무브 후 23도 좌로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="31" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="48" desc="패턴 6_1 백무브 후 14도 우로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="32" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="49" desc="패턴 7_2 무브 어택후 오른쪽 라운드 어택" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="50" desc="패턴 2_3 무브 어택후 왼쪽 라운드 어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="60" desc="PC에게 근접" normalBehaviorId="1335" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1336" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="61" desc="오른쪽 라운드 어택(반복용)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="62" desc="왼쪽 라운드 어택(반복용)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="63" desc="1_2 분노시 무브 어택 후 헤비 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.70000" nextAttackId="64" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="64" desc="1_3 분노시 무브 어택 후 헤비 어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="65" desc="(분노일때)롱 어택(원거리범위) + 70% 무브 어택후 헤비 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="35" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="66" desc="1_1 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="67" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1149" angerBehaviorId="1150" />
<Work id="67" desc="1_2 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
</WorkList>
<TensionList>
<Tension id="1">
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<Tension id="2">
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<Tension id="4">
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</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
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<ReceiveOrderList />
</Cooperation>
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<Idle duration="500" />
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<Move targetDistance="200" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
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<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
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</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
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<Info stWorkId="2" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 23, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="후방 적 견제" preProcess="GetRangePcNumEx(1108, 1, 0.9, 180, 0, 180, 0) &gt; 1" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1109, 1, 1, 0)" immediateAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="힐 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 31, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="" />
</CombatState>
<PeaceState checkInterval="3000" minLeaderDistance="20" maxLeaderDistance="150" followNearUser="false" noMove="false" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="16" name="유안티 광전사(고레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" noMove="false" enable="true" />
<CombatState watchRotateTime="9" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<AggroChangeAttack nearTargetAttackId="7" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="60" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="기본 공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="4" desc="롱 어택(원거리범위) + 50% 기본 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="5" desc="패턴 7_1 무브 어택 후 15% 확률 우회전 공격 후 어그로 체인지" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="49" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="6" desc="리액션 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="7" desc="오른쪽 라운드 어택 + 15% 반복" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="61" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="8" desc="왼쪽 라운드 어택 + 15% 반복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="62" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="11" desc="롱 무브(근)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1106, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="14" desc="PC에게 근접" normalBehaviorId="1337" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1338" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="15" desc="30%이하시 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="18" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="21" desc="특수 공격 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="24" desc="울트라(뒤로 빠진후 점프 덮치기)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="25" desc="롱무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1111, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2111" normalBehaviorId="1111" />
<Work id="26" desc="백무브 + 70% 원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="27" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="28" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1151" angerBehaviorId="1152" />
<Work id="28" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="29" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="30" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1153" angerBehaviorId="1154" />
<Work id="30" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="31" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1155" angerBehaviorId="1156" />
<Work id="32" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1157" angerBehaviorId="1158" />
<Work id="33" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="66" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="34" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="35" desc="1_1 분노시 무브 어택 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="63" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="36" desc="패턴 1_1 기본 공격2 후에 헤비어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="37" desc="패턴 2_1 무브 어택 후에 15% 확률 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="43" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="38" desc="패턴 3_1 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.8) AND IsPrevAttack(0, 26) == 0" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="39" desc="패턴 3_2 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="40" desc="패턴 4_1 헤비 어택 후 울트라어택(이지선다용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="24" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="41" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="42" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2104" />
<Work id="43" desc="패턴 2_2 무브 어택 후에 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="50" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="44" desc="hp가 15% 이하시 태어난 곳을 향해 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1159" angerBehaviorId="1160" />
<Work id="45" desc="pc를 보고 회전(어그로 체인지 공격 용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1161" angerBehaviorId="1162" />
<Work id="46" desc="패턴 3_3 헤비 어택 후 백무브 후 기본 공격 1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="47" desc="패턴 5_1 백무브 후 23도 좌로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="31" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="48" desc="패턴 6_1 백무브 후 14도 우로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="32" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="49" desc="패턴 7_2 무브 어택후 오른쪽 라운드 어택" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="50" desc="패턴 2_3 무브 어택후 왼쪽 라운드 어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="60" desc="PC에게 근접" normalBehaviorId="1339" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1340" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="61" desc="오른쪽 라운드 어택(반복용)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="62" desc="왼쪽 라운드 어택(반복용)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="63" desc="1_2 분노시 무브 어택 후 헤비 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.70000" nextAttackId="64" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="64" desc="1_3 분노시 무브 어택 후 헤비 어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="65" desc="(분노일때)롱 어택(원거리범위) + 70% 무브 어택후 헤비 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="35" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="66" desc="1_1 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="67" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1163" angerBehaviorId="1164" />
<Work id="67" desc="1_2 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
</WorkList>
<TensionList>
<Tension id="1">
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<Tension id="2">
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<Tension id="3">
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<Tension id="4">
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</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="500" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="200" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="2" prob="0.000000" />
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</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 23, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="후방 적 견제" preProcess="GetRangePcNumEx(1108, 1, 0.9, 180, 0, 180, 0) &gt; 1" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1109, 1, 1, 0)" immediateAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="힐 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 31, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="" />
</CombatState>
<PeaceState checkInterval="3000" minLeaderDistance="20" maxLeaderDistance="150" followNearUser="false" noMove="false" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="17" name="유안티 광전사(고레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" noMove="false" enable="true" />
<CombatState watchRotateTime="9" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<AggroChangeAttack nearTargetAttackId="7" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="60" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="기본 공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="4" desc="롱 어택(원거리범위) + 50% 기본 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="5" desc="패턴 7_1 무브 어택 후 15% 확률 우회전 공격 후 어그로 체인지" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="49" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="6" desc="리액션 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="7" desc="오른쪽 라운드 어택 + 15% 반복" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="61" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="8" desc="왼쪽 라운드 어택 + 15% 반복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="62" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="11" desc="롱 무브(근)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1106, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="14" desc="PC에게 근접" normalBehaviorId="1341" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1342" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="15" desc="30%이하시 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="18" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="21" desc="특수 공격 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="24" desc="울트라(뒤로 빠진후 점프 덮치기)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="25" desc="롱무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1111, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2111" normalBehaviorId="1111" />
<Work id="26" desc="백무브 + 70% 원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="27" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="28" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1165" angerBehaviorId="1166" />
<Work id="28" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="29" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="30" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1167" angerBehaviorId="1168" />
<Work id="30" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="31" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1169" angerBehaviorId="1170" />
<Work id="32" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1171" angerBehaviorId="1172" />
<Work id="33" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="66" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="34" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="35" desc="1_1 분노시 무브 어택 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="63" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="36" desc="패턴 1_1 기본 공격2 후에 헤비어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="37" desc="패턴 2_1 무브 어택 후에 15% 확률 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="43" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="38" desc="패턴 3_1 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.8) AND IsPrevAttack(0, 26) == 0" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="39" desc="패턴 3_2 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="40" desc="패턴 4_1 헤비 어택 후 울트라어택(이지선다용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="24" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="41" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="42" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2104" />
<Work id="43" desc="패턴 2_2 무브 어택 후에 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="50" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="44" desc="hp가 15% 이하시 태어난 곳을 향해 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1173" angerBehaviorId="1174" />
<Work id="45" desc="pc를 보고 회전(어그로 체인지 공격 용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1175" angerBehaviorId="1176" />
<Work id="46" desc="패턴 3_3 헤비 어택 후 백무브 후 기본 공격 1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="47" desc="패턴 5_1 백무브 후 23도 좌로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="31" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="48" desc="패턴 6_1 백무브 후 14도 우로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="32" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="49" desc="패턴 7_2 무브 어택후 오른쪽 라운드 어택" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="50" desc="패턴 2_3 무브 어택후 왼쪽 라운드 어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="60" desc="PC에게 근접" normalBehaviorId="1343" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1344" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="61" desc="오른쪽 라운드 어택(반복용)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="62" desc="왼쪽 라운드 어택(반복용)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="63" desc="1_2 분노시 무브 어택 후 헤비 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.70000" nextAttackId="64" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="64" desc="1_3 분노시 무브 어택 후 헤비 어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="65" desc="(분노일때)롱 어택(원거리범위) + 70% 무브 어택후 헤비 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="35" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="66" desc="1_1 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="67" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1177" angerBehaviorId="1178" />
<Work id="67" desc="1_2 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
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<TensionList>
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<Info workId="26" prob="0.000000" distanceRate="0.000000" />
<Info workId="34" prob="0.000000" distanceRate="0.000000" />
<Info workId="36" prob="0.300000" distanceRate="1.000000" />
<Info workId="38" prob="0.000000" distanceRate="0.000000" />
<Info workId="40" prob="0.300000" distanceRate="1.000000" />
<Info workId="37" prob="0.000000" distanceRate="1.000000" />
<Info workId="18" prob="0.000000" distanceRate="0.000000" />
<Info workId="47" prob="0.000000" distanceRate="1.000000" />
<Info workId="48" prob="0.000000" distanceRate="1.000000" />
<Info workId="24" prob="0.300000" distanceRate="1.000000" />
<Info workId="1" prob="0.400000" distanceRate="1.000000" />
<Info workId="33" prob="0.300000" distanceRate="1.000000" />
<Info workId="2" prob="0.650000" distanceRate="1.000000" />
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
<Info workId="25" prob="0.200000" distanceRate="1.000000" />
<Info workId="21" prob="0.000000" distanceRate="1.000000" />
<Info workId="5" prob="0.000000" distanceRate="1.000000" />
<Info workId="39" prob="0.000000" distanceRate="0.000000" />
<Info workId="43" prob="0.000000" distanceRate="0.000000" />
<Info workId="42" prob="0.000000" distanceRate="0.000000" />
<Info workId="28" prob="0.000000" distanceRate="0.000000" />
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
<Info workId="60" prob="0.000000" distanceRate="0.000000" />
<Info workId="61" prob="0.000000" distanceRate="0.000000" />
<Info workId="62" prob="0.000000" distanceRate="0.000000" />
<Info workId="63" prob="0.000000" distanceRate="0.000000" />
<Info workId="64" prob="0.000000" distanceRate="0.000000" />
<Info workId="66" prob="0.000000" distanceRate="0.000000" />
<Info workId="67" prob="0.000000" distanceRate="0.000000" />
<Info workId="44" prob="0.000000" distanceRate="1.000000" />
<Info workId="45" prob="0.000000" distanceRate="0.000000" />
<Info workId="46" prob="0.000000" distanceRate="0.000000" />
<Info workId="49" prob="0.000000" distanceRate="0.000000" />
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
<Info workId="31" prob="0.000000" distanceRate="1.000000" />
<Info workId="32" prob="0.000000" distanceRate="1.000000" />
<Info workId="14" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="3">
<Info workId="15" prob="0.000000" distanceRate="0.000000" />
<Info workId="44" prob="0.500000" distanceRate="1.000000" />
<Info workId="27" prob="1.000000" distanceRate="1.000000" />
<Info workId="29" prob="1.000000" distanceRate="1.000000" />
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
<Info workId="41" prob="0.000000" distanceRate="1.000000" />
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
<Info workId="18" prob="0.250000" distanceRate="1.000000" />
<Info workId="1" prob="0.400000" distanceRate="1.000000" />
<Info workId="2" prob="0.600000" distanceRate="1.000000" />
<Info workId="4" prob="0.400000" distanceRate="1.000000" />
<Info workId="31" prob="0.150000" distanceRate="1.000000" />
<Info workId="32" prob="0.150000" distanceRate="1.000000" />
<Info workId="35" prob="0.000000" distanceRate="1.000000" />
<Info workId="26" prob="0.300000" distanceRate="1.000000" />
<Info workId="34" prob="0.500000" distanceRate="1.000000" />
<Info workId="36" prob="0.300000" distanceRate="1.000000" />
<Info workId="38" prob="0.300000" distanceRate="1.000000" />
<Info workId="40" prob="0.300000" distanceRate="1.000000" />
<Info workId="37" prob="0.300000" distanceRate="1.000000" />
<Info workId="47" prob="0.000000" distanceRate="1.000000" />
<Info workId="48" prob="0.000000" distanceRate="1.000000" />
<Info workId="24" prob="0.300000" distanceRate="1.000000" />
<Info workId="33" prob="0.150000" distanceRate="1.000000" />
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
<Info workId="25" prob="0.200000" distanceRate="1.000000" />
<Info workId="21" prob="0.750000" distanceRate="1.000000" />
<Info workId="5" prob="0.000000" distanceRate="1.000000" />
<Info workId="39" prob="0.000000" distanceRate="0.000000" />
<Info workId="43" prob="0.000000" distanceRate="0.000000" />
<Info workId="42" prob="0.000000" distanceRate="0.000000" />
<Info workId="28" prob="0.000000" distanceRate="0.000000" />
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
<Info workId="60" prob="0.000000" distanceRate="0.000000" />
<Info workId="61" prob="0.000000" distanceRate="0.000000" />
<Info workId="62" prob="0.000000" distanceRate="0.000000" />
<Info workId="63" prob="0.000000" distanceRate="0.000000" />
<Info workId="64" prob="0.000000" distanceRate="0.000000" />
<Info workId="65" prob="0.000000" distanceRate="0.000000" />
<Info workId="66" prob="0.000000" distanceRate="0.000000" />
<Info workId="67" prob="0.000000" distanceRate="0.000000" />
<Info workId="45" prob="0.000000" distanceRate="0.000000" />
<Info workId="46" prob="0.000000" distanceRate="0.000000" />
<Info workId="49" prob="0.000000" distanceRate="0.000000" />
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
<Info workId="14" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="4">
<Info workId="15" prob="0.500000" distanceRate="1.000000" />
<Info workId="27" prob="1.000000" distanceRate="1.000000" />
<Info workId="29" prob="1.000000" distanceRate="1.000000" />
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
<Info workId="41" prob="0.000000" distanceRate="1.000000" />
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
<Info workId="35" prob="0.500000" distanceRate="1.000000" />
<Info workId="65" prob="0.300000" distanceRate="1.000000" />
<Info workId="26" prob="0.000000" distanceRate="1.000000" />
<Info workId="34" prob="0.000000" distanceRate="1.000000" />
<Info workId="36" prob="0.300000" distanceRate="1.000000" />
<Info workId="38" prob="0.000000" distanceRate="1.000000" />
<Info workId="40" prob="0.300000" distanceRate="1.000000" />
<Info workId="37" prob="0.000000" distanceRate="1.000000" />
<Info workId="18" prob="0.000000" distanceRate="0.000000" />
<Info workId="47" prob="0.000000" distanceRate="1.000000" />
<Info workId="48" prob="0.000000" distanceRate="1.000000" />
<Info workId="24" prob="0.300000" distanceRate="1.000000" />
<Info workId="1" prob="0.400000" distanceRate="1.000000" />
<Info workId="33" prob="0.300000" distanceRate="1.000000" />
<Info workId="2" prob="0.650000" distanceRate="1.000000" />
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
<Info workId="25" prob="0.200000" distanceRate="1.000000" />
<Info workId="21" prob="0.000000" distanceRate="1.000000" />
<Info workId="5" prob="0.000000" distanceRate="1.000000" />
<Info workId="39" prob="0.000000" distanceRate="0.000000" />
<Info workId="43" prob="0.000000" distanceRate="0.000000" />
<Info workId="42" prob="0.000000" distanceRate="0.000000" />
<Info workId="28" prob="0.000000" distanceRate="0.000000" />
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
<Info workId="60" prob="0.000000" distanceRate="0.000000" />
<Info workId="61" prob="0.000000" distanceRate="0.000000" />
<Info workId="62" prob="0.000000" distanceRate="0.000000" />
<Info workId="63" prob="0.000000" distanceRate="0.000000" />
<Info workId="64" prob="0.000000" distanceRate="0.000000" />
<Info workId="66" prob="0.000000" distanceRate="0.000000" />
<Info workId="67" prob="0.000000" distanceRate="0.000000" />
<Info workId="44" prob="0.000000" distanceRate="1.000000" />
<Info workId="45" prob="0.000000" distanceRate="1.000000" />
<Info workId="46" prob="0.000000" distanceRate="0.000000" />
<Info workId="49" prob="0.000000" distanceRate="0.000000" />
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
<Info workId="31" prob="0.000000" distanceRate="1.000000" />
<Info workId="32" prob="0.000000" distanceRate="1.000000" />
<Info workId="14" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="500" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="200" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 23, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="후방 적 견제" preProcess="GetRangePcNumEx(1108, 1, 0.9, 180, 0, 180, 0) &gt; 1" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1109, 1, 1, 0)" immediateAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="힐 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 31, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="" />
</CombatState>
<PeaceState checkInterval="3000" minLeaderDistance="20" maxLeaderDistance="150" followNearUser="false" noMove="false" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="18" name="유안티 샤먼(고레벨)">
<CautionState alertRadius="250" rotateTime="11" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" noMove="false" enable="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="11" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="석화 디버프 후 65% 확률 중독 유발 브레스" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.650000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="중독 유발 원거리 브레스 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="360도 라운드어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="박치기공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="무브어택 + 15% 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="211" desc="사전 동작_무브 어택(사전 동작 생략함)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="22000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="210" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="212" desc="롱 무브(근)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(0, 213) == 0 AND IsInSkillAttackRange(1107, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="213" desc="롱 무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(0, 212) == 0 AND IsInSkillAttackRange(1109, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2109" normalBehaviorId="1109" />
<Work id="214" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="215" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1179" angerBehaviorId="1180" />
<Work id="215" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="216" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="217" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1181" angerBehaviorId="1182" />
<Work id="217" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 220) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="1184" normalBehaviorId="1183" />
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 220) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1185" angerBehaviorId="1186" />
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="221" desc="백무브+70% 중독 브레스 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2212" normalBehaviorId="1212" />
<Work id="222" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="223" desc="분노시 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="224" desc="HP 15% 이하시 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1187" angerBehaviorId="1188" />
<Work id="225" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1189" angerBehaviorId="1190" />
<Work id="226" desc="패턴 1_1 기본 공격 후 박치기 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="228" desc="패턴 3_1 돌진 공격 후 백무브(사전 동작은 생략)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="229" desc="패턴 3_2 돌진 공격 후 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="221" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="230" desc="패턴 4_1 백무브 후 23도 좌로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="231" desc="패턴 5_1 백무브 후 14도 우로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="219" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="232" desc="패턴 6_1 돌진 공격 2번 후 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="233" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="233" desc="패턴 6_2 돌진 공격 2번 후 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="234" desc="PC에게 근접" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1345" angerBehaviorId="1346" />
<Work id="235" desc="석화 디버프 사전 동작" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="250" desc="PC에게 근접(어그로체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1347" angerBehaviorId="1348" />
<Work id="251" desc="360도 라운드어택(반복용)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="252" desc="1_1 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="253" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1191" angerBehaviorId="1192" />
<Work id="253" desc="1_2 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="254" desc="석화 디버프 사전 동작(분노)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="255" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="255" desc="석화 디버프 후 70% 확률 연속 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="256" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="256" desc="1_1 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="257" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="257" desc="1_2 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="210" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1193" angerBehaviorId="1194" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
<Info workId="216" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="235" prob="0.500000" distanceRate="1.000000" />
<Info workId="103" prob="0.250000" distanceRate="1.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
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<Info workId="219" prob="0.150000" distanceRate="1.000000" />
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<Info workId="222" prob="0.300000" distanceRate="1.000000" />
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<Info workId="213" prob="0.200000" distanceRate="1.000000" />
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<Info workId="210" prob="0.750000" distanceRate="1.000000" />
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<Info workId="217" prob="0.000000" distanceRate="0.000000" />
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
<Info workId="254" prob="0.000000" distanceRate="0.000000" />
<Info workId="255" prob="0.000000" distanceRate="0.000000" />
<Info workId="256" prob="0.000000" distanceRate="0.000000" />
<Info workId="257" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
<Info workId="216" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
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<Info workId="223" prob="0.300000" distanceRate="1.000000" />
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
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<Info workId="232" prob="0.000000" distanceRate="0.000000" />
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<Info workId="230" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
<Info workId="103" prob="0.000000" distanceRate="0.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="106" prob="0.200000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
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<Info workId="210" prob="0.750000" distanceRate="1.000000" />
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
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<Info workId="250" prob="0.000000" distanceRate="0.000000" />
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<Info workId="252" prob="0.000000" distanceRate="0.000000" />
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<Info workId="256" prob="0.000000" distanceRate="0.000000" />
<Info workId="257" prob="0.000000" distanceRate="0.000000" />
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<Info workId="219" prob="0.150000" distanceRate="1.000000" />
<Info workId="234" prob="1.000000" distanceRate="1.000000" />
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<Tension id="3">
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
<Info workId="224" prob="0.500000" distanceRate="1.000000" />
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<Info workId="106" prob="0.400000" distanceRate="1.000000" />
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<Info workId="219" prob="0.150000" distanceRate="1.000000" />
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<Tension id="4">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
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</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="2" prob="0.000000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 23, 2)" immediateAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 31, 2)" immediateAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="후방 적 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" noMove="false" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="250" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="19" name="세이버투스 쿠거">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="105" desc="일반공격4" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="40" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="40" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="41" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="41" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
<Info workId="104" prob="0.100000" distanceRate="0.800000" />
<Info workId="105" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="25" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="26" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="20" name="쉐도우쿠거">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="42" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="42" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="43" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="43" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="27" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="28" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="21" name="유안티 해적(저레벨용)">
<CautionState alertRadius="250" rotateTime="30" probAvoid="0.100000" avoidSkill="1203" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="15" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<AggroChangeAttack nearTargetAttackId="8" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="100" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="좌우 기본 공격_노멀 텐션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="강력한 4연속 찍기 공격 후 15% 백 무브 후 원거리 발사 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="22" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="3" desc="전방 검기 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="4" desc="원거리 발사 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1.2, 1)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="5" desc="꼬리치기 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByDirectionEx(180, 60, 1107, 1, 1, 0)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="6" desc="3연속 점프 이동 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="7" desc="시전동작(리액션 공격에는 이미 시전 동작이 붙어있음)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="8" desc="우회전 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 120 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="9" desc="좌회전 공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 240 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="10" desc="좌회피" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="11" desc="우회피" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="12" desc="HP없으면 헉헉" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="15" desc="앞발 찍기 리액션 공격 + 60% 무브 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="6" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="16" desc="짧은 롱무브 " normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="17" desc="긴 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="18" desc="3방향 전기 웨이브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
<Work id="19" desc="스타폴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="20" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="21" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="22" desc="백무브 후 원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="23" desc="패턴 1_1 좌측 사이드 점프 후 30% 우회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 1) AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(1, 10) == 0 AND IsPrevAttack(1, 11) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.3" nextAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1207" angerBehaviorId="2207" />
<Work id="24" desc="패턴 1_2 좌측 사이드 점프 후 30% 3연속 점프 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="25" desc="패턴 1_3 좌측 사이드 점프 후 30% 3연속 점프 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="26" desc="패턴 2_1 우측 사이드 점프 후 30% 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 1) AND IsPrevAttack(0, 23) == 0 AND IsPrevAttack(1, 10) == 0 AND IsPrevAttack(1, 11) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.3" nextAttackId="9" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1208" angerBehaviorId="2208" />
<Work id="27" desc="패턴 2_2 우측 사이드 점프 후 30% 액티브 무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="42" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1195" angerBehaviorId="1196" />
<Work id="28" desc="패턴 2_3 우측 사이드 점프 후 30% 액티브 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="29" desc="패턴 3_1 백회피 후 검기 날리기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="30" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="30" desc="패턴 3_2 백회피 후 검기 날리기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="31" desc="패턴 4_1 3방향 전기 웨이브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="32" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1197" angerBehaviorId="1198" />
<Work id="33" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="34" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="35" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1199" angerBehaviorId="1200" />
<Work id="35" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="36" desc="체력 30% 이하시 도망1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="37" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1201" angerBehaviorId="1202" />
<Work id="37" desc="체력 30% 이하시 도망1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="12" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1349" angerBehaviorId="1350" />
<Work id="38" desc="pc에게 접근" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1351" angerBehaviorId="1352" />
<Work id="39" desc="전기 웨이브(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
<Work id="40" desc="헛치기(기본공격)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="41" desc="1_1 꼬리 치기 공격 패턴" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="1204" />
<Work id="42" desc="전방 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 42) == 0 AND GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60 AND GetCombatTime() &gt; 15000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1353" angerBehaviorId="1354" />
<Work id="43" desc="우로 14도 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 42) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="42" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1205" angerBehaviorId="1206" />
<Work id="44" desc="좌로 23도 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 42) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="42" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1207" angerBehaviorId="1208" />
<Work id="50" desc="롱무브(근) 후 헤비 어택(단기적 타겟_힐 견제)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="51" desc="롱무브(원) 후 헤비 어택(단기적 타겟_원거리 견제)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="100" desc="pc에게 접근(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1355" angerBehaviorId="1356" />
<Work id="101" desc="1_1 분노시 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="102" desc="1_2 분노시 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1209" angerBehaviorId="1210" />
<Work id="103" desc="1_3 분노시 무브 어택 후 180도 회전후 무브 어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="12" prob="0.500000" distanceRate="1.000000" />
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<Tension id="2">
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<Tension id="3">
<Info workId="12" prob="0.000000" distanceRate="1.000000" />
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<Tension id="4">
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</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1207" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="0" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="0" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.300000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="2" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="10000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="2" prob="0.015000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
<Info stWorkId="8" prob="0.000000" />
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="2" desc="뒤에 있으면 꼬리로 공격한다." preProcess="PcTargetByDirectionEx(180, 120, 1107, 1, 1, 0)" immediateAttackId="5" />
<StWork id="3" desc="우회전 공격" preProcess="PcTargetByDirectionEx(90, 120, 1109, 1, 1, 0)" immediateAttackId="8" />
<StWork id="4" desc="좌회전 공격" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="9" />
<StWork id="8" desc="힐 견재용" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 31, 2)" immediateAttackId="50" />
<StWork id="1" desc="원거리 공격 견재용" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1113, 1, 0.8, 23, 2)" immediateAttackId="50" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="3" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="1000" probMove="0.200000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="22" name="유안티 광전사(고레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" noMove="false" enable="true" />
<CombatState watchRotateTime="9" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<AggroChangeAttack nearTargetAttackId="7" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="60" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="기본 공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="4" desc="롱 어택(원거리범위) + 50% 기본 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="5" desc="패턴 7_1 무브 어택 후 15% 확률 우회전 공격 후 어그로 체인지" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="49" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="6" desc="리액션 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="7" desc="오른쪽 라운드 어택 + 15% 반복" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="61" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="8" desc="왼쪽 라운드 어택 + 15% 반복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="62" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="11" desc="롱 무브(근)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1106, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="14" desc="PC에게 근접" normalBehaviorId="1357" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1358" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="15" desc="30%이하시 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="18" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="21" desc="특수 공격 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="24" desc="울트라(뒤로 빠진후 점프 덮치기)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="25" desc="롱무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1111, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2111" normalBehaviorId="1111" />
<Work id="26" desc="백무브 + 70% 원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="27" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="28" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1211" angerBehaviorId="1212" />
<Work id="28" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="29" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="30" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1213" angerBehaviorId="1214" />
<Work id="30" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="31" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1215" angerBehaviorId="1216" />
<Work id="32" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1217" angerBehaviorId="1218" />
<Work id="33" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="66" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="34" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="35" desc="1_1 분노시 무브 어택 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="63" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="36" desc="패턴 1_1 기본 공격2 후에 헤비어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="37" desc="패턴 2_1 무브 어택 후에 15% 확률 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="43" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="38" desc="패턴 3_1 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.8) AND IsPrevAttack(0, 26) == 0" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="39" desc="패턴 3_2 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="40" desc="패턴 4_1 헤비 어택 후 울트라어택(이지선다용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="24" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="41" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="42" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2104" />
<Work id="43" desc="패턴 2_2 무브 어택 후에 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="50" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="44" desc="hp가 15% 이하시 태어난 곳을 향해 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1219" angerBehaviorId="1220" />
<Work id="45" desc="pc를 보고 회전(어그로 체인지 공격 용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1221" angerBehaviorId="1222" />
<Work id="46" desc="패턴 3_3 헤비 어택 후 백무브 후 기본 공격 1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="47" desc="패턴 5_1 백무브 후 23도 좌로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="31" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="48" desc="패턴 6_1 백무브 후 14도 우로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="32" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="49" desc="패턴 7_2 무브 어택후 오른쪽 라운드 어택" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="50" desc="패턴 2_3 무브 어택후 왼쪽 라운드 어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="60" desc="PC에게 근접" normalBehaviorId="1359" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1360" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="61" desc="오른쪽 라운드 어택(반복용)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="62" desc="왼쪽 라운드 어택(반복용)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="63" desc="1_2 분노시 무브 어택 후 헤비 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.70000" nextAttackId="64" msgImmediately="false" msg="0" msgProb="0.000000" />
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<TensionList>
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<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
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<Ai id="23" name="도마뱀">
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<Attack>
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</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
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<TensionList>
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<ReceiveOrderList />
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<Pattern default="true">
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<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
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<Ai id="24" name="바닷게">
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<Attack>
<WorkList>
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="idle" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="도망" normalBehaviorId="888" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="888" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetCombatTime() &lt; 15000" distanceType="2" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
<Info workId="201" prob="0.300000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
</TensionList>
<ReceiveOrderList />
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="500" shareAggroRange="150" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="25" name="볼카누스(중레벨_필드)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="특수공격 후 헤비 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="헤비어택" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="무브어택 후 울트라 어택2" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.9)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="241" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="롱어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 0.3, 0.9)" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="라운드어택(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="라운드어택(우)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1108, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="110" desc="롱무브(짧은)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="울트라어택01(던전사냥터에서만 사용)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="112" desc="울트라어택02(필드사냥터에서만 사용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND GetRangePcNumEx(1111, 0, 0.9, 270, 0, 180, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="0.800000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="특수공격사전동작(리액션 공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="분노동작ModeAlarm" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorId="1225" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1226" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="211" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="212" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorId="1227" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1228" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="213" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="213" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="215" desc="체력 30% 이하시 도망1_1" normalBehaviorId="1229" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1230" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.30" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="216" desc="체력 30% 이하시 도망1_2" normalBehaviorId="1361" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1362" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="217" desc="헛치기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1.1) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="218" desc="어그로체인지 동작(반복용)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="219" desc="PC에게 접근" normalBehaviorId="1363" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1364" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="220" desc="롱무브(긴)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1112, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="221" desc="패턴1_1 롱무브, 헤비 어택, 회피" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1109, 1.5, 1.3)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="222" desc="패턴1_2 롱무브, 헤비 어택, 회피(회피는 뺌)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0" nextAttackId="223" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="223" desc="패턴1_3 롱무브, 헤비 어택, 회피" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="227" desc="백회피(원거리 공격 패턴)" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9) AND GetDamagedCount(5) &gt; 3 AND GetCombatTime() &gt; 10000" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="238" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="231" desc="앞으로 전진" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60 AND GetCombatTime() &gt; 15000" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1365" angerBehaviorId="1366" />
<Work id="234" desc="이동 패턴 좌 1_3" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 231) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="0.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="231" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1231" angerBehaviorId="1232" />
<Work id="237" desc="이동 패턴 우 1_3" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 231) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="231" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1233" angerBehaviorId="1234" />
<Work id="238" desc="원거리 공격전 사전 동작" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="239" desc="앞으로 전진 전 pc 보고 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="231" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1235" angerBehaviorId="1236" />
<Work id="240" desc="울트라 어택01 사전 동작(좌우 회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1237" angerBehaviorId="1238" />
<Work id="241" desc="울트라 어택02 사전 동작(360도 회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND GetRangePcNumEx(1111, 0, 0.9, 270, 0, 180, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1239" angerBehaviorId="1240" />
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1367" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1368" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="특수공격사전동작(리액션 공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="252" desc="특수공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="253" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="253" desc="롱무브(짧은)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="212" prob="1.000000" distanceRate="1.000000" />
<Info workId="210" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="203" prob="0.500000" distanceRate="1.000000" />
<Info workId="103" prob="0.300000" distanceRate="1.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
<Info workId="240" prob="0.000000" distanceRate="0.000000" />
<Info workId="241" prob="0.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
<Info workId="112" prob="0.500000" distanceRate="0.000000" />
<Info workId="227" prob="0.300000" distanceRate="1.000000" />
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
<Info workId="221" prob="0.500000" distanceRate="1.000000" />
<Info workId="239" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.200000" distanceRate="1.000000" />
<Info workId="238" prob="0.000000" distanceRate="1.000000" />
<Info workId="106" prob="0.650000" distanceRate="1.000000" />
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
<Info workId="110" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="213" prob="0.000000" distanceRate="0.800000" />
<Info workId="216" prob="0.000000" distanceRate="0.800000" />
<Info workId="218" prob="0.000000" distanceRate="0.800000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="0.200000" distanceRate="1.000000" />
<Info workId="237" prob="0.200000" distanceRate="1.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
<Info workId="212" prob="1.000000" distanceRate="1.000000" />
<Info workId="210" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="203" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="1.000000" distanceRate="1.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
<Info workId="240" prob="0.000000" distanceRate="0.000000" />
<Info workId="241" prob="0.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
<Info workId="112" prob="0.500000" distanceRate="0.000000" />
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.300000" distanceRate="1.000000" />
<Info workId="103" prob="0.400000" distanceRate="1.000000" />
<Info workId="239" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.400000" distanceRate="1.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="238" prob="0.000000" distanceRate="1.000000" />
<Info workId="106" prob="0.650000" distanceRate="1.000000" />
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
<Info workId="110" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="213" prob="0.000000" distanceRate="0.800000" />
<Info workId="216" prob="0.000000" distanceRate="0.800000" />
<Info workId="218" prob="0.000000" distanceRate="0.800000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="0.200000" distanceRate="1.000000" />
<Info workId="237" prob="0.200000" distanceRate="1.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="3">
<Info workId="215" prob="0.500000" distanceRate="1.000000" />
<Info workId="201" prob="0.000000" distanceRate="1.000000" />
<Info workId="212" prob="1.000000" distanceRate="1.000000" />
<Info workId="210" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="203" prob="0.500000" distanceRate="1.000000" />
<Info workId="103" prob="0.300000" distanceRate="1.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
<Info workId="240" prob="0.000000" distanceRate="0.000000" />
<Info workId="241" prob="0.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
<Info workId="112" prob="0.500000" distanceRate="0.000000" />
<Info workId="227" prob="0.300000" distanceRate="1.000000" />
<Info workId="217" prob="0.500000" distanceRate="1.000000" />
<Info workId="221" prob="0.300000" distanceRate="1.000000" />
<Info workId="239" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.200000" distanceRate="1.000000" />
<Info workId="238" prob="0.000000" distanceRate="1.000000" />
<Info workId="106" prob="0.650000" distanceRate="1.000000" />
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
<Info workId="110" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="213" prob="0.000000" distanceRate="0.800000" />
<Info workId="216" prob="0.000000" distanceRate="0.800000" />
<Info workId="218" prob="0.000000" distanceRate="0.800000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="0.200000" distanceRate="1.000000" />
<Info workId="237" prob="0.200000" distanceRate="1.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="4">
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="212" prob="1.000000" distanceRate="1.000000" />
<Info workId="210" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="203" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="1.000000" distanceRate="1.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
<Info workId="240" prob="0.000000" distanceRate="0.000000" />
<Info workId="241" prob="0.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
<Info workId="112" prob="0.500000" distanceRate="0.000000" />
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.300000" distanceRate="1.000000" />
<Info workId="103" prob="0.400000" distanceRate="1.000000" />
<Info workId="239" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.400000" distanceRate="1.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="238" prob="0.000000" distanceRate="1.000000" />
<Info workId="106" prob="0.650000" distanceRate="1.000000" />
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
<Info workId="110" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="213" prob="0.000000" distanceRate="0.800000" />
<Info workId="216" prob="0.000000" distanceRate="0.800000" />
<Info workId="218" prob="0.000000" distanceRate="0.800000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="0.200000" distanceRate="1.000000" />
<Info workId="237" prob="0.200000" distanceRate="1.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="2" prob="0.015000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 160, 1106, 1, 0.8, 1)" immediateAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="중형_뒤견제" preProcess="PcTargetByDirectionEx(180, 120, 1111, 1, 1, 0)" immediateAttackId="241" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(70, 120, 1107, 1, 1, 0)" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 160, 1106, 1, 0.8, 31, 2)" immediateAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="26" name="슈리안의 소환수">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1207" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="1372" />
<ActiveMove id="1373" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="무브1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="3" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1707" angerBehaviorId="1707" />
<Work id="2" desc="무브2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="4" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1708" angerBehaviorId="1708" />
<Work id="3" desc="무브3" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1709" angerBehaviorId="1709" />
<Work id="4" desc="무브4" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1710" angerBehaviorId="1710" />
<Work id="5" desc="무브5" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="7" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1711" angerBehaviorId="1711" />
<Work id="6" desc="무브6" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="8" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1712" angerBehaviorId="1712" />
<Work id="7" desc="무브7" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1713" angerBehaviorId="1713" />
<Work id="8" desc="무브8" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1715" angerBehaviorId="1715" />
<Work id="9" desc="무브9" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1716" angerBehaviorId="1716" />
<Work id="10" desc="무브10" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1717" angerBehaviorId="1717" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
<Info workId="2" prob="0.500000" distanceRate="1.000000" />
<Info workId="3" prob="0.500000" distanceRate="1.000000" />
<Info workId="4" prob="0.500000" distanceRate="1.000000" />
<Info workId="5" prob="0.500000" distanceRate="1.000000" />
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
<Info workId="7" prob="0.500000" distanceRate="1.000000" />
<Info workId="8" prob="0.500000" distanceRate="1.000000" />
<Info workId="9" prob="0.500000" distanceRate="1.000000" />
<Info workId="10" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1207" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="27" name="슈리안의 소환수">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1207" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="1372" />
<ActiveMove id="1373" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="무브1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="3" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001002" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1707" angerBehaviorId="1707" />
<Work id="2" desc="무브2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="4" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1708" angerBehaviorId="1708" />
<Work id="3" desc="무브3" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001002" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1709" angerBehaviorId="1709" />
<Work id="4" desc="무브4" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1710" angerBehaviorId="1710" />
<Work id="5" desc="무브5" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="7" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1711" angerBehaviorId="1711" />
<Work id="6" desc="무브6" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="8" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001002" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1712" angerBehaviorId="1712" />
<Work id="7" desc="무브7" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1713" angerBehaviorId="1713" />
<Work id="8" desc="무브8" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001002" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1715" angerBehaviorId="1715" />
<Work id="9" desc="무브9" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001002" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1716" angerBehaviorId="1716" />
<Work id="10" desc="무브10" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001002" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1717" angerBehaviorId="1717" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="10" prob="0.500000" distanceRate="1.000000" />
<Info workId="2" prob="0.500000" distanceRate="1.000000" />
<Info workId="3" prob="0.500000" distanceRate="1.000000" />
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
<Info workId="5" prob="0.500000" distanceRate="1.000000" />
<Info workId="4" prob="0.500000" distanceRate="1.000000" />
<Info workId="9" prob="0.500000" distanceRate="1.000000" />
<Info workId="8" prob="0.500000" distanceRate="1.000000" />
<Info workId="7" prob="0.500000" distanceRate="1.000000" />
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1207" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="28" name="슈리안의 소환수">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1207" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="1372" />
<ActiveMove id="1373" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="무브1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="3" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1707" angerBehaviorId="1707" />
<Work id="2" desc="무브2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="4" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1708" angerBehaviorId="1708" />
<Work id="3" desc="무브3" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1709" angerBehaviorId="1709" />
<Work id="4" desc="무브4" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1710" angerBehaviorId="1710" />
<Work id="5" desc="무브5" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="7" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1711" angerBehaviorId="1711" />
<Work id="6" desc="무브6" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="8" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1712" angerBehaviorId="1712" />
<Work id="7" desc="무브7" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1713" angerBehaviorId="1713" />
<Work id="8" desc="무브8" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1715" angerBehaviorId="1715" />
<Work id="9" desc="무브9" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1716" angerBehaviorId="1716" />
<Work id="10" desc="무브10" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1717" angerBehaviorId="1717" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="4" prob="0.500000" distanceRate="1.000000" />
<Info workId="2" prob="0.500000" distanceRate="1.000000" />
<Info workId="5" prob="0.500000" distanceRate="1.000000" />
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
<Info workId="3" prob="0.500000" distanceRate="1.000000" />
<Info workId="9" prob="0.500000" distanceRate="1.000000" />
<Info workId="7" prob="0.500000" distanceRate="1.000000" />
<Info workId="10" prob="0.500000" distanceRate="1.000000" />
<Info workId="8" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1207" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="29" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="내가 수박이야" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="5000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="5" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001006" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="웃기시네" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="5000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001007" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
<Work id="3" desc="여기야 여기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001008" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="4" desc="수박이다" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="0" distanceRate="1.000000" coolTime="5000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001009" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
<Work id="5" desc="진짜거든" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="0" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001011" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.000000" />
<Info workId="2" prob="0.000000" distanceRate="0.000000" />
<Info workId="4" prob="0.000000" distanceRate="0.000000" />
<Info workId="5" prob="0.000000" distanceRate="0.000000" />
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="30" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="내가 수박이야" normalBehaviorId="0" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="0" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="5000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001006" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="웃기시네" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="5000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001007" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="3" desc="여기야 여기" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001008" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
<Work id="4" desc="수박이다" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="0" distanceRate="1.000000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="5" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001009" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
<Work id="5" desc="속았지" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="0" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001010" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="3" prob="1.000000" distanceRate="0.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="0.000000" />
<Info workId="5" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="31" name="슈리안의 소환수">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1207" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="1372" />
<ActiveMove id="1373" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="무브1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="3" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1718" angerBehaviorId="1718" />
<Work id="2" desc="무브2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="4" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1719" angerBehaviorId="1719" />
<Work id="3" desc="무브3" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1720" angerBehaviorId="1720" />
<Work id="4" desc="무브4" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1721" angerBehaviorId="1721" />
<Work id="5" desc="무브5" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="7" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1722" angerBehaviorId="1722" />
<Work id="6" desc="무브6" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="8" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1723" angerBehaviorId="1723" />
<Work id="7" desc="무브7" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1724" angerBehaviorId="1724" />
<Work id="8" desc="무브8" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1725" angerBehaviorId="1725" />
<Work id="9" desc="무브9" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1726" angerBehaviorId="1726" />
<Work id="10" desc="무브10" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001001" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1727" angerBehaviorId="1727" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
<Info workId="2" prob="0.500000" distanceRate="1.000000" />
<Info workId="3" prob="0.500000" distanceRate="1.000000" />
<Info workId="4" prob="0.500000" distanceRate="1.000000" />
<Info workId="5" prob="0.500000" distanceRate="1.000000" />
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
<Info workId="7" prob="0.500000" distanceRate="1.000000" />
<Info workId="8" prob="0.500000" distanceRate="1.000000" />
<Info workId="9" prob="0.500000" distanceRate="1.000000" />
<Info workId="10" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1207" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="32" name="슈리안의 소환수">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1207" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="1372" />
<ActiveMove id="1373" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="무브1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="3" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1718" angerBehaviorId="1718" />
<Work id="2" desc="무브2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="4" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001002" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1719" angerBehaviorId="1719" />
<Work id="3" desc="무브3" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1720" angerBehaviorId="1720" />
<Work id="4" desc="무브4" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001002" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1721" angerBehaviorId="1721" />
<Work id="5" desc="무브5" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="7" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1722" angerBehaviorId="1722" />
<Work id="6" desc="무브6" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="8" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1723" angerBehaviorId="1723" />
<Work id="7" desc="무브7" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001002" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1724" angerBehaviorId="1724" />
<Work id="8" desc="무브8" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1725" angerBehaviorId="1725" />
<Work id="9" desc="무브9" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001002" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1726" angerBehaviorId="1726" />
<Work id="10" desc="무브10" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001002" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1727" angerBehaviorId="1727" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
<Info workId="2" prob="0.500000" distanceRate="1.000000" />
<Info workId="3" prob="0.500000" distanceRate="1.000000" />
<Info workId="4" prob="0.500000" distanceRate="1.000000" />
<Info workId="5" prob="0.500000" distanceRate="1.000000" />
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
<Info workId="7" prob="0.500000" distanceRate="1.000000" />
<Info workId="8" prob="0.500000" distanceRate="1.000000" />
<Info workId="9" prob="0.500000" distanceRate="1.000000" />
<Info workId="10" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1207" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="33" name="슈리안의 소환수">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1207" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="1372" />
<ActiveMove id="1373" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="무브1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="3" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1718" angerBehaviorId="1718" />
<Work id="2" desc="무브2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="4" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1719" angerBehaviorId="1719" />
<Work id="3" desc="무브3" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1720" angerBehaviorId="1720" />
<Work id="4" desc="무브4" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1721" angerBehaviorId="1721" />
<Work id="5" desc="무브5" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.3" nextAttackId="7" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1722" angerBehaviorId="1722" />
<Work id="6" desc="무브6" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.5" nextAttackId="8" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1723" angerBehaviorId="1723" />
<Work id="7" desc="무브7" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1724" angerBehaviorId="1724" />
<Work id="8" desc="무브8" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1725" angerBehaviorId="1725" />
<Work id="9" desc="무브9" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1726" angerBehaviorId="1726" />
<Work id="10" desc="무브10" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="7001005" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1727" angerBehaviorId="1727" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
<Info workId="2" prob="0.500000" distanceRate="1.000000" />
<Info workId="3" prob="0.500000" distanceRate="1.000000" />
<Info workId="4" prob="0.500000" distanceRate="1.000000" />
<Info workId="5" prob="0.500000" distanceRate="1.000000" />
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
<Info workId="7" prob="0.500000" distanceRate="1.000000" />
<Info workId="8" prob="0.500000" distanceRate="1.000000" />
<Info workId="9" prob="0.500000" distanceRate="1.000000" />
<Info workId="10" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1207" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="34" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="이상상태 걸기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPartyNpcDead() AND PcTargetByAreaRandom(1, 360, 1, 3000)" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="39" name="크레그_아만 남자 광전사">
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000" enable="true">
</CautionState>
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="">
<Attack>
<WorkList>
<Work id="101" desc="기본 공격1_Combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="70040002" msgProb="1" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="103" desc="기본 공격2_Combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="104" desc="기본 공격3_Combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="105" desc="기본 공격4_Combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="106" desc="무기방어_Axe Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000" distanceType="2" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="70040002" msgProb="1" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="107" desc="대지치기_Weapon Bash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="70040003" msgProb="1" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="108" desc="모아치기_Blast Slash" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="109" desc="모광폭화_Berserk" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="70040004" msgProb="1" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="1730" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1730" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1731" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1731" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0" />
<Info workId="103" prob="0" distanceRate="0" />
<Info workId="104" prob="0" distanceRate="0" />
<Info workId="105" prob="1" distanceRate="1" />
<Info workId="106" prob="1" distanceRate="1" />
<Info workId="107" prob="1" distanceRate="1" />
<Info workId="108" prob="1" distanceRate="1" />
<Info workId="109" prob="1" distanceRate="1" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="106" prob="1" distanceRate="1" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="31" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="32" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
<AbsolutelyAttack>
<WorkList />
<CutAllBehaviorList />
<CutNextAttackList />
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="1" moveMaxDistance="10" probSocial="1" moveRadius="10" probMove="0.400000">
</RandomMove>
</PeaceState>
<EventList />
</Ai>
<Ai id="40" name="크레그 부하아만 남자 광전사">
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000" enable="true">
</CautionState>
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="">
<Attack>
<WorkList>
<Work id="101" desc="기본 공격1_Combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="103" desc="기본 공격2_Combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="104" desc="기본 공격3_Combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="70040001" msgProb="0.3" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="105" desc="기본 공격4_Combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="106" desc="무기방어_Axe Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="107" desc="대지치기_Weapon Bash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="108" desc="모아치기_Blast Slash" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="109" desc="모광폭화_Berserk" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="1732" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1732" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1733" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1733" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="33" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="34" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
<AbsolutelyAttack>
<WorkList />
<CutAllBehaviorList />
<CutNextAttackList />
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="25" moveMaxDistance="50" probSocial="1" moveRadius="200" probMove="0.400000">
</RandomMove>
</PeaceState>
</Ai>
</AIData>