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2024-07-18 22:48:21 -05:00
commit 9cc712f46d
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AIData/AIData-00000.xml Normal file

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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

590
AIData/AIData-00002.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

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AIData/AIData-00003.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<Idle duration="1000" />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="500" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

611
AIData/AIData-00004.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList>
<CutAllBehavior id="1" />
</CutAllBehaviorList>
</AbsolutelyAttack>
<Avoid cooltime="6000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList>
<CutAllBehavior id="1" />
</CutAllBehaviorList>
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="1206" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList>
<CutAllBehavior id="1" />
</CutAllBehaviorList>
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList>
<CutAllBehavior id="1" />
</CutAllBehaviorList>
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="200" timeout="2000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="2000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="2000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1204" />
<CounterFlee />
<Idle duration="100" />
<MonsterSummon />
<Move targetDistance="250" timeout="3000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<Idle duration="1000" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="200" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="200" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="1206" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="200" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList>
<CutAllBehavior id="1" />
</CutAllBehaviorList>
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="1206" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1207" />
<Idle duration="1000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" noMove="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState noMove="false" moveInTerritory="true" />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" noMove="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="250" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState noMove="false" moveInTerritory="true" />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1211" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="200" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList>
<CutAllBehavior id="1" />
</CutAllBehaviorList>
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="1206" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="0" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<Idle duration="1000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="0" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

3890
AIData/AIData-00005.xml Normal file

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54
AIData/AIData-00006.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<Idle duration="1000" />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

372
AIData/AIData-00007.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
<Idle duration="1000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
<Idle duration="1000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
<Idle duration="1000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1205" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CautionState hpResetWhenCombatEnd="true" />
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
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<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

115
AIData/AIData-00008.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="10000" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="6000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="" />
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<PeaceState />
</Ai>
<Ai>
<CautionState />
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<AbsolutelyAttack>
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</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<EventList />
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</Ai>
<Ai>
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<Avoid cooltime="10000" avoidSkillId="0" />
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</CombatState>
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</Ai>
<Ai>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="0" />
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<Ai>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Ai>
<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

115
AIData/AIData-00009.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="10000" />
</CombatState>
<EventList />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
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</AbsolutelyAttack>
<Avoid cooltime="6000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
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<AbsolutelyAttack>
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</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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</CombatState>
<EventList />
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</Ai>
<Ai>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="0" />
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</Ai>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Ai>
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<Ai>
<CautionState hpResetWhenCombatEnd="false" />
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

14
AIData/AIData-00010.xml Normal file
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@@ -0,0 +1,14 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

105
AIData/AIData-00011.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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<Avoid cooltime="10000" avoidSkillId="0" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<Avoid cooltime="6000" avoidSkillId="0" />
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<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
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<Ai>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Ai>
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</Ai>
</AIData>

72
AIData/AIData-00012.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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</Ai>
<Ai>
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<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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<Social socialMotionId="1" />
</CombatState>
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<Ai>
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</Ai>
</AIData>

14
AIData/AIData-00013.xml Normal file
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@@ -0,0 +1,14 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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<CounterFlee />
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<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

26
AIData/AIData-00014.xml Normal file
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@@ -0,0 +1,26 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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<Social socialMotionId="1" />
</CombatState>
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</Ai>
<Ai>
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

276
AIData/AIData-00015.xml Normal file
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@@ -0,0 +1,276 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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</Ai>
<Ai>
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<Ai>
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<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1205" />
<Idle duration="0" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="0" />
<MonsterSummon />
<Move targetDistance="200" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1205" />
<CounterFlee />
<Idle duration="0" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="0" />
<MonsterSummon />
<Move targetDistance="200" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="0" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1205" />
<Idle duration="0" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" noMove="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="500" />
<MonsterSummon />
<Move targetDistance="200" timeout="5000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState noMove="false" moveInTerritory="false" />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1205" />
<CounterFlee />
<Idle duration="0" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="0" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1207" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="10000" />
<Social socialMotionId="3" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" noMove="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState noMove="false" moveInTerritory="false" />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1205" />
<CounterFlee />
<Idle duration="0" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<Idle duration="1000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<Idle duration="1000" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<Idle duration="1000" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<Idle duration="1000" />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

130
AIData/AIData-00016.xml Normal file
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@@ -0,0 +1,130 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="10000" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="6000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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<MonsterSummon />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="0" avoidSkillId="0" />
<CounterFlee />
<Idle duration="0" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
</CombatState>
<EventList />
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</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<Idle duration="1000" />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

136
AIData/AIData-00017.xml Normal file
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@@ -0,0 +1,136 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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<MonsterSummon />
<Move targetDistance="200" timeout="5000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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<MonsterSummon />
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<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
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<Avoid cooltime="0" avoidSkillId="0" />
<CounterFlee />
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<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<EventList />
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</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="1" />
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<PeaceState />
</Ai>
<Ai>
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<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
</AIData>

933
AIData/AIData-00018.xml Normal file
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@@ -0,0 +1,933 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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<CombatState>
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<MonsterSummon />
<Move targetDistance="200" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
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<MonsterSummon />
<Move targetDistance="200" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
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<MonsterSummon />
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<Social socialMotionId="0" />
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<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1206" />
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</Ai>
<Ai>
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<Social socialMotionId="0" />
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<Ai>
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</Ai>
<Ai>
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<Ai>
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</Ai>
<Ai>
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</Ai>
<Ai>
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<Social socialMotionId="0" />
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<Social socialMotionId="0" />
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<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
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<Social socialMotionId="0" />
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187
AIData/AIData-00019.xml Normal file
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@@ -0,0 +1,187 @@
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258
AIData/AIData-00020.xml Normal file
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@@ -0,0 +1,258 @@
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<Social socialMotionId="2" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
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<CombatState>
<Avoid cooltime="10000" avoidSkillId="1209" />
<CounterFlee />
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<PeaceState />
</Ai>
<Ai>
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<Avoid cooltime="10000" avoidSkillId="1206" />
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Ai>
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<EventList>
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</Ai>
</AIData>

198
AIData/AIData-00021.xml Normal file
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@@ -0,0 +1,198 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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<CounterFlee />
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<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="0" avoidSkillId="0" />
<CounterFlee />
<Idle duration="0" />
<MonsterSummon />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
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<Avoid cooltime="10000" avoidSkillId="1206" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" noMove="false" />
<CombatState>
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<Social socialMotionId="" />
</CombatState>
<PeaceState noMove="false" moveInTerritory="false" />
</Ai>
<Ai>
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<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

409
AIData/AIData-00022.xml Normal file
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@@ -0,0 +1,409 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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<Social socialMotionId="1" />
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<PeaceState />
</Ai>
<Ai>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
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<Ai>
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<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<MonsterSummon />
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<Ai>
<CautionState hpResetWhenCombatEnd="false" />
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<Ai>
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<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

314
AIData/AIData-00023.xml Normal file
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@@ -0,0 +1,314 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<Idle duration="1000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="" />
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<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<CounterFlee />
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<Social socialMotionId="0" />
</CombatState>
<PeaceState noMove="false" moveInTerritory="false" />
</Ai>
<Ai>
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<CombatState>
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<PeaceState noMove="false" moveInTerritory="false" />
</Ai>
<Ai>
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<Social socialMotionId="0" />
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<Ai>
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<CombatState>
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<Ai>
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<Ai>
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<Ai>
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<Ai>
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<Ai>
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<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
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</Ai>
</AIData>

227
AIData/AIData-00024.xml Normal file
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@@ -0,0 +1,227 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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<CounterFlee />
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</CombatState>
<EventList />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
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</AbsolutelyAttack>
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<Ai>
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</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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<MonsterSummon />
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</CombatState>
<EventList />
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</Ai>
<Ai>
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<Social socialMotionId="0" />
</CombatState>
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</Ai>
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<CombatState>
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<Avoid cooltime="10000" avoidSkillId="0" />
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</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
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<CounterFlee />
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<Social socialMotionId="1" />
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<Ai>
<CautionState hpResetWhenCombatEnd="false" />
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<MonsterSummon />
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</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

312
AIData/AIData-00025.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
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<Avoid cooltime="10000" avoidSkillId="0" />
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</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
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<CombatState>
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<PeaceState />
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<Ai>
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<CombatState>
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<CounterFlee />
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<PeaceState />
</Ai>
<Ai>
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<CombatState>
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<Ai>
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1364
AIData/AIData-00026.xml Normal file

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326
AIData/AIData-00027.xml Normal file
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AIData/AIData-00028.xml Normal file

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AIData/AIData-00029.xml Normal file

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AIData/AIData-00030.xml Normal file

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AIData/AIData-00031.xml Normal file
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1496
AIData/AIData-00032.xml Normal file

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283
AIData/AIData-00033.xml Normal file
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293
AIData/AIData-00034.xml Normal file
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@@ -0,0 +1,293 @@
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744
AIData/AIData-00035.xml Normal file
View File

@@ -0,0 +1,744 @@
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</AIData>

343
AIData/AIData-00036.xml Normal file
View File

@@ -0,0 +1,343 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

436
AIData/AIData-00037.xml Normal file
View File

@@ -0,0 +1,436 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

434
AIData/AIData-00038.xml Normal file
View File

@@ -0,0 +1,434 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

17
AIData/AIData-00039.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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</Ai>
</AIData>

28
AIData/AIData-00040.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

28
AIData/AIData-00041.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

28
AIData/AIData-00042.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

44
AIData/AIData-00043.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

44
AIData/AIData-00044.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

60
AIData/AIData-00045.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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55
AIData/AIData-00046.xml Normal file
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@@ -0,0 +1,55 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

652
AIData/AIData-00047.xml Normal file
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@@ -0,0 +1,652 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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<Ai>
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<CombatState>
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<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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<Ai>
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<Ai>
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<Ai>
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</Ai>
<Ai>
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<CombatState>
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<PeaceState />
</Ai>
<Ai>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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</Ai>
<Ai>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" noMove="false" />
<CombatState>
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<EventList />
<PeaceState noMove="false" moveInTerritory="false" />
</Ai>
</AIData>

81
AIData/AIData-00048.xml Normal file
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@@ -0,0 +1,81 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
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<Ai>
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</Ai>
</AIData>

72
AIData/AIData-00049.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

80
AIData/AIData-00050.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

430
AIData/AIData-00051.xml Normal file
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@@ -0,0 +1,430 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

17
AIData/AIData-00052.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

138
AIData/AIData-00053.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

17
AIData/AIData-00054.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

159
AIData/AIData-00055.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

17
AIData/AIData-00056.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

58
AIData/AIData-00057.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

147
AIData/AIData-00058.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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35
AIData/AIData-00059.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

45
AIData/AIData-00060.xml Normal file
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@@ -0,0 +1,45 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

260
AIData/AIData-00061.xml Normal file
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@@ -0,0 +1,260 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<CounterFlee />
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<Social socialMotionId="" />
</CombatState>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="" />
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</Ai>
<Ai>
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<CombatState>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<Social socialMotionId="" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
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<Social socialMotionId="" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="" />
</CombatState>
<PeaceState noMove="false" moveInTerritory="false" />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee recentPcBehiviorTime="" />
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<Social socialMotionId="0" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<Avoid cooltime="10000" avoidSkillId="1206" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
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<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="" />
</CombatState>
<PeaceState noMove="false" moveInTerritory="false" />
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<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<Social socialMotionId="" />
</CombatState>
<PeaceState noMove="false" moveInTerritory="false" />
</Ai>
<Ai>
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

244
AIData/AIData-00062.xml Normal file
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@@ -0,0 +1,244 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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<PeaceState />
</Ai>
<Ai>
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<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="1" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<EventList />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="6000" avoidSkillId="0" />
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<Ai>
<CautionState hpResetWhenCombatEnd="false" />
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<Avoid cooltime="10000" avoidSkillId="0" />
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</CombatState>
<PeaceState />
</Ai>
</AIData>

57
AIData/AIData-00063.xml Normal file
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@@ -0,0 +1,57 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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<Social socialMotionId="1" />
</CombatState>
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</Ai>
<Ai>
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<AbsolutelyAttack>
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<MonsterSummon />
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<Ai>
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

87
AIData/AIData-00064.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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</Ai>
<Ai>
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<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<Ai>
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</AIData>

152
AIData/AIData-00065.xml Normal file
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@@ -0,0 +1,152 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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<Ai>
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<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

290
AIData/AIData-00066.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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</Ai>
<Ai>
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<Avoid cooltime="10000" avoidSkillId="0" />
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</Ai>
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</Ai>
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</Ai>
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<CautionState hpResetWhenCombatEnd="true" />
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</Ai>
<Ai>
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<Ai>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<EventList />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="1" />
<Social socialMotionId="2" />
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<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<Ai>
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

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AIData/AIData-00067.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
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<CutAllBehaviorList />
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<Avoid cooltime="1000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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<MonsterSummon />
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="1" />
</CombatState>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Ai>
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<Ai>
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<Avoid cooltime="10000" avoidSkillId="1206" />
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

38
AIData/AIData-00068.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
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<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<EventList />
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</Ai>
<Ai>
<CautionState />
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<Avoid cooltime="10000" avoidSkillId="0" />
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</Ai>
<Ai>
<CautionState />
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

25
AIData/AIData-00069.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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</Ai>
<Ai>
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<Social socialMotionId="0" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
</AIData>

35
AIData/AIData-00070.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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</Ai>
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</CombatState>
<PeaceState />
</Ai>
</AIData>

35
AIData/AIData-00071.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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</Ai>
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<EventList />
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</Ai>
</AIData>

25
AIData/AIData-00072.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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</Ai>
</AIData>

35
AIData/AIData-00073.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

35
AIData/AIData-00074.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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<PeaceState />
</Ai>
</AIData>

35
AIData/AIData-00075.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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</Ai>
</AIData>

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AIData/AIData-00076.xml Normal file
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</Ai>
</AIData>

384
AIData/AIData-00077.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

45
AIData/AIData-00078.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

45
AIData/AIData-00079.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

25
AIData/AIData-00080.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

35
AIData/AIData-00081.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

35
AIData/AIData-00082.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

45
AIData/AIData-00083.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

45
AIData/AIData-00084.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

158
AIData/AIData-00085.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<EventList />
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</Ai>
<Ai>
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
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<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
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<MonsterSummon />
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</Ai>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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</CombatState>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
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<Avoid cooltime="10000" avoidSkillId="0" />
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<Ai>
<CautionState hpResetWhenCombatEnd="false" />
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<PeaceState />
</Ai>
</AIData>

45
AIData/AIData-00086.xml Normal file
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@@ -0,0 +1,45 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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<Avoid cooltime="10000" avoidSkillId="0" />
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</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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<MonsterSummon />
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</CombatState>
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</Ai>
<Ai>
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<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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<Ai>
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<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

68
AIData/AIData-00087.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
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<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
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</CombatState>
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<Ai>
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<Ai>
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<CombatState>
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</Ai>
<Ai>
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<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

279
AIData/AIData-00088.xml Normal file
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@@ -0,0 +1,279 @@
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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<CounterFlee />
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<Social socialMotionId="0" />
</CombatState>
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</Ai>
<Ai>
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</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
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</Ai>
</AIData>

453
AIData/AIData-00089.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
<Ai>
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<CombatState>
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</AIData>

35
AIData/AIData-00090.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

55
AIData/AIData-00091.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

25
AIData/AIData-00092.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</Ai>
</AIData>

25
AIData/AIData-00093.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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</AIData>

35
AIData/AIData-00094.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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35
AIData/AIData-00095.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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35
AIData/AIData-00096.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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80
AIData/AIData-00097.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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25
AIData/AIData-00098.xml Normal file
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<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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379
AIData/AIData-00099.xml Normal file
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<CounterFlee />
<Idle duration="1000" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="1102" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="10000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="true" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="200" timeout="2000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="6000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="6000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="6000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
</AIData>

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