Files
116.02_KR_DataCenter_Unpacked/AIData/AIData-00200.xml
2024-07-18 22:48:21 -05:00

442 lines
14 KiB
XML

<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="200000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="0" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
<Ai>
<CautionState hpResetWhenCombatEnd="false" />
<CombatState>
<AbsolutelyAttack>
<CutAllBehaviorList />
</AbsolutelyAttack>
<Avoid cooltime="10000" avoidSkillId="0" />
<CounterFlee />
<Idle duration="1000" />
<MonsterSummon />
<Move targetDistance="100" timeout="5000" />
</CombatState>
<EventList />
<PeaceState />
</Ai>
</AIData>