442 lines
14 KiB
XML
442 lines
14 KiB
XML
<AIData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AIData AIData.xsd" xmlns="https://vezel.dev/novadrop/dc/AIData">
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="200000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="300" timeout="1000" />
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<Social socialMotionId="0" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="1000" />
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<Social socialMotionId="" />
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</CombatState>
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<EventList />
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<EventList />
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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</CombatState>
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<EventList />
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="1000" />
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<Social socialMotionId="0" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<EventList />
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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</CombatState>
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<EventList />
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<PeaceState />
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</Ai>
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<Ai>
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<CautionState hpResetWhenCombatEnd="false" />
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<CombatState>
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<AbsolutelyAttack>
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|
<CutAllBehaviorList />
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</AbsolutelyAttack>
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<Avoid cooltime="10000" avoidSkillId="0" />
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<CounterFlee />
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<Idle duration="1000" />
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<MonsterSummon />
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<Move targetDistance="100" timeout="5000" />
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</CombatState>
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<EventList />
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<PeaceState />
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</Ai>
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</AIData>
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