131 lines
12 KiB
XML
131 lines
12 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_Atk01" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.2" />
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<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Atk01End">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.2" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_Atk02" volume="1" />
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<Sound time="0.65" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Atk02End">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_Atk02" volume="1" />
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<Sound time="1.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="atk04Loop" />
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<AnimSound animName="Atk04Shot">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.2" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_KnockBackStart" volume="1" />
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</AnimSound>
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<AnimSound animName="atk04Start">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.2" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_DownStart" volume="1" />
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</AnimSound>
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<AnimSound animName="atk05">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_01CUE" volume="0.7" />
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<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1" />
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<Sound time="0.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_KnockBackStart" volume="1" />
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</AnimSound>
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<AnimSound animName="atk06">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_Atk01" volume="1" />
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<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="backAtk">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_DownStart" volume="1" />
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<Sound time="1.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="BackMove">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_ReadyAction" volume="1" />
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<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="bow">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.Creationfarmer_DyingWait" volume="1" />
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</AnimSound>
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<AnimSound animName="Command">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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<Sound time="0.82" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_Death" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="flinch">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.Creationfarmer_Damage" volume="1" />
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</AnimSound>
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<AnimSound animName="groggy">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Happy" />
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<AnimSound animName="Idle01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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<Sound time="1.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.8" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_ReadyAction" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle02">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Idle03">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="ModeAlarmEnd">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_KnockBackStart" volume="1" />
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</AnimSound>
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<AnimSound animName="ModeAlarmLoop" />
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<AnimSound animName="ModeAlarmStart">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_Atk02" volume="1" />
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</AnimSound>
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<AnimSound animName="ReactionEnd">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.25" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_ReadyAction" volume="1" />
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</AnimSound>
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<AnimSound animName="ReactionLoop" />
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<AnimSound animName="ReactionStart">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.07" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.Creationfarmer_Walk" volume="1" />
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</AnimSound>
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<AnimSound animName="Sad" />
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<AnimSound animName="SideMove01" />
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<AnimSound animName="SideMove02" />
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<AnimSound animName="Talk" />
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<AnimSound animName="UltraAtkEnd">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_KnockBackStart" volume="1" />
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.8" />
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</AnimSound>
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<AnimSound animName="UltraAtkLoop">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="UltraAtkStart">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice02.Creationfarmer_Cue.CreationFarmer_KnockBackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.15" />
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<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound time="0.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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</AnimSound>
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</AnimSoundData>
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