Files
116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00196.xml
2024-07-18 22:48:21 -05:00

273 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Stromkar_ANI.Anim.Stromkar_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="ActiveMoveEnd">
<Sound time="0.373328" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="0.790231" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="ActiveMoveLoop">
<Sound time="0.120345" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="0.767555" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
<AnimSound animName="ActiveMoveStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.65781" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="1.237438" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="backAtk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.392" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="BackDoubleBlowRocketFrontAtkEnd">
<Sound time="0.728255" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="BackDoubleBlowRocketFrontAtkLoop" />
<AnimSound animName="BackDoubleBlowRocketFrontAtkStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.401366" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="BackMove">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="2.37024" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="0.5" />
<Sound time="2.517162" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="0.2" />
<Sound time="2.745995" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="deathwait">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.RK9_CUE.RK9_GroggyCUE" volume="2" />
</AnimSound>
<AnimSound animName="DoubleBlowEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="DoubleBlowLoop" />
<AnimSound animName="DoubleBlowStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="ForceCatchLeftEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="ForceCatchLeftLoop" />
<AnimSound animName="ForceCatchLeftStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="ForceCatchRightEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.676798" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="ForceCatchRightLoop" />
<AnimSound animName="ForceCatchRightStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="FrontDoubleBlowRocketBackAtk">
<Sound time="0.579017" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="GroggyEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="GroggyLoop">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.RK9_CUE.RK9_SparkCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.RK9_CUE.RK9_GroggyCUE" volume="2" />
</AnimSound>
<AnimSound animName="GroggyStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="LeftFootAtk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.726779" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="2.713586" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="3.899472" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
<AnimSound animName="LeftFootAtkStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.72034" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="2.68622" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="3.776054" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
<AnimSound animName="LeftHandAtkEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="LeftHandAtkLoop" />
<AnimSound animName="LeftHandAtkRight">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.926421" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="LeftHandAtkRocketFrontBack">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.729968" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="LeftHandAtkStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.195954" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="LongAtkEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="LongAtkLoop" />
<AnimSound animName="LongAtkStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="ModeAlarmEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="ModeAlarmLoop" />
<AnimSound animName="ModeAlarmStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="PartternAtk01End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="PartternAtk01Loop" />
<AnimSound animName="PartternAtk01Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="PartternAtk02End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="PartternAtk02Loop" />
<AnimSound animName="PartternAtk02Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.102635" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="ReactionEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="ReactionLoop" />
<AnimSound animName="ReactionStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="0.5" />
<Sound time="1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="ReadyAction">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.881002" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="1.523191" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
<AnimSound animName="RightFootAtk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.685997" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="2.672805" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="3.906448" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
<AnimSound animName="RightFootAtkStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="2.871347" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.685997" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="3.776054" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
<AnimSound animName="RightHandAtkEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="RightHandAtkLeft">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.929836" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="RightHandAtkLoop" />
<AnimSound animName="RightHandAtkRocketFront">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.721482" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
<Sound time="1.080772" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="RightHandAtkRocketFrontBack">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.818394" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="RightHandAtkStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.195954" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="RocketAwayBlow">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.639053" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="1.224119" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="1.808881" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="2.36301" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="RocketAwayBlow02End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="RocketAwayBlow02Loop">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="RocketAwayBlow02Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.205495" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
<AnimSound animName="RocketBackAtk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.77034" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="1.75306" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="2.51859" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="RocketFrontAtk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.77034" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="1.87109" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="2.28253" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="RocketNearBlow">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.379905" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="1.089005" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="1.736629" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="RocketNearBlow02End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="RocketNearBlow02Loop">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="RocketNearBlow02Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.216013" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
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<AnimSound animName="RocketRoundAtkLeft">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.70812" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
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<AnimSound animName="RocketRoundAtkRight">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.71176" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
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<AnimSound animName="roundAtk01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.70126" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
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<AnimSound animName="roundatk02">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.70126" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
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<AnimSound animName="roundmove01">
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<AnimSound animName="roundmove02">
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<AnimSound animName="ShortCharging">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.666432" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="1.378205" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
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<Sound time="0.93568" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
</AnimSoundData>