264 lines
20 KiB
XML
264 lines
20 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="PC_Hero_21900_ANI.Anim.21900_Popori_M_Class11_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
|
|
<AnimSound animName="bReactionCom2">
|
|
<Sound time="0.259087" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
|
<Sound time="0.700326" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.710764" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="1.153614" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="1.198267" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="1.852072" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.590532" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.8" />
|
|
<Sound time="0.233506" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound time="0.641949" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1.31109" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionCom3" />
|
|
<AnimSound animName="bReactionDown2" />
|
|
<AnimSound animName="bReactionDown3" />
|
|
<AnimSound animName="bReactionLand3">
|
|
<Sound time="0.688127" type="Rustle" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
|
|
<Sound time="0" type="FallDown" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionRolling3">
|
|
<Sound time="0.320446" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart2">
|
|
<Sound time="0.445376" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound time="0.445376" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
|
|
<Sound time="0.979885" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="1.109715" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart3">
|
|
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
|
|
<Sound time="0.239888" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
|
|
<Sound time="1.417771" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
|
|
</AnimSound>
|
|
<AnimSound animName="Death">
|
|
<Sound time="0.378983" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound time="0.378983" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
|
|
<Sound time="0.98136" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="2.742315" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="1.010438" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="1.380697" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="1.556287" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="1.806208" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="2.045607" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.372624" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.5" />
|
|
<Sound time="0.362624" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
|
|
<Sound time="2.680871" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound time="0.878657" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1.481034" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="2.305697" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound id="30" animName="Groggy1">
|
|
<Sound time="1E-06" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound id="15" animName="inweapon">
|
|
<Sound time="0.225663" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.679312" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.672072" type="WeaponOff" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.007265" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.633278" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="outweapon">
|
|
<Sound time="0.163317" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.453177" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.23666" type="WeaponOn" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="5E-06" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound id="30" animName="RisingAttack">
|
|
<Sound time="0.101554" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.237074" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.680202" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.738778" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="1.271329" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="1.637512" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.325476" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="0.9" />
|
|
<Sound time="0.335476" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound time="0.335476" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound time="0.503976" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="1" />
|
|
<Sound time="0.07088" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.689561" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
|
|
<Sound time="1.215873" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound time="0.039984" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.466064" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
</AnimSound>
|
|
<AnimSound animName="sReaction">
|
|
<Sound time="0.08096" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.70896" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
|
</AnimSound>
|
|
<AnimSound animName="BrutalBlowEnd">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="BrutalBlowShot" />
|
|
<AnimSound animName="BrutalBlowSmash">
|
|
<Sound time="0.55767" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="BrutalBlowStart">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.418451" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="BrutalBlowStartR">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="ChargeEnd">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="ChargeStart" />
|
|
<AnimSound animName="Combo01Variation">
|
|
<Sound time="0.072" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1.2" />
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0" />
|
|
</AnimSound>
|
|
<AnimSound animName="ComboPunch02">
|
|
<Sound time="0.072" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="ComboPunch02R">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="ComboPunch03">
|
|
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo03CUE" volume="1.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="ComboPunch04">
|
|
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo04_WhooshCUE" volume="1.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="CounterAtkShot01">
|
|
<Sound time="0.203889" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="DashEnd">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="DempseyRollShot01">
|
|
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="DempseyRollShot02">
|
|
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
|
|
<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="DempseyRollShot03">
|
|
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="DempseyRollShot04">
|
|
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
|
|
<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="DempseyRollShot05">
|
|
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="DempseyRollShot06">
|
|
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
|
|
<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="DempseyRollShot07">
|
|
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="DempseyRollShot08">
|
|
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
|
|
<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="DempseyRollShot09">
|
|
<Sound time="0.445197" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1" />
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="DempseyRollWeaving03">
|
|
<Sound time="1E-06" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="DownBlowR">
|
|
<Sound time="0.18174" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="DownBlowStart" />
|
|
<AnimSound animName="HeadKick">
|
|
<Sound time="0.499913" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
<Sound time="1.249565" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound time="1.239169" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="1.343353" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.35" />
|
|
</AnimSound>
|
|
<AnimSound animName="inspiringRoar" />
|
|
<AnimSound animName="InstantRushStart" />
|
|
<AnimSound animName="JumpBlow">
|
|
<Sound time="0.72" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="JumpBlowR">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="KickerStart">
|
|
<Sound time="0.278888" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
|
|
<Sound time="0.342852" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.8" />
|
|
</AnimSound>
|
|
<AnimSound animName="Kicker">
|
|
<Sound time="1.072453" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
|
|
<Sound time="1.138681" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.8" />
|
|
<Sound time="0.443656" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="MadnessRoarShot" />
|
|
<AnimSound animName="MovingRoar" />
|
|
<AnimSound animName="MovingRoar" />
|
|
<AnimSound animName="OneInchPunchR">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.35" />
|
|
</AnimSound>
|
|
<AnimSound animName="OneInchPunchStart01">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.35" />
|
|
</AnimSound>
|
|
<AnimSound animName="PoundOnGround01">
|
|
<Sound time="0.42137" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="PoundOnGround01R">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="PoundOnGround02">
|
|
<Sound time="0.730934" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="RapidPunchShot">
|
|
<Sound time="0.80772" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="ReadyToAttack">
|
|
<Sound time="1.150024" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Roar" />
|
|
<AnimSound animName="ScrewUpperShot">
|
|
<Sound time="0.12967" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="ScrewUpperSmash">
|
|
<Sound time="0.0707" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="ScrewUpperStart" />
|
|
<AnimSound animName="SmashPunch01">
|
|
<Sound time="0.479" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="SmashPunch03R">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="SmashPunch04">
|
|
<Sound time="0.514231" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="SmashPunch04R">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="StrongPunchShot">
|
|
<Sound time="0.144009" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="StrongPunchStart" />
|
|
<AnimSound animName="SuperComboPunchStart">
|
|
<Sound time="0" type="Rustle" fadeOutTime="0" radius="1" shapeId="0" volume="0.5" />
|
|
<Sound time="0.095712" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound time="0.324204" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="1" />
|
|
<Sound time="0.578602" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
|
|
<Sound time="0.793349" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="SuperComboPunch">
|
|
<Sound time="2.28459" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Trample">
|
|
<Sound time="0.213" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="UpperKick">
|
|
<Sound time="0" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|