Files
116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00240.xml
2024-07-18 22:48:21 -05:00

502 lines
42 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="PC_Hero_22300_ANI.Anim.22300_Popori_M_Class01_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound id="0" animName="bReactionCom2">
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.03" />
<Sound time="0.150001" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
<Sound time="0.264434" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound time="0.288404" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.707285" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.167339" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.425742" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.705524" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.253996" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
<Sound time="0.906384" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
<Sound time="0.762415" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.352713" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="1" animName="bReactionDown2" />
<AnimSound id="2" animName="bReactionStart2">
<Sound time="0.428653" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="1.037802" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.985044" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.140238" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.540842" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.3" />
<Sound time="0.529842" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound time="0.428653" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
</AnimSound>
<AnimSound id="3" animName="combo1">
<Sound time="0.269524" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.360636" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.518158" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.35493" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
<Sound time="0.452638" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.250001" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="4" animName="combo1R">
<Sound time="0.238571" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.518822" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound id="5" animName="combo2">
<Sound time="0.308436" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.326953" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
<Sound time="0.395009" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.27038" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
</AnimSound>
<AnimSound id="6" animName="combo2R">
<Sound time="0.295349" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.407626" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound id="7" animName="combo3">
<Sound time="0.155355" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.324037" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.689474" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.760529" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.320281" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.227068" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound time="0.227068" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
</AnimSound>
<AnimSound id="8" animName="combo3R">
<Sound time="0.196186" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.422001" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="9" animName="combo4">
<Sound time="0.281796" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.435624" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.762343" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.186237" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.307007" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.676628" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.606628" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
<Sound time="0.080257" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound time="0.155458" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.85472" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="10" animName="DeafeningRoarLoop">
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="11" animName="DeafeningRoarShot">
<Sound time="0.247205" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.739421" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.972466" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.237584" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.127986" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.688081" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="12" animName="DeafeningRoarStart">
<Sound time="0.408272" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.180998" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="0.042954" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="13" animName="Death">
<Sound time="0.29694" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.705779" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound time="2.483421" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="2.55747" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.179837" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_Turn_S_04" volume="0.6" />
<Sound time="0.129206" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.496511" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_Normal_SCUE" volume="0.3" />
<Sound time="0.496511" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Normal_sCUE" volume="0.2" />
<Sound time="0.496511" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_SCUE" volume="0.1" />
<Sound time="0.476511" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound time="1.120453" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.3" />
<Sound time="0.308474" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.3" />
<Sound time="0.288474" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound time="1.548436" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="2.198015" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="0.29694" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
</AnimSound>
<AnimSound id="14" animName="Deathwait" />
<AnimSound id="15" animName="Groggy1">
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound id="16" animName="GuardReaction1" />
<AnimSound id="17" animName="InspiringRoar">
<Sound time="0.172706" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.687407" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.115385" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.09284" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="18" animName="inweapon">
<Sound time="0.213506" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.475505" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.402697" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.71277" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.075267" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.64946" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="19" animName="nanmu1">
<Sound time="0.425989" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.039959" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
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</AnimSound>
<AnimSound id="20" animName="nanmu2">
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</AnimSound>
<AnimSound id="21" animName="nanmu3">
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<AnimSound id="22" animName="nanmu4">
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</AnimSound>
<AnimSound id="23" animName="nanmu5">
<Sound time="0.170959" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.116685" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound id="24" animName="nanmu6">
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<Sound time="1.14825" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="25" animName="outweapon">
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<Sound time="0.33025" type="WeaponOn" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.772477" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="26" animName="pointattack1">
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<Sound time="1.775158" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
<AnimSound id="28" animName="pointattack3">
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