271 lines
25 KiB
XML
271 lines
25 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound id="53" animName="fall" />
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<AnimSound id="82" animName="JumpEnd">
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<Sound time="0.03357" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="1.5" />
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<Sound time="0.78888" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1E-06" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.03357" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.15" />
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<Sound time="0.03357" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
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</AnimSound>
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<AnimSound id="87" animName="JumpEndLand">
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<Sound time="0.09415" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.0453" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="1E-06" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound id="83" animName="JumpLoop" />
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<AnimSound id="84" animName="JumpStart">
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<Sound time="0.03424" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.JumpCue" volume="0.8" />
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<Sound time="1E-06" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.01" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.2" />
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</AnimSound>
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<AnimSound id="57" animName="land">
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<Sound time="0.023862" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.055059" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.139455" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
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<Sound time="0.565154" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.968747" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.250001" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.DamageCUE" volume="1" />
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<Sound time="0.007334" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.3" />
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<Sound time="0.007334" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="1" />
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</AnimSound>
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<AnimSound id="59" animName="Pickup">
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<Sound time="0.083176" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PickupCue" volume="0.3" />
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</AnimSound>
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<AnimSound id="64" animName="ride" />
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<AnimSound id="66" animName="Slide" />
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<AnimSound id="70" animName="swim">
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<Sound time="0.72875" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="1.5" />
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<Sound time="0.97108" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SwimmingCue" volume="0.7" />
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</AnimSound>
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<AnimSound id="71" animName="swimDeath" />
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<AnimSound id="72" animName="swimDeathWait" />
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<AnimSound id="73" animName="swimLoop">
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<Sound time="0.228122" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="0.5" />
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</AnimSound>
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<AnimSound id="43" animName="bug">
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<Sound time="0.2771" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.83164" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="3.09842" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.60454" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
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<Sound time="0.53006" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1.31274" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="3.0826" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="0.63614" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
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</AnimSound>
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<AnimSound id="44" animName="campitemUse">
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<Sound time="0.353593" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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<Sound time="0.355108" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
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</AnimSound>
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<AnimSound id="45" animName="charge" />
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<AnimSound id="46" animName="climbdown">
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<Sound time="0.478899" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound time="1.001803" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound time="0.471565" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart00Cue" volume="0.2" />
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<Sound time="0.983416" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart01Cue" volume="0.2" />
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<Sound time="0.478899" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="1.001803" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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</AnimSound>
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<AnimSound id="47" animName="climbEnd">
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<Sound time="0.653374" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound time="1.510663" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound time="2.036138" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound time="3.604188" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound time="4.264728" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="4.993514" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.639769" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="4.196863" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.832382" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbEndCue" volume="0.5" />
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<Sound time="3.261292" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
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<Sound time="6.001025" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2.952929" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="3.226506" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="3.226506" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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</AnimSound>
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<AnimSound id="48" animName="ClimbLoop" />
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<AnimSound id="49" animName="climbup">
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<Sound time="0.460511" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound time="0.969944" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound time="0.427702" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart00Cue" volume="0.2" />
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<Sound time="0.937798" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart01Cue" volume="0.2" />
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<Sound time="0.460511" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.05" />
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<Sound time="0.969944" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.05" />
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</AnimSound>
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<AnimSound id="52" animName="enchant" />
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<AnimSound id="56" animName="Herb">
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<Sound time="0.114061" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.4" />
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<Sound time="0.605736" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.6" />
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<Sound time="1.27456" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.4" />
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<Sound time="1.66152" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
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</AnimSound>
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<AnimSound id="58" animName="mine">
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<Sound time="0.608426" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.521614" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_MCUE" volume="1" />
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<Sound time="1E-06" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.67118" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Stone_SCUE" volume="1" />
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<Sound time="0.629358" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound id="62" animName="recall">
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<Sound time="1.626161" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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<Sound time="0.161659" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1.195912" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.400133" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.2" />
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<Sound time="1.58782" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="0.6" />
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</AnimSound>
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<AnimSound id="79" animName="Craft_energy">
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<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="Quest_Skill.QuestCUE.Quest_InstallationBombCue" volume="0.3" />
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</AnimSound>
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<AnimSound id="80" animName="Craft_metal">
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<Sound time="0.297" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_SCUE" volume="1" />
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<Sound time="0.40373" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_SCUE" volume="1" />
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</AnimSound>
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<AnimSound id="81" animName="Craft_sew">
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<Sound time="0.389173" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.4" />
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<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound id="69" animName="summonPet">
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<Sound time="0.879075" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="1.809075" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="0.720062" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.7" />
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<Sound time="0.65361" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.725271" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0.6" />
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<Sound time="1E-06" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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</AnimSound>
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<AnimSound animName="Throw_Q">
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<Sound time="0.326105" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.053783" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.48517" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.35233" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound time="0.252425" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1.026519" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.357015" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="0.5" />
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</AnimSound>
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<AnimSound id="75" animName="unarmedrun">
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<Sound time="0.03407" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.445322" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.035486" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
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<Sound time="0.448321" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound id="76" animName="unarmedwait" />
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<AnimSound id="90" animName="Walk">
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<Sound time="0.079861" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.79917" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="SitEnd">
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<Sound time="0.662563" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
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<Sound time="1.197037" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.382282" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.307037" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.584993" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.302695" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.304075" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.252934" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="SitLoop" />
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<AnimSound animName="SitStart">
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<Sound time="0.303227" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.198193" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="1.620994" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.903066" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.253865" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.127675" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.180636" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.127675" type="voice" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="PvpAttackshotMove">
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<Sound time="0.038785" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.454688" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.821075" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.16646" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.088147" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound time="0.084622" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpAttackshotStand">
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<Sound time="0.01763" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.405325" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.983266" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.081096" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0" />
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<Sound time="0.926852" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.095199" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="PvpBuffShotMove">
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<Sound time="0.031733" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.440584" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.814023" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.187615" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.05994" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound time="0.052889" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpBuffShotStand">
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<Sound time="0.13751" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.821075" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.321599" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.066992" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0" />
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<Sound time="0.084622" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.78229" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.031733" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0" />
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</AnimSound>
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<AnimSound animName="PvpCastingMove">
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<Sound time="0.028739" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.451903" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="PvpCastingStand" />
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<AnimSound animName="R01idle01">
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<Sound time="1.107324" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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</AnimSound>
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<AnimSound animName="R01idle02">
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<Sound time="2.454945" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="3.194916" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.283861" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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</AnimSound>
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<AnimSound animName="R01Jump01" />
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<AnimSound animName="R01JumpEnd" />
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<AnimSound animName="R01JumpEndLand" />
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<AnimSound animName="R01JumpLoop" />
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<AnimSound animName="R01JumpStart" />
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<AnimSound animName="R01Run" />
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<AnimSound animName="R01RunFast" />
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<AnimSound animName="R01talk" />
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<AnimSound animName="R01TurnL" />
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<AnimSound animName="R01TurnR" />
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<AnimSound animName="R01unarmedWait" />
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<AnimSound animName="Halt">
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<Sound time="0.104241" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.677964" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.028247" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="R05Jump01">
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<Sound time="0.3" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="Vehicle.FlyingCostume_CUE.Flying_FlyingCostume_Jump01_M_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="R05JumpStart">
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<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="Vehicle.FlyingCostume_CUE.Flying_FlyingCostume_JumpStart_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="AttackOnTitan">
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<Sound time="0.378997" type="Rustle" fadeOutTime="0" radius="1" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.358997" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PickupCue" volume="1" />
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<Sound time="0.488997" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="F01CastEnd">
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<Sound time="1.05009" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Quest_Skill.Fishing_CUE.Fishing_Start_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="F01End">
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<Sound time="0.200001" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Quest_Skill.Fishing_CUE.Fishing_End_Cue" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="F01Idle">
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<Sound time="2.020362" type="Rustle" fadeOutTime="0" radius="1" shapeId="0" volume="0.25" />
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</AnimSound>
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<AnimSound animName="F01Pull">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="1.567205" type="Rustle" fadeOutTime="0" radius="1" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Quest_Skill.Fishing_CUE.Fishing_Pull_Cue" volume="0.7" />
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<Sound time="1.653861" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="social_Swimsuit">
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<Sound time="5.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_NormalCUE" volume="1" />
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<Sound time="1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="EventSound.EventSound_Social_Swimsuit_CUE.EventSound_Social_Swimsuit_Sit_CUE" volume="1" />
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<Sound time="1.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="EventSound.EventSound_Social_Swimsuit_CUE.EventSound_Social_Swimsuit_Whistle_CUE" volume="0.2" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="EventSound.EventSound_Social_Swimsuit_CUE.EventSound_Social_Swimsuit_CUE" volume="1" />
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</AnimSound>
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</AnimSoundData>
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