Files
116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00667.xml
2024-07-18 22:48:21 -05:00

330 lines
28 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="bReactionCom2">
<Sound time="0.259087" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound time="0.700326" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.710764" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.153614" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.198267" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.852072" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.590532" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.8" />
<Sound time="0.233506" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound time="0.641949" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.31109" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="0.672877" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="bReactionCom3">
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionLand3">
<Sound time="0.688127" type="Rustle" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
<Sound time="0" type="FallDown" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
</AnimSound>
<AnimSound animName="bReactionRolling3">
<Sound time="0.320446" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound time="0.445376" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.445376" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound time="0.979885" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.109715" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="bReactionStart3">
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
<Sound time="0.239888" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
<Sound time="1.417771" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.378983" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.378983" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound time="0.98136" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="2.742315" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.010438" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.380697" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.556287" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.806208" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="2.045607" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.372624" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.5" />
<Sound time="0.362624" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound time="2.680871" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound time="1.354674" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
<Sound time="2.692146" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
<Sound time="0.878657" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.481034" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="2.305697" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound id="30" animName="Groggy1">
<Sound time="1E-06" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound id="15" animName="inweapon">
<Sound time="0.225663" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.679312" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.672072" type="WeaponOff" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.007265" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.633278" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound time="0.163317" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.453177" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.23666" type="WeaponOn" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="5E-06" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.254514" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
</AnimSound>
<AnimSound id="30" animName="RisingAttack">
<Sound time="0.101554" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.237074" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.680202" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.738778" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.271329" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.637512" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.325476" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="0.9" />
<Sound time="0.335476" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound time="0.335476" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
<Sound time="0.503976" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="1" />
<Sound time="0.07088" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.689561" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound time="1.215873" type="Rustle" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.344694" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="Run">
<Sound time="0.039984" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.466064" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.039984" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
<Sound time="0.466064" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound time="0.08096" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.70896" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound time="0.050001" type="Normal" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="BrutalBlowEnd">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="BrutalBlowShot" />
<AnimSound animName="BrutalBlowSmash">
<Sound time="0.55767" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.52" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="BrutalBlowStart">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackSCue" volume="1.5" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.418451" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="BrutalBlowStartR">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="ChargeEnd">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="ChargeStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1.5" />
</AnimSound>
<AnimSound animName="Combo01Variation">
<Sound time="0.072" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1.2" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1.5" />
</AnimSound>
<AnimSound animName="ComboPunch02">
<Sound time="0.072" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1.3" />
</AnimSound>
<AnimSound animName="ComboPunch02R">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="ComboPunch03">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo03CUE" volume="1.3" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1.2" />
</AnimSound>
<AnimSound animName="ComboPunch04">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo04_WhooshCUE" volume="1.7" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1.2" />
</AnimSound>
<AnimSound animName="CounterAtkShot01">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
<Sound time="0.203889" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="DashEnd">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="DempseyRollShot01">
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
</AnimSound>
<AnimSound animName="DempseyRollShot02">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="DempseyRollShot03">
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
</AnimSound>
<AnimSound animName="DempseyRollShot04">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="DempseyRollShot05">
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
</AnimSound>
<AnimSound animName="DempseyRollShot06">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="DempseyRollShot07">
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
</AnimSound>
<AnimSound animName="DempseyRollShot08">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="DempseyRollShot09">
<Sound time="0.445197" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.2" />
<Sound time="0.530281" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="DempseyRollWeaving03">
<Sound time="1E-06" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="DownBlowR">
<Sound time="0.18174" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="DownBlowStart">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="HeadKick">
<Sound time="0.05" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackSCue" volume="1.5" />
<Sound time="0.499913" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.531103" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1.5" />
<Sound time="1.249565" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.15" />
<Sound time="1.239169" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.343353" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.35" />
</AnimSound>
<AnimSound animName="inspiringRoar">
<Sound time="0.3" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="InstantRushStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="JumpBlow">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
<Sound time="0.72" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="JumpBlowR">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="KickerStart">
<Sound time="0.278888" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
<Sound time="0.342852" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.8" />
</AnimSound>
<AnimSound animName="Kicker">
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<Sound time="1.138681" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.8" />
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