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2024-07-18 22:48:21 -05:00

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XML

<!-- SPDX-License-Identifier: 0BSD -->
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:dc="https://vezel.dev/novadrop/dc"
xmlns="https://vezel.dev/novadrop/dc/Area"
targetNamespace="https://vezel.dev/novadrop/dc/Area"
xsi:schemaLocation="https://vezel.dev/novadrop/dc ../DataCenter.xsd"
elementFormDefault="qualified">
<xsd:complexType name="Area">
<xsd:sequence>
<xsd:element name="FlySection" type="Area_FlySection" minOccurs="0" maxOccurs="unbounded" />
<xsd:element name="Section" type="Area_Section" minOccurs="0" maxOccurs="unbounded" />
</xsd:sequence>
<xsd:attribute name="areaName" type="xsd:string" use="required" />
<xsd:attribute name="continentId" type="xsd:int" use="required" />
<xsd:attribute name="id" type="xsd:int" use="required" />
<xsd:attribute name="nameId" type="xsd:int" use="required" />
<xsd:attribute name="pcMoveCylinder" type="xsd:boolean" use="required" />
<xsd:attribute name="protect" type="xsd:boolean" use="required" />
<xsd:attribute name="pvp" type="xsd:boolean" />
<xsd:attribute name="recallReviveContinentIdB" type="xsd:int" />
<xsd:attribute name="recallReviveContinentIdC" type="xsd:int" />
<xsd:attribute name="ride" type="xsd:boolean" use="required" />
<xsd:attribute name="worldMapGuardId" type="xsd:int" use="required" />
<xsd:attribute name="worldMapWorldId" type="xsd:int" use="required" />
</xsd:complexType>
<xsd:complexType name="Area_FlySection">
<xsd:sequence>
<xsd:element name="Fence" type="Area_FlySection_Fence" maxOccurs="unbounded" />
<xsd:element name="FlyLicense" type="Area_FlySection_FlyLicense" minOccurs="0" />
<xsd:element name="FlySection" type="Area_FlySection" minOccurs="0" maxOccurs="unbounded" />
</xsd:sequence>
<xsd:attribute name="addMaxZ" type="xsd:float" use="required" />
<xsd:attribute name="flyHeightLimit" type="xsd:float" use="required" />
<xsd:attribute name="flyType" type="xsd:string" use="required" />
<xsd:attribute name="priority" type="xsd:int" use="required" />
<xsd:attribute name="subtractMinZ" type="xsd:float" use="required" />
</xsd:complexType>
<xsd:complexType name="Area_FlySection_Fence">
<xsd:attribute name="pos" type="xsd:string" use="required" />
</xsd:complexType>
<xsd:complexType name="Area_FlySection_FlyLicense">
<xsd:sequence>
<xsd:element name="License" type="Area_FlySection_FlyLicense_License" minOccurs="0" />
</xsd:sequence>
</xsd:complexType>
<xsd:complexType name="Area_FlySection_FlyLicense_License">
<xsd:attribute name="licenseAbnormality" type="xsd:string" use="required" />
<xsd:attribute name="licenseAbnormalityOperator" type="xsd:string" use="required" />
<xsd:attribute name="licenseAchievement" type="xsd:int" use="required" />
<xsd:attribute name="licenseHeightLimit" type="xsd:float" use="required" />
<xsd:attribute name="licenseLevel" type="xsd:int" use="required" />
<xsd:attribute name="licensePriority" type="xsd:int" use="required" />
<xsd:attribute name="licenseQuest" type="xsd:int" use="required" />
</xsd:complexType>
<xsd:complexType name="Area_Section">
<xsd:sequence>
<xsd:element name="Fence" type="Area_Section_Fence" maxOccurs="unbounded" />
<xsd:element name="Section" type="Area_Section" minOccurs="0" maxOccurs="unbounded" />
</xsd:sequence>
<xsd:attribute name="addMaxZ" type="xsd:float" use="required" />
<xsd:attribute name="campId" type="xsd:int" use="required" />
<xsd:attribute name="desTex" type="xsd:boolean" use="required" />
<xsd:attribute name="disableItemId" type="xsd:string" />
<xsd:attribute name="fishing" type="xsd:boolean" />
<xsd:attribute name="floor" type="xsd:int" use="required" />
<xsd:attribute name="huntingZoneId" type="xsd:int" use="required" />
<xsd:attribute name="id" type="xsd:int" use="required" />
<xsd:attribute name="ignoreObstacleShortTel" type="xsd:boolean" />
<xsd:attribute name="maze" type="xsd:boolean" />
<xsd:attribute name="nameId" type="xsd:int" use="required" />
<xsd:attribute name="optimizeOption" type="xsd:int" />
<xsd:attribute name="pcMoveCylinder" type="xsd:boolean" use="required" />
<xsd:attribute name="pk" type="xsd:string" use="required" />
<xsd:attribute name="priority" type="xsd:int" use="required" />
<xsd:attribute name="protect" type="xsd:boolean" use="required" />
<xsd:attribute name="pvp" type="xsd:boolean" />
<xsd:attribute name="restBonus" type="xsd:boolean" />
<xsd:attribute name="ride" type="xsd:boolean" use="required" />
<xsd:attribute name="subtractMinZ" type="xsd:float" use="required" />
<xsd:attribute name="vender" type="xsd:boolean" use="required" />
<xsd:attribute name="worldMapSectionId" type="xsd:int" use="required" />
</xsd:complexType>
<xsd:complexType name="Area_Section_Fence">
<xsd:attribute name="pos" type="xsd:string" use="required" />
</xsd:complexType>
<xsd:element name="Area" type="Area" />
</xsd:schema>