Files
116.02_KR_DataCenter_Unpacked/HeroIKControl/HeroIKControl-00000.xml
2024-07-18 22:48:21 -05:00

465 lines
41 KiB
XML

<HeroIKControl xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/HeroIKControl HeroIKControl.xsd" xmlns="https://vezel.dev/novadrop/dc/HeroIKControl">
<Shape id="20100">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20200">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20300">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20400">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20500">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20600">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20700">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20800">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20001">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20900">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20001">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="21000">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="21100">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20001">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="21200">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="21300">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20001">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="21400">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="21500">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="20001">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
<Shape id="21600">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
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</Shape>
<Shape id="21700">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
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</Shape>
<Shape id="20001">
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<AttackBone boneName="R_Sword" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
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</Shape>
<Shape id="21800">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</Shape>
<Shape id="21900">
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<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
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</Shape>
<Shape id="22000">
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<AttackBone boneName="R_Sword" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
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</Shape>
<Shape id="20001">
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<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="22100">
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<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
<Shape id="22200">
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<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</Shape>
<Shape id="20001">
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<AttackBone boneName="R_Sword" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</Shape>
<Shape id="22300">
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<AttackBone boneName="R_Sword" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</Shape>
<Shape id="22400">
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<FootIK forDamageMotionBounceOnly="false">
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</Shape>
<Shape id="22500">
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</Shape>
</HeroIKControl>