29503 lines
2.1 MiB
29503 lines
2.1 MiB
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" templateId="10206" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="10100" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv01_Normal Shot" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="14.1876" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="10100" createTime="0" flyingDuration="350" startSkill="10100" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="10200" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv02_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="16.6433" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="10200" createTime="0" flyingDuration="350" startSkill="10200" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="10300" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv03_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="20.2066" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="10300" createTime="0" flyingDuration="350" startSkill="10300" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="10400" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv04_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="23.5336" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="10400" createTime="0" flyingDuration="350" startSkill="10400" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="10500" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv05_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="34.3389" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="10500" createTime="0" flyingDuration="350" startSkill="10500" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Targeting>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="10600" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv06_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="50.1053" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="10600" createTime="0" flyingDuration="350" startSkill="10600" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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</Effect>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="10700" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv07_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="73.1108" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Bullet detachTime="150" shotSkill="10700" createTime="0" flyingDuration="350" startSkill="10700" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Targeting>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Skill>
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<Skill id="10800" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv08_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="106.6790" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="10800" createTime="0" flyingDuration="350" startSkill="10800" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
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<Targeting>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="10900" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv09_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="155.6598" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="10900" createTime="0" flyingDuration="350" startSkill="10900" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="11000" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv10_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="227.1299" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="11000" createTime="0" flyingDuration="350" startSkill="11000" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="11100" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv11_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="331.4148" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="11100" createTime="0" flyingDuration="350" startSkill="11100" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="11200" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv12_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="454.0670" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="11200" createTime="0" flyingDuration="350" startSkill="11200" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="notShow" />
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</Area>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="11300" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv13_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="56.431198" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="11300" createTime="0" flyingDuration="350" startSkill="11300" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="2" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="2" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="11400" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv14_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="65.821297" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="11400" createTime="0" flyingDuration="350" startSkill="11400" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="2" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="2" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11500" category="6001,21,101,9012,10000,9999,666,331" name="Human_F_Archer_Lv15_Normal Shot" type="instance" templateId="10206" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="76.774002" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="11500" createTime="0" flyingDuration="350" startSkill="11500" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="2" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="2" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20100" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv01_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="20100" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20110" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv01_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="91.5438" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20200" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv02_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="20210" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="20200" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20210" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv02_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="133.5755" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20300" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv03_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="20310" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
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<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
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|
</Property>
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="20300" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20310" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv03_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="194.9057" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="550" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20400" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv04_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="20410" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="20400" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20410" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv04_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="284.3951" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20500" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv05_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="20510" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="20500" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20510" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv05_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="414.9729" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20600" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv06_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="20610" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="20600" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20610" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv06_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="605.5045" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20700" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv07_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="20710" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="20700" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20710" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv07_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="883.5172" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20800" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv08_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="20810" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="20800" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20810" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv08_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1289.1774" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20900" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv09_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="20910" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="20900" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20910" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv09_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1766.2847" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21000" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv10_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="21010" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="21000" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21010" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv10_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1136.6152" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21100" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv11_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="21110" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="21100" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21110" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv11_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1766.2847" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21200" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv12_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="21210" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="21200" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21210" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv12_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1766.2847" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21300" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv13_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="21310" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="620.333374" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="21300" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="44" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21310" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv13_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="7.127400" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21400" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv14_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="21410" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="723.556885" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="21400" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="44" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21410" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv14_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="7.127400" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21500" category="6002,22,134,102,9012,10000,9999" name="Human_F_Archer_Lv15_Arrow Shower_LockOn" type="movingSkill" templateId="10206" nextSkill="21510" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="843.956787" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="5000" animName="Run" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="21500" createTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="44" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="21510" category="6002,22,132,102,9012,10001,9999,666" name="Human_F_Archer_Lv15_Arrow Shower_Shot" type="normal" templateId="10206" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="7.127400" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="LockOnShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="20101" createTime="0" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30100" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv01_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30110" createTime="50" flyingDuration="200" startSkill="30100" />
|
|
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.4" shotSkillId="30110" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.6" shotSkillId="30111" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="120" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30110" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv01_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="64.9608" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30110" createTime="0" flyingDuration="200" startSkill="30100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30111" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv01_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="112.9712" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30111" createTime="0" flyingDuration="200" startSkill="30100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30112" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv01_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="118.046997" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30112" createTime="0" flyingDuration="200" startSkill="30100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30113" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv01_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="172.479202" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30113" createTime="0" flyingDuration="200" startSkill="30100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30200" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv02_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30210" createTime="50" flyingDuration="200" startSkill="30200" />
|
|
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.3" shotSkillId="30210" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.3" shotSkillId="30211" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30212" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="90" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30210" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv02_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="70.3117" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30210" createTime="0" flyingDuration="200" startSkill="30200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30211" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv02_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="112.3940" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30211" createTime="0" flyingDuration="200" startSkill="30200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30212" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv02_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="183.4567" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30212" createTime="0" flyingDuration="200" startSkill="30200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30213" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv02_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="201.179794" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30213" createTime="0" flyingDuration="200" startSkill="30200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30300" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv03_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30310" createTime="50" flyingDuration="200" startSkill="30300" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.3" shotSkillId="30310" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.3" shotSkillId="30311" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30312" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="90" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30310" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv03_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="102.5948" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30310" createTime="0" flyingDuration="200" startSkill="30300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30311" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv03_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="181.9399" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30311" createTime="0" flyingDuration="200" startSkill="30300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30312" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv03_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="306.3086" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30312" createTime="0" flyingDuration="200" startSkill="30300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30313" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv03_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="234.656097" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30313" createTime="0" flyingDuration="200" startSkill="30300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30400" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv04_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30410" createTime="50" flyingDuration="200" startSkill="30400" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="281" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30410" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30411" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30412" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30413" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30410" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv04_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="134.8118" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30410" createTime="0" flyingDuration="200" startSkill="30400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30411" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv04_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="190.9095" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30411" createTime="0" flyingDuration="200" startSkill="30400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30412" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv04_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="278.9322" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30412" createTime="0" flyingDuration="200" startSkill="30400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30413" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv04_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="432.4737" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30413" createTime="0" flyingDuration="200" startSkill="30400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30500" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv05_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30510" createTime="50" flyingDuration="200" startSkill="30500" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="388" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30510" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30511" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30512" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30513" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30510" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv05_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="196.7096" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30510" createTime="0" flyingDuration="200" startSkill="30500" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30511" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv05_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="278.5641" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30511" createTime="0" flyingDuration="200" startSkill="30500" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30512" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv05_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="407.0017" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30512" createTime="0" flyingDuration="200" startSkill="30500" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30513" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv05_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="631.0407" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30513" createTime="0" flyingDuration="200" startSkill="30500" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30600" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv06_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30610" createTime="50" flyingDuration="200" startSkill="30600" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="535" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30610" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30611" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30612" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30613" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30610" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv06_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="287.0273" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30610" createTime="0" flyingDuration="200" startSkill="30600" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30611" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv06_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="406.4647" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30611" createTime="0" flyingDuration="200" startSkill="30600" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30612" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv06_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="593.8734" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30612" createTime="0" flyingDuration="200" startSkill="30600" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30613" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv06_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="920.7782" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30613" createTime="0" flyingDuration="200" startSkill="30600" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30700" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv07_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30710" createTime="50" flyingDuration="200" startSkill="30700" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="739" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30710" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30711" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30712" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30713" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30710" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv07_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="418.8137" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30710" createTime="0" flyingDuration="200" startSkill="30700" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30711" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv07_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="593.0899" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30711" createTime="0" flyingDuration="200" startSkill="30700" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30712" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv07_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="866.5458" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30712" createTime="0" flyingDuration="200" startSkill="30700" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30713" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv07_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1343.5464" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30713" createTime="0" flyingDuration="200" startSkill="30700" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30800" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv08_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30810" createTime="50" flyingDuration="200" startSkill="30800" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="1020" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30810" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30811" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30812" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30813" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30810" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv08_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="611.1088" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30810" createTime="0" flyingDuration="200" startSkill="30800" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30811" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv08_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="865.4025" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30811" createTime="0" flyingDuration="200" startSkill="30800" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30812" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv08_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1264.4136" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30812" createTime="0" flyingDuration="200" startSkill="30800" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30813" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv08_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1960.4254" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30813" createTime="0" flyingDuration="200" startSkill="30800" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30900" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv09_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30910" createTime="50" flyingDuration="200" startSkill="30900" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="1409" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30910" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30910" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv09_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="891.6947" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30910" createTime="0" flyingDuration="200" startSkill="30900" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30911" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv09_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1262.7454" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30911" createTime="0" flyingDuration="200" startSkill="30900" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30912" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv09_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1844.9594" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30912" createTime="0" flyingDuration="200" startSkill="30900" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30913" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv09_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2860.5396" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="30913" createTime="0" flyingDuration="200" startSkill="30900" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31000" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv10_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31010" createTime="50" flyingDuration="200" startSkill="31000" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="1958" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31010" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31011" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31012" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="31013" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31010" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv10_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1301.1095" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31010" createTime="0" flyingDuration="200" startSkill="31000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31011" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv10_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1842.5252" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31011" createTime="0" flyingDuration="200" startSkill="31000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31012" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv10_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2692.0583" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31012" createTime="0" flyingDuration="200" startSkill="31000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31013" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv10_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4173.9343" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31013" createTime="0" flyingDuration="200" startSkill="31000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31100" category="6003,159,22,102,9012,10000,9999,666,333,335" name="Human_F_Archer_Lv11_Charge Arrow_Charge" type="change" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="7356.853" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31110" createTime="50" flyingDuration="200" startSkill="31100" />
|
|
<ConnectSkill redirectSkill="31101">
|
|
<AddAbnormalityConnectSkill abnormalityId="603701" redirectSkill="31121" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine" toggleOnAbnormalityIds="602101,602221,602227">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31101" category="6003,159,22,102,9012,10000,9999,666,333,335" name="Human_F_Archer_Lv11_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31110" createTime="50" flyingDuration="200" startSkill="31101" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="3207" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31110" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31111" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31112" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="31113" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine" toggleOnAbnormalityIds="602101,602221,602227">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31110" category="6003,159,22,133,102,9012,10001,9999,666,333,335" name="Human_F_Archer_Lv11_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2293.297" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31110" createTime="0" flyingDuration="200" startSkill="31101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31111" category="6003,159,22,133,102,9012,10002,9999,666,333,335" name="Human_F_Archer_Lv11_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3247.58" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31111" createTime="0" flyingDuration="200" startSkill="31101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31112" category="6003,159,22,133,102,9012,10003,9999,666,333,335" name="Human_F_Archer_Lv11_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4744.942" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31112" createTime="0" flyingDuration="200" startSkill="31101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31113" category="6003,159,22,133,102,9012,10004,9999,666,333,335" name="Human_F_Archer_Lv11_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="7356.853" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31113" createTime="0" flyingDuration="200" startSkill="31101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31121" category="6003,159,22,102,9012,10000,9999,666,333,335" name="Human_F_Archer_Lv11_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="31121" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31130" createTime="50" flyingDuration="200" startSkill="31121" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="3207" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31130" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31131" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31132" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="31133" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine" toggleOnAbnormalityIds="602101,602221,602227">
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|
<Direction toCenterWhenNoMove="true" />
|
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="31130" category="6003,159,22,133,102,9012,10001,9999,666,333,335" name="Human_F_Archer_Lv11_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="31130" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2293.297" waistAngleIK="false">
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<Action>
|
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<CameraShakeList />
|
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="31130" createTime="0" flyingDuration="200" startSkill="31101" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
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<Drain backSkillId="0" />
|
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
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</Precondition>
|
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
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<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
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<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
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<Effect atk="1">
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<AbnormalityOff />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
|
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<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
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<AreaList />
|
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<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="31140" acceleration="5000" detachAngle="110" detachDistance="-65.000000" detachHeight="30" flyingDistance="380" flyingSpeed="1300" areaHeight="20" areaRadius="60" />
|
|
<ProjectileSkill id="31140" acceleration="5000" detachAngle="-110" detachDistance="-65.000000" detachHeight="30" flyingDistance="380" flyingSpeed="1300" areaHeight="20" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31131" category="6003,159,22,133,102,9012,10002,9999,666,333,335" name="Human_F_Archer_Lv11_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="31131" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3247.58" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
|
|
</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="31131" createTime="0" flyingDuration="200" startSkill="31101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
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</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
|
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
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<AbnormalityOff />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="75" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="31140" acceleration="5000" detachAngle="110" detachDistance="-65.000000" detachHeight="30" flyingDistance="380" flyingSpeed="1300" areaHeight="20" areaRadius="60" />
|
|
<ProjectileSkill id="31140" acceleration="5000" detachAngle="-110" detachDistance="-65.000000" detachHeight="30" flyingDistance="380" flyingSpeed="1300" areaHeight="20" areaRadius="60" />
|
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</ProjectileSkillList>
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31132" category="6003,159,22,133,102,9012,10003,9999,666,333,335" name="Human_F_Archer_Lv11_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="31132" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4744.942" waistAngleIK="false">
|
|
<Action>
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<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="31132" createTime="0" flyingDuration="200" startSkill="31101" />
|
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
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</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
|
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</Targeting>
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|
</TargetingList>
|
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</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="31140" acceleration="5000" detachAngle="110" detachDistance="-65.000000" detachHeight="30" flyingDistance="380" flyingSpeed="1300" areaHeight="20" areaRadius="60" />
|
|
<ProjectileSkill id="31140" acceleration="5000" detachAngle="-110" detachDistance="-65.000000" detachHeight="30" flyingDistance="380" flyingSpeed="1300" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31133" category="6003,159,22,133,102,9012,10004,9999,666,333,335" name="Human_F_Archer_Lv11_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="31133" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="7356.853" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31133" createTime="0" flyingDuration="200" startSkill="31101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="31140" acceleration="5000" detachAngle="110" detachDistance="-65.000000" detachHeight="30" flyingDistance="380" flyingSpeed="1300" areaHeight="20" areaRadius="60" />
|
|
<ProjectileSkill id="31140" acceleration="5000" detachAngle="-110" detachDistance="-65.000000" detachHeight="30" flyingDistance="380" flyingSpeed="1300" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31140" category="6003,22,102,333,668,9001,9012,9999,334" name="Human_F_Archer_Lv01_ShadowArrow_userslug 01" type="userslug" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class10_Anim" skillDamageType="physical" totalAtk="3036" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="720" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class10_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="5" areaBoxSizeY="25" areaBoxSizeZ="5" loopingTime="100">
|
|
<TargetingList>
|
|
<Targeting type="none">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31200" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv12_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31210" createTime="50" flyingDuration="200" startSkill="31200" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="4325" costTotalMp="40">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31210" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="40" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31210" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv12_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="182.259201" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31210" createTime="0" flyingDuration="200" startSkill="31200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31211" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv12_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="319.735596" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31211" createTime="0" flyingDuration="200" startSkill="31200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31212" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv12_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="465.038086" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31212" createTime="0" flyingDuration="200" startSkill="31200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31213" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv12_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="624.337097" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31213" createTime="0" flyingDuration="200" startSkill="31200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31300" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv13_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31310" createTime="50" flyingDuration="200" startSkill="31300" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="5446" costTotalMp="40">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31310" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="40" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31310" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv13_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="212.587204" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31310" createTime="0" flyingDuration="200" startSkill="31300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31311" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv13_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="372.939697" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31311" createTime="0" flyingDuration="200" startSkill="31300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31312" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv13_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="542.420410" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31312" createTime="0" flyingDuration="200" startSkill="31300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31313" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv13_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="728.226807" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31313" createTime="0" flyingDuration="200" startSkill="31300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31400" category="6003,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv14_Charge Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31410" createTime="50" flyingDuration="200" startSkill="31400" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="6642" costTotalMp="40">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31410" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="40" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31410" category="6003,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv14_Charge Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="30110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="247.961700" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31410" createTime="0" flyingDuration="200" startSkill="31400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31411" category="6003,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv14_Charge Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="30111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="434.996796" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31411" createTime="0" flyingDuration="200" startSkill="31400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31412" category="6003,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv14_Charge Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="30112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="632.679199" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31412" createTime="0" flyingDuration="200" startSkill="31400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="31413" category="6003,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv14_Charge Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="30113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="849.403687" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="31413" createTime="0" flyingDuration="200" startSkill="31400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40100" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv01_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40110" createTime="50" flyingDuration="200" startSkill="40100" />
|
|
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="250">
|
|
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.4" shotSkillId="40110" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.6" shotSkillId="40111" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40110" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv01_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="37.0444" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40110" createTime="0" flyingDuration="200" startSkill="40100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40111" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv01_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="79.4244" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40111" createTime="0" flyingDuration="200" startSkill="40100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40112" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv01_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="60.991100" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40112" createTime="0" flyingDuration="200" startSkill="40100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="40" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40113" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv01_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="87.849297" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40113" createTime="0" flyingDuration="200" startSkill="40100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40200" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv02_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40210" createTime="50" flyingDuration="200" startSkill="40200" />
|
|
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="250">
|
|
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="40210" />
|
|
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="40211" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40212" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40210" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv02_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="45.3283" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40210" createTime="0" flyingDuration="200" startSkill="40200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40211" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv02_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="89.4530" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40211" createTime="0" flyingDuration="200" startSkill="40200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40212" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv02_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="140.2213" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40212" createTime="0" flyingDuration="200" startSkill="40200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40213" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv02_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="102.467400" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40213" createTime="0" flyingDuration="200" startSkill="40200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40300" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv03_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40310" createTime="50" flyingDuration="200" startSkill="40300" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="250">
|
|
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="40310" />
|
|
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="40311" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40312" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40310" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv03_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="66.1404" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="40310" createTime="0" flyingDuration="200" startSkill="40300" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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<Effect atk="1">
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<AbnormalityOff />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="40311" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv03_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="130.5246" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="40311" createTime="0" flyingDuration="200" startSkill="40300" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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<Effect atk="1">
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|
<AbnormalityOff />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="40312" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv03_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="204.6028" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="40312" createTime="0" flyingDuration="200" startSkill="40300" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<AbnormalityOff />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="40313" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv03_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="119.517998" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="40313" createTime="0" flyingDuration="200" startSkill="40300" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<AbnormalityOff />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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<Skill id="40400" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv04_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
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|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
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|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
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|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
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|
<StageList />
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="40410" createTime="50" flyingDuration="200" startSkill="40400" />
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|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="223" costTotalMp="250">
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|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40410" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40411" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40412" />
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|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40413" />
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|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
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|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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|
<Direction toCenterWhenNoMove="true" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40410" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv04_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="84.1244" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
|
|
</StageList>
|
|
</Action>
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<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40410" createTime="0" flyingDuration="200" startSkill="40400" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40411" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv04_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="152.5084" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
|
|
</StageList>
|
|
</Action>
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<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40411" createTime="0" flyingDuration="200" startSkill="40400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40412" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv04_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="228.2817" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40412" createTime="0" flyingDuration="200" startSkill="40400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40413" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv04_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="320.6212" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40413" createTime="0" flyingDuration="200" startSkill="40400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40500" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv05_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40510" createTime="50" flyingDuration="200" startSkill="40500" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="309" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40510" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40511" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40512" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40513" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40510" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv05_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="122.7495" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40510" createTime="0" flyingDuration="200" startSkill="40500" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
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<HpDiff value="0" />
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<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40511" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv05_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="222.5314" waistAngleIK="false">
|
|
<Action>
|
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="40511" createTime="0" flyingDuration="200" startSkill="40500" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
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<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect />
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</Area>
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</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40512" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv05_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="333.0954" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40512" createTime="0" flyingDuration="200" startSkill="40500" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40513" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv05_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="467.8319" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40513" createTime="0" flyingDuration="200" startSkill="40500" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40600" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv06_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40610" createTime="50" flyingDuration="200" startSkill="40600" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="427" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40610" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40611" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40612" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40613" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40610" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv06_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="179.1090" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40610" createTime="0" flyingDuration="200" startSkill="40600" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40611" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv06_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="324.7050" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40611" createTime="0" flyingDuration="200" startSkill="40600" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40612" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv06_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="486.0336" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40612" createTime="0" flyingDuration="200" startSkill="40600" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40613" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv06_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="682.6334" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40613" createTime="0" flyingDuration="200" startSkill="40600" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40700" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv07_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40710" createTime="50" flyingDuration="200" startSkill="40700" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="591" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40710" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40711" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40712" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40713" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40710" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv07_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="261.3455" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40710" createTime="0" flyingDuration="200" startSkill="40700" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40711" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv07_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="473.7908" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="40711" createTime="0" flyingDuration="200" startSkill="40700" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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<Effect atk="1">
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<AbnormalityOff />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="40712" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv07_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="709.1922" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="40712" createTime="0" flyingDuration="200" startSkill="40700" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<AbnormalityOff />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="40713" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv07_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="996.0592" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="40713" createTime="0" flyingDuration="200" startSkill="40700" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0" abnormalityRate="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<AbnormalityOff />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="15" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="40800" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv08_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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|
<CameraShakeList>
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|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
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<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
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<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
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<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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|
<SpecialEffectList />
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<StageList />
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|
</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="40810" createTime="50" flyingDuration="200" startSkill="40800" />
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|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="816" costTotalMp="250">
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|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40810" />
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|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40811" />
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|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40812" />
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<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40813" />
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|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
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</ChargingStageList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="50" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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|
<Direction toCenterWhenNoMove="true" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="600200" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="40810" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv08_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="381.3403" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="40810" createTime="0" flyingDuration="200" startSkill="40800" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40811" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv08_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="691.3282" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40811" createTime="0" flyingDuration="200" startSkill="40800" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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<Targeting>
|
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<AreaList>
|
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<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect />
|
|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40812" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv08_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1034.8124" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40812" createTime="0" flyingDuration="200" startSkill="40800" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40813" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv08_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1453.3922" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40813" createTime="0" flyingDuration="200" startSkill="40800" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40900" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv09_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40910" createTime="50" flyingDuration="200" startSkill="40900" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="1126" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40910" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40911" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40912" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40913" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40910" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv09_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="556.4298" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40910" createTime="0" flyingDuration="200" startSkill="40900" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40911" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv09_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1008.7463" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40911" createTime="0" flyingDuration="200" startSkill="40900" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect />
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</Area>
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|
</AreaList>
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|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40912" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv09_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1509.9385" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40912" createTime="0" flyingDuration="200" startSkill="40900" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40913" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv09_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2120.7060" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="40913" createTime="0" flyingDuration="200" startSkill="40900" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41000" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv10_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41010" createTime="50" flyingDuration="200" startSkill="41000" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="1561" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41010" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41011" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41012" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41013" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41010" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv10_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="811.9102" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41010" createTime="0" flyingDuration="200" startSkill="41000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41011" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv10_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1471.9044" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41011" createTime="0" flyingDuration="200" startSkill="41000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41012" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv10_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2203.2152" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41012" createTime="0" flyingDuration="200" startSkill="41000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41013" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv10_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3094.4118" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41013" createTime="0" flyingDuration="200" startSkill="41000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41100" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv11_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41110" createTime="50" flyingDuration="200" startSkill="41100" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="2042" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41110" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41111" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41112" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41113" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41110" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv11_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="980.7466" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41110" createTime="0" flyingDuration="200" startSkill="41100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41111" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv11_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1777.9863" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41111" createTime="0" flyingDuration="200" startSkill="41100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41112" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv11_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2661.3730" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41112" createTime="0" flyingDuration="200" startSkill="41100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41113" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv11_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3737.8936" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41113" createTime="0" flyingDuration="200" startSkill="41100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41200" category="6004,159,22,102,9012,10000,9999,666,333,335" name="Human_F_Archer_Lv12_Piercing Arrow_Charge" type="change" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4808.674" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41210" createTime="50" flyingDuration="200" startSkill="41200" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="2854" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41210" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41211" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41212" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41213" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<ConnectSkill redirectSkill="41201">
|
|
<AddAbnormalityConnectSkill abnormalityId="603701" redirectSkill="41221" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine" toggleOnAbnormalityIds="602101,602221,602227">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41201" category="6004,159,22,102,9012,10000,9999,666,333,335" name="Human_F_Archer_Lv12_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41210" createTime="50" flyingDuration="200" startSkill="41201" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="2854" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41210" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41211" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41212" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41213" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine" toggleOnAbnormalityIds="602101,602221,602227">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41210" category="6004,159,22,133,102,9012,10001,9999,666,333,335" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1261.698" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41210" createTime="0" flyingDuration="200" startSkill="41201" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41211" category="6004,159,22,133,102,9012,10002,9999,666,333,335" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2287.319" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41211" createTime="0" flyingDuration="200" startSkill="41201" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41212" category="6004,159,22,133,102,9012,10003,9999,666,333,335" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3423.767" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41212" createTime="0" flyingDuration="200" startSkill="41201" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41213" category="6004,159,22,133,102,9012,10004,9999,666,333,335" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4808.674" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41213" createTime="0" flyingDuration="200" startSkill="41201" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41221" category="6004,159,22,102,9012,10000,9999,666,333,335" name="Human_F_Archer_Lv12_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="41221" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41230" createTime="50" flyingDuration="200" startSkill="41221" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="2854" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41230" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41231" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41232" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41233" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine" toggleOnAbnormalityIds="602101,602221,602227">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41230" category="6004,159,22,133,102,9012,10001,9999,666,333,335" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="41230" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1261.698" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41230" createTime="0" flyingDuration="200" startSkill="41201" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="41240" acceleration="5000" detachAngle="35" detachDistance="-50.000000" detachHeight="30" flyingDistance="400" flyingSpeed="1300" shootAngle="-2" areaHeight="20" areaRadius="60" />
|
|
<ProjectileSkill id="41240" acceleration="5000" detachAngle="-35" detachDistance="-50.000000" detachHeight="30" flyingDistance="400" flyingSpeed="1300" shootAngle="2" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41231" category="6004,159,22,133,102,9012,10002,9999,666,333,335" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="41231" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2287.319" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41231" createTime="0" flyingDuration="200" startSkill="41201" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="41240" acceleration="5000" detachAngle="35" detachDistance="-50.000000" detachHeight="30" flyingDistance="400" flyingSpeed="1300" shootAngle="-2" areaHeight="20" areaRadius="60" />
|
|
<ProjectileSkill id="41240" acceleration="5000" detachAngle="-35" detachDistance="-50.000000" detachHeight="30" flyingDistance="400" flyingSpeed="1300" shootAngle="2" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41232" category="6004,159,22,133,102,9012,10003,9999,666,333,335" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="41232" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3423.767" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41232" createTime="0" flyingDuration="200" startSkill="41201" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="41240" acceleration="5000" detachAngle="35" detachDistance="-50.000000" detachHeight="30" flyingDistance="400" flyingSpeed="1300" shootAngle="-2" areaHeight="20" areaRadius="60" />
|
|
<ProjectileSkill id="41240" acceleration="5000" detachAngle="-35" detachDistance="-50.000000" detachHeight="30" flyingDistance="400" flyingSpeed="1300" shootAngle="2" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41233" category="6004,159,22,133,102,9012,10004,9999,666,333,335" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="41233" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4808.674" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41233" createTime="0" flyingDuration="200" startSkill="41201" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="41240" acceleration="5000" detachAngle="35" detachDistance="-50.000000" detachHeight="30" flyingDistance="400" flyingSpeed="1300" shootAngle="-2" areaHeight="20" areaRadius="60" />
|
|
<ProjectileSkill id="41240" acceleration="5000" detachAngle="-35" detachDistance="-50.000000" detachHeight="30" flyingDistance="400" flyingSpeed="1300" shootAngle="2" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41240" category="6004,22,102,333,668,9001,9012,9999,334" name="Human_F_Archer_Lv01_ShadowArrow_userslug 01" type="userslug" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class10_Anim" skillDamageType="physical" totalAtk="2044" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="720" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class10_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="5" areaBoxSizeY="25" areaBoxSizeZ="5" loopingTime="100">
|
|
<TargetingList>
|
|
<Targeting type="none">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41300" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv13_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41310" createTime="50" flyingDuration="200" startSkill="41300" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="6037" costTotalMp="40">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41310" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41211" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41212" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41213" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="40" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41310" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv13_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="97.473198" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41310" createTime="0" flyingDuration="200" startSkill="41300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="30" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41311" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv13_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="185.994202" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41311" createTime="0" flyingDuration="200" startSkill="41300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="35" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41312" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv13_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="279.515594" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41312" createTime="0" flyingDuration="200" startSkill="41300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="40" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41313" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv13_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="382.099396" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41313" createTime="0" flyingDuration="200" startSkill="41300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41400" category="6004,159,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv14_Piercing Arrow_Charge" type="movingCharge" templateId="10206" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41410" createTime="50" flyingDuration="200" startSkill="41400" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="6037" costTotalMp="40">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41410" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41211" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41212" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41213" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="40" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41410" category="6004,159,22,133,102,9012,10001,9999,666" name="Human_F_Archer_Lv14_Piercing Arrow_Shot 00" type="instance" templateId="10206" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="97.473198" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="41410" createTime="0" flyingDuration="200" startSkill="41400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="6" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="30" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41411" category="6004,159,22,133,102,9012,10002,9999,666" name="Human_F_Archer_Lv14_Piercing Arrow_Shot 01" type="instance" templateId="10206" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="185.994202" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="41411" createTime="0" flyingDuration="200" startSkill="41400" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="8" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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<Effect atk="1">
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<AbnormalityOff />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="35" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="41412" category="6004,159,22,133,102,9012,10003,9999,666" name="Human_F_Archer_Lv14_Piercing Arrow_Shot 02" type="instance" templateId="10206" nextSkill="0" parentId="40112" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="279.515594" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="41412" createTime="0" flyingDuration="200" startSkill="41400" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="10" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<AbnormalityOff />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="40" miniRate="1.5" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="41413" category="6004,159,22,133,102,9012,10004,9999,666" name="Human_F_Archer_Lv14_Piercing Arrow_Shot 03" type="instance" templateId="10206" nextSkill="0" parentId="40113" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.12" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="382.099396" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="41413" createTime="0" flyingDuration="200" startSkill="41400" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="15" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<AbnormalityOff />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="50100" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv01_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="1000" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="225" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="113" />
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|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
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|
<AreaList />
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|
<Cost hp="0" mp="112" />
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|
<ProjectileSkillList>
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|
<ProjectileSkill id="50120" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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|
</ProjectileSkillList>
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="50120" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv01_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="272.0209" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.166667">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50200" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv02_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Targeting>
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="112" />
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<ProjectileSkillList>
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<ProjectileSkill id="50220" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="50220" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv02_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="396.9172" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.166667">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="50300" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv03_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Cost hp="0" mp="113" />
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</Targeting>
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="112" />
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<ProjectileSkillList>
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<ProjectileSkill id="50320" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="50320" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv03_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="579.1587" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.166667">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="50400" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv04_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="225" />
|
|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="113" />
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</Targeting>
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="112" />
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<ProjectileSkillList>
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<ProjectileSkill id="50420" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="50420" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv04_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="845.0750" waistAngleIK="false">
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|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.166667">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
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<Skill id="50500" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv05_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="113" />
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</Targeting>
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="112" />
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<ProjectileSkillList>
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<ProjectileSkill id="50520" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="50520" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv05_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1233.0847" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.166667">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="50600" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv06_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="225" />
|
|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="113" />
|
|
</Targeting>
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|
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
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|
<AreaList />
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|
<Cost hp="0" mp="112" />
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<ProjectileSkillList>
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|
<ProjectileSkill id="50620" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50620" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv06_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1799.2460" waistAngleIK="false">
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|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.166667">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50700" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv06_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="225" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0" abnormalityRate="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="113" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
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|
<AreaList />
|
|
<Cost hp="0" mp="112" />
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|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50720" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50720" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv06_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2625.3559" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.166667">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="50800" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv06_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="113" />
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</Targeting>
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="112" />
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<ProjectileSkillList>
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<ProjectileSkill id="50820" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="50820" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv06_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3830.7678" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.166667">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="50900" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv06_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Targeting>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="113" />
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</Targeting>
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="112" />
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<ProjectileSkillList>
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<ProjectileSkill id="50920" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="50920" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv06_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="5589.6354" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.166667">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="51000" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv06_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
|
|
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="225" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="113" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="112" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="51020" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="51020" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv06_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="9852.1258" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.166667">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="51040" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv06_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="225" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="113" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="112" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="51041" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="51041" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv06_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="9852.1258" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.166667">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="51050" category="6005,22,102,9012,10000,9999" name="Human_F_Archer_Lv06_Arrow Fall_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="225" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="4000" method="normal" type="aggro" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="375" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="113" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="112" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="51051" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="51051" category="6005,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv06_Arrow Fall_Projectile 01" type="projectile" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.35" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="11822.55096" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="55" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.166667">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60100" category="6006,84,90,148,104,10000,9999,88" name="Human_F_Archer_Lv01_BackDash 01" type="evade" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="500" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="backDash" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="180" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60200" category="6006,84,90,148,104,10000,9999,88" name="Human_F_Archer_Lv02_BackDash 01" type="evade" templateId="10206" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="500" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="backDash" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="15" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60300" category="6006,84,90,148,104,10000,9999,88" name="Human_F_Archer_Lv03_BackDash 01" type="evade" templateId="10206" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="500" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="backDash" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="15" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70100" category="6007,98,10000,9999" name="Human_F_Archer_Lv01_Feign Death 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Death" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="60000" animName="Deathwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="bReactionCom2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1933" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70200" category="6007,98,10000,9999" name="Human_F_Archer_Lv02_Feign Death 01" type="normal" templateId="10206" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Death" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="60000" animName="Deathwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="bReactionCom2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1933" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600101" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70300" category="6007,98,10000,9999" name="Human_F_Archer_Lv03_Feign Death 01" type="normal" templateId="10206" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Death" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="60000" animName="Deathwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="bReactionCom2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1933" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600102" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70400" category="6007,98,10000,9999" name="Human_F_Archer_Lv04_Feign Death 01" type="normal" templateId="10206" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Death" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="60000" animName="Deathwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="bReactionCom2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1933" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="600100" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="70500" category="6007,98,10000,9999" name="Human_F_Archer_Lv05_Feign Death 01" type="normal" templateId="10206" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Death" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="60000" animName="Deathwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="bReactionCom2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1933" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="12" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="600100" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="13" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70600" category="6007,98,10000,9999" name="Human_F_Archer_Lv06_Feign Death 01" type="normal" templateId="10206" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Death" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="60000" animName="Deathwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="bReactionCom2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1933" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="12" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<AbnormalityOnCommon id="600100" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="13" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70700" category="6007,98,10000,9999" name="Human_F_Archer_Lv07_Feign Death 01" type="normal" templateId="10206" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Death" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="60000" animName="Deathwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="bReactionCom2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1933" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="1100" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="10" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80100" category="6008,22,102,9012,10000,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 01" type="combo_instance" templateId="10206" nextSkill="80102" parentId="80100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80102" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="190.4366" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="390" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="200" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<BulletList>
|
|
<Bullet detachTime="50" shotSkill="80100" createTime="0" flyingDuration="300" startSkill="80100" />
|
|
<Bullet detachTime="200" shotSkill="80100" createTime="200" flyingDuration="300" startSkill="80100" />
|
|
</BulletList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" maxStack="5" maxShowTotalAtk="5" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="200" method="real_forward" type="none" startTime="200" endTime="360" interval="160" until="360" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80102" category="6008,22,102,9012,10001,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="80102" parentId="80101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80102" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="253.9155" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="480" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<BulletList>
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|
<Bullet detachTime="0" shotSkill="80102" createTime="0" flyingDuration="300" startSkill="80102" />
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|
<Bullet detachTime="160" shotSkill="80102" createTime="160" flyingDuration="300" startSkill="80102" />
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|
<Bullet detachTime="320" shotSkill="80102" createTime="320" flyingDuration="300" startSkill="80102" />
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</BulletList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="3000" maxStack="5" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="150" method="real_forward" type="none" startTime="150" endTime="470" interval="160" until="470" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="0.3333334">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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|
<AbnormalityOnCommon id="601400" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
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<Skill id="80200" category="6008,22,102,9012,10000,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 01" type="combo_instance" templateId="10206" nextSkill="80202" parentId="80100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80202" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="277.8742" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="390" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="200" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<BulletList>
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|
<Bullet detachTime="50" shotSkill="80200" createTime="0" flyingDuration="300" startSkill="80200" />
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|
<Bullet detachTime="200" shotSkill="80200" createTime="200" flyingDuration="300" startSkill="80200" />
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|
</BulletList>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="3000" maxStack="5" maxShowTotalAtk="5" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="200" method="real_forward" type="none" startTime="200" endTime="360" interval="160" until="360" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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|
<Effect atk="0.5">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="601400" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80202" category="6008,22,102,9012,10001,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="80202" parentId="80101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80202" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="370.4990" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="480" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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|
</Stage>
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<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<BulletList>
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|
<Bullet detachTime="0" shotSkill="80202" createTime="0" flyingDuration="300" startSkill="80202" />
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|
<Bullet detachTime="160" shotSkill="80202" createTime="160" flyingDuration="300" startSkill="80202" />
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|
<Bullet detachTime="320" shotSkill="80202" createTime="320" flyingDuration="300" startSkill="80202" />
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|
</BulletList>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="3000" maxStack="5" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="real_forward" type="none" startTime="150" endTime="470" interval="160" until="470" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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|
<Effect atk="0.3333334">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<AbnormalityOnCommon id="601400" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80300" category="6008,22,102,9012,10000,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 01" type="combo_instance" templateId="10206" nextSkill="80302" parentId="80100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80302" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="405.4580" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="390" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="200" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<BulletList>
|
|
<Bullet detachTime="50" shotSkill="80300" createTime="0" flyingDuration="300" startSkill="80300" />
|
|
<Bullet detachTime="200" shotSkill="80300" createTime="200" flyingDuration="300" startSkill="80300" />
|
|
</BulletList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" maxStack="5" maxShowTotalAtk="5" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="200" method="real_forward" type="none" startTime="200" endTime="360" interval="160" until="360" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80302" category="6008,22,102,9012,10001,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="80302" parentId="80101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80302" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="540.6106" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="480" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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<BulletList>
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<Bullet detachTime="0" shotSkill="80302" createTime="0" flyingDuration="300" startSkill="80302" />
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|
<Bullet detachTime="160" shotSkill="80302" createTime="160" flyingDuration="300" startSkill="80302" />
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|
<Bullet detachTime="320" shotSkill="80302" createTime="320" flyingDuration="300" startSkill="80302" />
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</BulletList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="3000" maxStack="5" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="real_forward" type="none" startTime="150" endTime="470" interval="160" until="470" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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|
<Effect atk="0.3333334">
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="601400" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80400" category="6008,22,102,9012,10000,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 01" type="combo_instance" templateId="10206" nextSkill="80402" parentId="80100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80402" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="591.6208" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="390" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="200" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<BulletList>
|
|
<Bullet detachTime="50" shotSkill="80400" createTime="0" flyingDuration="300" startSkill="80400" />
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|
<Bullet detachTime="200" shotSkill="80400" createTime="200" flyingDuration="300" startSkill="80400" />
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|
</BulletList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" maxStack="5" maxShowTotalAtk="5" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="200" method="real_forward" type="none" startTime="200" endTime="360" interval="160" until="360" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="601400" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80402" category="6008,22,102,9012,10001,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="80402" parentId="80101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80402" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="788.8277" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="480" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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|
</Stage>
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|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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|
</Stage>
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|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="true" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<BulletList>
|
|
<Bullet detachTime="0" shotSkill="80402" createTime="0" flyingDuration="300" startSkill="80402" />
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|
<Bullet detachTime="160" shotSkill="80402" createTime="160" flyingDuration="300" startSkill="80402" />
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|
<Bullet detachTime="320" shotSkill="80402" createTime="320" flyingDuration="300" startSkill="80402" />
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|
</BulletList>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" maxStack="5" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="real_forward" type="none" startTime="150" endTime="470" interval="160" until="470" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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|
<Effect atk="0.3333334">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80500" category="6008,22,102,9012,10000,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 01" type="combo_instance" templateId="10206" nextSkill="80502" parentId="80100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80502" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="863.2590" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="390" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="200" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<BulletList>
|
|
<Bullet detachTime="50" shotSkill="80500" createTime="0" flyingDuration="300" startSkill="80500" />
|
|
<Bullet detachTime="200" shotSkill="80500" createTime="200" flyingDuration="300" startSkill="80500" />
|
|
</BulletList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" maxStack="5" maxShowTotalAtk="5" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="200" method="real_forward" type="none" startTime="200" endTime="360" interval="160" until="360" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80502" category="6008,22,102,9012,10001,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="80502" parentId="80101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80502" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1151.0120" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="480" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="true" />
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|
</Stage>
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|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<BulletList>
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|
<Bullet detachTime="0" shotSkill="80502" createTime="0" flyingDuration="300" startSkill="80502" />
|
|
<Bullet detachTime="160" shotSkill="80502" createTime="160" flyingDuration="300" startSkill="80502" />
|
|
<Bullet detachTime="320" shotSkill="80502" createTime="320" flyingDuration="300" startSkill="80502" />
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|
</BulletList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" maxStack="5" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="real_forward" type="none" startTime="150" endTime="470" interval="160" until="470" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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|
<Effect atk="0.3333334">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80600" category="6008,22,102,9012,10000,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 01" type="combo_instance" templateId="10206" nextSkill="80602" parentId="80100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80602" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1341.4927" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="390" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="200" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<BulletList>
|
|
<Bullet detachTime="50" shotSkill="80600" createTime="0" flyingDuration="300" startSkill="80600" />
|
|
<Bullet detachTime="200" shotSkill="80600" createTime="200" flyingDuration="300" startSkill="80600" />
|
|
</BulletList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" maxStack="5" maxShowTotalAtk="5" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="200" method="real_forward" type="none" startTime="200" endTime="360" interval="160" until="360" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80602" category="6008,22,102,9012,10001,666,331,333,9999" name="Human_F_Archer_Lv06_Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="80602" parentId="80101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="80602" magicalFactor="0.9" needWeapon="true" physicalFactor="1.28" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1788.6570" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="480" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="true" />
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|
</Stage>
|
|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="160" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="160" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="true" />
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|
</Stage>
|
|
<Stage scriptId="0" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="true" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<BulletList>
|
|
<Bullet detachTime="0" shotSkill="80602" createTime="0" flyingDuration="300" startSkill="80602" />
|
|
<Bullet detachTime="160" shotSkill="80602" createTime="160" flyingDuration="300" startSkill="80602" />
|
|
<Bullet detachTime="320" shotSkill="80602" createTime="320" flyingDuration="300" startSkill="80602" />
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|
</BulletList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" maxStack="5" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="real_forward" type="none" startTime="150" endTime="470" interval="160" until="470" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0.3333334">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90100" category="6009,27,140,106,9011,10000,9999" name="Human_F_Archer_Lv01_Web Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="90120" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90120" category="6009,27,140,106,9011,9999,666" name="Human_F_Archer_Lv01_Web Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="6.1346" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
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<AbnormalityOnCommon id="600400" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90200" category="6009,27,140,106,9011,10000,9999" name="Human_F_Archer_Lv02_Web Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="90100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="90220" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90220" category="6009,27,140,106,9011,9999,666" name="Human_F_Archer_Lv02_Web Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="90120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="10.1527" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600400" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90300" category="6009,27,140,106,9011,10000,9999" name="Human_F_Archer_Lv03_Web Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="90100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="90320" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90320" category="6009,27,140,106,9011,9999,666" name="Human_F_Archer_Lv03_Web Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="90120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="14.8142" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90400" category="6009,27,140,106,9011,10000,9999" name="Human_F_Archer_Lv04_Web Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="90100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="90420" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90420" category="6009,27,140,106,9011,9999,666" name="Human_F_Archer_Lv04_Web Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="90120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="21.6161" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="600400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="90500" category="6009,27,140,106,9011,10000,9999" name="Human_F_Archer_Lv05_Web Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="90100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="87" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="88" />
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<ProjectileSkillList>
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<ProjectileSkill id="90520" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="90520" category="6009,27,140,106,9011,9999,666" name="Human_F_Archer_Lv05_Web Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="90120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="31.5409" waistAngleIK="false">
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<Action>
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<CameraShakeList />
|
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
|
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</Precondition>
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|
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="600400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90600" category="6009,27,140,106,9011,10000,9999" name="Human_F_Archer_Lv06_Web Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="90100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="88" />
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<ProjectileSkillList>
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<ProjectileSkill id="90620" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
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<Skill id="90620" category="6009,27,140,106,9011,9999,666" name="Human_F_Archer_Lv06_Web Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="90120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="46.0227" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="600400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90700" category="6009,27,140,106,9011,10000,9999" name="Human_F_Archer_Lv07_Web Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="90100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="90720" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90720" category="6009,27,140,106,9011,9999,666" name="Human_F_Archer_Lv07_Web Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="90120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="67.1536" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600400" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90800" category="6009,27,140,106,9011,10000,9999" name="Human_F_Archer_Lv08_Web Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="90100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="90820" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90820" category="6009,27,140,106,9011,9999,666" name="Human_F_Archer_Lv08_Web Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="90120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="97.9867" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90900" category="6009,27,140,106,9011,10000,9999" name="Human_F_Archer_Lv09_Web Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="90100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="90920" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90920" category="6009,27,140,106,9011,9999,666" name="Human_F_Archer_Lv09_Web Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="90120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="152.2700" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="100100" category="6010,25,140,105,9011,10000,9999" name="Human_F_Archer_Lv01_Paralysis Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="100120" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="100120" category="6010,25,140,105,9011,9999,666" name="Human_F_Archer_Lv01_Paralysis Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="6.9580" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600300" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="100200" category="6010,25,140,105,9011,10000,9999" name="Human_F_Archer_Lv02_Paralysis Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="87" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="88" />
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<ProjectileSkillList>
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<ProjectileSkill id="100220" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="100220" category="6010,25,140,105,9011,9999,666" name="Human_F_Archer_Lv02_Paralysis Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="100120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="14.8142" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="600300" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="100300" category="6010,25,140,105,9011,10000,9999" name="Human_F_Archer_Lv03_Paralysis Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="87" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="88" />
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<ProjectileSkillList>
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<ProjectileSkill id="100320" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="100320" category="6010,25,140,105,9011,9999,666" name="Human_F_Archer_Lv03_Paralysis Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="100120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="31.5409" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="600300" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="100400" category="6010,25,140,105,9011,10000,9999" name="Human_F_Archer_Lv04_Paralysis Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="87" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="88" />
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<ProjectileSkillList>
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<ProjectileSkill id="100420" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="100420" category="6010,25,140,105,9011,9999,666" name="Human_F_Archer_Lv04_Paralysis Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="100120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="67.1536" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="600300" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="100500" category="6010,25,140,105,9011,10000,9999" name="Human_F_Archer_Lv05_Paralysis Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="100520" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="100520" category="6010,25,140,105,9011,9999,666" name="Human_F_Archer_Lv05_Paralysis Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="100120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="134.2502" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600300" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110100" category="6011,23,140,102,9011,10000,9999,666" name="Human_F_Archer_Lv01_Venom Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="1000" animName="SetTrapLoop" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110120" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110120" category="6011,23,140,102,9011,9999,666" name="Human_F_Archer_Lv01_Venom Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600620" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600600" />
|
|
<AbnormalityOnPvp id="600620" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110200" category="6011,23,140,102,9011,10000,9999,666" name="Human_F_Archer_Lv02_Venom Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="1000" animName="SetTrapLoop" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110220" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110220" category="6011,23,140,102,9011,9999,666" name="Human_F_Archer_Lv02_Venom Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="110120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600621" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600601" />
|
|
<AbnormalityOnPvp id="600621" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110300" category="6011,23,140,102,9011,10000,9999,666" name="Human_F_Archer_Lv03_Venom Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="1000" animName="SetTrapLoop" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110320" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110320" category="6011,23,140,102,9011,9999,666" name="Human_F_Archer_Lv03_Venom Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="110120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600622" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600602" />
|
|
<AbnormalityOnPvp id="600622" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110400" category="6011,23,140,102,9011,10000,9999,666" name="Human_F_Archer_Lv04_Venom Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="1000" animName="SetTrapLoop" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110420" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110420" category="6011,23,140,102,9011,9999,666" name="Human_F_Archer_Lv04_Venom Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="110120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600623" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600603" />
|
|
<AbnormalityOnPvp id="600623" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110500" category="6011,23,140,102,9011,10000,9999,666" name="Human_F_Archer_Lv05_Venom Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="1000" animName="SetTrapLoop" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110520" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110520" category="6011,23,140,102,9011,9999,666" name="Human_F_Archer_Lv05_Venom Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="110120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600624" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600604" />
|
|
<AbnormalityOnPvp id="600624" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110600" category="6011,23,140,102,9011,10000,9999,666" name="Human_F_Archer_Lv06_Venom Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="1000" animName="SetTrapLoop" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110620" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110620" category="6011,23,140,102,9011,9999,666" name="Human_F_Archer_Lv06_Venom Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="110120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600625" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600605" />
|
|
<AbnormalityOnPvp id="600625" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110700" category="6011,23,140,102,9011,10000,9999,666" name="Human_F_Archer_Lv07_Venom Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="1000" animName="SetTrapLoop" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="8" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="9" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110720" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110720" category="6011,23,140,102,9011,9999,666" name="Human_F_Archer_Lv07_Venom Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="110120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="221.632797" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600606" />
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110800" category="6011,23,140,102,9011,10000,9999,666" name="Human_F_Archer_Lv08_Venom Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="1000" animName="SetTrapLoop" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="8" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="9" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110820" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110820" category="6011,23,140,102,9011,9999,666" name="Human_F_Archer_Lv08_Venom Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="110120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="258.512512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600607" />
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110900" category="6011,23,140,102,9011,10000,9999,666" name="Human_F_Archer_Lv09_Venom Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="1000" animName="SetTrapLoop" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="8" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="9" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110920" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110920" category="6011,23,140,102,9011,9999,666" name="Human_F_Archer_Lv09_Venom Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="110120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="301.528992" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600608" />
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="111000" category="6011,23,140,102,9011,10000,9999,666" name="Human_F_Archer_Lv10_Venom Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="1000" animName="SetTrapLoop" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="8" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="9" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="111020" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="111020" category="6011,23,140,102,9011,9999,666" name="Human_F_Archer_Lv10_Venom Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="110120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="351.703400" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600609" />
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120100" category="6012,26,106,10000,9999" name="Human_F_Archer_Lv01_Archer Marking_Start" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Marking" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="0" createTime="0" flyingDuration="350" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="575" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120200" category="6012,26,106,10000,9999" name="Human_F_Archer_Lv02_Archer Marking_Start" type="instance" templateId="10206" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Marking" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="0" createTime="0" flyingDuration="350" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="575" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600501" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120300" category="6012,26,106,10000,9999" name="Human_F_Archer_Lv03_Archer Marking_Start" type="instance" templateId="10206" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Marking" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="0" createTime="0" flyingDuration="350" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="575" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="0">
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<AbnormalityOnCommon id="600502" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="120400" category="6012,26,106,10000,9999" name="Human_F_Archer_Lv04_Archer Marking_Start" type="instance" templateId="10206" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="693.4224" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Marking" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="0" createTime="0" flyingDuration="350" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="100" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="575" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="0">
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<AbnormalityOnCommon id="600502" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="100" />
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</Targeting>
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|
</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120500" category="6012,26,106,10000,9999" name="Human_F_Archer_Lv05_Archer Marking_Start" type="instance" templateId="10206" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="693.4224" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Marking" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
|
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="150" shotSkill="0" createTime="0" flyingDuration="350" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="575" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="0">
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<AbnormalityOnCommon id="600502" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="100" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130100" category="6013,31,108,10000,9999,666" name="Human_F_Archer_Lv01_MP Refresh_Cast 01" type="notimeline" templateId="10206" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
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<Action>
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|
<CameraShakeList />
|
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
|
|
<SpecialEffectList />
|
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0">
|
|
<ItemList />
|
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</Cost>
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|
<ExclusiveAbnormality />
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</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="200" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="1.5" miniRate="0" />
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|
</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140100" category="6014,34,102,9011,10000,9999,666" name="Human_F_Archer_Lv01_Rising Attack_Attack" type="stand" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="54.3716" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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</Targeting>
|
|
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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|
</Area>
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|
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="101" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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|
<Reaction basicRate="50" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140200" category="6014,34,102,9011,10000,9999,666" name="Human_F_Archer_Lv02_Rising Attack_Attack" type="stand" templateId="10206" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="79.3358" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
|
|
</Area>
|
|
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="140300" category="6014,34,102,9011,10000,9999,666" name="Human_F_Archer_Lv03_Rising Attack_Attack" type="stand" templateId="10206" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="115.7623" useSkillWhileAirReaction="true" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="0" time="0" method="normal" interval="0" until="0">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="140400" category="6014,34,102,9011,10000,9999,666" name="Human_F_Archer_Lv04_Rising Attack_Attack" type="stand" templateId="10206" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="168.9136" useSkillWhileAirReaction="true" waistAngleIK="false">
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|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
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<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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|
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="0.5">
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140500" category="6014,34,102,9011,10000,9999,666" name="Human_F_Archer_Lv05_Rising Attack_Attack" type="stand" templateId="10206" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="246.4690" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
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<Pending startTime="500" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="1">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140600" category="6014,34,102,9011,10000,9999,666" name="Human_F_Archer_Lv06_Rising Attack_Attack" type="stand" templateId="10206" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="359.6334" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
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<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
|
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<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140700" category="6014,34,102,9011,10000,9999,666" name="Human_F_Archer_Lv07_Rising Attack_Attack" type="stand" templateId="10206" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="524.7563" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Skill id="140800" category="6014,34,102,9011,10000,9999,666" name="Human_F_Archer_Lv08_Rising Attack_Attack" type="stand" templateId="10206" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="765.6941" useSkillWhileAirReaction="true" waistAngleIK="false">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Action>
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<Skill id="141000" category="6014,34,102,9011,10000,9999,666" name="Human_F_Archer_Lv10_Rising Attack_Attack" type="stand" templateId="10206" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1530.7384" useSkillWhileAirReaction="true" waistAngleIK="false">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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</Skill>
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<Skill id="141100" category="6014,34,102,9011,10000,9999,666" name="Human_F_Archer_Lv11_Rising Attack_Attack" type="stand" templateId="10206" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="224.550507" useSkillWhileAirReaction="true" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="25" miniRate="0" />
|
|
</Area>
|
|
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="101" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="141200" category="6014,34,102,9011,10000,9999,666" name="Human_F_Archer_Lv12_Rising Attack_Attack" type="stand" templateId="10206" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="261.915710" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="25" miniRate="0" />
|
|
</Area>
|
|
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="101" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150100" category="6015,23,140,102,9011,10000,9999" name="Human_F_Archer_Lv01_Explosion Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="150" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150120" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150120" category="6015,23,140,102,9011,9999,666" name="Human_F_Archer_Lv01_Explosion Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="288.9966" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150200" category="6015,23,140,102,9011,10000,9999" name="Human_F_Archer_Lv02_Explosion Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="150" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150220" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150220" category="6015,23,140,102,9011,9999,666" name="Human_F_Archer_Lv02_Explosion Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="421.6872" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150300" category="6015,23,140,102,9011,10000,9999" name="Human_F_Archer_Lv03_Explosion Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="150" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="150" />
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<ProjectileSkillList>
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<ProjectileSkill id="150320" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="150320" category="6015,23,140,102,9011,9999,666" name="Human_F_Archer_Lv03_Explosion Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="615.3017" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="150400" category="6015,23,140,102,9011,10000,9999" name="Human_F_Archer_Lv04_Explosion Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="150" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="150" />
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<ProjectileSkillList>
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="150420" category="6015,23,140,102,9011,9999,666" name="Human_F_Archer_Lv04_Explosion Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="897.8127" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="150500" category="6015,23,140,102,9011,10000,9999" name="Human_F_Archer_Lv05_Explosion Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="150" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList />
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<Cost hp="0" mp="150" />
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<ProjectileSkillList>
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<ProjectileSkill id="150520" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="150520" category="6015,23,140,102,9011,9999,666" name="Human_F_Archer_Lv05_Explosion Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1310.0365" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="150600" category="6015,23,140,102,9011,10000,9999" name="Human_F_Archer_Lv06_Explosion Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="150" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150620" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150620" category="6015,23,140,102,9011,9999,666" name="Human_F_Archer_Lv06_Explosion Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1911.5296" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150700" category="6015,23,140,102,9011,10000,9999" name="Human_F_Archer_Lv07_Explosion Trap_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="150" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150720" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150720" category="6015,23,140,102,9011,9999,666" name="Human_F_Archer_Lv07_Explosion Trap_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2970.4914" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160100" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="connect" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="287.1507" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="160130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160130" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="287.1507" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160200" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="connect" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="418.9937" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="160230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160230" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="418.9937" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160300" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="connect" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="611.3715" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="160330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160330" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="611.3715" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160400" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="connect" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="892.0780" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="160430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160430" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="892.0780" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160500" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="connect" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1301.6687" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="160530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160530" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1301.6687" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160600" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="connect" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1783.3990" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="160630" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160630" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1783.3990" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160700" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv07_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="611.3715" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160800" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv08_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="892.0780" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160900" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv09_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1301.6687" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="161000" category="6016,84,90,148,9011,10000,9999,88,666" name="Human_F_Archer_Lv10_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1783.3990" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="161100" category="6016,84,90,148,9011,10000,9999,666" name="Human_F_Archer_Lv11_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1783.3990" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="161200" category="6016,84,90,148,9011,10000,9999,666" name="Human_F_Archer_Lv12_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1301.6687" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="161300" category="6016,84,90,148,9011,10000,9999,666" name="Human_F_Archer_Lv13_Escaping Attack_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1301.6687" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="170100" category="6017,26,106,9012,10000,9999,666" name="Human_F_Archer_Lv01_Spider web Arrow" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="122.9061" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="170100" createTime="0" flyingDuration="350" startSkill="170100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="170200" category="6017,26,106,9012,10000,9999,666" name="Human_F_Archer_Lv02_Spider web Arrow" type="instance" templateId="10206" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="381.8266" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="170200" createTime="0" flyingDuration="350" startSkill="170200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600701" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="170300" category="6017,26,106,9012,10000,9999,666" name="Human_F_Archer_Lv03_Spider web Arrow" type="instance" templateId="10206" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="523.1356" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="170300" createTime="0" flyingDuration="350" startSkill="170300" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="12" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
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<Effect atk="1">
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<AbnormalityOnCommon id="600702" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="13" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="170400" category="6017,26,106,9012,10000,9999,666" name="Human_F_Archer_Lv04_Spider web Arrow" type="instance" templateId="10206" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="381.8266" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="170400" createTime="0" flyingDuration="350" startSkill="170400" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
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</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
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<AbnormalityOnCommon id="600701" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="170500" category="6017,26,106,9012,10000,9999,666" name="Human_F_Archer_Lv05_Spider web Arrow" type="instance" templateId="10206" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="381.8266" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="170500" createTime="0" flyingDuration="350" startSkill="170500" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600701" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180100" category="6018,12,102,9011,10000,9999,666" name="Human_F_Archer_Lv01_Roundhouse Kick_Attack 01" type="combo" templateId="10206" nextSkill="180101" ignoreDefence="false" autoUse="true" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="169.6492" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="KickCombo1" animRate="1.0825" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="240" method="normal" type="real_ccw" startTime="150" endTime="360" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="45" pierceDepth="1" minHeight="-10" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
<Targeting id="1" time="240" method="normal" type="real_ccw" startTime="150" endTime="360" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="95" pierceDepth="1" minHeight="-10" rangeAngle="45" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180101" category="6018,14,105,10001,9999,666" name="Human_F_Archer_Lv01_Roundhouse Kick_Attack 02" type="combo" templateId="10206" nextSkill="180100" ignoreDefence="false" autoUse="true" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="408.3255" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="KickCombo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="580" method="normal" type="real_ccw" startTime="180" endTime="420" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="50" pierceDepth="1" minHeight="-10" rangeAngle="-290" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
<Targeting id="1" time="580" method="normal" type="real_ccw" startTime="180" endTime="420" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="45" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180200" category="6018,12,102,9011,10000,9999,666" name="Human_F_Archer_Lv02_Roundhouse Kick_Attack 01" type="combo" templateId="10206" nextSkill="180201" parentId="180100" ignoreDefence="false" autoUse="true" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="247.5423" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="KickCombo1" animRate="1.0825" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="240" method="normal" type="real_ccw" startTime="150" endTime="360" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="45" pierceDepth="1" minHeight="-10" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
<Targeting id="1" time="240" method="normal" type="real_ccw" startTime="150" endTime="360" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="95" pierceDepth="1" minHeight="-10" rangeAngle="45" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180201" category="6018,14,105,10001,9999,666" name="Human_F_Archer_Lv02_Roundhouse Kick_Attack 02" type="combo" templateId="10206" nextSkill="180200" parentId="180101" ignoreDefence="false" autoUse="true" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="595.8050" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="KickCombo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
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<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="580" method="normal" type="real_ccw" startTime="180" endTime="420" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="50" pierceDepth="1" minHeight="-10" rangeAngle="-290" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
<Targeting id="1" time="580" method="normal" type="real_ccw" startTime="180" endTime="420" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="45" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
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<AbnormalityOnCommon id="600800" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180300" category="6018,12,102,9011,10000,9999,666" name="Human_F_Archer_Lv03_Roundhouse Kick_Attack 01" type="combo" templateId="10206" nextSkill="180301" parentId="180100" ignoreDefence="false" autoUse="true" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="361.1995" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="KickCombo1" animRate="1.0825" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="240" method="normal" type="real_ccw" startTime="150" endTime="360" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="45" pierceDepth="1" minHeight="-10" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
<Targeting id="1" time="240" method="normal" type="real_ccw" startTime="150" endTime="360" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="95" pierceDepth="1" minHeight="-10" rangeAngle="45" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180301" category="6018,14,105,10001,9999,666" name="Human_F_Archer_Lv03_Roundhouse Kick_Attack 02" type="combo" templateId="10206" nextSkill="180300" parentId="180101" ignoreDefence="false" autoUse="true" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="869.3642" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="KickCombo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="580" method="normal" type="real_ccw" startTime="180" endTime="420" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="50" pierceDepth="1" minHeight="-10" rangeAngle="-290" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
<Targeting id="1" time="580" method="normal" type="real_ccw" startTime="180" endTime="420" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="45" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180400" category="6018,12,102,9011,10000,9999,666" name="Human_F_Archer_Lv04_Roundhouse Kick_Attack 01" type="combo" templateId="10206" nextSkill="180401" parentId="180100" ignoreDefence="false" autoUse="true" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="494.8746" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="KickCombo1" animRate="1.0825" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="240" method="normal" type="real_ccw" startTime="150" endTime="360" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="45" pierceDepth="1" minHeight="-10" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
<Targeting id="1" time="240" method="normal" type="real_ccw" startTime="150" endTime="360" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="95" pierceDepth="1" minHeight="-10" rangeAngle="45" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180401" category="6018,14,105,10001,9999,666" name="Human_F_Archer_Lv04_Roundhouse Kick_Attack 02" type="combo" templateId="10206" nextSkill="180400" parentId="180101" ignoreDefence="false" autoUse="true" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1191.1043" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="KickCombo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="580" method="normal" type="real_ccw" startTime="180" endTime="420" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="50" pierceDepth="1" minHeight="-10" rangeAngle="-290" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
<Targeting id="1" time="580" method="normal" type="real_ccw" startTime="180" endTime="420" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="45" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190100" category="6019,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv01_Venom Arrow_Attack 01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1.7" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="2.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="75.2706" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="800" shotSkill="190100" createTime="0" flyingDuration="400" startSkill="190100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1200" method="normal" type="real_forward" startTime="1200" endTime="1200" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600900" />
|
|
<AbnormalityOnPvp id="600920" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190200" category="6019,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv02_Venom Arrow_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="true" timeRate="1.7" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="2.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="109.8306" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="800" shotSkill="190200" createTime="0" flyingDuration="400" startSkill="190200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1200" method="normal" type="real_forward" startTime="1200" endTime="1200" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600901" />
|
|
<AbnormalityOnPvp id="600921" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190300" category="6019,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv03_Venom Arrow_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="true" timeRate="1.7" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="2.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="160.2584" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="800" shotSkill="190300" createTime="0" flyingDuration="400" startSkill="190300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1200" method="normal" type="real_forward" startTime="1200" endTime="1200" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600902" />
|
|
<AbnormalityOnPvp id="600922" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190400" category="6019,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv04_Venom Arrow_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="true" timeRate="1.7" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="2.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="233.8399" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="800" shotSkill="190400" createTime="0" flyingDuration="400" startSkill="190400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1200" method="normal" type="real_forward" startTime="1200" endTime="1200" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600903" />
|
|
<AbnormalityOnPvp id="600923" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190500" category="6019,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv05_Venom Arrow_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="true" timeRate="1.7" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="2.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="341.2056" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="800" shotSkill="190500" createTime="0" flyingDuration="400" startSkill="190500" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1200" method="normal" type="real_forward" startTime="1200" endTime="1200" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600904" />
|
|
<AbnormalityOnPvp id="600924" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190600" category="6019,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv06_Venom Arrow_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="true" timeRate="1.7" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="2.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="497.8676" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="800" shotSkill="190600" createTime="0" flyingDuration="400" startSkill="190600" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1200" method="normal" type="real_forward" startTime="1200" endTime="1200" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600905" />
|
|
<AbnormalityOnPvp id="600925" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190700" category="6019,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv07_Venom Arrow_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="true" timeRate="1.7" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="2.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="726.4597" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="800" shotSkill="190700" createTime="0" flyingDuration="400" startSkill="190700" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1200" method="normal" type="real_forward" startTime="1200" endTime="1200" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600906" />
|
|
<AbnormalityOnPvp id="600926" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190800" category="6019,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv08_Venom Arrow_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="true" timeRate="1.7" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="2.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="1280.4363" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="800" shotSkill="190800" createTime="0" flyingDuration="400" startSkill="190800" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1200" method="normal" type="real_forward" startTime="1200" endTime="1200" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600907" />
|
|
<AbnormalityOnPvp id="600927" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190900" category="6019,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv09_Venom Arrow_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="true" timeRate="1.7" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="2.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="1280.4363" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="800" shotSkill="190900" createTime="0" flyingDuration="400" startSkill="190900" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1200" method="normal" type="real_forward" startTime="1200" endTime="1200" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600906" />
|
|
<AbnormalityOnPvp id="600928" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="191000" category="6019,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv10_Venom Arrow_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="true" timeRate="1.7" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="2.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="934.5659" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="800" shotSkill="191000" createTime="0" flyingDuration="400" startSkill="191000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1200" method="normal" type="real_forward" startTime="1200" endTime="1200" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600906" />
|
|
<AbnormalityOnPvp id="600926" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="191100" category="6019,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv11_Venom Arrow_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="true" timeRate="1.7" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="2.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="934.5659" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="800" shotSkill="191100" createTime="0" flyingDuration="400" startSkill="191100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1200" method="normal" type="real_forward" startTime="1200" endTime="1200" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600906" />
|
|
<AbnormalityOnPvp id="600926" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="200100" category="6020,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv01_Contaning Shot_Attack 01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="221.2046" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="200100" createTime="0" flyingDuration="350" startSkill="200100" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="200200" category="6020,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv02_Contaning Shot_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="200100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="1067.9092" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="500" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="200100" createTime="0" flyingDuration="350" startSkill="200100" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
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<Effect atk="1">
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</Effect>
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="75" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="200300" category="6020,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv03_Contaning Shot_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="200100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="87.793800" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="500" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="200200" createTime="0" flyingDuration="350" startSkill="200200" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
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</Skill>
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<Skill id="200400" category="6020,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv04_Contaning Shot_Attack 01" type="instance" templateId="10206" nextSkill="0" parentId="200100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.8" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="87.793800" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="500" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="200300" createTime="0" flyingDuration="350" startSkill="200300" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="12" minRadius="0" crosshairRadius2="12">
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</Targeting>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="210100" category="6021,18,107,10000,9999" name="Human_F_Archer_Lv01_Focus Stance_AttackSlow_ON 01" type="switch" templateId="10206" nextSkill="210150" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
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<MoveInvincible startTime="0" endTime="0" />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOff />
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<AbnormalityOnCommon id="601100" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</AreaList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="210150" category="6021,18,107,10001,9999" name="Human_F_Archer_Lv01_Focus Stance_AttackSlow_OFF 01" type="switch" templateId="10206" nextSkill="210100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="1000" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOff />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
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<Skill id="210200" category="6021,18,107,10000,9999" name="Human_F_Archer_Lv02_Focus Stance_AttackSlow_ON 01" type="switch" templateId="10206" nextSkill="210250" parentId="210100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOff />
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|
<AbnormalityOnCommon id="601101" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210250" category="6021,18,107,10001,9999" name="Human_F_Archer_Lv02_Focus Stance_AttackSlow_OFF 01" type="switch" templateId="10206" nextSkill="210200" parentId="210150" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
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<MoveInvincible startTime="0" endTime="0" />
|
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<Pending startTime="0" />
|
|
<SpecialEffectList />
|
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="1000" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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|
</Action>
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<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
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</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOff />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210300" category="6021,18,107,10000,9999" name="Human_F_Archer_Lv03_Focus Stance_AttackSlow_ON 01" type="switch" templateId="10206" nextSkill="210350" parentId="210100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="100100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210350" category="6021,18,107,10001,9999" name="Human_F_Archer_Lv03_Focus Stance_AttackSlow_OFF 01" type="switch" templateId="10206" nextSkill="210300" parentId="210150" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="1000" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<AbnormalityOff />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210400" category="6021,18,107,10000,9999" name="Human_F_Archer_Lv04_Focus Stance_AttackSlow_ON 01" type="switch" templateId="10206" nextSkill="210450" parentId="210100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="100100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210450" category="6021,18,107,10001,9999" name="Human_F_Archer_Lv04_Focus Stance_AttackSlow_OFF 01" type="switch" templateId="10206" nextSkill="210400" parentId="210150" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="1000" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220100" category="6022,22,143,102,9012,10000,9999,666,331,333" name="Human_F_Archer_Lv01_Chain Rapid Shot Combo 01" type="instance" templateId="10206" nextSkill="220101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="32.4837" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="220100" createTime="0" flyingDuration="300" startSkill="220100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220101" category="6022,22,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv01_Chain Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="220102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2.7099" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220101" createTime="0" flyingDuration="300" startSkill="220101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220102" category="6022,22,102,9012,10002,9999,666,333" name="Human_F_Archer_Lv01_Chain Rapid Shot Combo 03" type="combo_instance" templateId="10206" nextSkill="220103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2.7099" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220102" createTime="0" flyingDuration="300" startSkill="220102" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220103" category="6022,22,102,9012,10003,9999,666,333" name="Human_F_Archer_Lv01_Chain Rapid Shot Combo 04" type="combo_instance" templateId="10206" nextSkill="220104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2.7099" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220103" createTime="0" flyingDuration="300" startSkill="220103" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220104" category="6022,22,102,9012,10004,9999,666,333" name="Human_F_Archer_Lv01_Chain Rapid Shot Combo 05" type="combo_instance" templateId="10206" nextSkill="220100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="17.8268" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220104" createTime="0" flyingDuration="300" startSkill="220104" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220200" category="6022,22,143,102,9012,10000,9999,666,331,333" name="Human_F_Archer_Lv02_Chain Rapid Shot Combo 01" type="instance" templateId="10206" nextSkill="220201" parentId="220100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="47.3984" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="220200" createTime="0" flyingDuration="300" startSkill="220200" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220201" category="6022,22,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv02_Chain Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="220202" parentId="220101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3.9541" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220201" createTime="0" flyingDuration="300" startSkill="220201" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220202" category="6022,22,102,9012,10002,9999,666,333" name="Human_F_Archer_Lv02_Chain Rapid Shot Combo 03" type="combo_instance" templateId="10206" nextSkill="220203" parentId="220102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3.9541" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220202" createTime="0" flyingDuration="300" startSkill="220202" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220203" category="6022,22,102,9012,10003,9999,666,333" name="Human_F_Archer_Lv02_Chain Rapid Shot Combo 04" type="combo_instance" templateId="10206" nextSkill="220204" parentId="220103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3.9541" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220203" createTime="0" flyingDuration="300" startSkill="220203" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220204" category="6022,22,102,9012,10004,9999,666,333" name="Human_F_Archer_Lv02_Chain Rapid Shot Combo 05" type="combo_instance" templateId="10206" nextSkill="220200" parentId="220104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="26.0118" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220204" createTime="0" flyingDuration="300" startSkill="220204" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220300" category="6022,22,143,102,9012,10000,9999,666,331,333" name="Human_F_Archer_Lv03_Chain Rapid Shot Combo 01" type="instance" templateId="10206" nextSkill="220301" parentId="220100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="69.1610" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="220300" createTime="0" flyingDuration="300" startSkill="220300" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220301" category="6022,22,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv03_Chain Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="220302" parentId="220101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="5.7696" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220301" createTime="0" flyingDuration="300" startSkill="220301" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220302" category="6022,22,102,9012,10002,9999,666,333" name="Human_F_Archer_Lv03_Chain Rapid Shot Combo 03" type="combo_instance" templateId="10206" nextSkill="220303" parentId="220102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="5.7696" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220302" createTime="0" flyingDuration="300" startSkill="220302" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220303" category="6022,22,102,9012,10003,9999,666,333" name="Human_F_Archer_Lv03_Chain Rapid Shot Combo 04" type="combo_instance" templateId="10206" nextSkill="220304" parentId="220103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="5.7696" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220303" createTime="0" flyingDuration="300" startSkill="220303" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220304" category="6022,22,102,9012,10004,9999,666,333" name="Human_F_Archer_Lv03_Chain Rapid Shot Combo 05" type="combo_instance" templateId="10206" nextSkill="220300" parentId="220104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="37.9550" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220304" createTime="0" flyingDuration="300" startSkill="220304" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220400" category="6022,22,143,102,9012,10000,9999,666,331,333" name="Human_F_Archer_Lv04_Chain Rapid Shot Combo 01" type="instance" templateId="10206" nextSkill="220401" parentId="220100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="100.9157" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="220400" createTime="0" flyingDuration="300" startSkill="220400" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220401" category="6022,22,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv04_Chain Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="220402" parentId="220101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="8.4186" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220401" createTime="0" flyingDuration="300" startSkill="220401" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220402" category="6022,22,102,9012,10002,9999,666,333" name="Human_F_Archer_Lv04_Chain Rapid Shot Combo 03" type="combo_instance" templateId="10206" nextSkill="220403" parentId="220102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="8.4186" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220402" createTime="0" flyingDuration="300" startSkill="220402" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220403" category="6022,22,102,9012,10003,9999,666,333" name="Human_F_Archer_Lv04_Chain Rapid Shot Combo 04" type="combo_instance" templateId="10206" nextSkill="220404" parentId="220103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="8.4186" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220403" createTime="0" flyingDuration="300" startSkill="220403" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220404" category="6022,22,102,9012,10004,9999,666,333" name="Human_F_Archer_Lv04_Chain Rapid Shot Combo 05" type="combo_instance" templateId="10206" nextSkill="220400" parentId="220104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="55.3817" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
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<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="2200" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="220404" createTime="0" flyingDuration="300" startSkill="220404" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="220500" category="6022,22,143,102,9012,10000,9999,666,331,333" name="Human_F_Archer_Lv05_Chain Rapid Shot Combo 01" type="instance" templateId="10206" nextSkill="220501" parentId="220100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="147.2503" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="250" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="150" shotSkill="220500" createTime="0" flyingDuration="300" startSkill="220500" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1000" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
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|
<AbnormalityOnCommon id="601400" />
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|
<AbnormalityOnCommon id="601400" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220501" category="6022,22,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv05_Chain Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="220502" parentId="220101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="12.2840" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220501" createTime="0" flyingDuration="300" startSkill="220501" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220502" category="6022,22,102,9012,10002,9999,666,333" name="Human_F_Archer_Lv05_Chain Rapid Shot Combo 03" type="combo_instance" templateId="10206" nextSkill="220503" parentId="220102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="12.2840" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="220502" createTime="0" flyingDuration="300" startSkill="220502" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220503" category="6022,22,102,9012,10003,9999,666,333" name="Human_F_Archer_Lv05_Chain Rapid Shot Combo 04" type="combo_instance" templateId="10206" nextSkill="220504" parentId="220103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="12.2840" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220503" createTime="0" flyingDuration="300" startSkill="220503" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220504" category="6022,22,102,9012,10004,9999,666,333" name="Human_F_Archer_Lv05_Chain Rapid Shot Combo 05" type="combo_instance" templateId="10206" nextSkill="220500" parentId="220104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="80.8098" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220504" createTime="0" flyingDuration="300" startSkill="220504" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220600" category="6022,22,143,102,9012,10000,9999,666,331,333" name="Human_F_Archer_Lv06_Chain Rapid Shot Combo 01" type="instance" templateId="10206" nextSkill="220601" parentId="220100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="214.8592" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="250" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="220600" createTime="0" flyingDuration="300" startSkill="220600" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="200" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<AbnormalityOnCommon id="601400" />
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="220601" category="6022,22,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv06_Chain Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="220602" parentId="220101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="17.9240" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="220601" createTime="0" flyingDuration="300" startSkill="220601" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="220602" category="6022,22,102,9012,10002,9999,666,333" name="Human_F_Archer_Lv06_Chain Rapid Shot Combo 03" type="combo_instance" templateId="10206" nextSkill="220603" parentId="220102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="17.9240" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="220602" createTime="0" flyingDuration="300" startSkill="220602" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
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<Skill id="220603" category="6022,22,102,9012,10003,9999,666,333" name="Human_F_Archer_Lv06_Chain Rapid Shot Combo 04" type="combo_instance" templateId="10206" nextSkill="220604" parentId="220103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="17.9240" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="220603" createTime="0" flyingDuration="300" startSkill="220603" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="220604" category="6022,22,102,9012,10004,9999,666,333" name="Human_F_Archer_Lv06_Chain Rapid Shot Combo 05" type="combo_instance" templateId="10206" nextSkill="220600" parentId="220104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="117.9129" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="2200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="220604" createTime="0" flyingDuration="300" startSkill="220604" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="220700" category="6022,22,143,102,9012,10000,9999,666,331,333" name="Human_F_Archer_Lv07_Chain Rapid Shot Combo 01" type="instance" templateId="10206" nextSkill="220701" parentId="220100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="313.5102" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="250" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="150" shotSkill="220700" createTime="0" flyingDuration="300" startSkill="220700" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1000" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<AbnormalityOnCommon id="601400" />
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="220701" category="6022,22,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv07_Chain Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="220702" parentId="220101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="26.1537" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="220701" createTime="0" flyingDuration="300" startSkill="220701" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="220702" category="6022,22,102,9012,10002,9999,666,333" name="Human_F_Archer_Lv07_Chain Rapid Shot Combo 03" type="combo_instance" templateId="10206" nextSkill="220703" parentId="220102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="26.1537" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="220702" createTime="0" flyingDuration="300" startSkill="220702" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="220703" category="6022,22,102,9012,10003,9999,666,333" name="Human_F_Archer_Lv07_Chain Rapid Shot Combo 04" type="combo_instance" templateId="10206" nextSkill="220704" parentId="220103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="26.1537" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="220703" createTime="0" flyingDuration="300" startSkill="220703" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="220704" category="6022,22,102,9012,10004,9999,666,333" name="Human_F_Archer_Lv07_Chain Rapid Shot Combo 05" type="combo_instance" templateId="10206" nextSkill="220700" parentId="220104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="172.0518" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="2200" />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="220704" createTime="0" flyingDuration="300" startSkill="220704" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="220800" category="6022,22,143,102,9012,10000,9999,666,331,333" name="Human_F_Archer_Lv08_Chain Rapid Shot Combo 01" type="instance" templateId="10206" nextSkill="220801" parentId="220100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="457.4559" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="250" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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|
</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="220800" createTime="0" flyingDuration="300" startSkill="220800" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
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<AbnormalityOnCommon id="601400" />
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220801" category="6022,22,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv08_Chain Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="220802" parentId="220101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="38.1620" waistAngleIK="false">
|
|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="220801" createTime="0" flyingDuration="300" startSkill="220801" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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|
<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220802" category="6022,22,102,9012,10002,9999,666,333" name="Human_F_Archer_Lv08_Chain Rapid Shot Combo 03" type="combo_instance" templateId="10206" nextSkill="220803" parentId="220102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="38.1620" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220802" createTime="0" flyingDuration="300" startSkill="220802" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220803" category="6022,22,102,9012,10003,9999,666,333" name="Human_F_Archer_Lv08_Chain Rapid Shot Combo 04" type="combo_instance" templateId="10206" nextSkill="220804" parentId="220103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="38.1620" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220803" createTime="0" flyingDuration="300" startSkill="220803" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220804" category="6022,22,102,9012,10004,9999,666,333" name="Human_F_Archer_Lv08_Chain Rapid Shot Combo 05" type="combo_instance" templateId="10206" nextSkill="220800" parentId="220104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="251.0480" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220804" createTime="0" flyingDuration="300" startSkill="220804" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220900" category="6022,22,143,102,9012,10000,9999,666,331,333" name="Human_F_Archer_Lv09_Chain Rapid Shot Combo 01" type="instance" templateId="10206" nextSkill="220901" parentId="220100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="667.4933" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="220900" createTime="0" flyingDuration="300" startSkill="220900" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220901" category="6022,22,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv09_Chain Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="220902" parentId="220101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="55.6838" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220901" createTime="0" flyingDuration="300" startSkill="220901" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220902" category="6022,22,102,9012,10002,9999,666,333" name="Human_F_Archer_Lv09_Chain Rapid Shot Combo 03" type="combo_instance" templateId="10206" nextSkill="220903" parentId="220102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="55.6838" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="220902" createTime="0" flyingDuration="300" startSkill="220902" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220903" category="6022,22,102,9012,10003,9999,666,333" name="Human_F_Archer_Lv09_Chain Rapid Shot Combo 04" type="combo_instance" templateId="10206" nextSkill="220904" parentId="220103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="55.6838" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
|
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<Bullet detachTime="0" shotSkill="220903" createTime="0" flyingDuration="300" startSkill="220903" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1000" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
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|
<Skill id="220904" category="6022,22,102,9012,10004,9999,666,333" name="Human_F_Archer_Lv09_Chain Rapid Shot Combo 05" type="combo_instance" templateId="10206" nextSkill="220900" parentId="220104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="366.3148" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="2200" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="220904" createTime="0" flyingDuration="300" startSkill="220904" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1000" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="221000" category="6022,22,143,102,9012,10000,9999,666,331,333" name="Human_F_Archer_Lv10_Chain Rapid Shot Combo 01" type="instance" templateId="10206" nextSkill="221001" parentId="220100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="914.5237" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="221000" createTime="0" flyingDuration="300" startSkill="221000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1000" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
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<AbnormalityOnCommon id="601400" />
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<AbnormalityOnCommon id="601400" />
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="221001" category="6022,22,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv10_Chain Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="221002" parentId="220101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="76.2916" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="221001" createTime="0" flyingDuration="300" startSkill="221001" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="221002" category="6022,22,102,9012,10002,9999,666,333" name="Human_F_Archer_Lv10_Chain Rapid Shot Combo 03" type="combo_instance" templateId="10206" nextSkill="221003" parentId="220102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="76.2916" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="221002" createTime="0" flyingDuration="300" startSkill="221002" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="221003" category="6022,22,102,9012,10003,9999,666,333" name="Human_F_Archer_Lv10_Chain Rapid Shot Combo 04" type="combo_instance" templateId="10206" nextSkill="221004" parentId="220103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="76.2916" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="221003" createTime="0" flyingDuration="300" startSkill="221003" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="221004" category="6022,22,102,9012,10004,9999,666,333" name="Human_F_Archer_Lv10_Chain Rapid Shot Combo 05" type="combo_instance" templateId="10206" nextSkill="221000" parentId="220104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="501.8830" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="221004" createTime="0" flyingDuration="300" startSkill="221004" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="221100" category="6022,22,143,102,9012,10000,9999,666,331,333" name="Human_F_Archer_Lv11_Chain Rapid Shot Combo 01" type="instance" templateId="10206" nextSkill="221101" parentId="220100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="221100" createTime="0" flyingDuration="300" startSkill="221100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" toggleOnAbnormalityIds="602101,602221,602227">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="221101" category="6022,22,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv11_Chain Rapid Shot Combo 02" type="combo_instance" templateId="10206" nextSkill="221102" parentId="220101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="98.1466" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="221101" createTime="0" flyingDuration="300" startSkill="221101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="221102" category="6022,22,102,9012,10002,9999,666,333" name="Human_F_Archer_Lv11_Chain Rapid Shot Combo 03" type="combo_instance" templateId="10206" nextSkill="221103" parentId="220102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="98.1466" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="221102" createTime="0" flyingDuration="300" startSkill="221102" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="221103" category="6022,22,102,9012,10003,9999,666,333" name="Human_F_Archer_Lv11_Chain Rapid Shot Combo 04" type="combo_instance" templateId="10206" nextSkill="221104" parentId="220103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="98.1466" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="221103" createTime="0" flyingDuration="300" startSkill="221103" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="221104" category="6022,22,102,9012,10004,9999,666,333" name="Human_F_Archer_Lv11_Chain Rapid Shot Combo 05" type="combo_instance" templateId="10206" nextSkill="221100" parentId="220104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.3" needWeapon="true" physicalFactor="1.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="645.6556" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="221104" createTime="0" flyingDuration="300" startSkill="221104" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="230100" category="6023,27,106,9012,10000,9999" name="Human_F_Archer_Lv01_Paralysis TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="125" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Cost hp="0" mp="125" />
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<ProjectileSkillList>
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<ProjectileSkill id="230120" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="230120" category="6023,27,106,9012,9999,666" name="Human_F_Archer_Lv01_Paralysis TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="56.1401" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="601200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="230200" category="6023,27,106,9012,10000,9999" name="Human_F_Archer_Lv02_Paralysis TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="230100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Cost hp="0" mp="125" />
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|
<ProjectileSkillList>
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<ProjectileSkill id="230220" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="230220" category="6023,27,106,9012,9999,666" name="Human_F_Archer_Lv02_Paralysis TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="230120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="197.8177" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="601200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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<Skill id="230300" category="6023,27,106,9012,10000,9999" name="Human_F_Archer_Lv03_Paralysis TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="230100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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</Action>
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<Anger />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="125" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<Cost hp="0" mp="125" />
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|
<ProjectileSkillList>
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|
<ProjectileSkill id="230320" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="230301" category="6023,27,106,9012,9999,10000,666" name="Human_F_Archer_Lv01_Paralysis TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="230101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="230331" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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|
<CameraShakeList>
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|
<CameraShake name="none" targetType="me" duration="300" startTime="1000" power="0.98" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1200" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="1100" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="300" animName="TrapArrowCharge" animRate="1" blendInTime="200" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrowEnd" animRate="1" blendInTime="200" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect />
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</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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|
<Targeting id="-1" time="1060" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<Cost hp="0" mp="200" />
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|
<ProjectileSkillList>
|
|
<ProjectileSkill id="230330" detachAngle="20" detachDistance="15.000000" detachHeight="22.000000" flyingDistance="475" flyingSpeed="800" shootAngle="0" areaHeight="20" areaRadius="60" />
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|
</ProjectileSkillList>
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="230320" category="6023,27,106,9012,9999,666" name="Human_F_Archer_Lv03_Paralysis TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="230120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="448.5491" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="601200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="230330" category="6023,27,106,9012,9999,666" name="Human_F_Archer_Lv01_Paralysis TrapArrow userslug" type="userslug" templateId="10206" nextSkill="0" parentId="230130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class10_Anim" skillDamageType="magical" totalAtk="2242" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="720" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class10_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0.25" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="230331" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="230331" category="6023,27,106,9012,9999,666" name="Human_F_Archer_Lv01_Paralysis TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="230131" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.9" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="2242" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" combinedArea="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="601201" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.1" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240100" category="6024,22,102,710,9001,9012,9999,666" name="Human_F_Archer_Lv01_Web TrapArrow_Change" type="change" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="240121" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="68.9641" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="240101">
|
|
<AddAbnormalityConnectSkill abnormalityId="601700" redirectSkill="240103" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="380" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240101" category="6024,22,102,710,9001,9012,9999,666" name="Human_F_Archer_Lv01_Web TrapArrow_rearCancel" type="shootingmovingskill" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="380" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" maxCount="20">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="240120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" flyingSpeed="450" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240103" category="6024,22,102,710,702,9001,9012,10001,9999,666" name="Human_F_Archer_Lv01_Web TrapArrow" type="instance" templateId="10206" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="500" startTime="100" power="1" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<CameraZoom duration="300" startTime="0" zoomExp="10" stopOnActionEnd="true" zoomDistance="-50" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="240103" createTime="0" flyingDuration="100" projectileHit="true" startSkill="240103" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" maxCount="20">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="42" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="42" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240120" category="6024,22,102,710,703,9001,9012,9999,666" name="Human_F_Archer_Lv01_Web TrapArrow_Projectile_Flying" type="userslug" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="68.9641" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" instanceShotHit="true" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="240121" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240121" category="6024,22,102,710,703,9001,9012,10002,9999,666" name="Human_F_Archer_Lv01_Web TrapArrow_Projectile_Explosion" type="userslug" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="91.9522" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting time="0" type="none" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<AbnormalityOnCommon id="601300" />
|
|
<AbnormalityOnPvp id="601310" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240200" category="6024,22,102,710,9001,9012,9999,666" name="Human_F_Archer_Lv02_Web TrapArrow_Change" type="change" templateId="10206" nextSkill="0" parentId="240100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="240221" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="624.9706" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="240201">
|
|
<AddAbnormalityConnectSkill abnormalityId="601700" redirectSkill="240203" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="380" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240201" category="6024,22,102,710,9001,9012,9999,666" name="Human_F_Archer_Lv02_Web TrapArrow_rearCancel" type="shootingmovingskill" templateId="10206" nextSkill="0" parentId="240101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="380" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" maxCount="20">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="240220" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" flyingSpeed="450" shootAngle="0" areaHeight="20" areaRadius="60" shootForward="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240203" category="6024,22,102,710,702,9001,9012,10001,9999,666" name="Human_F_Archer_Lv02_Web TrapArrow" type="instance" templateId="10206" nextSkill="0" parentId="240103" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="500" startTime="100" power="1" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<CameraZoom duration="300" startTime="0" zoomExp="10" stopOnActionEnd="true" zoomDistance="-50" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="240203" createTime="0" flyingDuration="100" projectileHit="true" startSkill="240203" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" maxCount="20">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="42" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="42" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240220" category="6024,22,102,710,703,9001,9012,9999,666" name="Human_F_Archer_Lv02_Web TrapArrow_Projectile_Flying" type="userslug" templateId="10206" nextSkill="0" parentId="240120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="624.9706" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" instanceShotHit="true" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="240221" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240221" category="6024,22,102,710,703,9001,9012,10002,9999,666" name="Human_F_Archer_Lv02_Web TrapArrow_Projectile_Explosion" type="userslug" templateId="10206" nextSkill="0" parentId="240121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="833.2941" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Precondition>
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<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50">
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<TargetingList>
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<Targeting time="0" type="none" until="0">
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<AreaList>
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<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<ProjectileSkillList />
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</Targeting>
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<Targeting type="second_hit">
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<AreaList>
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<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
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<Effect atk="1" abnormalityRate="0">
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<AbnormalityOnCommon id="601301" />
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<AbnormalityOnPvp id="601311" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="240300" category="6024,27,106,9012,10000,9999,666" name="Human_F_Archer_Lv03_Web TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="240100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="240220" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="240320" category="6024,27,106,9012,9999,666" name="Human_F_Archer_Lv03_Web TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="240120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="1000.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="601300" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="240400" category="6024,27,106,9012,10000,9999,666" name="Human_F_Archer_Lv04_Web TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="240100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="240320" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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<Skill id="240420" category="6024,27,106,9012,9999,666" name="Human_F_Archer_Lv04_Web TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="240120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="1000.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="601300" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240500" category="6024,27,106,9012,10000,9999,666" name="Human_F_Archer_Lv05_Web TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="240100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="240420" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="240520" category="6024,27,106,9012,9999,666" name="Human_F_Archer_Lv05_Web TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="240120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.7" needWeapon="true" physicalFactor="0.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="magical" totalAtk="1000.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="601300" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="250100" category="6025,23,102,9012,10000,9999" name="Human_F_Archer_Lv01_Explosion TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.65" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="175" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Cost hp="0" mp="175" />
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<ProjectileSkillList>
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<ProjectileSkill id="250120" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="250120" category="6025,23,102,9012,9999,666" name="Human_F_Archer_Lv01_Explosion TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="135.9556" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="250200" category="6025,23,102,9012,10000,9999" name="Human_F_Archer_Lv02_Explosion TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1.65" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="175" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Cost hp="0" mp="175" />
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<ProjectileSkillList>
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<ProjectileSkill id="250220" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="250220" category="6025,23,102,9012,9999,666" name="Human_F_Archer_Lv02_Explosion TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="250120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="198.3786" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="250300" category="6025,23,102,9012,10000,9999" name="Human_F_Archer_Lv03_Explosion TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1.65" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
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</Action>
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<Anger />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="175" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="175" />
|
|
<ProjectileSkillList>
|
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<ProjectileSkill id="250320" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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|
</ProjectileSkillList>
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="250320" category="6025,23,102,9012,9999,666" name="Human_F_Archer_Lv03_Explosion TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="250120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="289.4626" waistAngleIK="false">
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|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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|
<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="250400" category="6025,23,102,9012,10000,9999" name="Human_F_Archer_Lv04_Explosion TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1.65" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000">
|
|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="175" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Cost hp="0" mp="175" />
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<ProjectileSkillList>
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<ProjectileSkill id="250420" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="250420" category="6025,23,102,9012,9999,666" name="Human_F_Archer_Lv04_Explosion TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="250120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="422.3671" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="250500" category="6025,23,102,9012,10000,9999" name="Human_F_Archer_Lv05_Explosion TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1.65" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="175" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Cost hp="0" mp="175" />
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<ProjectileSkillList>
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<ProjectileSkill id="250520" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="250520" category="6025,23,102,9012,9999,666" name="Human_F_Archer_Lv05_Explosion TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="250120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="616.2936" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="250600" category="6025,23,102,9012,10000,9999" name="Human_F_Archer_Lv05_Explosion TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1.65" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="175" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<Cost hp="0" mp="175" />
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|
<ProjectileSkillList>
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<ProjectileSkill id="250620" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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|
</ProjectileSkillList>
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="250620" category="6025,23,102,9012,9999,666" name="Human_F_Archer_Lv05_Explosion TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="250120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="899.2601" waistAngleIK="false">
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|
<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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|
<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="250700" category="6025,23,102,9012,10000,9999" name="Human_F_Archer_Lv05_Explosion TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1.65" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000">
|
|
<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="175" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<Cost hp="0" mp="175" />
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<ProjectileSkillList>
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<ProjectileSkill id="250720" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="250720" category="6025,23,102,9012,9999,666" name="Human_F_Archer_Lv05_Explosion TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="250120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1312.1485" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="250800" category="6025,23,102,9012,10000,9999" name="Human_F_Archer_Lv05_Explosion TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1.65" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="175" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Cost hp="0" mp="175" />
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|
<ProjectileSkillList>
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<ProjectileSkill id="250820" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="250820" category="6025,23,102,9012,9999,666" name="Human_F_Archer_Lv05_Explosion TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="250120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1914.6113" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="250900" category="6025,23,102,9012,10000,9999" name="Human_F_Archer_Lv05_Explosion TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1.65" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="175" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Cost hp="0" mp="175" />
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<ProjectileSkillList>
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<ProjectileSkill id="250920" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="250920" category="6025,23,102,9012,9999,666" name="Human_F_Archer_Lv05_Explosion TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="250120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2793.6904" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="251000" category="6025,23,102,9012,10000,9999" name="Human_F_Archer_Lv05_Explosion TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1.65" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrow" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
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|
<Anger />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="175" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="175" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="251020" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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|
</ProjectileSkillList>
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="251001" category="6025,23,102,9012,10000,9999" name="Human_F_Archer_Lv01_Explosion TrapArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" parentId="250101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="251031" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="300" startTime="1000" power="0.98" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1200" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="1100" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="300" animName="TrapArrowCharge" animRate="1" blendInTime="200" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrowEnd" animRate="1" blendInTime="200" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="190" />
|
|
</Precondition>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1060" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="190" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="251030" detachAngle="20" detachDistance="15.000000" detachHeight="22.000000" flyingDistance="475" flyingSpeed="800" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="251020" category="6025,23,102,9012,9999,666" name="Human_F_Archer_Lv05_Explosion TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="250120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3827.5979" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="87.5" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="251030" category="6025,22,102,9001,9012,9999" name="Human_F_Archer_Lv01_Explosion TrapArrow userslug" type="userslug" templateId="10206" nextSkill="0" parentId="250130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class10_Anim" skillDamageType="physical" totalAtk="4992" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="720" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class10_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0.16" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="251031" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="251031" category="6025,23,102,401,9012,9999,666" name="Human_F_Archer_Lv01_Explosion TrapArrow_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="250131" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.45" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4992" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hideFromEnemy="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" combinedArea="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="260100" category="6026,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv01_Thunder Drake Shot 01" type="combo_instance" templateId="10206" nextSkill="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" forceLockOnTarget="true" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1000.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="ThunderDrakeShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1719" method="normal" type="real_forward" startTime="1719" endTime="1755" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="200100" />
|
|
<HpDiff value="0" />
|
|
<KnockBack backDistance="250" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="260200" category="6026,22,102,9012,10000,9999,666" name="Human_F_Archer_Lv02_Thunder Drake Shot 01" type="combo_instance" templateId="10206" nextSkill="270200" parentId="260100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" forceLockOnTarget="true" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1000.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="ThunderDrakeShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1719" method="normal" type="real_forward" startTime="1719" endTime="1755" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="200100" />
|
|
<HpDiff value="0" />
|
|
<KnockBack backDistance="250" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="270100" category="6027,22,102,9012,10001,9999,666" name="Human_F_Archer_Lv01_Thunder Drake Craw 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" forceLockOnTarget="true" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1000.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="ThunderDrakeClaw" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="1" time="988" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" time="1230" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="3" time="1470" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="4" time="1688" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="270200" category="6027,22,102,9012,10001,9999,666" name="Human_F_Archer_Lv02_Thunder Drake Craw 01" type="normal" templateId="10206" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" forceLockOnTarget="true" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1000.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="ThunderDrakeClaw" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="1" time="988" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" time="1230" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="3" time="1470" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="4" time="1688" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="290100" category="6029,23,102,9012,10000,9999,666" name="Human_F_Archer_Lv01_Thunder Drake_Shot 01" type="normal" templateId="10206" nextSkill="0" parentId="290100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="489.4389" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.8" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="1800" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="800" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="500" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
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|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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|
</Reaction>
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|
</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
<ProjectileSkillList />
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</Targeting>
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<Targeting id="-1" time="2000" method="normal" interval="0" until="0">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="1833" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290120" category="6029,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv01_Thunder Drake_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="290120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="100" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290200" category="6029,23,102,9012,10000,9999,666" name="Human_F_Archer_Lv02_Thunder Drake_Shot 01" type="normal" templateId="10206" nextSkill="0" parentId="290100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="714.1610" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.8" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="800" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1833" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290220" category="6029,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv02_Thunder Drake_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="290120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="100" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290300" category="6029,23,102,9012,10000,9999,666" name="Human_F_Archer_Lv03_Thunder Drake_Shot 01" type="normal" templateId="10206" nextSkill="0" parentId="290100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1042.0625" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.8" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="800" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1833" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290320" category="6029,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv03_Thunder Drake_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="290120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="100" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290400" category="6029,23,102,9012,10000,9999,666" name="Human_F_Archer_Lv04_Thunder Drake_Shot 01" type="normal" templateId="10206" nextSkill="0" parentId="290100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1520.5175" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.8" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="800" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1833" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290420" category="6029,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv04_Thunder Drake_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="290120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="100" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290500" category="6029,23,102,9012,10000,9999,666" name="Human_F_Archer_Lv05_Thunder Drake_Shot 01" type="normal" templateId="10206" nextSkill="0" parentId="290100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2218.6513" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.8" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="1800" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="800" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="500" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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|
</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
<ProjectileSkillList />
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</Targeting>
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<Targeting id="-1" time="2000" method="normal" interval="0" until="0">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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|
</TargetingList>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="1833" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Cost hp="0" mp="0" />
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|
<ProjectileSkillList>
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|
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="290520" category="6029,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv05_Thunder Drake_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="290120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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|
<SpecialEffectList />
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="100" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="290600" category="6029,23,102,9012,10000,9999,666" name="Human_F_Archer_Lv06_Thunder Drake_Shot 01" type="normal" templateId="10206" nextSkill="0" parentId="290100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="3237.3280" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.8" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="1800" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="800" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1833" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290620" category="6029,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv06_Thunder Drake_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="290120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
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|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="100" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290700" category="6029,23,102,9012,10000,9999,666" name="Human_F_Archer_Lv07_Thunder Drake_Shot 01" type="normal" templateId="10206" nextSkill="0" parentId="290100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4723.7222" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.8" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="800" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1833" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290720" category="6029,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv07_Thunder Drake_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="290120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="100" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290800" category="6029,23,102,9012,10000,9999,666" name="Human_F_Archer_Lv08_Thunder Drake_Shot 01" type="normal" templateId="10206" nextSkill="0" parentId="290100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="6892.5829" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.8" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="800" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1833" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290820" category="6029,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv08_Thunder Drake_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="290120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="100" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290900" category="6029,337,23,102,9012,10000,9999,666,333,335" name="Human_F_Archer_Lv09_Thunder Drake_Shot 01" type="change" templateId="10206" nextSkill="0" parentId="290100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="10710.9810" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.8" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1850" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="800" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="290901">
|
|
<AddAbnormalityConnectSkill abnormalityId="603701" redirectSkill="290902" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="602101,602221,602227">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1833" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290901" category="6029,337,23,102,9012,10000,9999,666,333,335" name="Human_F_Archer_Lv09_Thunder Drake_Shot 01" type="normal" templateId="10206" nextSkill="0" parentId="290100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="10710.9810" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.8" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1850" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="800" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="602101,602221,602227">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
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|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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|
</Reaction>
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="600200" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
<ProjectileSkillList />
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|
</Targeting>
|
|
</TargetingList>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1833" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290902" category="6029,337,23,102,9012,10000,9999,666,333,335" name="Human_F_Archer_Lv09_Thunder Drake_Shot 01" type="normal" templateId="10206" nextSkill="0" parentId="290902" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="10710.9810" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.8" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="1850" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="800" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="602101,602221,602227">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="290920" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
<ProjectileSkill id="290921" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
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|
</Targeting>
|
|
<Targeting id="2" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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|
</Reaction>
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
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|
</Targeting>
|
|
<Targeting id="3" time="2000" method="normal" type="none" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290920" category="6029,23,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv09_Thunder Drake_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="290920" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2186" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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|
<SpecialEffectList />
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-6" maxHeight="75" maxCount="20" offsetAngle="17" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="290921" category="6029,23,102,9012,10001,9999,666,333" name="Human_F_Archer_Lv09_Thunder Drake_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="290920" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.7" needWeapon="true" physicalFactor="1.55" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="2186" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="6" maxHeight="75" maxCount="20" offsetAngle="-17" offsetDistance="-810" maxRadius="1410" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="310100" category="6031,31,108,10000,9999" name="Human_F_Archer_Lv01_Tenacity_Cast 01" type="movingSkill" templateId="10206" nextSkill="0" parentId="310100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="500" animName="PvpCastingMove" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move" adjustAnimToTarget="false">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="360" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="320100" category="6032,28,107,10000,9999" name="Human_F_Archer_Lv01_Weakness_Observed_Cast 01" type="instance" templateId="10206" nextSkill="0" parentId="320100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Marking" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="0" createTime="0" flyingDuration="350" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="320200" category="6032,28,107,10000,9999" name="Human_F_Archer_Lv02_Weakness_Observed_Cast 01" type="instance" templateId="10206" nextSkill="0" parentId="320100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Marking" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="0" createTime="0" flyingDuration="350" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="200" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="320300" category="6032,28,107,10000,9999,333" name="Human_F_Archer_Lv03_Weakness_Observed_Cast 01" type="instance" templateId="10206" nextSkill="0" parentId="320100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Marking" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="0" createTime="0" flyingDuration="350" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="200" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="602101,602221,602227">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="0">
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<AbnormalityOnCommon id="601610" />
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<AbnormalityOnPvp id="600502" />
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</Effect>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="320301" category="6032,28,107,10000,9999,333" name="Human_F_Archer_Lv03_Weakness_Observed_Cast 01" type="instance" templateId="10206" nextSkill="0" parentId="320100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
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<MoveInvincible startTime="0" endTime="0" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Marking" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="0" createTime="0" flyingDuration="350" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="200" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="602101,602221,602227">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="320310" category="6032,28,107,10000,9999,333" name="Human_F_Archer_Lv03_Weakness_Observed_Cast 01" type="instance" templateId="10206" nextSkill="0" parentId="320100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
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<MoveInvincible startTime="0" endTime="0" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Marking" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="0" createTime="0" flyingDuration="350" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="200" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="602101,602221,602227">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="330100" category="6033,84,148,104,10000,9999" name="Human_F_Slayer_Lv04_Advancing Leap_Start 01" type="dash" templateId="10206" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="-1" animName="MovingCharge" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Dash speed="440" dashRedirectSkill="0" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="188" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="540" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100">
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<Effect atk="0">
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<HpDiff value="0" />
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="340100" category="6034,21,101,9012,9710,10000,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk_01" type="change" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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<MoveInvincible startTime="0" endTime="700" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="250" shotSkill="340100" createTime="200" flyingDuration="300" startSkill="340100" />
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<ConnectSkill redirectSkill="340101" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="150" stRate="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<AbnormalityOnCommon id="601400" />
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="340101" category="6034,21,101,9012,9710,10000,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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<MoveInvincible startTime="0" endTime="700" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340101" createTime="200" flyingDuration="300" startSkill="340101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="340110" left="false" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="340120" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="340130" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="340140" left="true" right="false" backward="true" forward="false" onlyActive="true" />
|
|
<State skillId="340150" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="340160" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="340170" left="false" right="true" backward="true" forward="false" onlyActive="true" />
|
|
<State skillId="340180" left="false" right="false" backward="true" forward="false" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340102" category="6034,21,101,9012,9710,10000,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340102" createTime="200" flyingDuration="300" startSkill="340102" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="340112" left="false" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="340122" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="340132" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="340142" left="true" right="false" backward="true" forward="false" onlyActive="true" />
|
|
<State skillId="340152" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="340162" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="340172" left="false" right="true" backward="true" forward="false" onlyActive="true" />
|
|
<State skillId="340182" left="false" right="false" backward="true" forward="false" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340190" acceleration="5000" detachAngle="60" detachDistance="-60.000000" detachHeight="30" flyingDistance="500" flyingSpeed="1300" shootAngle="-1" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340103" category="6034,21,101,9012,9710,10000,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340101" createTime="200" flyingDuration="300" startSkill="340101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="340110" left="false" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="340120" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="340130" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="340140" left="true" right="false" backward="true" forward="false" onlyActive="true" />
|
|
<State skillId="340150" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="340160" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="340170" left="false" right="true" backward="true" forward="false" onlyActive="true" />
|
|
<State skillId="340180" left="false" right="false" backward="true" forward="false" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340110" category="6034,21,101,9012,9710,10001,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk Top_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotTop" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340110" createTime="0" flyingDuration="300" startSkill="340110" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340112" category="6034,21,101,9012,9710,10001,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk Top_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotTop" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340112" createTime="0" flyingDuration="300" startSkill="340112" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340190" acceleration="5000" detachAngle="0" detachDistance="5.000000" detachHeight="30" flyingDistance="500" flyingSpeed="1300" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340120" category="6034,21,101,9012,9710,10002,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk Left_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotLeft" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340120" createTime="0" flyingDuration="300" startSkill="340120" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340122" category="6034,21,101,9012,9710,10002,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk Left_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotLeft" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340122" createTime="0" flyingDuration="300" startSkill="340122" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340190" acceleration="5000" detachAngle="45" detachDistance="-25.000000" detachHeight="30" flyingDistance="500" flyingSpeed="1300" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340130" category="6034,21,101,9012,9710,10003,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk LeftTop_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotLeftTop" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340130" createTime="0" flyingDuration="300" startSkill="340130" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340132" category="6034,21,101,9012,9710,10003,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk LeftTop_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotLeftTop" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340132" createTime="0" flyingDuration="300" startSkill="340132" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340190" acceleration="5000" detachAngle="45" detachDistance="-25.000000" detachHeight="30" flyingDistance="500" flyingSpeed="1300" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340140" category="6034,21,101,9012,9710,10004,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk LeftDown_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotLeftDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340140" createTime="0" flyingDuration="300" startSkill="340140" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340142" category="6034,21,101,9012,9710,10004,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk LeftDown_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotLeftDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340142" createTime="0" flyingDuration="300" startSkill="340142" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340190" acceleration="5000" detachAngle="45" detachDistance="-25.000000" detachHeight="30" flyingDistance="500" flyingSpeed="1300" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340150" category="6034,21,101,9012,9710,10005,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk Right 01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotRight" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340150" createTime="0" flyingDuration="300" startSkill="340150" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340152" category="6034,21,101,9012,9710,10005,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk Right 01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotRight" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340152" createTime="0" flyingDuration="300" startSkill="340152" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340190" acceleration="5000" detachAngle="-45" detachDistance="-25.000000" detachHeight="30" flyingDistance="500" flyingSpeed="1300" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340160" category="6034,21,101,9012,9710,10006,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk RightTop 01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotRightTop" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340160" createTime="0" flyingDuration="300" startSkill="340160" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340162" category="6034,21,101,9012,9710,10006,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk RightTop 01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotRightTop" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340162" createTime="0" flyingDuration="300" startSkill="340162" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340190" acceleration="5000" detachAngle="-45" detachDistance="-25.000000" detachHeight="30" flyingDistance="500" flyingSpeed="1300" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340170" category="6034,21,101,9012,9710,10007,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk RightDown 01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotRightDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340170" createTime="0" flyingDuration="300" startSkill="340170" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340172" category="6034,21,101,9012,9710,10007,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk RightDown 01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotRightDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340172" createTime="0" flyingDuration="300" startSkill="340172" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340190" acceleration="5000" detachAngle="-45" detachDistance="-25.000000" detachHeight="30" flyingDistance="500" flyingSpeed="1300" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340180" category="6034,21,101,9012,9710,10000,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk_Back_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340180" createTime="200" flyingDuration="300" startSkill="340180" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340182" category="6034,21,101,9012,9710,10000,9999,666,331,336" name="Human_F_Archer_Lv01_Wind Walk_Back_01" type="instance" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="4176.5040" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="2000" animName="StepShotDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="340182" createTime="200" flyingDuration="300" startSkill="340182" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="150" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="delayedShot" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340190" acceleration="5000" detachAngle="0" detachDistance="0.000000" detachHeight="30" flyingDistance="500" flyingSpeed="1300" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="340190" category="6034,22,102,333,668,9001,9012,9999" name="Human_F_Archer_Lv01_Wind Walk_ShadowArrow_userslug 01" type="userslug" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class10_Anim" skillDamageType="physical" totalAtk="1253" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="720" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class10_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="5" areaBoxSizeY="25" areaBoxSizeZ="5" loopingTime="100">
|
|
<TargetingList>
|
|
<Targeting type="none">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="350100" category="6035,28,107,9710,10000,9999" name="Human_F_Archer_Lv01_Melody_Of_Wind_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class05_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1400" startTime="200" power="0.08" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="90000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="602101" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="350130" category="6035,28,107,9710,10000,9999" name="Human_F_Archer_Lv01_Melody_Of_Wind_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class05_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1400" startTime="200" power="0.08" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="90000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="602221" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="350140" category="6035,28,107,9710,10000,9999" name="Human_F_Archer_Lv01_Melody_Of_Wind_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class05_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1400" startTime="200" power="0.08" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="90000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="602101" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="2" time="150" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="raid" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="602223" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="360100" category="6036,9720,22,102,9012,9710,10000,9999,666" name="Human_F_Archer_Lv01_Crazy_Wind_Arrow Charge 01" type="movingCharge" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="1000.000000" attackRangeMax="0.000000" changeDirectionAbsolute="10" changeDirToCenter="true" magicalFactor="0.14" needWeapon="true" physicalFactor="2.1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<CameraZoom type="set" duration="5000" startTime="0" zoomExp="1" cameraRotationWeight="0.4" customHeight="1" customOffset="-25" stopOnActionEnd="true" zoomDistance="150" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="870021" />
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="50" flyingDuration="200" startSkill="0" />
|
|
<ChargingStageList movable="false" movingAnimName="SniperLoop" waitAnimName="SniperLoop" costTotalHp="6037" costTotalMp="500" movingAnimRate="0.2" startAnimName="SniperStart" startAnimRate="1.8" waitAnimRate="0.2">
|
|
<ChargeStage duration="2980" costHpRate="0" costMpRate="0.3" shotSkillId="360210" />
|
|
<ChargeStage duration="100" costHpRate="0" costMpRate="0.7" shotSkillId="360213" />
|
|
<Interval time="600" costHpRate="0.01" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="360210" category="6036,9720,22,102,9012,9710,10000,9999,666" name="Human_F_Archer_Lv01_Crazy_Wind_Arrow Cancel 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="800.000000" changeDirectionAbsolute="10" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.14" needWeapon="true" physicalFactor="2.1" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SniperEnd" animRate="1.4" blendInTime="400" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="360213" category="6036,9720,22,102,9012,9710,10000,9999,666" name="Human_F_Archer_Lv01_Crazy_Wind_Arrow_Shot 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="3.8" attackRange="800.000000" changeDirectionAbsolute="10" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.14" needWeapon="true" physicalFactor="2.1" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="3000" startTime="200" power="0.025" innerRadius="0" outerRadius="700" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="3300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<CameraZoom type="set" duration="3000" startTime="0" zoomExp="1" cameraRotationWeight="0.4" customHeight="1" customOffset="-25" stopOnActionEnd="true" zoomDistance="150" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="3400" rearCancelStartTime="1050" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="true" movable="false">
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="3000" animName="SniperLoop" animRate="0.8" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SniperShot" animRate="0.5" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SniperEnd" animRate="0.5" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
|
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="20">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" time="3500" method="normal" interval="0" until="0">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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<Targeting id="-1" time="3300" method="normal" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="360222" detachAngle="30" detachDistance="10.000000" detachHeight="35.000000" flyingDistance="1000" flyingSpeed="4000" ignoreGeo="true" areaHeight="20" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="-1" time="900" method="normal" type="followed" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="360224" detachAngle="30" detachDistance="10.000000" detachHeight="35.000000" flyingDistance="1000" flyingSpeed="1000" ignoreGeo="true" areaHeight="20" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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|
<Targeting id="-1" time="930" method="normal" type="followed" interval="0" until="0">
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|
<AreaList />
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|
<Cost hp="0" mp="0" />
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|
<ProjectileSkillList>
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<ProjectileSkill id="360224" detachAngle="30" detachDistance="10.000000" detachHeight="35.000000" flyingDistance="1000" flyingSpeed="1000" ignoreGeo="true" areaHeight="20" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="-1" time="960" method="normal" type="followed" interval="0" until="0">
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|
<AreaList />
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|
<Cost hp="0" mp="0" />
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|
<ProjectileSkillList>
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<ProjectileSkill id="360224" detachAngle="30" detachDistance="10.000000" detachHeight="35.000000" flyingDistance="1000" flyingSpeed="1000" ignoreGeo="true" areaHeight="20" areaRadius="60" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="-1" time="990" method="normal" type="followed" interval="0" until="0">
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|
<AreaList />
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="360224" detachAngle="30" detachDistance="10.000000" detachHeight="35.000000" flyingDistance="1000" flyingSpeed="1000" ignoreGeo="true" areaHeight="20" areaRadius="60" />
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|
</ProjectileSkillList>
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|
</Targeting>
|
|
<Targeting id="-1" time="1020" method="normal" type="followed" interval="0" until="0">
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|
<AreaList />
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="360224" detachAngle="30" detachDistance="10.000000" detachHeight="35.000000" flyingDistance="1000" flyingSpeed="1000" ignoreGeo="true" areaHeight="20" areaRadius="60" />
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|
</ProjectileSkillList>
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|
</Targeting>
|
|
<Targeting id="-1" time="1050" method="normal" type="followed" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="360224" detachAngle="30" detachDistance="10.000000" detachHeight="35.000000" flyingDistance="1000" flyingSpeed="1000" ignoreGeo="true" areaHeight="20" areaRadius="60" />
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|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" type="followed" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="360223" detachAngle="30" detachDistance="10.000000" detachHeight="35.000000" flyingDistance="1000" flyingSpeed="4000" ignoreGeo="true" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="360222" category="6036,9720,22,102,9012,9710,10000,9999,666" name="Human_F_Archer_Lv01_Crazy_Wind_Arrow_First_Shot 01" type="userslug" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.14" needWeapon="true" physicalFactor="2.1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="30721.3724" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
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|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting time="0" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="20" rangeAngle="0" crosshairRadius="1">
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|
<Effect atk="0.4">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="360223" category="6036,9720,22,102,9012,9710,10000,9999,666" name="Human_F_Archer_Lv01_Crazy_Wind_Arrow_After_Wind_Effect_01" type="userslug" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.14" needWeapon="true" physicalFactor="2.1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="1100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting time="0" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="20" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="360224" category="6036,9720,22,102,9012,9710,10000,9999,666" name="Human_F_Archer_Lv01_Crazy_Wind_Arrow_After_Wind_Dmg_01" type="projectile" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="1000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.14" needWeapon="true" physicalFactor="2.1" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="30721.3724" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
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|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3000" areaBoxSizeX="40" areaBoxSizeY="40" areaBoxSizeZ="40" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList>
|
|
<Targeting id="1" time="0" type="none" interval="20" until="1000">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="180" maxCount="20" offsetAngle="180" offsetDistance="180" maxRadius="180" pierceDepth="1" minHeight="-180" rangeAngle="120" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.1" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="0" type="none" interval="20" until="1000">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="150" maxCount="20" offsetAngle="180" offsetDistance="150" maxRadius="150" pierceDepth="1" minHeight="-150" rangeAngle="120" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.1" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="100" miniRate="0" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="0" type="none" interval="20" until="1000">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="120" maxCount="20" offsetAngle="180" offsetDistance="120" maxRadius="120" pierceDepth="1" minHeight="-120" rangeAngle="120" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.1" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="0" type="none" interval="20" until="1000">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="90" maxCount="20" offsetAngle="180" offsetDistance="90" maxRadius="90" pierceDepth="1" minHeight="-90" rangeAngle="120" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.1" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="0" type="none" interval="20" until="1000">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="180" offsetDistance="60" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="120" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.1" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="0" type="none" interval="20" until="1000">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="180" offsetDistance="30" maxRadius="30" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.1" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="370100" category="6037,23,102,333,9011,10000,9999" name="Human_F_Archer_Lv01_ShadowArrow_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.2" needWeapon="true" physicalFactor="1.25" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="5355" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="400" startTime="1300" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="1500" rearCancelStartTime="1300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrowStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="700" animName="TrapArrowCharge" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="TrapArrowEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="33000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="603701" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="100" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="370120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="600" flyingSpeed="750" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="370120" category="6037,22,102,333,335,668,9001,9012,9999" name="Human_F_Archer_Lv01_ShadowArrow_userslug 01" type="userslug" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.2" needWeapon="true" physicalFactor="1.25" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class10_Anim" skillDamageType="physical" totalAtk="5355" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class10_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3000" areaBoxSizeX="5" areaBoxSizeY="25" areaBoxSizeZ="5" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting type="none">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<AbnormalityOnCommon id="603702" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="380100" category="6038,23,102,9011,10000,9999" name="Human_F_Archer_Lv01_Shadow Explosion_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" connectNextSkill="380121" magicalFactor="0.1" needWeapon="true" physicalFactor="1.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="15132.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1700" startTime="1400" power="0.5" innerRadius="0" outerRadius="100" speed="3.5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="300" startTime="4700" power="2.5" innerRadius="0" outerRadius="100" speed="5.5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Phantom_Explosion_LastShot01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="Phantom_Explosion_LastShot02" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="90000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="380130" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
<ProjectileSkill id="380131" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
<ProjectileSkill id="380132" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
<ProjectileSkill id="380133" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
<ProjectileSkill id="380134" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
<ProjectileSkill id="380135" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1400" method="normal" type="none" interval="400" until="3100">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-800" maxRadius="1310" pierceDepth="1" minHeight="-75" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="0.01668">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="2" time="4700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="300" maxCount="20" offsetAngle="0" offsetDistance="310" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="380120" detachAngle="0" detachDistance="15.000000" detachHeight="100.000000" flyingDistance="750" flyingSpeed="500" shootAngle="0" areaHeight="20" areaRadius="60" useForDestPos="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="380120" category="6038,22,102,668,9001,9012,9999" name="Human_F_Archer_Lv01_Shadow Explosion_userslug 01" type="userslug" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class10_Anim" totalAtk="0" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class10_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="5" areaBoxSizeY="25" areaBoxSizeZ="5" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting type="none">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="380121" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="380121" category="6038,22,102,710,9001,9012,9999" name="Human_F_Archer_Lv01_Shadow Explosion_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="380121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.1" needWeapon="true" physicalFactor="1.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_Class10_Anim" skillDamageType="physical" totalAtk="6305" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="0" power="2.57" innerRadius="0" outerRadius="1000" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="800" startTime="0" power="1.2" innerRadius="0" outerRadius="1000" speed="2.5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class10_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" hitEffectOnTarget="true" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="380130" category="6038,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv09_Shadow Explosion_Projectile 01" type="projectile" templateId="10206" nextSkill="0" parentId="380130" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.1" needWeapon="true" physicalFactor="1.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1261" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1500" method="normal" type="none" interval="420" until="3200">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-3.5" maxHeight="50" maxCount="20" offsetAngle="10" offsetDistance="-810" maxRadius="1385" pierceDepth="1" minHeight="-50" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="380131" category="6038,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv09_Shadow Explosion_Projectile 02" type="projectile" templateId="10206" nextSkill="0" parentId="380131" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.1" needWeapon="true" physicalFactor="1.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1261" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3600" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" interval="420" until="3300">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-7" maxHeight="50" maxCount="20" offsetAngle="20" offsetDistance="-810" maxRadius="1385" pierceDepth="1" minHeight="-50" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="380132" category="6038,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv09_Shadow Explosion_Projectile 03" type="projectile" templateId="10206" nextSkill="0" parentId="380132" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.1" needWeapon="true" physicalFactor="1.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1261" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3700" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1700" method="normal" type="none" interval="420" until="3400">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-10.5" maxHeight="50" maxCount="20" offsetAngle="30" offsetDistance="-810" maxRadius="1360" pierceDepth="1" minHeight="-50" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="380133" category="6038,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv09_Shadow Explosion_Projectile 04" type="projectile" templateId="10206" nextSkill="0" parentId="380133" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.1" needWeapon="true" physicalFactor="1.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1261" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1550" method="normal" type="none" interval="420" until="3250">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="3.5" maxHeight="50" maxCount="20" offsetAngle="-10" offsetDistance="-810" maxRadius="1385" pierceDepth="1" minHeight="-50" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="380134" category="6038,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv09_Shadow Explosion_Projectile 05" type="projectile" templateId="10206" nextSkill="0" parentId="380134" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.1" needWeapon="true" physicalFactor="1.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1261" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3600" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1650" method="normal" type="none" interval="420" until="3350">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="7" maxHeight="50" maxCount="20" offsetAngle="-20" offsetDistance="-810" maxRadius="1385" pierceDepth="1" minHeight="-50" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="380135" category="6038,23,102,9012,10001,9999,666" name="Human_F_Archer_Lv09_Shadow Explosion_Projectile 06" type="projectile" templateId="10206" nextSkill="0" parentId="380135" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0.1" needWeapon="true" physicalFactor="1.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" skillDamageType="physical" totalAtk="1261" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3700" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1750" method="normal" type="none" interval="420" until="3450">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="10.5" maxHeight="50" maxCount="20" offsetAngle="-30" offsetDistance="-810" maxRadius="1360" pierceDepth="1" minHeight="-50" rangeAngle="4" crosshairRadius="1" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9010100" category="902001,91,104,10000,9999,666" name="Human_F_RaceAbility_Lv01_RecallHome Vellica_Cast 01" type="normal" templateId="10206" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class01_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="5500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="6033" animName="enchant" animRate="0.25" blendInTime="200" bAnimLooping="true" animMotionId="1" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Share_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Teleport type="SER_POS" range="0" recallPos="-2437,9295,2765" distRange="0" recallContinent="7005" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="9020100" category="902002,18,107,10000,9999,666" name="Human_F_RaceAbility_Lv01_Showdown Pride_Cast 01" type="movingSkill" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class01_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="true">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Share_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="90100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9100100" category="910001,18,107,10000,560,9999" name="Human_F_AwakenAbility_Lv01_eyeAura_Cast 01" type="movingSkill" templateId="10206" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class01_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="true">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Share_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Property>
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Property>
|
|
<TargetingList>
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="90520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
</SkillData>
|